AvocadoPablo
AvocadoPablo
About
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- AvocadoPablo
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Comments
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@Biscuits said:
I once played against a Demogorgon that chased someone for about 3-4 gens, then just camped the hook. His noed ended up spawning right next to the hook and he camped both the totem and hooked survivor. At the end of the game when he was basically handed a 3k despite playing extremely poorly, he said ggez. I still think about him sometimes.
The game is easy mode for killers. Survivors have to play near perfect to have a chance to win a match. Killers can get steam rolled the whole match and if survivors make one or two mistakes, they end up with a 3k or 4k. And that's with a bad killer.
Good killers usually steam roll the survivors no matter how good they are. See Hexy's stream and many other killer mains for proof.
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Yup. And they all seem to be on my team lately.
I don't know what's worse. Every single killer I face running back to the hook the second someone get's unhooked so they can tunnel, or my terrified survivor teammates hiding in bushes and lockers while the killer chases me all over the map.
The game is actually unplayable. It is a combination of a poor matchmaking system (way too many bad/new players getting grouped with good/seasoned players) and completely overpowered killer buffs/survivor nerfs.
I hope the negative reviews on steam continue and player numbers continue to dwindle. I would mori this game if I had the power to.
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@DemonDaddy said:
With their own failings.
The tools and mechanics are in place for success. All it takes is the knowledge of what to do and then personal ability to follow through on it.
It's not just swf with comms that can pull off dominating a killer; just 4 solos that understand the situations as they appear. If you consider yourself a decent player then that's all you need to atleast remain as the last survivor standing and then there's a free escape chance waiting for you.
Stealth is viable
Breaking chase is possible
Looping until downed (while counterproductive to survival) buys time
So many 2nd chance perks
The issue is survivors have to play nearly perfect and do everything right to even have a chance to escape.
Killers can make several mistakes, take a bathroom break, answer a phone call for work, and still easily 4 kill.
It's not balanced.
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Starbreeze should have not sold all rights away to Behavior. Game would be in a much better place. Terrible decisions since Starbreeze was bought out.
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@Junylar said:
We all know that in DbD skill = escapes. So, how can you play skillfully in soloQ? Just use the new Sole Survivor meta.
As soon as any of your teammates dies too early, start hiding.
Avoid the killer, because looping is not skill, skill = escapes.
Ignore gens, because gens are not skill, skill = escapes.
Wait for all your teammates to die. Don't go for saves, because unhooks is not skill, skill = escapes.
When the last of them dies, don't look for the hatch. Hatch gives you 0 MMR, so it's not skill. You need skillful escapes through the gates.
As soon as the killer closes the hatch, immediately start opening exit gates with that boost from Sole Survivor. You don't even have to do that 24% trick, just push forward and on most occasions you are fine. Especially if you have Spinechill, which will give you additional boost when the killer starts approaching you.
If nothing out of ordinary happens, you should be fine opening the gates and escaping in the killer's face. There you go, your MMR will increase since you left through the gates, you proved your skill. You might get some salt from your teammates in the end-game chat, but don't mind them, they are just jealous of your skill. Remind them that in DbD skill = escapes and nothing more and continue to your next game, as your MMR steadily keeps increasing and you will enter higher leagues.
The only serious problem you might encounter on your way to the MMR Olympus is another skilled teammate, who knows the drill and uses the same skillful strategy. You will have to outhide him somehow in order to prove you are the more skilled one in this competition.
Just remember: skill = escapes, escapes = skill.
Post of the year
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3083245#Comment_3083245
This is what i don't understand. being annoyed with changes is perfectly understandable, but review bombing is straight up throwing a tantrum. Both sides have certainly had their share of dark times and game breaking bugs, but this reaction is peak entitlement. Reviews are supposed to be based on your overall experience, not a current state of a shifting game. You can include that information in a review, but thats not the same at all.
I changed my review from positive to negative because guess what, this game sucks now. Killers are jokingly overpowered now receiving buffs to perks, basekit, and gameplay changes meanwhile survivors nerfed into the ground. I've played this game since Day 1 and other than the first few months of release, I have never seen so many camping and tunneling trash killers. And they get rewarded for that play style now with generators taking longer and regression being more powerful.
