FACECAMPING EXPERIMENT - 36 game win streak

EDIT: streak continued up to 36 (I lost the 37th game)

INTRO

I'm a 300 hour player (mostly survivor). Since I cannot play solo queue anymore without becoming insane, I decided I would wait for next patch, but meanwhile I've started to play killer on a fresh account, and experimenting what it would look like if I try as hard as I can to be a d*** (mostly by facecamping and tunneling the same player).

Admittedly because it's a fresh account I started with low MMR - I didn't really want to ruin the reputation of my main account just to prove a point - but I don't have a lot of experience with killer so it should not be too far from my "skill" if I were to play normally. However, you will see that skill is not really the point here.

Now let's make it short, I have played 18 games so far, and every single game has had exactly 0 ESCAPE from survivors. In fact, survivors never even managed to complete the last gen, so it was not very close, although they went down to 1 gen several times.

So, that's a 18 win streak - and judging by my last games, there's no sign that it's ending soon. By the way, I'm no small man like Otzdarva, a win for me means ALL SURVIVORS DIE - NOT EVEN HATCH. Of course it's a d*** challenge so I feel like giving hatch would be unappropriate.

Since people will legitimately doubt my claims, I have recorded videos of most of these matches, but I'll make a short summary for each game so you don't have to watch it, and if you're used to solo queue, I'm sure lots of these games will look familiar.

Note: if someone can tell me how to check my kill/escape ratio (which should be at 100%) that would be great, so I can share the proof that there was no other match between them where I could have lost.

LINK TO VIDEOS

I uploaded everything on Youtube, but for your convenience as said I have a "breakdown" section below where I will sum them up.

Fellow survivor mains, I know it is disgusting, but I HIGHLY encourage you to watch some of these games. Check the BREAKDOWN section.


STRATEGY / BUILD


Simple gameplay, here are the main ideas:

Step 1: patrol gens and try to find a survivor quickly. This is the most critical step. Be sneaky, don't waste time in loops, switch target if needed.

Step 2: facecamp the survivor until they die (be patient)

Step 3: if other survivors manage to unhook, keep tunneling the same survivor, wait 5-10 sec to bait endurance. When survivors attempt to unhook, avoid hitting them as experienced survivors will try to bait you, ideally, try to grab them while they unhook.

Step 4 (optional): once 1 survivor is dead it's pretty easy to finish the game usually, but if you want to guarantee 4K, camp the 3 gens that are closest to each other, injure survivors so they all make noise, exploit their altruism so you can get them all down, only hook them AFTER they are all down, so they can't get the hatch.


VIDEO EXAMPLE 1 FOR THE "FACECAMP" STEP (from game 2)

VIDEO EXAMPLE 2 FOR THE "TUNNELING" STEP (from game 9)

I also have some particularly obnoxious games that demonstrate the "exploit altruism" step but since this is optional and particularly toxic let's skip that part.


BREAKDOWN


Here is a summary of each game, with a video link (time stamped directly to the most interesting part).


First game of the show, good to demonstrate the strategy. Started with Trapper as I thought he would be a good facecamper. Found Claudette quickly then stayed right in front of the hook . Nobody went to help her, so she DC'd after about 1 minute (5 gens left) leaving the game 3v1, her teammates were not fast enough with gens and it was relatively easy to finish.

Result: 4 kills, 1 gen left


A slightly better fight from survivors, showing that some are used to facecamping killers. Note that I have now switched to Nurse to increase the chance of DCs (this is my first game with Nurse - hope that it's obvious from the gameplay). I started to facecamp Leon but this time his team managed to distract me away from the hook, regardless I ended up getting a grab on the person who attempted to unhook and win easily.

Result: 4 kills, 5 gens left


Another very altruistic lobby, survivors try very hard to prevent me from tunneling David and even manage to successfully make me lose him, so I hook and camp Feng instead. Survivors try to save her too but this time I manage to down all of them.

Quite a sad game to be honest as I missed almost every blink and yet the whole game still ends in 5 minutes because survivors were too altruistic.

Result: 4 kills, 3 gens left


Not a very interesting game. I camp David, survivors make quick attempts at saving him but soon give up. David dies at 4 gens (!!). From there the game is easy to finish (although it takes me 7 more minutes to find the remaining survivors).

Result: 4 kills, 2 gens left


A very sad game as survivors really try to save their teammate but end up losing everything for it. Very touching survivors and merciless game from me, do not watch if you're faint-hearted. On a side note, I think this game illustrates well how disgusting you can play if you want to deny survivors the hatch: the game is clearly over after 3 min 30 s, yet it still takes me 15 more minutes to finish the last 3 survivors and ensure no one gets the hatch.

Result: 4 kills, 1 gen left


Very poor game from both sides, not much to say about it. Bad SWF, bad gameplay from me (Note: following the previous game, I equipped Whispers to have a easier time finding the remaining 3 survivors - I will later switch to "Spies from the Shadows")

Result: 4 kills, 3 gens left


Another sad game. Hooked Nea right after start, someone DC's 30 seconds later, leaving everybody else hopeless. Survivors acted so cute that I considered letting them win and cancelling the game but eh, he DC'd after the hook so it's not really my fault, and I don't feel like that's what the majority of killers do when playing against me, so no mercy.

Result: 4 kills, 5 gens left


Best survivors I've faced so far, now the MMR finally went a bit up. This is a very telling game, worth watching as a whole (Warning: it is also very triggering, if you're a survivor main)

Here I found Cheryl quickly, but she was clearly a good player, so I gave up the chase and went for her teammates instead. I started to tunnel Kate, but only after a long chase, and by the time I hooked her for the first time there were only 2 gens remaining. From there it should be a loss for me, but as usual solo queuers try too hard to save their teammates and end up losing their advantage. Kate dies while Nancy attempts hoplessly to save her. By the time I hook Nancy still 2 gens remain. Nancy gets saved while I get greedy and damage a nearby gen, gives a fight and has DS which makes me lose time, but still not enough for her teammates to finish the remaining gens. 

