Circle of Healing is proof the devs hate killers

Seeing as they'll NEVER fix hex totems, they decide to give survs yet another broken perk to abuse. Why can't killers rebuild their totems when they only have 4 perks vs. 16? Oh wait, they hate half their base. Why keep totem spawns so obviously surv sided? Oh yeah, hating the base. No wonder killers are dropping like flies the real agent of the Entity are the meat skins riding multiple broken systems...

Comments

  • @throwaway79465468797 said:

    Takes 14s to set up CoH and ~3s to remove it....

    So? they just rebless it. There's no point in even snuffing them.

  • I do not think Boons are broken or too strong. They should however not stach with any other healing bonuses including from medkits.

    Either way boons do have some downsides to using them:

    • They are hevaily dependant on totem spawns and placements. This means even if one is lit up and someone wants to heal, they will have to run to the boon which is across the map in some cases, or invest first time to bless a new one if they find one and then heal.Most of the time totems spawn is such ######### places that its not worth blessing them.
    • You only get the boon bonuses from a boon totem based on the perks of the person who lights it. So if someone is only running CoH, and you run CoH + Shadowstep, you will only get CoH buff from their boon not both.
    • Blessing a totem is 14s where a survivor is not doing generators. Blessing a Hex is even more time a generator is not done.
    • Totem placements arent that great to begin with so most times boons are right in your face ready to be snuffed.
    • CoH isnt all that great. Had a ton of games where killers apply mangled + hemmorage and the healing self at a boon totem takes quite a long time and those matches usually ended with 2-3 kilsl for the killer.

    The only thing tehy should do is make all boons not stack with any other bonuses from items and it should be fine. Or implement some mechanic where totems are blocked for X seconds from being interacted with similar to the way some gen blocking perks work cause a direct nerf to CoH will simply make everyone stop using it and it will become yet another utterly useless perk without any benefit of using.

    For example the perk thatb locks gens at start of the match, let it also block all totems or add an effect to some exisiting perks where completing a generator blocks all totems for X seconds for survivors.

  • @FrndlyChnswSalzmn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676271#Comment_2676271

    So? they just rebless it. There's no point in even snuffing them.

    Every 14 seconds they bless is 17,5% of a gen that isn't done. It hurts more then you would think.

    The only problems with boons is the power of multifloor boons and CoH being overtuned. Scale CoH down and they'll be manegable

  • @Irisora said:

    Im still waiting for the possibility to select my hex spawns. That's the only fix for survivors spawning near totems and hex spawns near generators which is completely dumb.

    I understand why.

    For 1 Killer, his objectives are 4 survivors. Its easy to make these 5 subjects spawn away from each other.

    For 4 Survivors, their objectives are 5 totem & 5 Gen. Make these 14 subjects spawn away from each other is almost impossible.

    But I do have an idea to fix it.

  • @DBD_Pinhead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676147#Comment_2676147

    Buffs?! You mean after they nerf killers before they leave PTB but take forever to address the brokenness they create on the survivor side. The devs have nerfed all things killer related so much they even try to word the changes like they're buffs or somehow making the killer better like some politician trying hard to care during election season.

    You must be kidding. Hex totems will spawn directly in front of survs at the start of the game, takes seconds to destroy, and you NEVER get it back. No one cares about the loud noise or the pretty colors of boons when you can REMAKE THEM ANYWAY, often with whole teams carrying them. Boons don't need to work map wide because they cover large areas and give free self healing. Don't try that equivalent BS.

    yeah also that guy plays like a noob. faced him yesterday and he got stomped by me, 1 console player and 2 russian swf members.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676147#Comment_2676147

    Have not seen many impactful survivor nerfs compare to killer yet. That is unless you call removing infinites a nerf and not just trash tier level design.

    The only real nerf to a survivor perk that didn't get 12 months of warnings and ptb's was MOM and that was because it was universally agreed to be bad for the game. Every other "nerf" was just a side grade to the perks.

    Killer perks and even entire killers cease to exist past the lower ranks or new players after they are nerfed while the survivor perks are still full on meta and don't really change.

    The game is/was better for killers compared to launch, but that doesn't mean it is in a good or fun state, and boons are just bringing the game back to the dark days.

    if they nerf survivors they give them other buffs if they nerf killers they don't buff their other stuff

  • They don't hate killers... they just have no idea of how the game is played at a good level. As they have no idea about it, they rely exclusively on stats to do changes, stats that are completely flawed...

