to the people that think there shouldn’t be DC penalties, why?

it feels like a third of my matches recently have had a DC or 2 because my teammates went down too quickly or if I’m playing a killer people “don’t like” (Skull Merchant, Knight, Nemesis, few others) and I down them too quickly they DC.


i constantly hear the argument of “I paid for the game, if I’m not enjoying it, I am allowed to DC.” Which would seem like a fine argument in other games with larger lobbies, but in DBD with there only being 5 people in a lobby, a single DC can ruin the experience for everyone. other people paid for this aswell.


now, if you have a phobia and you have to DC, that’s excusable and BHVR definitely needs to add something to counter this like an option of changing sound, model tweaks, removal of textures. (Not preventing you from queuing against them cuz otherwise it would create abysmal queue times for certain characters).


but other than those 2 arguments, there’s never anything else other than: “my internet went out, so I shouldn’t get a penalty” which yeah, fair also, but is there really any other argument?


without DC penalties, casual players trying to learn new killers that others despise would make the game abysmal to play for them. People would DC the moment they get downed, killers will DC at the slightest inconvenience, the whole game would crumble without DC penalties.


incase you’re wondering, I think players should be free to DC without penalty after about 20+ minutes have passed.

Comments

  • DC penalties need to be MORE harsh, not less. Whenever the DC penalty is switched off completely there's a wave of DCers most games and it just ruins things for everyone.

    Even with the system we have now there's a load of people that still DC so they should be upping the time you're unable to queue for much more steeply.

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3412172#Comment_3412172

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3412179#Comment_3412179

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3412198#Comment_3412198

    Overwatch :

    Small team sizes, check.

    Refill during casual matches, check.

    Leaver penalty in non casual matches check.

    Cod:

    Small team sizes, not the last time I played. Ergo individual DC less impactful.

    + Refill during casual

    Battlefield:

    Even bigger team sizes making DC even more neglectable.

    + Refill during casual

    Apex/Fortnite:

    Mostly free for all battle royal with separat solo/duo or team queue. Ergo less potential of teammates DCing when going in team and DC in solo are completely irrelevant since everybody else is also solo/duo.

    All your examples are inadequate to compare to DBD since they all have measures to lessen the impact of DCs (refill) or the impact is already close to nonexistent (CoD, Battlefield). And the free for all battle royal Genre is the worst to compare DBD with to begin with, in my eyes.

    Other examples of games i have played where DCs either have alternative measures in place or straight up get punished even in casual queue:

    Rainbow six siege:

    Team size small, check.

    Refill in casual, check.

    Penalty in ranked, check.

    Rocket league:

    Small team size, check.

    Refill in casual, check. + Bots!

    Penalty in ranked, check.

    League of Legends:

    Small team size, check.

    Refill in casual, nope. Straight up multiple 5/15 minute matchmaking timeouts.

    Penalty in ranked, check.

    So DBD remains one of if not the only popular/big pvp game without any measure against DC or to lessen their impact. And therefore needs the DC penalty for casual games like league of legends.

    Your information is mostly inaccurate, and I didn't give those games as an example. They were initially given by someone else. Regardless, I can't discuss detailed information on this for personal reasons

  • It's not competitive game therefore dc shouldn't be too punishable

  • @foodie said:

    It's a multiplayer game and many people don't want to go through a match for many reasons, whether that'd be the map or the killer or the teammates, or maybe they get into a server with 200 ping for no good reason, or they want to do a challenge but know it'd be impossible in that match, and they don't want to waste their time, etc.

    Most other games don't punish you for leaving, unless it's a competitive match, tournament or event. Since there isn't an official competitive mode in DBD, it doesn't make sense to ban someone for leaving a casual match.

    Yeah, sure you can give up on hook, but isn't that like DCing except it takes a bit longer?

    You also get the annoying teammates who will drop everything and even get downed, just to hold you in the match and save you while you're trying to give up on hook. And then woah, you're still in the match you want to leave because another survivor decided it to be that way and woah you need to waste even more of your time even get frustrated. Oh, and now the killer won't want to hit and kill you because how dare you not want to go through a match in a multiplayer game. Bonkers!

