Legion stun needs to be removed
The ONE thing we can agree on as it COMPLETELY goes against his design.
Absolutely dumb that he gets a nurse stun after his frenzy is over.
He is already 110% movespeed, he double taps a survivor ( or is able to chain hits on others ) and the stun removes ALL PRESSURE since mending STOPS the timer at 99%.
So basically if he wants to down someone he has to hit TWICE, ######### around and wait for someone to mend and backtrack them.....
Completely dumb.
Remove the stun and he is in a good place.
Right now he is just a REALLY BAD nurse with NO MIND GAME potential.
You fixed spirit now fix legion.
Comments
Deep Wound and creating pressure/wasting time? A hilarious joke, mate.
I guess none of you took into consideration how much time Legion loses using his pitiful excuse of a power AND also as a 110% Killer. That time you make the Survivors "waste" is pretty much compensated by that.
Isn't there some middle ground we can explore?
You won't budge on stun, that's fine. Can we at least mull over the idea that a second deep wound allows the bleed out timer to run down during a chase so we aren't stunning ourselves 3 times to down 1 victims?
Or the bleed out timer stopping at 99% while they mend.
You liken it to the RBT but I don't ever recall a thread about how good that power is. We're unsatisfied with them because it lacks tangible effect for the killer.
We can keep most things in place, but throw us a bone. The last person to be hit by frenzy is going to get the short straw. give us satisfaction using the power.
This ^^
You waste more of your killer time than the survivor time you wasted. Literally serves no function.
ok question the mending take around 10 sec, one gen take 90 sec so inorder the legion stop one gen he/she need to hit them 9 time to even the score and this is only for one survivor.so if the killer supposedly waste time why don't make the survivors need to fuel heal ? ( 10 mending + 18 healing = 28sec)
i think just make him like 10% percent faster in frenzy and 5% in just normal walking mode i mean isnt this guy supposed to be fast and sneaky
Well, it's currently not doing that.
Another thing is the fact you can't down them on a second hit while in Frenzy, though I guess that favours the survivor. Though, buffing up the Legion would be best. Even a little bit, like having a smaller terror radius, or no red stain, similar to Michael's tier 1, as Legion seems like an stealth/ambush killer instead of a killer like say... the Hillbilly or the Huntress.
I don't know, I'm excited to play them, but those are my thoughts from watching gameplay and playing against them.
Stun should stay, I like that he requires skill to use, I would like to keep it that way. He just needs a little more threat on his ability and I think he’ll be fine.
hell no, the Nurse can literally ignore WALLS. She just says, "loops, tf are those?" She just ignores the game, and Legion is still vulnerable to loops like very other killer
- I see Bill sneaking around looking for the hatch. Use frenzy to hit him, he runs away as I chase after him, hear the hatch, my frenzy ends and I take a stun while he runs free to jump in the hatch
- People jumping in lockers to avoid your frenzy, then when you take the stun they dive out (I got lucky and this numpty slow exited the locker)
- and in general Sprint Burst murders legion. It renders his frenzy worthless. You use it, they sprint burst away, you can't catch them and you take a stun. So, just force them to use their SB first right? well yeah, but they sprint burst and you walk after them at 4.4m/s and it takes forever to close the gap enough that you can finally use frenzy. Obviously SB is widely used so yeah not good for Legion
Just in general chasing people out of the exit gate. Watching them bodyblock. Legion is too slow to catch them and his frenzy can't stop them.
I've done good in some games but he still feels easily bullied in that he's absolutely worthless in certain scenarios just like Freddy was.
That's too bad. Guess the other 2 shouldn't have been downed or the killer should have been thought out better than being the joke that it is.
The reason a slower movement speed works for Nurse and Huntress is they are given tools to close out a chase fast and at a distance, while also having map pressure (goes double for Nurse). Legion wastes more time than those two combined chasing after different targets. It's especially rough ,once a SWF or competent group keeps apart once they know they're vsing Legion. You end up with a really weak 1v1 situation, while having fatigue stun, a long recharge on the ability AND slow movement...while Gens are getting popped as you try to down multiple Survivors
I'm getting the feeling this may be falling on deaf ears tho.....Like yes, balance is a fickle and slippery slope...but don't double down when the community, at large is giving constructive feedback.
Many of us loved Spirit on release and suggested a few tweaks and she's quite popular, one of my favs.
