I watched the 6th Anniversary Stream so even if you're sick of these posts you still don't have to!

May I please request that people do not use the quote feature on this post, nor should they paste it's link to these forums in any form other than a hyperlink, because if you do you'll get a rich post error and nobody wants those. Your comment will be lost to space time and all of your hard work will be yeeted so let me repeat do not use the quote feature on this post nor paste it's link to these forums. Hyperlink if you must.

Also!! Links are being a pain in the ass right now- some are embedding, some are not. If you see a non-embedded link, please be aware that I tried for 25 minutes to get it to do what I wanted.

Hi! For people who don't know, I'm GoodBoyKaru, and today (or whenever you decide to look at this post) as per usual I'll be summarising the 6th Anniversary Livestream instead of revising for my exams that are literally in 6 days because I'm an incredibly dedicated student!

I began writing this post way before the stream even started (it's May 3rd as I type this up) because the team were kind and let us know what would be in the Stream in advance, but expect edits over the next couple of days as I catch onto things since normally I get these finished at like 2am and then go straight to bed without properly proof reading it. Or I'll just delete it all and replace it with a cow picture, one can never be sure. Hi Mandy :)

This Stream is from May 17th. For the previous summary from January 20th, check out this link.

disclaimer

The following contains official information, unofficially worded. Unless it's in quotation marks ("like this") please do not look too far into the wording of a particular anything. That would be my bad in getting something lost in translation, not the bad of the developers. Thanks!

Please note I will try my best to stay as true as possible to all information said on-stream, however, and apply more context where needed, or just add in my own opinion or jokes which will only be in italics if it's close to more official developer information.

This is my second ever Anniversary Stream summary! I think that's a milestone and I'm happy I get to keep doing these!

Remember, this is a summary. For the full experience, please check out the stream, which can be found below:

featured

Featured on this Stream, in order, were:

Mathieu Cote, Head of Partnerships (@mcote @Mcote_BHVR)

Stefan Beauchamp-Daniel, Senier Producer

Justin Brown, Senior Product Manager

Matt S, Design Director

Justin Banks, Senior Product Manager

Aurelie Gerault, Producer

Jo-Ashley Robert, Associate Producer

Xavier Etchepare, Art Director

Dave Richard, Creative Director (@Dave)

Rose Li, Project Manager - Live Ops

Mae Morrison, Influencer Manager

Alexei, Creative Director of "Hooked On You, a Dead By Daylight Dating Sim" at Psyop.

where to watch

YouTube Video:

https://youtu.be/hILUtCTf7GU?t=1852

Twitch VOD:

https://www.twitch.tv/videos/1486471466?t=00h30m43s

With that out of the way, here is the Dead By Daylight 6th Anniversary Livestream, summarised, and out of order because I know you're all here only for the Chapter reveal anyway:

introduction

To start off the stream, we have Mathiew, here with a big announcement already: Funko Pops are finally coming. We've been waiting since last year and, here they are:

image.png image.png

The four characters are: The Wraith, The Doctor, The Huntress, and Claudette Morel. They'll be coming before the end of the year.

Anyway, the team would like to officially welcome you to the 6th Anniversary Celebration (and my wrists to purgatory). Last year's anniversary was all about looking back at the previous years, and sharing future dreams and wants for DBD, even if they weren't all too realistic given the time-frame. And now, we're moving towards having 59 characters in DBD, and it's time to look to the future. There's still a ton of stuff to do, but this stream they want to focus on what should be coming within the year, and to give a precise timeline of when to expect these.

codes

image.png

Copy/Paste version: 78SNOXXG

image.png

Copy/Paste version: GIGXLM3G

year 7 roadmap

For this section of the stream, we are joined by Stefan and Justin.

Last year's anniversary stream had a few things mentioned that still haven't made it into the game, more specifically the mori rework. More details on this and others will be coming later on.

We have 4 planned chapters (including "four new Killers- and their Survivor counterparts" meaning there is possibly one or more multi-survivor DLC, which with a later announcement seems very likely), 4 new Rifts and Archives, and another focus on the four main pillars of the game. These are the same as last year- game health (including balance and optimisation, with a higher priority on improving matchmaking), quality of life, live design, and events (there will be 4 main events this year; anniversary, halloween, winter, and lunar new year, with anniversary and halloween being the larger of the two). Also on the topic of events, there is an aim to do more mini-events, such as log-in bonuses, Bloodrush/Bloodhunts, boosted Shards or Fragments, etc, so there is a reason for everyone to return to the game.

A lot of changes are made based on community feedback, and even new games entirely (wait and see lol)- for example, the autoban feature announced during the last anniversary had such an uproar that it was postponed to make sure that it's actually being done in the best way possible. It's still coming, but it's having a lot more thought put into it. A lot of announced changes this anniversary come from a lot of feedback, so please continue to fill out the community satisfaction surveys + make constructive forums posts.