    The options to leave are not great and I understand that some people would abuse it if there is 0 penalty, but if there has to be a penalty it should be for X amount of times you DC in an X time period.

    If you don't like that people are leaving, perhaps coop games are better for you. You can't control random people in a multiplayer game. If you feel that your matches are ruined, make the most of them and move on, or leave too and move on.

    Something I don't understand is why the Devs removed the compensation players would get when someone DCed. Back in the day, if someone left at 5 gens, the gen amount the rest needed to do was 4 or 3. I fail to remember. I know it was 1 gen if you're the last one. So for example, if 2 people leave at 5 gens, the gen amount that would need to be done by the rest to power the exit gates changed to 2 or 3. That gave a bit of hope to the rest of the players in the match to win. I don't know why it was removed

    Queuing in DBD is the competitive mode. "Kill your friends" is the casual mode.


    I think they should punish DCs "and hook suicides" much much more harshly, as in, eventually you are permabanned if you do it too much. Just like you would any other online game like CS:GO/LoL/DotA etc.

  • @Pulsar said:

    I don't think I can properly argue my points without being banned, so I'll have to decline your invitation for discussion.

    Lmao

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411794#Comment_3411794

    Queuing in DBD is the competitive mode. "Kill your friends" is the casual mode.

    I think they should punish DCs "and hook suicides" much much more harshly, as in, eventually you are permabanned if you do it too much. Just like you would any other online game like CS:GO/LoL/DotA etc.

    Queuing in dbd isn't the "competitive mode". This game that people somehow think is competitive is so RNG based and inconsistent that its ungodly and is stupidly unfit for competitive play.

  • @versacefeng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413102#Comment_3413102

    Queuing in dbd isn't the "competitive mode". This game that people somehow think is competitive is so RNG based and inconsistent that its ungodly and is stupidly unfit for competitive play.

    When i go into the game, this is what i see:


    image.png

    Playing as killer

    Playing as survivor

    Tutorials

    Battle Pass

    Custom Games

    Store


    Leaving out the obvious ones that aren't games we have:

    • Play as killer
    • Play as survivor
    • Custom game

    Playing as a killer or survivor takes you to the screen that lets you queue up. This queue uses MMR/elo in order to match you with appropriate teammates and opponents so that you have a mostly balanced and fair game. Winning makes that MMR go up, losing makes it go down making your next match more fair based on those wins and losses. (in theory). If this mode wasn't competitive, then there would be no MMR.


    The "casual" game mode here, is the custom game, that lets you play with your friends, add any restrictions, pick the map, invite specific people to the game. This mode has no MMR or matchmaking, and is meant to be the "casual" mode that you can play with friends and/or bots.


    Queueing up is the competitive mode, and customs are the casual mode.

  • Sheesh, if I knew that already I would have joined in with the disconnects .. if I had some ego problem. Shame I don't.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413111#Comment_3413111

    When i go into the game, this is what i see:

    https://us.v-cdn.net/6030815/uploads/6013G8U4PQ0X/image.png

    Playing as killer

    Playing as survivor

    Tutorials

    Battle Pass

    Custom Games

    Store

    Leaving out the obvious ones that aren't games we have:

    • Play as killer
    • Play as survivor
    • Custom game

    Playing as a killer or survivor takes you to the screen that lets you queue up. This queue uses MMR/elo in order to match you with appropriate teammates and opponents so that you have a mostly balanced and fair game. Winning makes that MMR go up, losing makes it go down making your next match more fair based on those wins and losses. (in theory). If this mode wasn't competitive, then there would be no MMR.

    The "casual" game mode here, is the custom game, that lets you play with your friends, add any restrictions, pick the map, invite specific people to the game. This mode has no MMR or matchmaking, and is meant to be the "casual" mode that you can play with friends and/or bots.

    Queueing up is the competitive mode, and customs are the casual mode.

    I don't see Arena or Competitive in the screenshot.

    Custom game is coop queuing, basically. You're inviting people from your friend list. You're not queuing with random people. Additionally, and ironically, tournaments in DBD are hosted in Custom game.

    When a game doesn't offer an official competitive mode, it only has casual.