This game deserves a negative review because it sucks now. Simple as that.
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@Marigoria said:
Now this is something I can get behind.
If you are on steam, if you're unhappy with the update let it be known by living a game review.
Wonderful idea.
I just deleted my positive review and left a negative one.
Thanks.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3112170#Comment_3112170
If you really believe that survivors weren't running prove thyselves or toolboxes before slowdown became killer meta, then you are really blinded by your own bias.
Killer has always been an uphill battle and trying to control gens and get hooks. Survivors have had many nerfs towards repairing gens (old toolboxes, old bnp, and now time to repair).
Well it's a great thing we have statistics for these things and I can factually say Prove Thyself is nearly twice as popular now as it was before the killer buff patch.
Try again.
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The killers started it. You'll notice you didn't see survivors spamming Prove Thyself UNTIL killers started spamming slow downs + benefitted from 10 seconds to each generator, recovery from hits quicker, etc.
Survivors were told to adapt. So we did. Deal with it. Maybe if killers didn't spam slowdown perks to begin with we wouldn't spam Prove Thyself. But nooooo, you ya'll just had to stack 4 slow downs. So now you will get gen rushed by Prove Thyself and BNP's
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Don't allow killers to pull survivors off a save so an unhook is guaranteed. If you want to take it a step further, give both players Endurance during the save process so killer can't do any damage while unhooking.
They could still tunnel though because they would just wait out the Endurance timer. I'm not sure what they could do to tunneling without ruining the game. It's sad that we are having this discussion to begin with but a lot of killers have no shame. Especially the bad ones.
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3089470#Comment_3089470
I would certainly hope if you do something for a living you would be good at it! If I were to look up say, streamer survivor escape streaks I'm sure I'd find something similar. Myself, I play the game as more of a hobby. As I'm sure you do as well. So what does that have to do with anything, really?
There are zero streaks for survivors unless they are getting carried in a herculean SWF w/ 3 friends and military style voice comms.
I doubt any of them could pass 10+ escapes SoloQing or playing with just 1 friend.
Meanwhile, high level killers can essentially decide how many they want to kill before a match even starts all the while still reading twitch chat and responding to donations and subs in the middle of the game......
Everything is all balanced though, right ?
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/336799/day-1-player-here
Nobody cares how long you played this video game
You seem to
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/336799/day-1-player-here
Me and my friend have been escaping almost every game, unless we are against a Nurse or blight. We personally love the fact that the game is harder on the survivor side now :) but that is just us.
I'm talking about casuals. I'm a skilled player and still find plenty of exits but the casuals are getting wrecked. Casual killers vs. Casual survivors is super imbalanced now.
I suspect you are NOT a casual since you post here
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@bernardo6526 said:
I understand this is his power but the power should make further things darker, not everything. Sometimes I cant even see pallets near me lol.
Windows of Opportunity
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@FriendlyKiller said:
I played killer all day yesterday to try out the perk changes and new game play mechanics. It is much less stressful not having to deal with dead hard on every survivor every chase. Won some, lost some, tried out some goofy builds now that I have nearly every perk t3 on every killer. Which by the way I wouldn't have dared try in the former meta. So okay, good there, switched over to see how the other side is living.
Survivors are literally throwing.
I don't know if this is like some form of protest because dead hard got nerfed or an attempt to artificially inflate the kill rates so killer buffs get reverted but NO ONE is even trying to do gens. Every time I chase for a bit and eventually get hooked I see survivors jumping in and out of lockers or clustered around the hook.
Guys what happened?
We couldn't keep you off gens before you wouldn't even do totems now no survivor is even trying I did two gens last game solo we got 4k'ed with 3 gens left. It's like the Spirit DC protest all over again.
DO THE GENS
Now imagine trying to Solo queue or queueing with 1 friend and getting teammates like that every game...
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So why exactly does the report function even exist if people have to go to unreasonable lengths to prove someone is a troll/sabotaging games/going afk, etc. ?
Why waste even more of our time with a nonfunctioning report system ? Now it feels like I'm getting trolled by the devs in addition to the players in my game....
Good lord