Positive Rating Drop

In the past 2 days the positive rating on steam store for this game dropped from 83% to 79%. Pretty sure there's a reason for that.

Comments

  • @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083225#Comment_3083225

    You misunderstood, 4% IN 2 DAYS. The drop hasn't stopped yet, it's just the beginning.

    Sounds like a good way to kill off a game that the survivors liked playing. Review bombing has long term effects. New players are more likely to steer clear of the game for months to come if it delves into negative reviews. We need more new players.

  • And now we're at 78%, and so it keeps going.

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083205#Comment_3083205

    I won 70% of my killer games when dead hard was a thing. Now I win 90%. Your point?

    can you prove that?

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083201#Comment_3083201

    then everyone must have quit, but for some reason i still see people playing

    It's that revolving door of luring new players in and get as much as of their money as you can before the devs piss them off enough and they quit.

  • And now the game's at 76% positive. Seems like a clear message to me. So in 9 days it dropped 7%, go ahead, tell me it "business as usual".

  • And now it's 75%, yup killing em softly.

  • And now we're at 74%

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083190#Comment_3083190

    The only way to adapt to something that is no longer fun is to find something else that is fun. It's an entertainment product, not a job. People are adapting by switching to killer or not playing any longer.

    Like if a manufacturer sold you a car that is very unreliable. Do you adapt by:

    a) fixing it all the time?

    b) switching to another brand?

    I don't know about you, but I don't need to spend my entertainment time being frustrated. That's counterproductive.

    Great car analogy!

  • @Tactrix said:

    And now it's 75%, yup killing em softly.

    i love the "killing em softly" lolol

  • @FridayNightPizza said:

    Oh no I don't like a patch so I'm gonna review bomb the game, my life is so unfair.

    This community is pathetic.

    It's not review bombing, it's reviewing. We don't like the patch so we review as not liking it. See how that works? I know it must be hard putting 2 and 2 together, but try.

  • @FridayNightPizza said:

    https://forum.deadbydaylight.com/en/discussion/comment/3116952#Comment_3116952

    Survivors review bombed when old Freddy was around and the devs caved and nerfed him. I wouldn't be surprised if the same thing was happening with this patch, I know a lot of people are letting themselves get hooked and throwing games in the hopes that the devs will revert the changes.

    There are a lot of throwers, but very few compared to the people who legit get killed because the game is very broken right now. They've made it so that it went from relatively easy to get out, to extremely hard. Now I'm not saying this game didn't need a balancing, it absolutely did. What I'm saying is they didn't balance it, they made it unbalanced just on the killers end. They needed to tweak it, instead they went full on rework and broke it far more than it was before.

    And you wanna know what the worst part is? They won't admit that they have no idea what they're doing. Just admit it, every single player who plays this game more than casually knows that they have no clue, just say it!

  • @Tactrix said:

    In the past 2 days the positive rating on steam store for this game dropped from 83% to 79%. Pretty sure there's a reason for that.

    Because this game has become TRASH with the new update.

  • @Pulsar said:

    That's not really all that significant honestly.

    I would think it's quite significant considering how long the game has been available and thousands of reviews it has.

  • And now 73%, it's surprisingly not leveling out. This is a steep drop off. Losing 10% of your positive rating in under a month is pretty bad.

  • @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/3116689#Comment_3116689

    It's not review bombing, it's reviewing. We don't like the patch so we review as not liking it. See how that works? I know it must be hard putting 2 and 2 together, but try.

    Unfortunately this is what the internet has become. Everything gets review bombed these days. I don't even read reviews anymore. So I can understand people being sceptical of how valid these reviews are

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083216#Comment_3083216

    It's an entertainment product. Chases were entertaining and they are now shorter. Gens were not entertaining and they are now longer. A game is not a job and should not have increased parts that are not fun.

    Here's the thing chases may be fun but as Killer long chases are not especially when you used to lose 1-2 gens. Killers also are penalized for long chases as well so that made the game unfun for them.

    As it stands now the survivors that are crying are ones who haven't adapted to the new balance. I have faced survivors that still loop good and can keep the chase going because they have adapted to the patch, now making a mistake during a chase is punished greater now

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083245#Comment_3083245

    This is what i don't understand. being annoyed with changes is perfectly understandable, but review bombing is straight up throwing a tantrum. Both sides have certainly had their share of dark times and game breaking bugs, but this reaction is peak entitlement. Reviews are supposed to be based on your overall experience, not a current state of a shifting game. You can include that information in a review, but thats not the same at all.

    Imo this is just a plainly wrong take. If BHVR hypothetically released a Bugging Of Kin 2 now and the game was literally unplayable and they buffed nurse people 100% would be justified in leaving a bad review.


    If you had good times with a game and then some changes made you no longer enjoy it, it's 100% fair to review it badly.