    MMR or skill based matchmaking is used to put you up with teammates and opponents of similar skill, experience, stats, so that, for example, you as someone who has been playing and winning consistently for 1000 hrs don't get paired with someone who is brand new to the game with 2 games on their account and 2 hours of game time. MMR is used both for casual and competitive queues.

  • @foodie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413121#Comment_3413121

    I don't see Arena or Competitive in the screenshot.

    Custom game is coop queuing, basically. You're inviting people from your friend list. You're not queuing with random people. Additionally, and ironically, tournaments in DBD are hosted in Custom game.

    When a game doesn't offer an official competitive mode, it only has casual.

    MMR or skill based matchmaking is used to put you up with teammates and opponents of similar skill, experience, stats, so that, for example, you as someone who has been playing and winning consistently for 1000 hrs don't get paired with someone who is brand new to the game with 2 games on their account and 2 hours of game time. MMR is used both for casual and competitive queues.

    Its literally right there in front of you, you just refuse to see it.


    Custom = casual

    Queue = Competitive.


    MMR is there for a reason so that you can have more balanced and fair matches (in theory) why would you have that in a "casual" game? If it was meant to be a casual "party" game it wouldn't have matchmaking that does that. Do you think Mario party queues you up with people using MMR?

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413139#Comment_3413139

    Its literally right there in front of you, you just refuse to see it.

    Custom = casual

    Queue = Competitive.

    MMR is there for a reason so that you can have more balanced and fair matches (in theory) why would you have that in a "casual" game? If it was meant to be a casual "party" game it wouldn't have matchmaking that does that. Do you think Mario party queues you up with people using MMR?

    I can't tell if you're serious or trolling. I've explained it plain and simple in the previous comment tho :)

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413139#Comment_3413139

    Its literally right there in front of you, you just refuse to see it.

    Custom = casual

    Queue = Competitive.

    MMR is there for a reason so that you can have more balanced and fair matches (in theory) why would you have that in a "casual" game? If it was meant to be a casual "party" game it wouldn't have matchmaking that does that. Do you think Mario party queues you up with people using MMR?

    Except BHVR has never came out with a statement stating that custom games are casual and open queue games are competitive. Because they aren't. Ask a new player if they think that open queue games are meant to be competitive. Games with a competitive mode generally have ranks or divisions that separate players based on skill level and also, you know, are capable of distinguished and seen by the players and not hidden from them.

  • @foodie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413145#Comment_3413145

    I can't tell if you're serious or trolling. I've explained it plain and simple in the previous comment tho :)

    I pointed it out to you as well and you didn't answer my question.


    Do you think mario party matches people together with MMR?

  • in another game i would say, yes there shouldnt be DC penalties and there a lot of reasons for it.

    • Killer has a very bad connection or servers are laggy
    • 2 survivors left and you want to give them both hatch and not farm
    • last 2 survivors hiding somewhere for the next 20 min
    • you are glitched or stuck somewhere

    etc.. usually i would say there shouldnt be penalties but this community is so full with whiny people that im actually happy about it.

    its good how it is but only because people would just abuse it very badly and every game would end in a 2vs1 atleast.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413151#Comment_3413151

    I pointed it out to you as well and you didn't answer my question.

    Do you think mario party matches people together with MMR?

    Iirc, OW quick play uses a hidden MMR number to match people together.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413219#Comment_3413219

    Iirc, OW quick play uses a hidden MMR number to match people together.

    Overwatch has a ranked mode. I'm talking about a game that, by the definition mentioned, does not have a ranked mode.


    Do you think, that MARIO PARTY, matches people together using MMR?

  • The only time I genuinely see a DC is if said survivor is being camped or tunneled. Personally, I'd waste their time and stay alive as long as possible, but I can also understand why one would DC in that situation. Stop the tunneling and camping and I think you'd see a huge reduction in DC's.

    I do think penalties should be in place though, but it's ridiculous that sometimes someone's internet goes out and they end up with a 10 min ban.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413238#Comment_3413238

    Overwatch has a ranked mode. I'm talking about a game that, by the definition mentioned, does not have a ranked mode.

    Do you think, that MARIO PARTY, matches people together using MMR?