One change around live design that's been requested quite often is that there will be a major rework to RPD, released last year with the Resident Evil Chapter and thank god for that.

They did not give a proper Roadmap, so instead here's my self-made roadmap of what to expect and when based on other information given later on/on other news sites. Everything here has been discussed, or will be discussed below.

  • Pre-set loadouts will be June 7th
  • Main menu update will be June 7th
  • Anniversary event will begin June 16th
  • Prestige overhaul is tentatively scheduled for Summer 2022
  • Matchmaking incentives will be Summer 2022
  • Perk overhaul has no ETA, keep watching Dev Notes. Hopeful estimate of Summer 2022
  • RPD rework is tentatively scheduled for Autumn 2022
  • Archive changes will be Autumn 2022
  • Streamer mode will be Autumn 2022
  • Wiggle skill-checks being permanent will be Autumn 2022
  • Queue times will be Autumn 2022
  • Mori rework will be Halloween 2022
  • Bots in custom games will be late 2022

gameplay improvements

For this section of the stream, we are joined by Matt.

Matt talks about three things here: basekit mori, prestige rework, and a complete overhaul of killer and survivor perks.

Perk overhaul

One goal for the team is to explore new ways to keep the player experience, for both new players and veterans, fresh and fun. Listening to players and reviewing data means they've now realised that meta perks have taken over, meaning the same few perks are being constantly run and the game feels stale. On the survivor side, there are 'second chance' perks to take away the killer's progress, and similarly regression/slowdown perks were used to prevent survivor progress. The team will look at 40 meta perks total and will be changed. These perks include, but aren't limited to:

  • BBQ and Chili
  • Pop Goes The Weasel
  • Corrupt Intervention
  • Scourge Hook: Pain Resonance
  • Hex: Ruin
  • Self-Care
  • Dead Hard
  • Decisive Strike
  • Borrowed Time
  • Iron Will

These changes have been made based upon community feedback, so please keep more coming.

The changes are being made to eliminate the dominant strategies that have been prevalent for a while now, along with some small baseline gameplay adjustments that will be shared closer to the release date. In future, the team aims to adjust the meta far more often to prevent it being too overbearing for too long and encouraging greater perk synergies.

Source for information I've gotten that wasn't mentioned on the stream:

As you might know, Dead by Daylight’s META (most effective tools available) has been an ongoing topic of discussion for some time. Since the arrival of our SBMM system (skill-based matchmaking, also commonly referred to as “MMR/Matchmaking Rating”) we have heard concerns about an absence of variety within matches, with perk repetition often cited as a primary grievance.

prestige rework

Now this- this is juicy.

Following today's stream, there is now a total of over 200 perks for both killer and survivor, making the new player experience absolutely daunting. Even if you aren't new, it's still a monumental grind. And so, the prestige system will be overhauled! Celebrate!

  • Prestige is now uncapped. A player can prestige a character however many times they like, however far they like. More details of this will be released closer to the time.
  • Prestige no longer resets obtained perks, items, add-ons, and offerings! It only resets the character back to level 1, however with some other changes this also isn't even a problem anymore.
  • For the first 3 Prestige levels, unlock that character's 3 Teachable Perks on all other characters automatically. Levelling up Claudette Morel to Prestige 3 will mean that Felix Richter has Empathy, Botany Knowledge, and Self-Care at tier 3 without spending a single Bloodpoint on him! The unlocked tiers correlate to the level of prestige (ie. P2 will unlock tier 2 perks automatically).

If you've already reached Prestige 3 on a character, your dedication will be rewarded. Each character currently P3 will receive an exclusive, unique reward- more details to come soon.

If you haven't prestiged yet, it also won't be an issue. A prestige "catch-up" system is in the works. It will look at the perk tiers you have on your characters and automatically prestige them based on this.

General perks, such as Unrelenting or Resilience, will remain unlockable as normal.

The Shrine of Secrets is also being changed! Teachable perks are no longer available for purchase, however instead you can purchase the offered perks for instant unlock across all characters at any tier. Higher tiers will cost more shards, however owning previous tiers will discount this. More details will be offered later when the system releases.

Once again, for information not said on-stream:

Six years, we’ve been in The Fog. It’s surreal to reflect on those early days, where the playable characters totalled to four Survivors and three Killers. Considering the size of today’s roster – which has officially welcomed newcomers The Dredge and Haddie Kaur – it might be hard to imagine a time where the perk pool wasn’t quite so deep.

mori rework

You may recognise this from last year- don't worry, it's still coming! Just a bit different, due to feedback.

Moris will no longer be available from offerings, and will instead exist to reward the killer for playing well. The moris will appear instead as a more natural ending to a match. This is known currently as "The Finisher Mori".

