How to hotfix the current camping meta

The fastest and most efficient way to stop killers from camping(or at least being able to camp effectively) is to make a debuff that if a killer goes within 20 meters of the hook after 5 seconds of the person being on it the gen speed increases by 10%. That's all. That's literally the difference between a guaranteed 2k and, 1k with 3 people escaping. I should add this debuff deactivates if another survivor is within the same range.

Comments

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/3095088#Comment_3095088

    What they are trying to say is if a killer gives chase to someone and they lead them to the cage soon as the killer gets close to it then it ports to a new spot on the map, so the killer has 2 options drop chase giving them a free unhook or keep chasing and cage ports for another survivor to get the unhook and you might still not down the survivor you were chasing. The survivor is in full control but yet the killer got punished as if they were camping just because a teammate lead them to the cage.

    So using your idea survivors could lead a chase to a hook to get it to port to another spot for someone to get the unhook while the killer is busy in a chase the killers hands are tied they can not do much at that point apart from drop chase or keep going and have cage port giving another survivor the chance to unhook.

    Oh ok I understand what you're saying now. No I'm not suggesting that the cage warps, I'm suggesting that hooks work like CoA where once you hook them they disappear, but past that it never moves again. Like if a player ran you to the cage, you could in theory camp the cage, but it's such a low amount of times that that will actually happen, that it won't even be a blip on the camping radar compared to what camping is right now.

    So here's the order of operations. The killer downs a survivor, he hooks them, and when he hooks them they warp to a different location in cage, and they remain at that location until they unhooked or die. If the killer goes to that location he could camp them, but if he makes it to their cage before the others survivors do it's entirely the other survivors fault because the killer can't see the cage until they get unhooked and it gives the little explosion from unhooking.

  • @Tactrix said:

    The fastest and most efficient way to stop killers from camping(or at least being able to camp effectively) is to make a debuff that if a killer goes within 20 meters of the hook after 5 seconds of the person being on it the gen speed increases by 10%. That's all. That's literally the difference between a guaranteed 2k and, 1k with 3 people escaping. I should add this debuff deactivates if another survivor is within the same range.

    What if I'm playing Trapper on Cowshed and there is another survivor trying to loop me around a hook and my 3 gen, while other 2 survivors are on the opposite side of the map, where I have no power?

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/337496/how-to-hotfix-the-current-camping-meta

    They can't just change camping as a whole as someone said the devs have said it's a valid strategy, it's going to take something that can't be abused by survivors, not needing survivors to equip a perk but also make it so if a killer has no choice but to camp i.e endgame it will be a challenge for survivors to get the save but not impossible.

    The only way i can think of that they can fix camping is by looking at the killers that can camp well i.e bubba and ones that can't and the ones that can they need to adjust how there power works around the hook, so for bubba i.e if he is to close to a hook then his chainsaw can only injure and stops after 1 hit this will allow for survivors to try and get the save it will be a challenge for everyone to walk away and worst case he gets a hook trade, something like that won't affect players that don't camp with bubba but the players that camp on first hook it will affect.

    Then they move onto the next killer and see what they can try and change to get the same outcome best case everyone gets away, worst case hook trade and by looking at it from that point of view it will be more easy to adjust camping to affect the ones that do it at 1 hook to killers that don't camp.

    Clearly it isn't a valid strategy if the devs acknowledged it as a problem in the last developer update (despite failing to actually do anything about it)

  • @ProfSinful said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094849#Comment_3094849

    Clearly it isn't a valid strategy if the devs acknowledged it as a problem in the last developer update (despite failing to actually do anything about it)

    It's still a valid strategy as there will be times you need to camp, what they are trying to do is give survivors a chance to save the person on the hook and not have Bubba ready to down everybody with no counter

    And i will admit that i play killer 90% of the time and that camping a hook needs to be looked at to at least give survivors a chance to get the save.

  • What about something a bit similar to Pyramid Head's cages?

    If the killer stays within 16 or so metres for a cumulative 20-30 seconds, the hooked survivor teleports to another hook, the aura is hidden to the killer, and the hook timer is paused for a short time. If another survivor is within 16 or so metres then the time does not add up for the killer. This also wouldn't activate when the generators are finished. Maybe make it so the first 5 or so seconds don't add to the timer so the killer has time to leave.

    @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3095209#Comment_3095209

    Last survivor is bypass the Gen requirement though.

    Yes, I dont like the regression thing. It would buff Blood warden far alot

    What's wrong with a Blood Warden buff?

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/337496/how-to-hotfix-the-current-camping-meta

    Sadly it won't work because they already tried a similar proposed fix and tested it where the hook timer slowed and then stopped when the killer was around the hook. The issue was survivors abused it by looping the Killer around the hooked survivor stopping the hook timer and allowing the other two survivors to do gens.

    Basically it punished Killers that don't camp. A true fix to Camping and Tunneling has to be something that can't be abused by either side and since the Devs said in the right situations camping and tunneling is a valid Strat, they would have to find a way to punish the toxic camper and tunnelers while not punishing the ones who do it in the right situations.

    They forgot the important thing and did not deactivate the timer slowdown once another survivor enters the area.

    Every player with common sense would thing about this.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094906#Comment_3094906

    Again something like that can be abused by survivors like they do now with the cages. I had a game where I caged someone and I went to patrol a Gen near them because I knew that Gen had progress on it. When I got there I saw a survivor going for the rescue so I went to cut them off, they led the chase straight to the cage forcing me to choose continue the chase or back off and let them have the rescue. I decided to continue the chase and the cage ported to a survivor waiting on the opposite side of the map for a instant rescue.