  • @TacitusKilgore said:

    I don't think they hate killers. Hate is a strong word. They simply just do not understand the deeper complexities of their game, they have shown many many times that they are incapable of properly play testing their game before release. Whether they do this through sheer incompetence, lack of resources, or pure ignorance is beyond me. But i can very much assure you they do not hate killers. They simply just don't know how to properly balance their game.

    have you seen mc lean's twitter account with rin's and deathslinger's grave pictures? they definetly do.

    https://twitter.com/McLean_Yep/header_photo

  • I wouldn't mind boons if killers had a way to destroy totems so they couldn't be relit. Give killers a perk that can do that and we're good. Otherwise, the compromise would be that each survivor can only light one totem per game, because as thing stand, it simply can't stay the way it currently is.

  • @DBD_Pinhead said:

    Seeing as they'll NEVER fix hex totems, they decide to give survs yet another broken perk to abuse. Why can't killers rebuild their totems when they only have 4 perks vs. 16? Oh wait, they hate half their base. Why keep totem spawns so obviously surv sided? Oh yeah, hating the base. No wonder killers are dropping like flies the real agent of the Entity are the meat skins riding multiple broken systems...

    Eh.

    I don't think it's a matter of 'hating killers', and more a matter of hubris (like the insta flashlight stuns). They love the idea and are resistant to changing it, despite the balance issues it creates.

    At the very least, snuffing a totem should destroy that totem.

    Boons will almost certainly be adjusted eventually, much like OoO and DS were eventually adjusted.

    I don't think some folks actually play much killer.

    If it takes 14 seconds to erect a boon and 10 seconds to find and snuff it, survivors are already ahead of the game even if they got zero utility out of the boon. Killer time is absolutely at a premium, and there are 4 survivors to one killer.

    A single perk slot giving an entire team self care and sprint burst, combined with how aggressively CoH stacks with other healing perks is just unhealthy for this game and needs adjusting.

  • @Pulsar said:

    I don't agree with OP.

    However, I guarantee you that CoH will be looked at in the same vein as old DS, Undying and MoM in a year.

    Correction: 5 years

  • @Sandt21 said:

    I wouldn't mind boons if killers had a way to destroy totems so they couldn't be relit. Give killers a perk that can do that and we're good. Otherwise, the compromise would be that each survivor can only light one totem per game, because as thing stand, it simply can't stay the way it currently is.

    giving boon perks cooldowns after snuffing would be a more reasonable change, a one time use is a little harsh.

  • Nah they don't hate killer, but they sure don't have a clue about balance.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676147#Comment_2676147

    Have not seen many impactful survivor nerfs compare to killer yet. That is unless you call removing infinites a nerf and not just trash tier level design.

    The only real nerf to a survivor perk that didn't get 12 months of warnings and ptb's was MOM and that was because it was universally agreed to be bad for the game. Every other "nerf" was just a side grade to the perks.

    Killer perks and even entire killers cease to exist past the lower ranks or new players after they are nerfed while the survivor perks are still full on meta and don't really change.

    The game is/was better for killers compared to launch, but that doesn't mean it is in a good or fun state, and boons are just bringing the game back to the dark days.

    So we didn't get some map reworks during slingers release?

    DS Nerf???

    Object nerf???

    Hatch and key nerf???

    You act as if survivors had alot of broken ######### in the last year


    Almost all of survivors most problematic perks and items have been nerfed and killers have been getting buffed constantly since chapter 15


    Plague/trapper/doctor/clown/trickster


    Killers just got a bunch of addons reworked a month ago which buffed a few killers and now we know legion and GF are next for buffs yet you keep acting like survivors arent getting nerfed? Survivors are finally getting decent perks after years and killers act like its a crime, This game is not harder for killers anymore

  • @Aven_Fallen said:

    Yeah, they clearly hate the side which did receive a lot of Buffs over the last 5 years and favor the side which gets nerfed for 5 years. CoH is the first Perk which is actually Meta after the release of David. Clearly, shows how much they favor Survivors.

    I would not even compare Hexes and Boons, the only thing which they have in common is that they have some glowing flame at a Totem. And thats it. Hexes dont need to be build up for 14 seconds like Boons, Hexes are not heard from miles away, Hexes work map-wide.

    I am pretty sure they will nerf Boons at some point, but please at least dont complain about Survivors running the same Perks all the time if you shoot against that one Perk that made people change their Builds.