When the final survivor is downed, both the killer and survivor are moved to a pre-determined section of the map. From there, the killer will mori the survivor immediately- no more needing to hook the final survivor. Other changes will be announced closer to the time, when the team feels more comfortable with sharing.

Information not found within the stream:

Since we first announced a Memento Mori rework during last year’s Anniversary Broadcast, the Design Team has been prototyping and playtesting several different options. Today, we are thrilled to share details on an exciting change to the mori system, tentatively slated for release later this year.

qol improvements

For this section of the stream, we have Justin and Aurelie.

To see when these are expected to arrive, check the roadmap above, just know that deadlines can shift.

Pre-set loadouts

You can have differnet "saves" of loadouts! Up to 3 are available to use, and can each be customised to be completely unique (items, offering, add-ons, perks).

image.png image.png image.png

You can also make loadouts for cosmetics!

image.png image.png image.png

main menu update

The main menu is being updated and the UI changed. While everything should look familiar, the placement of buttons has shifted. This helps text in languages have more space, events can be displayed on the main menu, and the remaining time of The Rift is available to be seen from the menu.

image.png

Please provide some feedback on these features if you're able to.

matchmaking incentives

To help deal with longer queue times, players will receive a bloodpoint bonus for queueing as a certain role. These bonuses will be applied similarly to WGLF or BBQ. The bonus will be displayed on the main menu.

archive changes

While seeming straight forward, this is actually massive. You can now have one active survivor and killer challenge simultaniously. Gone will be the days of needing to constantly go to the menu to change over, and forgetting to do so- now it'll always be active until you get around to it. Rejoyce!

image.png

Moreover, while in the Rift, you're able to view a full outfit as a preview instead of just a single piece constantly.

Once again, more details will be released closer to the actual update.

streamer mode

Streamer Mode will be added before the end of the year! When using Streamer Mode- which is available for non-streamers, too- your name and the names of any players within your group will be automatically obscured from all other players.

Wiggling

After extensive testing through the Beta feature, the team feel comfortable in making Skill Checks official for wiggling. Gone are the days of mashing A and D, for good this time.

The team would like to thank everyone who used the Beta tab- it was incredibly helpful to gathering all the necessary data.

gameflow improvements

Don't let the tech-y name fool you, it's fairly straight forwards. This basically means that you're able to navigate around the game, including the Archives and the Store, while waiting in a queue, you now can. Queueing simulator 2022 will be less boring!

Bots in custom games

Bot mode is coming!! By the end of the year, they aim to have bots in custom games! If you're missing a friend from a group, or just want to chill and try a new killer, you now can! It'll be far simpler and also be a safe environment to learn a character without the stress that comes from a real match.

Once again, here's the information that wasn't said on the stream:

Another year of Dead by Daylight has come and gone, and we can’t wait to show you everything coming to the game in Year 7. As you might have seen during our Anniversary broadcast, we intend on bringing several new Quality of Life features into the game.

Cosmetic making process

For this section of the Stream, we are joined by Jo-Ashley, Xavier, and Rose.

A large part of the game, and the appeal of the game, are the characters, and the stories they come with. While a lot of stories happen through lore, the art and the visuals also tell their own tales. When working on their own content, they often try to put their own spin on icons and events that everyone's familiar with. Think about the Hallowed Blight Collection- it's their own version of Halloween. Rather than go for vampires and werewolves, they instead took their own direction.

These Collections are released with the goal of being able to return to them and add to them each year in a creative way. The Spring Ensembles Collection, for example, continues to have new skins added.

Once the Collection concept has been conceived, the Narrative team is consulted to make sure the cosmetics are still related to the characters and their lore. Afterwards, the conept artists are consulted as, along with the Art Director, they're the team in charge of getting the idea onto paper. This is the stage where any necessary details are added, like accessories.

After this, the Character team uses the concepts to begin modelling the characters to have the 3D model ready.

Collections, however, are also able to be based around licences- think the Crypt TV Collection. And with that said...

image.png

ATTACK ON TITAN CROSSOVER

You read that right! Coming soon, DBD will be adding the Attack On Titan Collection, featuring skins for Dwight Fairfield, Zarina Kassir, and The Oni, and more. 10 new outfits will be introduced in total!

While some surprises need to be kept, here is some concept art:

image.png image.png image.png

This was a challenge- trying to turn a 2D artform into a 3D game, while also not making 10 legendary characters, meant needing to adapt, and so the concept of "what if our DBD characters were part of AOT" came to mind. Dwight represents Eren, Zarina represents Hange, and Oni is the Armoured Titan (though this will be an Ultra Rare).

chapter 24 | Roots of dread

The part you've been waiting for.