    That's why most Pyramid Heads don't use the cage anymore because of that little issue.

    So as I stated before it has to be a system that CANT be abused by either side and won't punish those who use camping and tunneling in the proper time and don't abuse it.

    Simple fix: the cage choses the one position where no one is around: 1 in the cage, 1 chased near the cage, and the other 2 in separate corners to wait for the cage to show up - > 1 free corner

  • But what if the killer has sth to do in that 20 meters range (kicking gens, totems etc,) or a survivor is nearby and he is chasing him

    This is not that good

    Plus that in 5 seconds the killer can't go away 20 meters (I think) but maybe yes

  • Why would they change it? They like the camping.

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3095045#Comment_3095045

    Simple fix: the cage choses the one position where no one is around: 1 in the cage, 1 chased near the cage, and the other 2 in separate corners to wait for the cage to show up - > 1 free corner

    Hmmm or TPs to area where there is no players x meters around. That could be a workable fix. As to your other response (phone is acting up and I can't link another response)...Yea that could be true but then the Killer could abuse it by not hitting the chased survivor letting the hook timer keep burning...but I like that idea regardless. At least that's a different suggestion than "How can it be abused". When ever someone suggest the slowing/freezing of the timer....

  • @c0gnu5 said:

    https://forum.deadbydaylight.com/en/discussion/337496/how-to-hotfix-the-current-camping-meta

    What if I'm playing Trapper on Cowshed and there is another survivor trying to loop me around a hook and my 3 gen, while other 2 survivors are on the opposite side of the map, where I have no power?

    You can choose to keep chasing him, or go after the other 2, its actually pretty standard good playing in that case. And remember if you get that 2nd survivor, now you're pretty much guaranteed a 4k, because half their team will die on the way out.

  • @colley94 said:

    Why would they change it? They like the camping.

    Because not changing it, will lose so many players that this game will tank. Since July 20th (aka patch 6.1.0 day) they have gone from 83% positive on steam, to 76%. And that's not just people complaining, that's a lot of people who flat out said that they're not even bothering playing this game anymore until they fix the camping and tunneling. That's the kind of thing that will kill a game outright. And remember, if the survivors aren't there, it doesn't matter how happy the killers are, because there's no one to play against.

  • The easier solution would be to simply up the hook stage times to match the new 90 sec gen times.

  • @Kalinikta said:

    The easier solution would be to simply up the hook stage times to match the new 90 sec gen times.

    I'm not opposed to that, the problem is some killers will be impossible to balance with 90 sec gens no matter what you do, like nurse for example. It's not even a matter of camping with her, 90 seconds on a gen with a killer that blinks and goes through everything is insane. And that speaks more to how broken the nurse is as compared to the time itself.

  • @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101831#Comment_3101831

    I'm not opposed to that, the problem is some killers will be impossible to balance with 90 sec gens no matter what you do, like nurse for example. It's not even a matter of camping with her, 90 seconds on a gen with a killer that blinks and goes through everything is insane. And that speaks more to how broken the nurse is as compared to the time itself.

    Nurse is nurse, she plays her own game and doesn't need to camp to dominate games nor did the 90 seconds gen time change anything really for her.

    The edit in time would just make it possible to get 3 man out again if they play it properly vs the 2 that is now.

  • Reasons why this would be an issue:

    • 20 meters is a large radius.
    • 5 seconds is a short amount of time.
    • If I go to kick a generator or snuff a boon, the survivors pretty much get free generator repair speed from something that isnt even my fault.
    • Some maps are designed poorly enough to where you will not have enough time to leave the hooked area without causing the increased generator repair speed (Lery's, RPD, etc), you are rewarding the survivors/punishing killers for poor map design (which to be fair, isnt really that uncommon anyways).
  • @Kalinikta said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101990#Comment_3101990

    Nurse is nurse, she plays her own game and doesn't need to camp to dominate games nor did the 90 seconds gen time change anything really for her.

    The edit in time would just make it possible to get 3 man out again if they play it properly vs the 2 that is now.

    You're right, she doesn't need to, but somehow they always find a way to proxy camp with her anyway.

  • @Iron_Cutlass said:

    Reasons why this would be an issue:

    • 20 meters is a large radius.
    • 5 seconds is a short amount of time.
    • If I go to kick a generator or snuff a boon, the survivors pretty much get free generator repair speed from something that isnt even my fault.
    • Some maps are designed poorly enough to where you will not have enough time to leave the hooked area without causing the increased generator repair speed (Lery's, RPD, etc), you are rewarding the survivors/punishing killers for poor map design (which to be fair, isnt really that uncommon anyways).

    Anything less than 20 meters and it would be abused, lets say it's 15 meters right, that's just enough time to run up to get an unhook and get downed. At 20 meters it's time to make some decisions.

    5 seconds is the difference between a player hanging there and being able to actually live and the killer just hanging out until he's a good deal dead before deciding to take off after it's already been long enough for him to actually use up all his life. It's a basic amount of time to not punish the killer for him looking around, but punish him if he decides to camp.

    That's a good thing, it makes your time just as valuable as the survivors. You have to decide "should I go for that boon, or instead maybe I should just go chase a survivor".

    RPD has all the time in the world, it's one of the largest maps in the game. And I'm not punishing anyone, BHVR is. They could have made hooks work like cage of atonement at anytime and avoided all of this, but instead they choose to do nothing and make the game wildly killer sided.

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