    Bruh survivors got nerfed because they were horrifically over powered. Give me one survivor nerf that wasnt needed

  • @DoctorMadness said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676427#Comment_2676427

    So we didn't get some map reworks during slingers release?

    DS Nerf???

    Object nerf???

    Hatch and key nerf???

    You act as if survivors had alot of broken ######### in the last year

    Almost all of survivors most problematic perks and items have been nerfed and killers have been getting buffed constantly since chapter 15

    Plague/trapper/doctor/clown/trickster

    Killers just got a bunch of addons reworked a month ago which buffed a few killers and now we know legion and GF are next for buffs yet you keep acting like survivors arent getting nerfed? Survivors are finally getting decent perks after years and killers act like its a crime, This game is not harder for killers anymore


    Map reworks made them worse for killer. Badham became super safe and has the highest survival rate. Corn maps are still disgusting if not worse with even safer tiles that now fully protect from ranged killers and corn that blocks everything. They use these maps for 1v1 matches for a reason. THE GAME

    Crotus penn has more pallets and the filler tiles are anti range with full visibility of the killer. It has some of the most disgusting spawns in the game facing the shack window directly into other strong loops that chain to the main building. You can't teleport to the middle gen any more with nurse from outside of the building without addons

    All the map reworks are a disaster with the "innovative" breakable wall system just wasting the killers time to remove infinites that shouldn't be there in the first place and even without the door, some are still really strong.

    Plague/trapper/doctor/clown/trickster all still B tier or less. Sure Plagues update was a nice QOL and feels better to play, but it didn't change her strength at all. Clown got a buff?

    The update to addons didn't change anything and even nerfed some killers with what they took away.

    The survivor perk nerfs were just a side grade. Ds is still Ds and is still meta. If anything i see it activate more than pre nerf. Dead hard got a hefty safety barrier so you don't get exhausted on the ground (buff). Survivor items are still way to strong and got a nice bump with the new and updated perks.

    Hatch and key nerf was 1 year overdue and should have been done on the day they deleted moris from the game. No, survivors needed months to prepare for the nerf and ample time to use their keys as much as they could.

    Object was unhealthy for the game and a welcome nerf, sadly it retains some use for swf and i have run into some super toxic ones using it recently. A killer knowing where a survivor is is less meaningful then a survivor knowing where the killer is.

  • @DBD_Pinhead said:

    Seeing as they'll NEVER fix hex totems, they decide to give survs yet another broken perk to abuse. Why can't killers rebuild their totems when they only have 4 perks vs. 16? Oh wait, they hate half their base. Why keep totem spawns so obviously surv sided? Oh yeah, hating the base. No wonder killers are dropping like flies the real agent of the Entity are the meat skins riding multiple broken systems...

    lol most BHVR guys play a lot of killer, at least the guys i saw who streamed sometimes. Just because something feels unbalanced doesn't mean it's always intentionally rigged by "those up there", in this case the dev's.

  • @OopsAllHexes said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676282#Comment_2676282

    I had thought everything being so OP for once was because of people leaving BHVR, allowing for fresh blood to shake up the meta. I hope these trends continue personally, we got some updates that the community really wanted, new OP stuff to shake up the boring, boring meta with no balance teams to listen to the forums whining about new things that they have to learn to deal with... things are great right now.

    Where is broken killer perk to balance it?


  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2677872#Comment_2677872

    Map reworks made them worse for killer. Badham became super safe and has the highest survival rate. Corn maps are still disgusting if not worse with even safer tiles that now fully protect from ranged killers and corn that blocks everything. They use these maps for 1v1 matches for a reason. THE GAME

    Crotus penn has more pallets and the filler tiles are anti range with full visibility of the killer. It has some of the most disgusting spawns in the game facing the shack window directly into other strong loops that chain to the main building. You can't teleport to the middle gen any more with nurse from outside of the building without addons

    All the map reworks are a disaster with the "innovative" breakable wall system just wasting the killers time to remove infinites that shouldn't be there in the first place and even without the door, some are still really strong.

    Plague/trapper/doctor/clown/trickster all still B tier or less. Sure Plagues update was a nice QOL and feels better to play, but it didn't change her strength at all. Clown got a buff?

    The update to addons didn't change anything and even nerfed some killers with what they took away.

    The survivor perk nerfs were just a side grade. Ds is still Ds and is still meta. If anything i see it activate more than pre nerf. Dead hard got a hefty safety barrier so you don't get exhausted on the ground (buff). Survivor items are still way to strong and got a nice bump with the new and updated perks.