To introduce us to Roots of Dread is Dave Richard.

https://www.youtube.com/watch?v=KSXe4PgKufA

Chapter 24, Roots of Dread, will feature a new survivor (Haddie Kaur), a new killer (The Dredge), and a new map (Withered Isle, from the Garden of Joy Realm).

haddie kaur

Haddie Kaur releases with her three teachable perks: Inner Focus, Residual Manifest, and Overzealous

image.png image.png image.png

the dredge

The Dredge releases with it's three teachable perks: Dissolution, Darkness Revealed, and Septic Touch

image.png image.png image.png

The Dredge's power is "Reign of Darkness":

image.png

new generic perk

There is also a new genetic Killer perk in the game, available to all characters from the beginning: Shattered Hope.

image.png

Withered Isle | Garden of Joy

image.png image.png

-

MASSIVE MASSIVE MASSIVE shoutout to @Sowbug for helping me with this segment.

Chapter 24 will release on June 7th.

DBD DATING SIM

Yes, you read that right! There is now an official Dead By Daylight dating simulator, known as "Hooked On You", releasing in Summer 2022 on Steam!

https://www.youtube.com/watch?v=EzsuUDPYF3I

Developed by Psyop, the same studio behind I Love You, Colonel Sanders, the game was born out of the community surveys.

This game is entirely non-canon, and the team describe it as more of the beach episode of a sitcom or anime. This game will feature The Trapper (playing the role of the Jock), The Wraith (playing the role of the Nerd), The Huntress (playing the role of the Over-achiever), and The Spirit (playing the role of the Goth).

Here's the official website:

Your companions: four dead-sexy Killers who, underneath their murderous exteriors, just want a little romance. Flirt your way into their hearts, uncovering dark twists along the way. Will you find true love, forge friendships… or get hacked to death? Only you can decide.

And for those who purchase Hooked On You, you will receive a unique Charm and Outfit in the base-game too.

in-game celebrations

To round this off, here are the in-game celebrations for Dead By Daylight's Sixth Anniversary. Joining us here is Mae Morrison and Justin Banks.

The in-game event will begin June 16th, the actual Anniversary of Dead By Daylight.

Welcome to the Twisted Masquade.

image.png

A party has started in the Entity's Realm, hosted by none other than the Entity itself (or is it?). The usual hooks, lockers, fire barrels, and generators will be decorated festively, including the midnight blue colouring unique to this year. Moreover, the Killer Shack and Exit Gates will be receiving a reskin.

image.png image.png image.png image.png

The aim for this to feel like a party, so the cosmetics this year are changing slightly. There are 12 cosmetics available to collect- 6 for killer, and 6 for survivor- with each character representing an original release from one of the years of Dead By Daylight's life:

image.png

The blocked names, from left to right, are: Elodie Rakoto; Dwight Fairfield; Jane Romero; Mikaela Reid.

This year, the pedastals gameplay mechanic stays, however you will no longer be grabbing the crowns. Instead, you'll be collecting invitations to the Twisted Masquerade, which will unlock 1 of 12 possible cosmetics randomly (similar to the Winter event).

The mask earned will only be useable on that specific character, if that wasn't obvious.

Similar to the Midnight Grove Halloween event from last year, the Twisted Masquerade will also include an Event-exclusive Tome. There will be two full levels of challenges and lore directly tied to the event, with one big addition being the community challenges. Last year, the community challenges were communicated on social media- this year, they'll be in-game.

An entire top track of the Tome will be dedicated to the global challenges. On this track, you can see both the global progression and person progression- to complete the challenge and move to the next, the entire community must have completed the global challenge prior, so the person challenges can be worked on instead.

image.png

Also included are three charms:

image.png image.png image.png

And one full outfit for both The Dredge and Haddie Kaur, the guests of honour at the Masquerade:

image.png image.png

These are unlocked via the Event Tome.

Finally, loading screens with developer comments are returning.

image.png

And so is the Daily Discounted Shrine of Secrets! Perks will rotate daily instead of weekly, and will cost 25% fewer shards to purchase.

Moreover, there will be a Bloodhunt weekend, as well as log-in rewards of Rift Fragments, Iridescent Shards, and Bloodpoints.

dead by daylight x resident evil | Project w

Unveiled by Dave Richard.

During the 5th Anniversary, it was unveiled that Chapter 20 would be Resident Evil. The community reaction was so good at the time that they wondered, why stop there..?

image.png image.png

Coming soon:tm:.

Albert Wesker is coming.

final messages

  • Thank you from the entire Dead By Daylight team for sticking with them for another year.
  • The PTB for Roots of Dread is live now
  • Roots of Dread will release June 7th
  • Twisted Masquerade will begin June 16th
  • Project W was actually the final message but I thought to put these here for good measure.

Thank you everyone for reading this far and for another year on the Forums. Thankfully, far less eventful and heartbreaking than last year. I'm going to go and scream into a pillow now; happy reading and have a good rest of your day/afternoon/evening/night.

It is currently 23:27 by the time I hit post. Editing can be done another day.

Tagged: BHVRMod

Comments

  • I completely called that changed prestige system.