I think some people are focusing a little much on the "down potential" of the killer. Legion will also show you locations of other survivors not injured while in frenzy in your terror radius. You can vault. If the developers will not address your "down potential", get them to consider other changes.
Maybe allowing mending to increase your time of deep wounds, but once you have ceased the action continue to have the timer countdown from the new percentage? This will force people to seek someone out as you cannot cleanse the mend and you cannot heal. Wasting time as was intended.
Another is remove the terror radius stipulation from the frenzy reveal. Survivors can counter with lockers, and with increased locker use it may make iron maiden viable.
Consider allowing legion to vault regardless of whether legion is in frenzy or not.
Just some thoughts.
He gets a stun when he misses an M1 too, this is about his M2.
So it's a useless special power on a slow moving killer. Awesome! Great design, team! /sarcasm
https://forum.deadbydaylight.com/en/discussion/35061/the-legion-is-just-too-slow#latest
Don't get me wrong, I have had a lot of fun with the Legion already and even pulled off a 4th survivor Morrie, but I have a major complaint.....HE IS SO F****** SLOW!!!!!! survivors can run in a straight line and I will almost never touch them. its soo annoying especially since the LEGION CAN RUN! WHY IS HE SLOW?! Wait ik, the ability draw back, and NOT BEING ABLE TO DOWN SOME ONE WHEN RUNNING IS #########!!!
Without a speed addon for Legions ability, I have found that getting even 2 kills is a challenge unless you camp. I rage when survivors without Sprint Burst can seemingly walk away from me for the whole map on ability cooldown, but don't die when you hit them when they are injured.... When you run up to them and leave the Frenzy mode to drop them, the drawback F++ you and they walk away.,...…..JUST #########
Plus legion's power got too much potential since it's vaulting pallets and windows just like survivors, if we touch him/her wrong, legion is going to wreck this game and become Nurse V2 lol.
Let's just give legion more time and see where it goes
Easy fix: Make Frank's Mix Tape base. Give him a way to clear larger maps perhaps longer duration/extra speed? Something. Frank's Mix Tape + Cold Dirt actually feels really good and like his power is useful. If you loop properly/bait pallets you can run out Frenzy and avoid hits. You'd be able to pressure, and he would feel like an actual killer.
Spirit is not op. I ran one around earlier and never went down. I ran No Mither too. Survivors refuse to adapt/figure out how they play. See some using Prayer Beads and say she's unstoppable. She's easily avoided, and another 110 killer. Don't get baited by mind games and you're good.
Legion is god awful and it sucks because two purple addons make him decent, so once again another weak addon reliant killer. Who's somehow even worse than pretty much every killer.
If you know how to play spirit properly, you can literally beat any skilled survivors in mind game since her movement speed is ridiculously fast and makes her invisible. Yea spirit also cant see survivors but it really doesn't matter cus spirit will have much more information in invisible mind game(Sounds, movement of grass, blood and footsteps.)
It seems like killers in NA server just doesn't know how to play her tbh, cus around EA(east asai), Spirit and nurse is the most common killer you will be matched and just breaking the game near 1 ranks
But yes, you have to get used to her power and get skilled. She requires much more skill and experience than nurse or any other killers.
Tho that doesn't make her not op haha
Well then legion wouldnt be too strong
Or here's a thought. You're bad and don't want to admit it so you cry she's op. I have multiple perfect games, quad iris, and play her addonless at rank 1. I know how to play her, it's why I know how to beat her. Shocking right? It's almost like experience with a killer shows you how to deal with them. My god.
Also, you can't see blood when phasing, so you're wrong there. Not without an UR, and it's bad. Not every map has grass to use to see, and you can use it against her. Also, she can't run faster than Sprint Burst, she's 126% speed while phasing without MS addons, so again. Maybe you should actually play her then you'd know what you're talking about and be able to counter her.
Said it once, say it again. Make Cold Dirt and Frank's Mix Tape base, and rework those addons. He'd be a solid mid-tier killer, and fun to play. Wanna counter him? Bait pallets/stun them. Survivors camp them enough anyway, about time you get punished for it.
It's really not hard to do.
Good Job NA
I will be keep going my way dude
It kinda seems like a waste of time talking to someone saying Nurse and spirit are easy to counter. Just total waste of time
Sorry you guys are bad at a video game. We'll keep on countering killers you fail to go against. Also, I play without addons chief. Git gud.