Result: 4 kills, 1 gen left


A rather easy game. Got Ash quickly, but his team tried hard to save him, bodyblocking, tanking hits etc. I could still tunnel him and get the other survivors shortly after.

Result: 4 kills, 4 gens left


Another sad game. Clearly low MMR survivors, game was already over after 3 minutes when I grabbed the person who tried to unhook.

Result: 4 kills, 3 gens left


Now this is the first truly heartbreaking game. Likely a SWF stack as these girls played very altruistic and 2 of them had the exact same skin, one Claudette even tried to disguise as the other so I would hook her instead when they were all down. Everybody tried to save the tunneled survivor but did not manage.

Result: 4 kills, 2 gens left


Low MMR survivors, caught Claudette in 1 minute, very easy game, except for one thing: I tried to end the match too quickly at the end and almost gave Cheryl a chance to get hatch, this could have ended the streak.

Result: 4 kills, 3 gens left


Regular tunneling game, caught Mikaela, camped her, teammates ended up being grabbed while saving her.

Result: 4 kills, 2 gens left


Absolutely heartbreaking game. Tunneled Claudette but Nea managed to skillfully bait me and unhook her without getting grabbed (which shows just how often solo queue players have to face it). Claudette rage quitted, seeing what happened, survivors gave up and/or tried to act cute.



Conclusion


I humbly ask you, DbD game developers, to do me a favor and watch some of these games, especially game 14, and tell me if that matches your vision of how the game should be played, because actually, it matches what I've been getting lately as a solo queue survivor. 

I trust that you have data that shows that the game is not killer-sided so I will refrain from debating balance, in fact I don't doubt that SWFs and/or the combination of old DS/BT/DH was too strong in some circumstances. 

However, what seems clear to me, is that:

  1. The game may be not killer-sided, or survivor-sided, but it is definitely tryhard-sided. I think this echoes what Otzdarva said in a video: "DBD is extremely survivor-sided ?". Basically, your game can be fun under the assumption that people will play nice, but the rules and balance of the game do not prevent you to be extremely toxic. For example, camping a hooked survivor is seen as a d* move by most of the community, and yet managing to land a grab on someone who tries to unhook was multiple times a game-winning move for me.
  2. The game is full of anti-fun mechanics for survivors: very long gens that people don't want to do, one shot mechanics like NOED or grabbing a survivor who attempts to unhook, having to rely on killer's kindness to get hatch, survivor having to wait 4 minutes on ground if killer doesn't want to pick them up (hatch again), etc. Killers do not have to face such mechanics, and most importantly, do not rely on 3 random teammates to play the game.
  3. MMR doesn't work. I've played many PvP games, it seems unconceivable to me to get a 18 win streak against human players. Just think of it. 18 games x 4 kills each = 72 survivors dead. That's a LOT of people time wasted so that just one guy can have fun (me).


So, I don't know if I will continue playing and see if I can achieve longer streak, but ultimately, what has made me stop playing for now, is not toxic survivors, Dead Hard, DS, it is not gen rushing nor SWFs, ultimately the thing that makes me stop playing is just how heartbreaking some of the games must have been for survivors. If you've been in one of these games I hope you understand and wish you a nice day.

Comments

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101790#Comment_3101790

    Doesn't that just show that you’re probably not as good at the game as you think you are rather than killer is op.

    I love how people think their time in game somehow solidifies their opinion into fact.

    I’ve dropped a lot of hours into DBD and I’d say I’ve plateaued somewhere comfortable and that’s good enough. I don’t like to let my ego doesn’t speak on my behalf.

    i have no idea who you are or what you’re talking about.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102854#Comment_3102854

    i have no idea who you are or what you’re talking about.

    Given your general lack of insight, this doesn’t surprise me.

  • @ImNotBobDylan said:

    UPDATE

    The 18 win streak is now a 25 win streak. I played 7 more games today (uploaded on Youtube).

    The MMR seems to have increased a bit as I see more people trying to double back during my blinks, but I occasionally still get survivors begging for mercy after the 1st kill or getting easily grabbed, so I don't think it's going to end soon. There was still not a single match going to the exit doors yet.

    EDIT: removed text about game 25 as it's not that interesting after all

    You know your MMR is high if you start to see a lot of meta perks being ran. In all your screen shots I have seen so far you have very few, you have a ways to go.

  • Why did you smurf and buy a brand new acct to do this on vs your main? Based on this style of experiment I guess the 4 top streamers doing hard core survivor challenge and curb stomping 20+ killers into the ground is proof killers are trash and survivors need heavy nerfs?

    Regardless of the answer face camping and tunneling was too strong before the patch even and should have better protection base.

  • Why smurfing ? Use your main account and show us the results. Oh wait, you probably tried it already and you can’t win right ?

  • @Carth said:

    Why did you smurf and buy a brand new acct to do this on vs your main? Based on this style of experiment I guess the 4 top streamers doing hard core survivor challenge and curb stomping 20+ killers into the ground is proof killers are trash and survivors need heavy nerfs?

    Regardless of the answer face camping and tunneling was too strong before the patch even and should have better protection base.

    If you balance the game around 1% of the player base how is the other 99% suppose to enjoy the game?

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103414#Comment_3103414

    If you balance the game around 1% of the player base how is the other 99% suppose to enjoy the game?

    I guess God nurses are fine then?