    @anarchy753 said:

    As we know BHVR has said perk tiers will not be removed, as despite this meaning the grind wouldn't be its current size for another 5-10 years, it isn't a permanent solution.

    As far as I can see, there are only 2 ways a grind like DBDs can be permanently reduced:

    * Bloodpoint gains or costs can be adjusted every chapter to make the total cost of all perks on all characters the same. This would be a lot of work, confusing, and is a very unlikely option.

    * There has to be some way of unlocking perks which happens across all characters, rather than needing to do it individually. This would mean that each new chapters would add a flat amount to the grind rather than requiring a whole new character's grind, plus their perks on an ever increasing cast.

    Therefore, this is my idea for a solution:

    Current teachable perks are reclassified as "Bronze Teachables." They work the exact same way as they do now, and the shrine still has bronze teachables.

    At prestige 1, 2 and 3 respectively, you can now receive Silver, Gold and Iridescent teachables.

    Silver Teachables unlock the perk for all characters at tier 1.

    Gold Teachables unlock the perk for all characters at tier 2.

    Iridescent Teachables unlock the perk for all characters at tier 3, and unlock a bloody charm of the perk.

    How would this fix anything?

    By giving prestige more relevance, each character would only have to be raised to P3-40 to have every single perk on every single character. This would be substantially cheaper than maxing out all chracters currently, as bloodwebs are significantly smaller before 50, meaning the 200 levels to max a character would cost a lot less than a current character reaching level 50 and collecting all perks without prestiging. It is monstrously cheaper if we also include current prestiging into the mix.

    Players who currently have a character at P0 + all perks should not be punished, as they could simply unlock the bronze teachables as they currently do and spend the small amount of levels to unlock them on a specific character, or they could P3 the new character and have the perks maxed regardless.

    This would mean obtaining a new character would mean you'd start with many more perk options instantly, based on the characters you've already invested in heavily.

    In order to reach P3-50-All Perks on all characters, each chapter would add 200 levels for each new character, rather than adding 200 to P3-50, plus 150-200 to unlock the perks on them, plus 5-6 bloodwebs on every existing character to unlock their teachables (which is currently another 150-200 levels and rising.



  • image.png

    But to be clear at least from my understanding, unless you have characters P3'd before the progression update rolls out, you WON'T get the new mysterious "distinct reward", AKA the exclusive per character. I know of course you're not a dev but from your understanding what do you think?

    Although it would be nice if BHVR clarified this!

  • @Pepsidot said:

    https://us.v-cdn.net/6030815/uploads/Y8JTG60ENYGZ/image.png

    But to be clear at least from my understanding, unless you have characters P3'd before the progression update rolls out, you WON'T get the new mysterious "distinct reward", AKA the exclusive per character. I know of course you're not a dev but from your understanding what do you think?

    Although it would be nice if BHVR clarified this!

    It feels like that's the case - you'll get the prestige catchup but not the reward for those already at p3

  • My only question is with the bots will this mode still require online to access for condole? Like will it be like f13 and evil dead where you can play full bot matches offline or will it be like predator hunting grounds where you still need need an online subscription to access the bot content?

  • @mdg2018 said:

    My only question is with the bots will this mode still require online to access for condole? Like will it be like f13 and evil dead where you can play full bot matches offline or will it be like predator hunting grounds where you still need need an online subscription to access the bot content?

    Easy way to test: are you able to access the Custom Game mode without obtaining an online subscription?

    For instance on Switch you can't boot the game without one, however this may be different on PS or Xbox

  • @NumiYumi said:

    Thank you very much for taking your time to make this summary! I am to lazy to watch a strem kek

    As a weeb I love AoT collab, ig it's time to start playing Oni. GoodBoyKaru is very very good boi

    Thank you 😌💅

  • Thanks as always for the great summary <3 @GoodBoyKaru

  • Thanks for the summary. Not really fussed about many of the announcements. I think they're all a bit beige.

    I don't mind Moris for final survivors becoming base kit.. but I do think it need to be compensated equally with a buff for the final survivor to have a better chance of getting out. Especially if its now a case of once you're down, you're done.


    They say they've been listening to the community but this has been asked for A LOT and it's not an outrageous request imo.

  • @jajay119 said:

    Thanks for the summary. Not really fussed about many of the announcements. I think they're all a bit beige.

    I don't mind Moris for final survivors becoming base kit.. but I do think it need to be compensated equally with a buff for the final survivor to have a better chance of getting out. Especially if its now a case of once you're down, you're done.

    They say they've been listening to the community but this has been asked for A LOT and it's not an outrageous request imo.

    But the last survivor has already the chance of escaping through hatch and if killer closes it the survivor still has the chance to escape through one of the two gates that the killer has to patrol.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2958318#Comment_2958318

    But the last survivor has already the chance of escaping through hatch and if killer closes it the survivor still has the chance to escape through one of the two gates that the killer has to patrol.