    Hatch and key nerf was 1 year overdue and should have been done on the day they deleted moris from the game. No, survivors needed months to prepare for the nerf and ample time to use their keys as much as they could.

    Object was unhealthy for the game and a welcome nerf, sadly it retains some use for swf and i have run into some super toxic ones using it recently. A killer knowing where a survivor is is less meaningful then a survivor knowing where the killer is.

    i personally don't like the new maps designwise but saying they're all survivor sided is not true. The Asylum is better than before, the Chapel is worse for killer. Autohaven and MacMillan feel pretty balanced, sometimes even killer sided. I don't mind having some more unbalanced maps on each side (all indoor maps are killer sided), but i would mind having Dbd getting balanced like some tournament shooter, with boring, characterless tournament maps. I want it to be a casual game where you dont know what's coming next match.

    I don't like breakable walls too but it's better than some of the god loops we had before. Breaking them makes some loops completely useless for survivors.

    Killers got a lot of buffs since i joined 2 years ago. Yea some nerfs too. That's how it works. Yeah the add on changes are a disappointment in some cases.

    DS should be basekit anyway in a perfectly balanced game. You shouldn't have to tunnel and camp as killer, it's unfun for everyone except for the psychopaths who just play to destroy other peoples mood. Everyone wants to play at least the majority of the match and not getting tunneled out at 5 or 4 gens. Right now tunneling is necessary in some cases but if they would balance it out DS should be basekit so killers who like to tunnel get punished.

    Yeah new hit validation is per se a great thing, i was exhausted on the ground so many times or got hits from russian players from around the corner. But i also feel like it was an unnecessary buff to some perks like DH.

    I think i haven't seen Object for more than 3 months or so. It's surely not a problem in current meta.

  • Admittedly, they make a lot of money from Survivors and there is a chance that they will change a thing or two.

    Also I have a feelings that they are going to release a broken Hex for killers in the future. It just takes them a while to figure out what is wrong and how to fix it right.

  • @DoctorMadness said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676427#Comment_2676427

    So we didn't get some map reworks during slingers release?

    DS Nerf???

    Object nerf???

    Hatch and key nerf???

    You act as if survivors had alot of broken ######### in the last year

    Almost all of survivors most problematic perks and items have been nerfed and killers have been getting buffed constantly since chapter 15

    Plague/trapper/doctor/clown/trickster

    Killers just got a bunch of addons reworked a month ago which buffed a few killers and now we know legion and GF are next for buffs yet you keep acting like survivors arent getting nerfed? Survivors are finally getting decent perks after years and killers act like its a crime, This game is not harder for killers anymore

    Are you kidding me?! If there are any "buffs" to killers over the past year it's because they nerfed them the previous year. The last good time they did a buff was the Freddy rework and it didn't take long for them to make his add ons absolutely worthless. Same for Spirit, Nurse, and anyone else that gives survivors a challenge. Let's also add the quick and dirty Mori nerf but left the broken keys playable for a good while. Let's not forget the atrocious sound bugs and NO optimization on consoles so any notification brings your FPS to 0.5 as killer. Meanwhile survs keep getting maps, breakable walls to waste the killer's time (something that wasn't needed nor wanted), buffed perks, another Sprint Burst, and that broken as all hell Circle of Protection: Killer. Oh yeah...and this BS MMR that does absolutely nothing but create crappy gaming experiences. But yeah things are even all around...

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676615#Comment_2676615

    You can't nerf most of the survivor meta perks.

    Because they're really weak perks. The only ones that stand out as potential problems are BT, DH and IW. And that last one is apparently bugged.

    BT should remove collision for its duration so it can't be used offensively, DH is much more difficult to balance.

    But particularly DS and UB are really weak perks with very conditional application, limited value, and unbelievably easy counterplay. I never got hit by them once I learned to recognise a survivor trying to bait out a DS, rendering the perk entirely useless.

    There's an issue with the whole 'second chance' angle, too, in general: Survivors have three hook states. The game is designed from the ground up to give survivors three chances. The fact you're complaining about perks that try to ascertain that survivors get a second chance shows you're not interested in giving them a fair shot.

    Don't tunnel, don't camp, don't slug.

    If killers never did any of those, DS, UB and BT would die out immediately.

    So don't camp, slug or tunnel but allow body blocks, flashlight saves, sabos and hook Swarming?

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