  • I don't know how that has anything to do with streamer SWFs, and I also want to see her nerfed.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103426#Comment_3103426

    I don't know how that has anything to do with streamer SWFs, and I also want to see her nerfed.


    The idea that experienced players smurfing vs new players should be used for balancing purposes. In your case it's you face camping and tunneling for x games to make a point that "these strats are too effective". How is that any different from pointing to the hardcore survivor challenge and drawing the conclusion that survivors need massive nerfs? Or if a god nurse buys a new act and plays nurse exclusively for 20+ games?(I imagine you would see an easy 100% win rate)

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103414#Comment_3103414

    If you balance the game around 1% of the player base how is the other 99% suppose to enjoy the game?

    Getting better at the game? If you can't have a good time getting your ass kicked by better players, than that's a you problem.

    Coming home after a long day at work, and firing up MKX or MK11, then getting smacked around by the likes of Sonic Fox or the #1 Best Shao Khan player in the world was the highlight of my day. It let me know I WAS good enough of a Sub-Zero to get matched with them.

    I'm sick of it it Hunt : Showdown where they reward players who can't aim worth a crap. The ones who rely on sitting in a corner with 15 traps at every entrance and exit, camping a corner with a shotgun. I'm sick of the crap players who can't do anything but spam a bunch of bullets and hope RNG carries them.

    I'm so sick and tired of everyone trying to celebrate and reward mediocracy. Everyone wanting their "participation trophies", wanting to win when they don't deserve it.

  • @Carth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103431#Comment_3103431

    The idea that experienced players smurfing vs new players should be used for balancing purposes. In your case it's you face camping and tunneling for x games to make a point that "these strats are too effective". How is that any different from pointing to the hardcore survivor challenge and drawing the conclusion that survivors need massive nerfs? Or if a god nurse buys a new act and plays nurse exclusively for 20+ games?(I imagine you would see an easy 100% win rate)

    You should balance at your highest population of survivors, not smurfs or new players. The problem recently is that we don't know what kill rate the developers want.

    @EternalSinOfCain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103424#Comment_3103424

    Getting better at the game? If you can't have a good time getting your ass kicked by better players, than that's a you problem.

    Coming home after a long day at work, and firing up MKX or MK11, then getting smacked around by the likes of Sonic Fox or the #1 Best Shao Khan player in the world was the highlight of my day. It let me know I WAS good enough of a Sub-Zero to get matched with them.

    I'm sick of it it Hunt : Showdown where they reward players who can't aim worth a crap. The ones who rely on sitting in a corner with 15 traps at every entrance and exit, camping a corner with a shotgun. I'm sick of the crap players who can't do anything but spam a bunch of bullets and hope RNG carries them.

    I'm so sick and tired of everyone trying to celebrate and reward mediocracy. Everyone wanting their "participation trophies", wanting to win when they don't deserve it.

    I am literally over the MMR cap on both sides, I am telling you it's not a good idea to balance this game around competitive SWFs. Literally no one would escape unless they were in a SWF. It would be a different story if this were a game like DOTA or League. But, it isn't, what you want to balance around is your highest population to keep the player base up.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103436#Comment_3103436

    You should balance at your highest population of survivors, not smurfs or new players. The problem recently is that we don't know what kill rate the developers want.

    https://forum.deadbydaylight.com/en/discussion/comment/3103448#Comment_3103448

    I am literally over the MMR cap on both sides, I am telling you it's not a good idea to balance this game around competitive SWFs. Literally no one would escape unless they were in a SWF. It would be a different story if this were a game like DOTA or League. But, it isn't, what you want to balance around is your highest population to keep the player base up.

    Then you just let the high end SWF stomp killers all day long? who says solo survivors can't hit that level?

  • @EternalSinOfCain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103458#Comment_3103458

    Then you just let the high end SWF stomp killers all day long? who says solo survivors can't hit that level?

    Unless they add coms to the game nothing. You don't just ignore SWFs, you reward killers for playing against 3-4 man teams. Give them more blood points or even make it easier to grade up.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103436#Comment_3103436

    You should balance at your highest population of survivors, not smurfs or new players. The problem recently is that we don't know what kill rate the developers want.

    https://forum.deadbydaylight.com/en/discussion/comment/3103448#Comment_3103448

    I am literally over the MMR cap on both sides, I am telling you it's not a good idea to balance this game around competitive SWFs. Literally no one would escape unless they were in a SWF. It would be a different story if this were a game like DOTA or League. But, it isn't, what you want to balance around is your highest population to keep the player base up.

    "I am literally over the MMR cap on both sides"

    Don't claim things that you cannot prove.

    Do you see your MMR score on screen?

    As far as I'm aware, MMR score is still hidden by bhvr.

    So for all i know you might be low MMR and just having trouble with the game, which makes you think you are high MMR.

    Maybe you think you're high MMR but you just face competent survivors who do know what they do but are not even in high MMR.

    Sure maybe you are high MMR who knows.

    What I'm saying is, you can't back this claim up because it's an hidden score.

    So every can say they are the top of the MMR scale, because no one can see the scores

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103345#Comment_3103345

    Given your general lack of insight, this doesn’t surprise me.

    Or maybe I just dont care enough to remember who you are, ever thought about that? You should really follow what you preach and not let your ego get to your head instead of trying to attack me on random threads.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101558#Comment_3101558

    I'm not a beginner and facecampers get at least a free 3k after the patch.