    As someone who plays exclusively Solo Q and who ends up as the last one a lot, the hatch and the gates are, in my opinion, largely underpowered for final survivors imo. The VAST majority of times I have been the last survivor in a match the killer has found the hatch before me sometimes within about 10-15 seconds of it spawning in. Even if you have a key, once it is closed its hard to find.


    Furthermore the gates take too long to open as the sole survivor. I've been playing the game for 4 years and I can legit count the amount of times I've escaped through the doors (when the killer hasn't allowed it) on just about two hands.


    I could use the same argument that the killer has a chance to kill the final survivor by hooking them. But the New mori makes it easier for them to do so. Sole survivors should receive something similar... even if its just an adapted left behind so you can see the hatch once closed by the killer just in case you have a key etc.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2958016#Comment_2958016

    Easy way to test: are you able to access the Custom Game mode without obtaining an online subscription?

    For instance on Switch you can't boot the game without one, however this may be different on PS or Xbox

    As far as I know you can't even access the main menu on xbox without a subscription. That's what I'm wondering if they would change that.....I doubt it but I really hope so, cause there's zero reason to block off basically offline bot content by having an online subscription

  • wow ok bhvr i see how it is

    Dead by Daylight’s 6th Anniversary Broadcast aired on May 17th giving fans around the world the inside scoop of what’s on deck for the next year of DbD.  


  • GoodBoyKaru - you got out recap out faster than BHVR, they should hire you. 😂

    https://twitter.com/DeadByBHVR/status/1526970920845418498?t=amZoXRVh45bRnEKIv6yQVw&s=19


  • @bm33 said:

    GoodBoyKaru - you got out recap out faster than BHVR, they should hire you. 😂

    https://twitter.com/DeadByBHVR/status/1526970920845418498?t=amZoXRVh45bRnEKIv6yQVw&s=19

    And it's more in-depth too, they really should.

    @MandyTalk my dms are open im willing to work for cow pictures

  • Upvoted for effort as always

    It's a yearly tradition at this point

  • @Brokenbones said:

    Upvoted for effort as always

    It's a yearly tradition at this point

    it's only happened twice though?

  • wait you want me to not be banned for a while nother year??

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2959169#Comment_2959169

    wait you want me to not be banned for a while nother year??

    you did a pretty good job of not getting yourself banned when the forums were in complete meltdown mode over David so

    I think if you can handle that you can handle another year of the usual 😎

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2959177#Comment_2959177

    you did a pretty good job of not getting yourself banned when the forums were in complete meltdown mode over David so

    I think if you can handle that you can handle another year of the usual 😎

    I was temp banned last year though so if its a year of the same im screwed lmfao

  • babyanimalssquirrelanimals-1652792351025-2201.jpg Baby-Skunk-170024505_3208x1827.jpeg newfoundlandpup.jpg tumblr_nuo84utBWe1sr1tvgo1_1280.jpg

    I still owe you these, cheers.

  • "If you've already reached Prestige 3 on a character, your dedication will be rewarded. Each character currently P3 will receive an exclusive, unique reward- more details to come soon."

    Was this actually said? I don't remember that being in the stream so just wanna check the validity.

  • @LinkToReality said:

    "If you've already reached Prestige 3 on a character, your dedication will be rewarded. Each character currently P3 will receive an exclusive, unique reward- more details to come soon."

    Was this actually said? I don't remember that being in the stream so just wanna check the validity.

    IMG_20220521_022714.jpg

    The link to the news article is right there.

  • @LinkToReality said:

    "If you've already reached Prestige 3 on a character, your dedication will be rewarded. Each character currently P3 will receive an exclusive, unique reward- more details to come soon."

    Was this actually said? I don't remember that being in the stream so just wanna check the validity.

    It was stated and Mandy confirmed later on these forums that the reward will not be a cosmetic(piece) and not a charm.

  • Well, I've read every single comment in this, i know I'm late, (way way way late) to the party. But I've not seen this subject addressed so, I'm fine to be the one concerned. I love to catch streams of DBD, by anyone. Especially PTB. where as i am a sad console player and can't join in the first-looks of things to come. That said, you do get mixed messeges and missed information. I also watched the Anniversary promo, (and yes i was late, very late, to that very important date) and here's my concern. The Dredge.... when Nightfall dawns onto survivors. Gameplay wise, he IS as Bright as a Halogen Light Bulb in a 6'x6' storage facility. What i been seeing by Streamers in PTB, (as to what has been a mixed message of info on the matter). the quick description spoken about Dredge and his Nightfall in the promo on YouTube, if i recall correctly, says that how the Dredge is in Nightfall. And yet Some Streams very undoubtedly state, its a glitch.

    I for one would love a clear clarification on this. And if it is NOT A Glitch.

