Singularity addons got nerfed but not MFT

I don't know what to say about it.

Devs start playing in ur own game pls

Comments

  • @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467114#Comment_3467114

    Because you just thinks anything that exists as "bad perk" and only consider broken perks as "good perk".

    lol no

  • @Toky0_Gh0ul said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466978#Comment_3466978

    Nobody compains about adrenaline, lithe or sprint because the gave a secondary advantage for some loops and then goes to cooldown, but MFT gives you a permanent advantage without any problems.

    See lot and lot of people complain about that before MFT was a thing

    When Dead Hard was nerf, and the survivor try some other perks, lot of people here want a nerf on these perks

  • @TerraEsram said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467827#Comment_3467827

    See lot and lot of people complain about that before MFT was a thing

    When Dead Hard was nerf, and the survivor try some other perks, lot of people here want a nerf on these perks

    To be fair, its very possible to sort out complaints and considerations. If you want to use bad complaints to invalidate valid considerations, you might as well just get rid of all feedback. Its very easy to overlook things when developing (and especially when balancing) so having a large sample to get feedback from helps a lot with addressing oversights. Its important not to let petty complainers wash that feedback away.

    People can complain about literally anything. Its no reason to dismiss overlaps with well thought out arguments.

  • @DEMONANCE said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466586#Comment_3466586

    what are you guys monitoring exactly? a significant drop in kill rates in matches with mft? is that what it takes to show the perk is busted and unfun to verse like dh?

    dh was clearly a horribly designed perk yet it took 6 years to get nerfed do we really need to do this again?

    how does pwyf get so many restrictions to it's usage ( obsession related , token based and whiffs get rid of it) plus dark theory (a small radius, only 2%, and can be deactivated by the killer) but mft is just get hit to get permanent speed boost? (not to mention that it has a strong secondary effect as well).

    Seems like logic is not welcome here

  • every single lobby with competent survivors is full of this perk, so i'm just waiting until bhvr takes action when they see the situation when looking at the stats. nothing else matters to them sadly so just gotta wait

  • @Volcz said:

    Statistics probably go against all these people being loud and complaining about MfT.

    If data showed that escape rates skyrocketed, I'd think that would be indicator that the perk is doing a lot. If they aren't changing it, its because the data most likely is not agreeing with all these complaints. I know some people who think its busted and others who think its fine. Just because 10 people agree with you that a perk is busted to 1 person saying its okay doesn't make you correct.

    Want to know what their statistics say?


    image.png

    For context, they balance around a 60% kill rate.


    Their statistics put Nurse, Spirit, and Blight strictly in low A or high B tier. They put them in same category as:


    • SADAKO
    • Pinhead
    • Oni

    And even better, they show that Dredge, Plague, and WESKER are actually BETTER than they are.

    They also show that:

    • Myers is totally balanced
    • Legion is totally balanced
    • Hillbilly is totally balanced
    • Huntress is terrible


    Their statistics are not reliable because they only go by kill rates, they don't go by what actually matters, which is how the match goes. There could be a situation where a killer gets 0 hooks the entire game, but has NOED, and is able to down 2 survivors and kill them because of NOED, then the other 2 escape. However, they got 2 kills, so i guess it is a totally balanced and fair match right? All of the perks and killer and map and MMR and all the other factors weighed in are totally balanced according to that match.


    Additionally, you can have a match where someone plays skull merchant and uses no perks and just memes around, but everyone kills themself on hook because they don't like skull merchant, so she gets 4 kills and no gens get done. So i guess skull merchant is super OP now? And no perks are actually better than perks?

  • I don't understand the players that only think that the only unhealthy perks are the killer ones and refuse to even think that maybe their own perks or items are also not healthy for the game.

    Finishing games under 4 mins is also not healthy for the game.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467893#Comment_3467893

    Want to know what their statistics say?

    https://us.v-cdn.net/6030815/uploads/JEP8V1WGZL1O/image.png

    For context, they balance around a 60% kill rate.