    If you main Survivor and just started playing Nurse, as we can see by your first game where your Thana isn't even past level 1 and you only have one perk slot, you will get the lowest MMR possible. The only real reason your strategy is working so well is because EVEN by the time your MMR catches up to you, you have learned the basics of the most overpowered Killer in the game that's literally the best at tunneling and camping. Your results would be about the same with Insidious Bubba hiding behind a tree in MacMillan. I have tried facecamping MANY, MANY times as Sadako who can literally go undetectable to great failure. Survivors just do the gens and leave, in a lot of my bad games where I get a 0K I'm not even able to defend the last guy on hook most of the time. Not even because I have to, I just wanted to REALLY SEE if facecamping is as easy as people say.

    I discard your experiment completely until you try to replicate this same experiment as Sadako. The same exact experiment, use the same exact strategy as the most basic M1 Killer in the game. Even Myers technically has an advantage when it comes to being an M1 Killer, even Trapper. Sadako has nothing.

    Replicate this 10 games in a row as Sadako and maybe I will be convinced. No NOED and Blood Warden but everything else goes.

  • @EternalSinOfCain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103424#Comment_3103424

    Getting better at the game? If you can't have a good time getting your ass kicked by better players, than that's a you problem.

    Coming home after a long day at work, and firing up MKX or MK11, then getting smacked around by the likes of Sonic Fox or the #1 Best Shao Khan player in the world was the highlight of my day. It let me know I WAS good enough of a Sub-Zero to get matched with them.

    I'm sick of it it Hunt : Showdown where they reward players who can't aim worth a crap. The ones who rely on sitting in a corner with 15 traps at every entrance and exit, camping a corner with a shotgun. I'm sick of the crap players who can't do anything but spam a bunch of bullets and hope RNG carries them.

    I'm so sick and tired of everyone trying to celebrate and reward mediocracy. Everyone wanting their "participation trophies", wanting to win when they don't deserve it.

    So survivors have to constantly keep getting better at the game, and you are using that to justify the killer AFKing next to a hook as a strat?


    Why does it always seem to be 'Survivors win = Survivors OP, killer wins = survivors bad'?

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101565#Comment_3101565

    If you main Survivor and just started playing Nurse, as we can see by your first game where your Thana isn't even past level 1 and you only have one perk slot, you will get the lowest MMR possible. The only real reason your strategy is working so well is because EVEN by the time your MMR catches up to you, you have learned the basics of the most overpowered Killer in the game that's literally the best at tunneling and camping. Your results would be about the same with Insidious Bubba hiding behind a tree in MacMillan. I have tried facecamping MANY, MANY times as Sadako who can literally go undetectable to great failure. Survivors just do the gens and leave, in a lot of my bad games where I get a 0K I'm not even able to defend the last guy on hook most of the time. Not even because I have to, I just wanted to REALLY SEE if facecamping is as easy as people say.

    I discard your experiment completely until you try to replicate this same experiment as Sadako. The same exact experiment, use the same exact strategy as the most basic M1 Killer in the game. Even Myers technically has an advantage when it comes to being an M1 Killer, even Trapper. Sadako has nothing.

    Replicate this 10 games in a row as Sadako and maybe I will be convinced. No NOED and Blood Warden but everything else goes.

    Hell op needs to replicate it with every killer. after everyone started running their mouth i did with a TON at the start of the patch and failed. I left those out of my 14 page project i did on tracking toxic players/kill rates/ quitters i did on here so far


    try camping with ANY killer who doesn't have an insta down or teleport. Try it with doctor. go ahead and camp with doctor and see how your little experiment goes. Yes camping and tunneling is an issue but literally only a small percent of killers can pull it off against even decent survivors, and ONLY nurse, spirit, blight, bubba, pyramid head can do it against very good ones. im so sick of hearing this camping nonsense.


    I wanted to prove a point a little while ago and camped as legion and got my butt WHOOPED. Ive gotten so many 4ks with legion since his little rework they did months back playing normally i lost count. camping with him? pfffff what am i gonna do feral two people? oh nooooo two ferals now i have to stun mysefl lmao get out of here with all of that nonsense op.


    your experiment just

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103448#Comment_3103448

    So survivors have to constantly keep getting better at the game, and you are using that to justify the killer AFKing next to a hook as a strat?

    Why does it always seem to be 'Survivors win = Survivors OP, killer wins = survivors bad'?

    I think you misunderstood them.

    It's not only the survivor who needs to get better, the same goes for killer as well.

    This game (at it's been like this since day 1) isn't balanced.

    At the lower end of the MMR the killer is the power role.

    But once you get to higher MMR the power role starts to shift.

    And i don't believe that that will ever really change because bhvr doesn't have 1 line for balancing and are all over the place with that.

    What eternal was sating is that people nowadays want to get them handed the win with little to no effort to get better at something.

    They rather go to forums and complain then see what their flaws in their playstyle are.

    In their eyes they are right and the people they vs are wrong, because they know the game the best and should not lose.

    Right now the killer side might be a bit stronger because of the meta shake up, but once it's settled down and people find new meta's, you'll see it will get quieter here and you will start seeing a difference again.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103448#Comment_3103448

    So survivors have to constantly keep getting better at the game, and you are using that to justify the killer AFKing next to a hook as a strat?

    Why does it always seem to be 'Survivors win = Survivors OP, killer wins = survivors bad'?

    This is the biggest problem with Survivors today. The can't "See The Forest For The Trees." If one Survivor gets screwed so be it. The other three, at least two, get away. Which is the middle ground if two Escape, less than middle for the Killer if three escape. You absolutely CAN NOT give one Survivor the power to just screw the Killer over. (Even though technically, and Killer camping is screwing himself/herself over. If the Survivors don't play into his/her little game.)

    I'm sick to death of Survivors complaining about their 1v1, when they HAVE TEAM MATES. Ya'll always want the best of both worlds, and ONLY when it helps you win.