    Once again, DBD does not have a Ranked mode.

    Overwatch has both a Ranked and Unranked mode.


    Both of these systems use MMR numbers to determine matchmaking. The Ranked system uses both MMR and SR to determine matchmaking, SR is visible.

    The Unranked mode uses a hidden MMR number to determine matchmaking. Now, that sure does sound familiar. That mode also does not penalize people for leaving.

  • @foodie said:

    It's a multiplayer game and many people don't want to go through a match for many reasons, whether that'd be the map or the killer or the teammates, or maybe they get into a server with 200 ping for no good reason, or they want to do a challenge but know it'd be impossible in that match, and they don't want to waste their time, etc.

    Most other games don't punish you for leaving, unless it's a competitive match, tournament or event. Since there isn't an official competitive mode in DBD, it doesn't make sense to ban someone for leaving a casual match.

    Yeah, sure you can give up on hook, but isn't that like DCing except it takes a bit longer?

    You also get the annoying teammates who will drop everything and even get downed, just to hold you in the match and save you while you're trying to give up on hook. And then woah, you're still in the match you want to leave because another survivor decided it to be that way and woah you need to waste even more of your time even get frustrated. Oh, and now the killer won't want to hit and kill you because how dare you not want to go through a match in a multiplayer game. Bonkers!

    The options to leave are not great and I understand that some people would abuse it if there is 0 penalty, but if there has to be a penalty it should be for X amount of times you DC in an X time period.

    If you don't like that people are leaving, perhaps coop games are better for you. You can't control random people in a multiplayer game. If you feel that your matches are ruined, make the most of them and move on, or leave too and move on.

    Something I don't understand is why the Devs removed the compensation players would get when someone DCed. Back in the day, if someone left at 5 gens, the gen amount the rest needed to do was 4 or 3. I fail to remember. I know it was 1 gen if you're the last one. So for example, if 2 people leave at 5 gens, the gen amount that would need to be done by the rest to power the exit gates changed to 2 or 3. That gave a bit of hope to the rest of the players in the match to win. I don't know why it was removed

    For clarity on the last point the number of gens was determined by the number of survivors who loaded into the game. In other words, it only applied if someone d/c'd while the match was still loading. That no longer matters as when such a d/c occurs the match is just canceled outright.

    To my knowledge, the number of gens never changed mid-game due to a d/c.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413892#Comment_3413892

    Once again, DBD does not have a Ranked mode.

    Overwatch has both a Ranked and Unranked mode.

    Both of these systems use MMR numbers to determine matchmaking. The Ranked system uses both MMR and SR to determine matchmaking, SR is visible.

    The Unranked mode uses a hidden MMR number to determine matchmaking. Now, that sure does sound familiar. That mode also does not penalize people for leaving.

    So for the 2nd time in a row you are ignoring my question.


    Do you think that mario party, matches players together with MMR?

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413950#Comment_3413950

    So for the 2nd time in a row you are ignoring my question.

    Do you think that mario party, matches players together with MMR?

    Because it's completely irrelevant to DBD's mutliplayer.

    DBD's multiplayer has an MMR system. Mario Party was local multiplayer only.

  • DC penalty isn't a problem, what is annoying it's to sum up penalties when the problem is from Behaviour side, It's not cool to get a message that you were disconnected from the host, even when you don't have any connection problem by your side, this game should already have the option to reconect to the match if you have left to a maximun of 1 minute since the game already have bots.

  • I think the DC penalty should stay, but be a maximum of 15 minutes only. Any longer than that is excessive punishment, in my opinion.

    Ironically, if you DC at the start of a game on first down, it's the fairer thing to do when compared to the alternative method of dumping yourself out of the game (by killing yourself on hook or going AFK). Yet giving the other Survivors a bot to play with is considered to be the worse thing to do, since only a DC results in any punishment.

    DC policy clearly needs to be reviewed now that bots are in the game.