    PLEASE. If anyone cares, turn off the Brights. (Oh and maybe give Nightfall the blindness the same level as Legion gets when coming out of Feral Frenzy to survivors.) I say this as a 60/40 Killer Eccentric.

  • @IIITweedleIII said:

    Well, I've read every single comment in this, i know I'm late, (way way way late) to the party. But I've not seen this subject addressed so, I'm fine to be the one concerned. I love to catch streams of DBD, by anyone. Especially PTB. where as i am a sad console player and can't join in the first-looks of things to come. That said, you do get mixed messeges and missed information. I also watched the Anniversary promo, (and yes i was late, very late, to that very important date) and here's my concern. The Dredge.... when Nightfall dawns onto survivors. Gameplay wise, he IS as Bright as a Halogen Light Bulb in a 6'x6' storage facility. What i been seeing by Streamers in PTB, (as to what has been a mixed message of info on the matter). the quick description spoken about Dredge and his Nightfall in the promo on YouTube, if i recall correctly, says that how the Dredge is in Nightfall. And yet Some Streams very undoubtedly state, its a glitch.

    I for one would love a clear clarification on this. And if it is NOT A Glitch.

    PLEASE. If anyone cares, turn off the Brights. (Oh and maybe give Nightfall the blindness the same level as Legion gets when coming out of Feral Frenzy to survivors.) I say this as a 60/40 Killer Eccentric.

    This is a confirmed bug, thankfully. There were certain parameters set for Nightfall about how far vision should be restricted, and how bright Dredge should be. They were ignored on the PTB and thus Dredge was as bright as my future on opposite day and the darkness did nothing. This should be fixed on the live release.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2971180#Comment_2971180

    This is a confirmed bug, thankfully. There were certain parameters set for Nightfall about how far vision should be restricted, and how bright Dredge should be. They were ignored on the PTB and thus Dredge was as bright as my future on opposite day and the darkness did nothing. This should be fixed on the live release.

    Thank the DbD Godz it's a glitch.

    But then again, Dredge is a master of shadows. Does Dredge necessary need to be any at all whitelight?

    And also, could you pass along the suggest of maybe giving Unfrenzy darkness levels blindness during Nightfall to survivors. Would be appreciated 😬

  • @IIITweedleIII said:

    https://forum.deadbydaylight.com/en/discussion/comment/2971182#Comment_2971182

    Thank the DbD Godz it's a glitch.

    But then again, Dredge is a master of shadows. Does Dredge necessary need to be any at all whitelight?

    And also, could you pass along the suggest of maybe giving Unfrenzy darkness levels blindness during Nightfall to survivors. Would be appreciated 😬

    I think the light is only supposed to show up in a chase or within striking distance to make sure that the experience isn't too disconcerting.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2963172#Comment_2963172

    It was stated and Mandy confirmed later on these forums that the reward will not be a cosmetic(piece) and not a charm.

    Thank God it's not a charm. Honestly, I only use a couple charms. :/ I wouldn't mind a cosmetic, but the prestige cosmetic was kinda boring, just a bloody version of normal. Although I did like Yun's bloody hair. <3

  • Perhaps I missed some info but I am trying to think of this.....


    The new teachable change. Sure this is better for objective-based perk collecting. But is this actually going to make the grind lesser?


    I mean, before you needed a character at level 40 to get their perks on the other characters. Now you will need to P3 every single character in the game if you want everyone perks on one character? Is there something im missing? Will it still be 50 levels 3 times? At least you know how to get exactly what you want on this new system. But does this make the grind worse actually?

    Also if we can prestige as much as we want. What will be the point of that? I'm assuming there won't be icons to indetify you prestige 100 times or something. Will there be a bonus or something for doing it again and again?

  • @ASurvkillivorer said:

    Perhaps I missed some info but I am trying to think of this.....

    The new teachable change. Sure this is better for objective-based perk collecting. But is this actually going to make the grind lesser?

    I mean, before you needed a character at level 40 to get their perks on the other characters. Now you will need to P3 every single character in the game if you want everyone perks on one character? Is there something im missing? Will it still be 50 levels 3 times? At least you know how to get exactly what you want on this new system. But does this make the grind worse actually?

    Also if we can prestige as much as we want. What will be the point of that? I'm assuming there won't be icons to indetify you prestige 100 times or something. Will there be a bonus or something for doing it again and again?

    Yes, 50 levels 3 times (P0 50, P1 50, P2 50. P3 can just be level 1 to get the full effect.

    It won't really help the initial grind, but it will help in unlocking all perks on a character. You won't need to level each new character more and more, since perks will just be unlocked by default, and if anything it makes the grind easier the further into the game you get.

    I wouldn't say it makes it worse. Definitely not. Especially with the change to the Shrine and the fact that you can actually just P1 someone and unlock their perks in the normal way. There's also now no real grind loss to not Prestiging, since you don't lose everything whenever you do so. Say you're levelling someone and you've for David King to P3, you'll just have WGLF permanently unlocked on them at T3, which will actually help quite a bit imo. Same with BBQ.