    Their statistics put Nurse, Spirit, and Blight strictly in low A or high B tier. They put them in same category as:

    • SADAKO
    • Pinhead
    • Oni

    And even better, they show that Dredge, Plague, and WESKER are actually BETTER than they are.

    They also show that:

    • Myers is totally balanced
    • Legion is totally balanced
    • Hillbilly is totally balanced
    • Huntress is terrible

    Their statistics are not reliable because they only go by kill rates, they don't go by what actually matters, which is how the match goes. There could be a situation where a killer gets 0 hooks the entire game, but has NOED, and is able to down 2 survivors and kill them because of NOED, then the other 2 escape. However, they got 2 kills, so i guess it is a totally balanced and fair match right? All of the perks and killer and map and MMR and all the other factors weighed in are totally balanced according to that match.

    Additionally, you can have a match where someone plays skull merchant and uses no perks and just memes around, but everyone kills themself on hook because they don't like skull merchant, so she gets 4 kills and no gens get done. So i guess skull merchant is super OP now? And no perks are actually better than perks?

    Let's not forget that they said in the AMA that Trapper is in the spot they want him and have no plans of changing him. So I don't trust them at all when it comes to their statistics.

  • @TerraEsram said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467827#Comment_3467827

    See lot and lot of people complain about that before MFT was a thing

    When Dead Hard was nerf, and the survivor try some other perks, lot of people here want a nerf on these perks

    You are basically considering anyone else as some sort of hive-mind and getting mad about them being inconsistent and "complain about everything", that doesn't seems healthy or even sane to me.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466919#Comment_3466919

    Looks like you have issue to understand this: They are not gonna nerf things just because people complaining. And they are not gonna keep things as how they are just because people don't talk about it.

    They are looking their datas for make some changes. So Singularity add-ons monitored by them and they decided change some of them. And his add-ons changed. Some buffs, some nerfs and some rarity changes. Not only nerfs like you are making it.

    The data they're looking at is "we haven't sold enough of the new chapter yet."

    This is how it always goes. New perks are overtuned to drive sales, then they nerf them when sales drop off.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467893#Comment_3467893

    Want to know what their statistics say?

    https://us.v-cdn.net/6030815/uploads/JEP8V1WGZL1O/image.png

    For context, they balance around a 60% kill rate.

    Their statistics put Nurse, Spirit, and Blight strictly in low A or high B tier. They put them in same category as:

    • SADAKO
    • Pinhead
    • Oni

    And even better, they show that Dredge, Plague, and WESKER are actually BETTER than they are.

    They also show that:

    • Myers is totally balanced
    • Legion is totally balanced
    • Hillbilly is totally balanced
    • Huntress is terrible

    Their statistics are not reliable because they only go by kill rates, they don't go by what actually matters, which is how the match goes. There could be a situation where a killer gets 0 hooks the entire game, but has NOED, and is able to down 2 survivors and kill them because of NOED, then the other 2 escape. However, they got 2 kills, so i guess it is a totally balanced and fair match right? All of the perks and killer and map and MMR and all the other factors weighed in are totally balanced according to that match.

    Additionally, you can have a match where someone plays skull merchant and uses no perks and just memes around, but everyone kills themself on hook because they don't like skull merchant, so she gets 4 kills and no gens get done. So i guess skull merchant is super OP now? And no perks are actually better than perks?

    Their stats probably count people who give up on hook as a kill, as well...and in turn snowballs into free kills due to being a man down. The reality is, there will be less genuine kills than what their statistics show.

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466741#Comment_3466741

    Yeah this is most likely the reason. Everything comes down to the stats for balance.

    Same reason why OoO took so long to be nerfed or why Trapper and Myers are “in a good place”. Probably the reason Blight’s add ons are not being nerfed too.

    It’s unfortunate, but that’s how this game is balanced for the most part.

    I do think MfT is a terribly designed perk but if the stats show it’s fine I guess we’re stuck with it for now and just have to get used to it.

    Myers and Trapper perform well at low to mid, where most players fall. I guess really every killer does but I think people really underestimate Trapper.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466762#Comment_3466762

    Myers and Trapper perform well at low to mid, where most players fall. I guess really every killer does but I think people really underestimate Trapper.