  • @Devilishly_Rowdy said:

    300 hours survivor main. You're a baby beginner who has no business doing these "killer experiments" lol.

    Yes, this. I don't think things are as bad as people are letting on, but solo queue definitely got the short end here. These changes are barely noticeable vs. SWFs.

    Rolling back these changes isn't the answer, buffing solo queue is, and that initiative should be moved to the top of BHVR's agenda.

    @Devilishly_Rowdy said:

    300 hours survivor main. You're a baby beginner who has no business doing these "killer experiments" lol.

    Harsh, but true. When I was about a 100 hours into killer (just moving out of the infant phase) I was just beginning to experience a semblance of challenge, and began watching vids to supplement my gameplay to get better, and I watched a general killer tips vid by Otz, and at one point he said something to the effect of "don't be discouraged, and don't expect to get a handle on this stuff until you start getting good, at about a thousand hours or so".

    I had a hard time processing that at the time, and 1000 hours might as well have been a million hours, since I felt/feel like I am generally very good a video games and have little patience for learning curves. But he was right, at about 1K+ in killer and surv each, I'm fairly good, but very much still improving/learning.

    So yeah, at 300 hundred hours in surv and deciding to jump over and do a representative experiment on killer gameplay? Love the intent, but I don't think so.

    Your first 50 hours or so of killer is the easiest it's ever gonna be, by far, and tells you next to nothing about what anything past beginner level is like. At 100 hours your training wheels are still on, and those first hours are the only place where the game feels truly killer sided.

    And not to sound harsh and gatekeeper-y, unless someone has:

    A) A large amount of gameplay experience

    B) It's close to evenly distributed into both roles

    I don't put a lot of stock into their opinions and/or judgements about the balance of the game. Well, any stock, really. IMO, if someone starts their thought with "Killer mains always "this"..." or "Survivor mains always "that"...", You may as well tune the rest out, because they essentially just told us they only play half the game.

    Especially if they're a "main" of one role and decide they're gonna try a few (or few dozen, even) hours of the other side and tell us all how it is. These people have half a perspective, and generally sound ridiculous.

    It's not that their experiences and feeling about that aren't valid, they're just woefully limited.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103458#Comment_3103458

    "I am literally over the MMR cap on both sides"

    Don't claim things that you cannot prove.

    Do you see your MMR score on screen?

    As far as I'm aware, MMR score is still hidden by bhvr.

    So for all i know you might be low MMR and just having trouble with the game, which makes you think you are high MMR.

    Maybe you think you're high MMR but you just face competent survivors who do know what they do but are not even in high MMR.

    Sure maybe you are high MMR who knows.

    What I'm saying is, you can't back this claim up because it's an hidden score.

    So every can say they are the top of the MMR scale, because no one can see the scores

    There one very easy trick to see if you are at the MMR cap, every single game you play, every single person runs meter perks in every slot. It isn't hard to tell, you definitely can. Before the patch I was at 4 dead hard MMR on my huntress, and I have only 4kd several games since then, there is no way my huntress isn't over the cap.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103587#Comment_3103587

    There one very easy trick to see if you are at the MMR cap, every single game you play, every single person runs meter perks in every slot. It isn't hard to tell, you definitely can. Before the patch I was at 4 dead hard MMR on my huntress, and I have only 4kd several games since then, there is no way my huntress isn't over the cap.

    So meta perks tells you your MMR score now?

    What a world we live in 🤦🏻‍♂️

    ......

    Sorry I'm at a lost for words with this logic.

  • Playing against low rated survivors doesn't prove a point with camping. These are players that can be 12 hooked (using survivor rulebook).

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103587#Comment_3103587

    There one very easy trick to see if you are at the MMR cap, every single game you play, every single person runs meter perks in every slot. It isn't hard to tell, you definitely can. Before the patch I was at 4 dead hard MMR on my huntress, and I have only 4kd several games since then, there is no way my huntress isn't over the cap.

    well you can't tell anymore. the easy way to figure out if you were at high MMR was dead hard. if more 4/4 have it, your likely at high MMR since having 80% of your matches with 4/4 dead hard's matches the 75% pick-rate of dead hard that dev showed.

    now there no real way to tell until new perk meta is formed. that was good thing about dead hard, it told you if you were facing push-overs or good players. now they weakened dh so no way to find out. maybe if new meta forms like everyone running off the record, than we might be able to figure out again.

    but yes facecamping is huge problem. no perks really counter it and only thing survivors can do to mitigate its effectiveness is rush generators and get two people out vs certain killers.

  • All of you saying facecamping works because players are "bad" completely miss the point of why anyone plays this game in the first place. The fun part of dead by daylight isn't escaping; escaping might feel good at the end of a tough match, but if you're honest that's not what anyone is truly here for.


    The fun of dead by daylight is interacting with the survivors/killer and getting into the idea that the other survivors will totally die in real life if they are sacrificed so you wanna be a hero and save them no matter the cost. Thus, "altruism", and stupid risky sub optimal plays are what people want after being in queue for 30 years. This is why camping works - if the survivors want to do something interesting, they have to give themselves up to the killer to make that happen.


    Dead by daylight is not a balanced game, and probably never will be. I know some folks love their competitive mario party but they are ultimately in the minority.

  • You have to be at brutally low MMR. Look at game two, you camped and zero gens got done?

    This wouldn’t work at higher MMR.

  • @Tsela said:

    1. you are playing against complete beginners, since you are a beginner as a killer yourself
    2. in higher ranks, your facecamping killer play would be completely obliterated, since people would pop gens and escape while you are hugging your one and only hook. Of course killers with experience know all this and they will not waste time with a single survivor and will keep up the pressure on all of them. But you are a beginner trying to troll other beginners. Not an actual "experiment"

    It's not. I've been facecamping with Bubba and 4 gen regression perks, and I'm going against 2k+ hour survivors.