    It's not flawless. But it's also not terrible. It'll help veteran players a lot, though I'm unsure of the new player grind I don't think it can make it worse.

  • and will the prestige award only be for those at p3 or do the lesser ones count. I've ben trying to figure if its worth finishing getting my characters to p3. Kinda wish they would tell us the award so I can know if its worth it.


    Also if its not cosmetic. It's gotta be shards or BP them im assuming.

  • @ASurvkillivorer said:

    and will the prestige award only be for those at p3 or do the lesser ones count. I've ben trying to figure if its worth finishing getting my characters to p3. Kinda wish they would tell us the award so I can know if its worth it.

    Also if its not cosmetic. It's gotta be shards or BP them im assuming.

    It is only for those at P3, and only for those who are at P3 before the Prestige Catch-up mechanic.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2976963#Comment_2976963

    It is only for those at P3, and only for those who are at P3 before the Prestige Catch-up mechanic.

    Do we know exactly when the change is coming? I believe they said summer. The same time as the anniversary stuff perhaps?

  • @ASurvkillivorer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2976968#Comment_2976968

    Do we know exactly when the change is coming? I believe they said summer. The same time as the anniversary stuff perhaps?

    Unlikely it'll be anniversary else it'd be within the 6.0.0 patch. It'll probably be the Midchapter afterwards if all goes to plan

  • I see the event starts the 16th. I assume this is a two-week event? Is it stated anywhere how long it is or when the end date is?

  • @CotJocky said:

    I see the event starts the 16th. I assume this is a two-week event? Is it stated anywhere how long it is or when the end date is?

    It is not but judging by previous events we can assume 2 weeks safely.

  • Oh man I'm glad I took the time to read this! Now I don't know if I wanna go ahead and prestige Feng, or wait for the overhaul. That prestige rework is sooooo juicy though. <3 Will the event masks be available for all characters or only unlicensed ones?

  • @cheetocultleader said:

    Oh man I'm glad I took the time to read this! Now I don't know if I wanna go ahead and prestige Feng, or wait for the overhaul. That prestige rework is sooooo juicy though. <3 Will the event masks be available for all characters or only unlicensed ones?

    They’re for the following (No licensed characters):

    • Killers:
    • The Artist
    • Deathslinger
    • The Huntress
    • The Spirit
    • The Trapper
    • The Trickster

    • Survivors:
    • Ace Visconti
    • Elodie Rakoto
    • Dwight Fairfield
    • Jane Romero
    • Michaela Reid
    • Yui Kumura

    You can see the masks here. :)

  • @Fuzzycube said:

    https://forum.deadbydaylight.com/en/discussion/comment/2983576#Comment_2983576

    They’re for the following (No licensed characters):

    • Killers:
    • The Artist
    • Deathslinger
    • The Huntress
    • The Spirit
    • The Trapper
    • The Trickster

    • Survivors:
    • Ace Visconti
    • Elodie Rakoto
    • Dwight Fairfield
    • Jane Romero
    • Michaela Reid
    • Yui Kumura

    You can see the masks here. :)

    DD5EB41E-E06E-48D4-942A-8FFDA0F011CE.jpeg

    It didn’t link properly and I can’t edit my posts so here’s the masks (From the stream).

  • "One goal for the team is to explore new ways to keep the player experience, for both new players and veterans, fresh and fun."

    Yeah.... Considering they have been doing the exact opposite for two years running, theres not much hope left.

  • Why are they touching self care. This game going to be dead on asian servers now. Good luck with half ur playbase gone BHVR

  • I'm just joking, I hope people stop using it completely now ^^

  • Thanks for putting so much effort into this and this is a flan for you :)

    image.png


  • @Kelo said:

    Thanks for putting so much effort into this and this is a flan for you :)

    https://us.v-cdn.net/6030815/uploads/Y1VEUWJUTSM2/image.png

    I appreciate it :)

    Never had flan before tbh might try it one day

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3048027#Comment_3048027

    I appreciate it :)

    Never had flan before tbh might try it one day

    I didn’t even know flans were a thing until the 6th anniversary. It’s amazing how people took dismembered body parts to make a dessert. I should try it some day.

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3048030#Comment_3048030

    I didn’t even know flans were a thing until the 6th anniversary. It’s amazing how people took dismembered body parts to make a dessert. I should try it some day.

    It's so good you should try it!

  • I will!

    now where to get the fingers…

    perhaps my convenience store might have some

  • This content has been removed.
  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054850#Comment_3054850

    I will!

    now where to get the fingers…

    perhaps my convenience store might have some

    I just made a bloodred flan today. It was fingerlicking good. I used grandmas ol' cookbook and that recipe stood the test of time surprisingly well.

1 2 ›