  • @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083264#Comment_3083264

    Imo this is just a plainly wrong take. If BHVR hypothetically released a Bugging Of Kin 2 now and the game was literally unplayable and they buffed nurse people 100% would be justified in leaving a bad review.

    If you had good times with a game and then some changes made you no longer enjoy it, it's 100% fair to review it badly.

    Review bombing =/= changing your opinion on a game. Its done specifically to coerce the developers into changing to your demands. There is absolutely a difference between that and extremes like you offer. Its also worth noting thats why the ratings about specific chapters vary, negative chapters have negative reviews because they're negatively received... and yet thats also still not the same as reviewbombing the game itself.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083222#Comment_3083222

    Here's the thing chases may be fun but as Killer long chases are not especially when you used to lose 1-2 gens. Killers also are penalized for long chases as well so that made the game unfun for them.

    As it stands now the survivors that are crying are ones who haven't adapted to the new balance. I have faced survivors that still loop good and can keep the chase going because they have adapted to the patch, now making a mistake during a chase is punished greater now

    Exactly. I still get run around pretty well by good survivors post patch, but these are the survivors who could run people around with a no perk/add on build.

    What I am seeing more of is those survivors who were bad or just okay at looping now being unable to get away with mistakes and extend chases where they could before.

    I think the problem is that many people who thought they were in the former group were actually in the latter, and reality is proving to be a harsh mistress. The changes haven't really been all that dramatic, really. The disgruntled people will get with the program, or they'll kick rocks, DBD will go on either way.

    Also it just occurred to me I haven't rated either of my copies of the game, think I'll go do that.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3120339#Comment_3120339

    Review bombing =/= changing your opinion on a game. Its done specifically to coerce the developers into changing to your demands. There is absolutely a difference between that and extremes like you offer. Its also worth noting thats why the ratings about specific chapters vary, negative chapters have negative reviews because they're negatively received... and yet thats also still not the same as reviewbombing the game itself.

    I dunno. I changed my review for the game just because I really feel like it's not very fun anymore. I didn't "review bomb". I don't care if BHVR suddenly goes back on changes because of that. I just changed as my feelings about the game changed.


    Generalizing it as review bombing feels misleading to me.

  • @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083225#Comment_3083225

    You misunderstood, 4% IN 2 DAYS. The drop hasn't stopped yet, it's just the beginning.

    Ah the ol chicken little reflex.

    The sky is falling!

  • @Wezil said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118260#Comment_3118260

    The rating drop is pretty telling, you would think the developers would perk up and start listening.

    The only way BHVR will listen is if it has a noticeable effect on sales. The Wesker chapter is going to sell better than poutines in Montreal at lunchtime, that's all they care about. A few percentage point drop in their score on only one of their platforms means nothing to them.

  • @Tactrix said:

    In the past 2 days the positive rating on steam store for this game dropped from 83% to 79%. Pretty sure there's a reason for that.

    When you let one side by the power role for 4 years, then make things a bit more even - yes, that's going to make people upset.

    However, it's better for the health of the game overall.

    @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083245#Comment_3083245

    This is what i don't understand. being annoyed with changes is perfectly understandable, but review bombing is straight up throwing a tantrum. Both sides have certainly had their share of dark times and game breaking bugs, but this reaction is peak entitlement. Reviews are supposed to be based on your overall experience, not a current state of a shifting game. You can include that information in a review, but thats not the same at all.

    It's this.

    A tantrum.

    It's a bunch of people pouting because killers can at least stand a chance against SWFs at their MMR.

  • I usually see a lot of my friends leave negative reviews that are somewhat memey but they still play the game. I myself am more concerned with steam numbers than reviews.

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083229#Comment_3083229

    No need to make up stuff. People didn't leave in mass when COH was introduced. Survivor queue time didn't increase. Entertainment value in being a killer is being in chases. COH didn't reduce killer time in chase. Now, imagine if they added 10 second hook cooldown, when all you could do is just stand without moving wiping your weapon.. That would surely make people leave.

    Steam charts literally showed many people leaving after coh was introduced

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083202#Comment_3083202

    Killers still played when dead hard was a thing, your point?

    WELLLLL not really, i took some months or more pause in the years because playing killer was just hell. It was just frustrating, not fun, you got bullied all time because survs were way too OP. And more the time passed, less i played.

    Now, queues are longer, but i don't care because games are funnier.

    @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083205#Comment_3083205

    A lot of killers quit because dead hard was broken, and no one blamed them for it, because it was legitimately broken. Which is why they changed it.

    My case.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083239#Comment_3083239

    the steamcharts comparison has been a constant downward trend literally since then, its something that gets brought up a lot by killer mains. What is even the point of your reasoning when its not about time in chase, but rather number of chases? The entire problem with CoH is that it killed hit and run playstyles and forced the killer meta toward camping and tunneling which is endemic now as a result of people adapting.

    I am a hit and run killer, i like to do this, but CoH is a plague, this is true...they should at least cut by half the healing time bonus.