    I 4k 99% of the time, they really don't have a chance.

    I always find and start with the weakest link. It's super easy to see who can loop really well and who can't. But regardless Bubba eats through pallets and I always hit through a pallet, I never respect them.


    Even if the survivor chains tiles and or loops well, the maximum they typically stay up for is 4-5 tiles, and with Bubba chainsaw eating pallets so quickly those tiles go by really quick.


    After that it's pretty simple, that first survivor will die on first hook, or someone will come to save and I'll get both of them down. Bubba's chainsaw and run down survivors regardless of the BT duration.


    After that gens come to a hault. They'll maybe get 1-3 gens done max. At that point I just start slugging for the 4k. Even if it's 3 players still up, slugging them out over and over is usually so oppressive they can't get ######### done.

    Once I get 2 of em down I just hook em and proxy camp em. Bubba can get to either hook and down both survivors during the rescue pretty easily.


    It's been absolutely mindless for me after this patch. I've played like this before the patch and I would usually 1k or 2k most of the time. After this patch I've 4k'd every game since it was released. Not sure how many games, but it's gotta be well over 30 or 40 now.

  • @Tsela said:

    1. you are playing against complete beginners, since you are a beginner as a killer yourself
    2. in higher ranks, your facecamping killer play would be completely obliterated, since people would pop gens and escape while you are hugging your one and only hook. Of course killers with experience know all this and they will not waste time with a single survivor and will keep up the pressure on all of them. But you are a beginner trying to troll other beginners. Not an actual "experiment"

    Oh, and what argument do you use to justify camping and tunneling also being used in tournaments? Do competitive teams use ineffective strategies?

  • Game 2 was low MMR of course since it was the beginning. But the later games weren't, see eg. game 22.

    I think you are all a bit delusional about MMR. I played for 7 hours total, WINNING EVERY SINGLE MATCH, I should not be in the low MMR range anymore.

    I will continue playing until I meet those "high MMR" survivors but it will probably only be after a ridiculous number of games, judging by the current trajectory. By the way if someone is trustful enough to share your Steam account with me I'm totally OK to try the strategy on a high MMR account.


    For people who ask why I don't play on my main account, first of all because I have barely played killer on my main account (10-20 games) so this Nurse account is already higher MMR, and second because some of the survivors I have bullied would probably leave nasty comments on my profile and randomly dislike my posts/videos. But no the games were not harder on my main account. I had 3Ks-4Ks most of the time and I was not tying very hard to get them, and also, that was pre-patch.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103397#Comment_3103397

    Or maybe I just dont care enough to remember who you are, ever thought about that? You should really follow what you preach and not let your ego get to your head instead of trying to attack me on random threads.

    It has nothing to do with you personally. Check your ego again. You clearly care you keep responding.

    I’m just replying to comment that I thought was kinda silly given the topic. I do that a lot because a lot of players have very silly things to say about this game.

    It’s usually always prefaced with how many hours they’ve played. As if that somehow gives their opinion legitimacy. Which is kinda ridiculous.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103597#Comment_3103597

    It has nothing to do with you personally. Check your ego again. You clearly care you keep responding.

    I’m just replying to comment that I thought was kinda silly given the topic. I do that a lot because a lot of players have very silly things to say about this game.

    It’s usually always prefaced with how many hours they’ve played. As if that somehow gives their opinion legitimacy. Which is kinda ridiculous.

    Someone having played a lot of hours does give them more legitimacy, because they actually know what they're talking about based on experience.

    Was silly regarding the topic? Reach harder.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104273#Comment_3104273

    Someone having played a lot of hours does give them more legitimacy, because they actually know what they're talking about based on experience.

    Was silly regarding the topic? Reach harder.

    A fool at 1000 hours will still be a fool at 10’000 hours.

    They’ll just be more confidently blind to their foolishness.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104279#Comment_3104279

    A fool at 1000 hours will still be a fool at 10’000 hours.

    They’ll just be more confidently blind to their foolishness.

    You don't even know me and you're calling me a fool. Stop wasting my time, I genuinely lost interest some posts ago already.

  • Just played and uploaded 2 new games.

    Result of game 27:

    image.png

    As you can guess this game was particularly obnoxious (link). Half the game length was spent chasing Jill, then I waited patiently on the hook and grabbed all her teammates who attempted to rescue, the game was quickly over.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103597#Comment_3103597

    It has nothing to do with you personally. Check your ego again. You clearly care you keep responding.

    I’m just replying to comment that I thought was kinda silly given the topic. I do that a lot because a lot of players have very silly things to say about this game.

    It’s usually always prefaced with how many hours they’ve played. As if that somehow gives their opinion legitimacy. Which is kinda ridiculous.

    “I do that a lot because a lot of players have very silly things to say about this game.” Says the guy that wants to bring back old moris

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104288#Comment_3104288

    You don't even know me and you're calling me a fool. Stop wasting my time, I genuinely lost interest some posts ago already.

    I didn’t call you a fool, I said simply said that number of hours played is not a cause of legitimacy of opinion.

    Take from that what you will.

    If you genuinely didn’t care you’d stop replying. Like I’m about to before the mods shut this one down for devolving into a silly tit for tat not related the the thread at hand.

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104273#Comment_3104273

    “I do that a lot because a lot of players have very silly things to say about this game.” Says the guy that wants to bring back old moris

    I miss old moris yeah they were fun to play and exciting to play against.

    But they weren’t very healthy for the game experience overall so I understand why they were removed.

    You’re welcome to think what you like about that opinion but I’ll stand by it.