    Myers is mostly because of Tombstone Piece I think.

    With it he is broken, without it he is the worst killer in the game. But because Tombstone Piece boosts his kill rates he appears “in a good spot”, so he doesn’t need buffs according to the stats.

    Which is sad because both Myers’s base kit and Tombstone Piece are outdated and poorly designed but they cancel each other out and he statistically becomes a balanced character.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467893#Comment_3467893

    Want to know what their statistics say?

    https://us.v-cdn.net/6030815/uploads/JEP8V1WGZL1O/image.png

    For context, they balance around a 60% kill rate.

    Their statistics put Nurse, Spirit, and Blight strictly in low A or high B tier. They put them in same category as:

    • SADAKO
    • Pinhead
    • Oni

    And even better, they show that Dredge, Plague, and WESKER are actually BETTER than they are.

    They also show that:

    • Myers is totally balanced
    • Legion is totally balanced
    • Hillbilly is totally balanced
    • Huntress is terrible

    Their statistics are not reliable because they only go by kill rates, they don't go by what actually matters, which is how the match goes. There could be a situation where a killer gets 0 hooks the entire game, but has NOED, and is able to down 2 survivors and kill them because of NOED, then the other 2 escape. However, they got 2 kills, so i guess it is a totally balanced and fair match right? All of the perks and killer and map and MMR and all the other factors weighed in are totally balanced according to that match.

    Additionally, you can have a match where someone plays skull merchant and uses no perks and just memes around, but everyone kills themself on hook because they don't like skull merchant, so she gets 4 kills and no gens get done. So i guess skull merchant is super OP now? And no perks are actually better than perks?

    There could be a situation where a killer gets 0 hooks the entire game, but has NOED, and is able to down 2 survivors and kill them because of NOED, then the other 2 escape. However, they got 2 kills, so i guess it is a totally balanced and fair match right? All of the perks and killer and map and MMR and all the other factors weighed in are totally balanced according to that match.

    Additionally, you can have a match where someone plays skull merchant and uses no perks and just memes around, but everyone kills themself on hook because they don't like skull merchant, so she gets 4 kills and no gens get done. So i guess skull merchant is super OP now? And no perks are actually better than perks?

    Yeah, those will occur, so what? We're looking at pools of what, millions of games across the world? Sure, there will be a game where the survivors kill themselves, or the killer just lets everyone goes, but they balance each other out.

    Large sample sizes balance out small variances.

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468434#Comment_3468434

    Myers is mostly because of Tombstone Piece I think.

    With it he is broken, without it he is the worst killer in the game. But because Tombstone Piece boosts his kill rates he appears “in a good spot”, so he doesn’t need buffs according to the stats.

    Which is sad because both Myers’s base kit and Tombstone Piece are outdated and poorly designed but they cancel each other out and he statistically becomes a balanced character.

    I kind of like the Tombstone piece. I think it’s unique. I know many players hate it for various reasons (he can’t be buffed while it’s here, but he’s weak without it). It’s a gimmick but I like it.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468153#Comment_3468153

    There could be a situation where a killer gets 0 hooks the entire game, but has NOED, and is able to down 2 survivors and kill them because of NOED, then the other 2 escape. However, they got 2 kills, so i guess it is a totally balanced and fair match right? All of the perks and killer and map and MMR and all the other factors weighed in are totally balanced according to that match.

    Additionally, you can have a match where someone plays skull merchant and uses no perks and just memes around, but everyone kills themself on hook because they don't like skull merchant, so she gets 4 kills and no gens get done. So i guess skull merchant is super OP now? And no perks are actually better than perks?

    Yeah, those will occur, so what? We're looking at pools of what, millions of games across the world? Sure, there will be a game where the survivors kill themselves, or the killer just lets everyone goes, but they balance each other out.

    Large sample sizes balance out small variances.

    So i'll eagerly be awaiting the nerfs they need to do to wesker to bring him more in line with a balanced killer like nurse.

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