  • @leviivel said:

    it feels like a third of my matches recently have had a DC or 2 because my teammates went down too quickly or if I’m playing a killer people “don’t like” (Skull Merchant, Knight, Nemesis, few others) and I down them too quickly they DC.

    i constantly hear the argument of “I paid for the game, if I’m not enjoying it, I am allowed to DC.” Which would seem like a fine argument in other games with larger lobbies, but in DBD with there only being 5 people in a lobby, a single DC can ruin the experience for everyone. other people paid for this aswell.

    now, if you have a phobia and you have to DC, that’s excusable and BHVR definitely needs to add something to counter this like an option of changing sound, model tweaks, removal of textures. (Not preventing you from queuing against them cuz otherwise it would create abysmal queue times for certain characters).

    but other than those 2 arguments, there’s never anything else other than: “my internet went out, so I shouldn’t get a penalty” which yeah, fair also, but is there really any other argument?

    without DC penalties, casual players trying to learn new killers that others despise would make the game abysmal to play for them. People would DC the moment they get downed, killers will DC at the slightest inconvenience, the whole game would crumble without DC penalties.

    incase you’re wondering, I think players should be free to DC without penalty after about 20+ minutes have passed.

    some people just crash and eat dc penalties like 48 hours, and thats what i got just for crashing 7 times. i know thats a lot but its not my fault that BHVR has such an unstable game

  • Let's say we got rid of the penalty. Whats stopping every killer from dc'ing and ending the trial the moment 5gens are powered? I sure hope you werent expecting the dc freebie to only be for survivors.

    Witv the entitlement of our playerbase, the dc penalty is an important feature keeping the game functional.

  • @leviivel said:

    it feels like a third of my matches recently have had a DC or 2 because my teammates went down too quickly or if I’m playing a killer people “don’t like” (Skull Merchant, Knight, Nemesis, few others) and I down them too quickly they DC.

    i constantly hear the argument of “I paid for the game, if I’m not enjoying it, I am allowed to DC.” Which would seem like a fine argument in other games with larger lobbies, but in DBD with there only being 5 people in a lobby, a single DC can ruin the experience for everyone. other people paid for this aswell.

    now, if you have a phobia and you have to DC, that’s excusable and BHVR definitely needs to add something to counter this like an option of changing sound, model tweaks, removal of textures. (Not preventing you from queuing against them cuz otherwise it would create abysmal queue times for certain characters).

    but other than those 2 arguments, there’s never anything else other than: “my internet went out, so I shouldn’t get a penalty” which yeah, fair also, but is there really any other argument?

    without DC penalties, casual players trying to learn new killers that others despise would make the game abysmal to play for them. People would DC the moment they get downed, killers will DC at the slightest inconvenience, the whole game would crumble without DC penalties.

    incase you’re wondering, I think players should be free to DC without penalty after about 20+ minutes have passed.

    DC penalties are fine if it's a few minutes but it's ridiculous when it becomes hours especially if it's someone getting kicked off by the game. You already lose BP which is punishment enough and sometimes there's a good reason to DC if players are being toxic. You should not be forced to endure griefing.

  • @SuperCop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/373709/to-the-people-that-think-there-shouldn-t-be-dc-penalties-why

    DC penalties are fine if it's a few minutes but it's ridiculous when it becomes hours especially if it's someone getting kicked off by the game. You already lose BP which is punishment enough and sometimes there's a good reason to DC if players are being toxic. You should not be forced to endure griefing.

    First of all, as a general advice, please check the dates of the last comments in old threads.

    It is generally seen as bad manner/frowned upon on the forum to revive long dead threads like this. This thread has been dead for 4 months, 10 if you ignore those two other necromancers and their one or two replies.

    Most often topics of long dead threads become irrelevant due to many patches in the meantime, not applicable in this case but still

    And second, to your post, loss of BP or pips doesn't bother most people when dcing and isn't really a punishment.

    sometimes there's a good reason to DC if players are being toxic. You should not be forced to endure griefing.

    And this here can be so extremely subjective that penalties still need to stay the way they are.

    I found a YouTuber yesterday that exposes TTVs for false reporting and hypocrisy in terms of toxicity and when you see what many people see as toxic while on the other side nothing was done or meant that way and then imagine how many of them would rage DC over it, it just shows that free DC at a subjective case of "toxicity" would be abused to hell and back.

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