  • @Bwsted said:

    Hi. This is a commendable effort. You made a claim and put up evidence for others to review.

    Going over the matter itself, this strategy is already known and, in a certain sense, it was already demonstrated. It's just that when this is brought up, the mob just starts parroting the "just do gens and leave" litany, without realizing that this is not 2017 anymore and that counter no longer works.

    With the new patch, many who knew how the game works, called it right away that the changes basically put survivors in lose-lose scenarios. If the killer is bringing the right build and is simply willing to camp and tunnel to death, the results you got are suddenly to be expected and nothing out of the ordinary.

    How can this be dealt with? Typically, bhvr is reluctant to make structural changes. Imho the simplest way would be to remove hook grabs and interruptions (basically, it would work like killer pick-ups, the animation lock is instantaneous and can't be canceled, but the unhooker still takes damage). That makes it impossible to 'camp' two people by playing the grab game. And the hook trade is still viable. That and probably increase the hook timer as well.

    bUt WhY sHoULd I Be pUniShEd 4 uNsaFe uNhOoKS, some killers may ask. Well, why should survivors be punished because circling the hook is what you call 'patrolling'? Punishing has nothing to do with it. It's about making an interaction balanced. And, currently, hardcore camping isn't. If you want to punish them, you take the 1-for-1.

    Thank you for actually putting some reason and thought into what you said even though I disagree with some of it.

    1- Honestly for the time it takes, facecamping isn't a good strategy unless you know survivors will go for the unhook. I mainly played solo, and seen this happen too much. If you want to play into the killers hand, go save the survivor. But you can get most gens done if everyone works on one before he even dies. Then you don't need to worry about gens and can focus on saving if possible.

    2- Why should a killer be punished for survivor error? There's four of us and one killer. Going for an unsafe save and expecting the killer to roll over and be nice is arrogant.

    Because most of the playerbase are survivors the trend has been to make survivor "more fun". Survivors want to be a one man army, where poor teamwork isn't punished. This is a 1v4 game, no interaction will be balanced as the game isn't able to support "balance".

    I can survive solo survivor more often than not by making good choices not only for my team, but for myself. If I know I can escape, and I know I'll be downed if I try to save a teammate I'll escape. If I can save my teammate and escape with them, I'll do so. But killers should definitely be able to punish bad plays.

    Side note: I've rarely ever been killed/hooked by a killer who facecamps if I'm not the first one caught.

  • I'm having an hard time imagining that a 300 hours player can win 25 games in a row simply camping and tunneling.

    Unless the MMR craps out completely you are bound to be matched against experienced survivors that will let you get away with at most one kill.

    (I didn't read the whole thread, obviously)

  • @xTalon32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101555#Comment_3101555

    Thank you for actually putting some reason and thought into what you said even though I disagree with some of it.

    1- Honestly for the time it takes, facecamping isn't a good strategy unless you know survivors will go for the unhook. I mainly played solo, and seen this happen too much. If you want to play into the killers hand, go save the survivor. But you can get most gens done if everyone works on one before he even dies. Then you don't need to worry about gens and can focus on saving if possible.

    2- Why should a killer be punished for survivor error? There's four of us and one killer. Going for an unsafe save and expecting the killer to roll over and be nice is arrogant.

    Because most of the playerbase are survivors the trend has been to make survivor "more fun". Survivors want to be a one man army, where poor teamwork isn't punished. This is a 1v4 game, no interaction will be balanced as the game isn't able to support "balance".

    I can survive solo survivor more often than not by making good choices not only for my team, but for myself. If I know I can escape, and I know I'll be downed if I try to save a teammate I'll escape. If I can save my teammate and escape with them, I'll do so. But killers should definitely be able to punish bad plays.

    Side note: I've rarely ever been killed/hooked by a killer who facecamps if I'm not the first one caught.

    What you are describing makes up a lot of my game experience as survivor as well.

    I also agree that face camping isn’t a great strategy. It can be an effective tool though and being able to read and predict your opponents plays into whether you should try it or not.

    I often find the more “obnoxious” the survivors play the more likely they’ll tilt quickly if camped. Thus ignoring their objective and gift me a ton of free pressure if I devote a bit of time to hook defence.

    It can be a smart play but it’s very survivor response dependant. If you aren’t getting value out of it you gotta switch up to something else.

    Blanket punishments for camping just limit play options for killers really and promote unsafe poor teamwork on the survivor side. So I’m yet to see any real good ideas about “fixing” camping.

    I think a big part of survivor play is not being found first to avoid the camped from game start scenario. That puts you in the saviour seat rather than the hooked seat and then it’s up to you how to proceed.

  • First I want to say, good on you for backing up your claims with your own evidence and sharing it with us, and while this isn’t high mmr and it’s someone with some knowledge going against people that probably don’t have any experience with the game I think dismissing it because of that isn’t good for the game/community. I’d say while you can’t apply this to experienced players because most survivors that have been playing the game know how to counter camping/tunneling, you can definitely use this to show what the possible new player experience is like for survivors and to an extent killers. Everyone knows that rank and role are inversely related as survivor is harder then gets easier and vice versa for killer. While I personally love this patch because it shifted the meta and actually made changes for experienced players, it definitely made it harder for newer players, specifically new survivors. A lot of the changes are good for us who’ve been playing for a long time (such as perks being unlocked after prestige, nerfs to DH, etc.), but largely it doesn’t help the new player experience. This is not to say that after the patch camping/tunneling became some new thing, as it’s been part of the game for it’s entire life. New players are equally as important to the game as people who have been playing it for years and years. They’re what expands the community and playerbase so their experience matters as much as ours. Camping and tunneling are unfortunately more prevalent and effective at lower ranks, and while you are free to play however you see fit, it’s just not a fun experience for survivors in general let alone someone who’s brand new (and there are definitely unfun things to face as killer too although those situations mostly happen at high ranks, at least in my experience). Now if someone that’s new is constantly getting tunneled/camped they probably aren’t having fun, and when a game isn’t fun why play? People are probably more likely to quit the game because of this, and while as stated before, tunneling and camping isn’t new to this patch it’s just become a little bit more effective with some of the new changes in lower ranks. And you can’t really tell a new player how to deal with something like this because they lack the knowledge to apply it properly and the only way to gain that knowledge is to play the game which is probably less likely for them because they aren’t having fun; it’s like showing someone how to run a structure, it’s good to know but actually applying it is a different story. One more example that is somewhat related, but unrelated to DBD would be frame data in fighting games. Experienced players know how to apply knowledge of frames to optimize their gameplan, but if you showed it to a new player it would be meaningless because they wouldn’t know how to apply it and it wouldn’t even someone teach how to play a character/the game itself.