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083237#Comment_3083237

    The reason why chases were entertaining doesn't change the fact that the entertainment value is lost. The end result is the same: entertainment product should be entertaining.

    "instead of actually learning how to loop" - looping requires resources. Pallets are gone faster now. Without pallets and with increased bloodlust any noob can bloodlust themselves to a kill. Also, a lot of looping relied on mind games. With IW nerf, there is no mindgaming someone with headphones.

    There is an incredible amount of disinformation in this post. There are still more than enough pallets on the map to allow the team to finish gens, and any killer that relies on bloodlust is probably losing the game, since it takes so long to gain it. Shouldn’t the killer be able to track you while injured? You made a mistake by getting hit. It shouldn’t get easier.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083265#Comment_3083265

    There is an incredible amount of disinformation in this post. There are still more than enough pallets on the map to allow the team to finish gens, and any killer that relies on bloodlust is probably losing the game, since it takes so long to gain it. Shouldn’t the killer be able to track you while injured? You made a mistake by getting hit. It shouldn’t get easier.

    I'm just convinced any complaints about bloodlust are reactive because they saw there was a buff that relates to it. You'd be surprised how many people dont even know that it resets when pallets are broken. One of the strongest aspects of the Windows perk is that it lets you keep a mental timer and then route safe pallets in accordance with how high their bloodlust has progressed, so you can force it to reset multiple times in a chase. That alone can create some massive sunk cost fallacy doubts in killers minds.

  • I just dont get it.. this patch didnt break the game this patch made it more fair.

    Survivors lost some of their broken tools like endgame free escape DS and unbelievable broken DH. Dead hard by the way is still a very strong tool but more fair and requires some brain to use.

    Before this patch i got so burned out from killing i stopped. I couldnt do it anymore.

    Why is it that when the game is made more fair to the other side survivors just completely break down. Is it that you can't play without winning most of your matches and bagging at the exit gates?

    There is 2 things killing side needs to be looked at and its nurse and blight i agree on those 2 they are very strong. Also camping and tunneling. Well i dont really do eather of them since i like to better myself by playing fair and learning to be a better killer. Camping a hook or tunneling freshly unhooked person doesnt make me a bettter killer.

    Sometimes tunneling is needed though. I have plenty of matches where im about to lose 1-2 gens left and i have no one dead. I will start tunneling people at that point to put some pressure back to the survivor side. Camping is fine when the exit gates are powered and killer has someone in the hook and they want to secure that one kill. Not sure why survivors think they are entitled of free escapes.

    Right now game is plagued by people who dc and quit on their first down and hook. This isnt the killers fault its the survivors who refuse to play when they go down. I had 3 of these matches yesterday in 2 hours.

    Maybe this game was so long completely survivor sided that now that they are trying to balance things out survivor mains are losing their cool completely.

  • @Marigoria said:

    Now this is something I can get behind.

    If you are on steam, if you're unhappy with the update let it be known by living a game review.

    Wonderful idea.

    I just deleted my positive review and left a negative one.


    Thanks.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083245#Comment_3083245

    This is what i don't understand. being annoyed with changes is perfectly understandable, but review bombing is straight up throwing a tantrum. Both sides have certainly had their share of dark times and game breaking bugs, but this reaction is peak entitlement. Reviews are supposed to be based on your overall experience, not a current state of a shifting game. You can include that information in a review, but thats not the same at all.

    I changed my review from positive to negative because guess what, this game sucks now. Killers are jokingly overpowered now receiving buffs to perks, basekit, and gameplay changes meanwhile survivors nerfed into the ground. I've played this game since Day 1 and other than the first few months of release, I have never seen so many camping and tunneling trash killers. And they get rewarded for that play style now with generators taking longer and regression being more powerful.


    This game deserves a negative review because it sucks now. Simple as that.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083216#Comment_3083216

    And yet, when I hit 90% great skillchecks and my team is split pushing gens, its still not enough to combat thana and mending, because you have less than 1 survivor working on a gen at a time.

    For a patch that was supposed to stop camping and tunneling, I sure see a lot more camping and tunneling.

    That patch was there to shake up the meta and to increase killer win rates as they were too low.

  • Misery Squad representing in here.

  • If there is anything i learned from steam it's that the ratings mean absolutely nothing.

    Most of the time it's salty people throwing a tantrum.

    Even in the case of positive reviews it's not really a good indication.

    No dev is looking everyday to see how the steam review score is doing. It litteraly does not matter.

  • Nothing burger it's been one month since the changes and recent reviews are still mostly positive just babies throwing a tantrum

  • Starbreeze should have not sold all rights away to Behavior. Game would be in a much better place. Terrible decisions since Starbreeze was bought out.

  • @AvocadoPablo said:

    Starbreeze should have not sold all rights away to Behavior. Game would be in a much better place. Terrible decisions since Starbreeze was bought out.

    This was the turning point for sure.

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