    tl;dr I think that while, yes, this doesn’t apply to high mmr players it could be a good way to show what the new/low mr players are experiencing and that it shouldn’t be ignored because the new player experience is equally as important to the game as ours as experienced players.

  • @drsoontm said:

    I'm having an hard time imagining that a 300 hours player can win 25 games in a row simply camping and tunneling.

    Unless the MMR craps out completely you are bound to be matched against experienced survivors that will let you get away with at most one kill.

    (I didn't read the whole thread, obviously)

    Watch my last game and you'll understand (it's 6 min long):

    https://www.youtube.com/watch?v=_39bAfUBYwo

    Warning: obnoxious game, do not watch if you're easily triggered.

    Most of my games look like this. First survivors do gens, but eventually they attempt to rescue their teammate and I can usually snowball the advantage. Even when they play it smart the first person is always dead at 2 gens and then I patrol gens to finish 3v1.

  • @ImNotBobDylan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104406#Comment_3104406

    Watch my last game and you'll understand (it's 6 min long):

    https://www.youtube.com/watch?v=_39bAfUBYwo

    Warning: obnoxious game, do not watch if you're easily triggered.

    I don't even understand the meaning of "triggered".

    I have no doubt whatsoever that you can kill a lot of teams using camping and tunneling.

    It's the streak part that's difficult. I'm willing to trust the wins are uninterrupted, but 300 hours isn't a lot for a player. If you get streaks the MMR is bound to send you against a SWAT team. When that happens, even getting one survivor would be a feat.

    I'll check the video later if I have some time.

    edit: I've fast-forwaded it. (I'm a Nurse main, it's a bit ... difficult ;) )

    If you get rage-quitters and dummies like these, yes, I understand that you get "wins". But you aren't supposed to get only their kind.

    edit 2: are you switching killers by any chance?

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104755#Comment_3104755

    I don't even understand the meaning of "triggered".

    I have no doubt whatsoever that you can kill a lot of teams using camping and tunneling.

    It's the streak part that's difficult. I'm willing to trust the wins are uninterrupted, but 300 hours isn't a lot for a player. If you get streaks the MMR is bound to send you against a SWAT team. When that happens, even getting one survivor would be a feat.

    I'll check the video later if I have some time.

    edit: I've fast-forwaded it. (I'm a Nurse main, it's a bit ... difficult ;) )

    If you get rage-quitters and dummies like these, yes, I understand that you get "wins". But you aren't supposed to get only their kind.

    edit 2: are you switching killers by any chance?

    I played all the games with Nurse except the first few where I tried several killers.

    All the games that you will see on the Youtube channel are a streak, I did not play any other game in between. I sometimes closed the game of course.

    Starting from tomorrow I will record the whole series without interruption to prove the "streak" part. My queue times are quite long though so I'll have to check if my connection can handle that.

    EDIT: if you don't understand what I mean by "triggered", watch the end game chat

  • @ImNotBobDylan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104795#Comment_3104795

    I played all the games with Nurse except the first few where I tried several killers.

    All the games that you will see on the Youtube channel are a streak, I did not play any other game in between. I sometimes closed the game of course.

    Starting from tomorrow I will record the whole series without interruption to prove the "streak" part. My queue times are quite long though so I'll have to check if my connection can handle that.

    EDIT: if you don't understand what I mean by "triggered", watch the end game chat

    There is no chat at the end. I presume they were salty.

  • Yeah, I knew survivors switching to killer would play this way. Funny how they started with a fresh account to club baby seals.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104880#Comment_3104880

    There is no chat at the end. I presume they were salty.

    Short summary from his post because it was very long.

    He has 300 hours on mostly survivor.

    But because he wanted to do this he didn't want his main account so he made a smurf account and thus started from the bottom of the MMR pool, which will get you, well.............. Beginner players or players who play this game maybe once a week.


    As many pointed out is that this only shows that low MMR it is killer sided and that these tactics work because everyone is new or basically new.

    The best this he could have done was playing solely killer for say 300 hours before doing this experiment, so at least he gets a bit of survivors who already know a bit more.

    Tho they mostly are still learning.

  • @Mr_K said:

    Yeah, I knew survivors switching to killer would play this way. Funny how they started with a fresh account to club baby seals.

    I never played Nurse before making this account and as stated multiple times, at most 10-20 matches in total as killer. You're delusional if you think playing on my main account would make any difference.

    What do you mean by "I knew they would play this way", I thought this was a legitimate strategy that is easy to counter? You seem to be in disagreement with the more experience killer mains here. I'm playing in the way that I consider the optimal / easiest way to play killer and one that is totally allowed by the rules.

1 2 3 4