3 changes that make sense to balance the game or something drastic?

1)Maps need to be shortened

2)gens need to be modded or a second objective is needed.

3)survivors have basekit kindred and borrowed time and killers get basekit corrupt intervention and whispers.

Or how about 2 hooks and a survivor is gone there is your sbmm balance. Add the third hook time to the two hooks. Moris are disabled...they are trash right now anyway.

Edit: I actually dont play vs swf as much anymore...as soon as I hit the sbmm ceiling I will switch to another killer once they all reach that ceiling...there are other games🤣.

Comments

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2488167#Comment_2488167

    Problem....anything you do to buff solo survivor gameplay inadvertently buffs SWF even higher....You can't win by treating them the same way because they're in the same queue system.

    Also....you guys gotta get over the "We gotta treat Solo and SWF the same!" That literally does not happen in any other game that has queues. If you play league of legends ranked solo...you are not even CLOSE to the same matchups that you would get if you group queue. And they run them separate for that reason.

    It's like they are afraid to break up the player base for the good of the game.

    Wasn't that the whole point of the play with friends mode?

  • @latinfla4 said:

    1)Maps dont need to be shortened

    2)gens dont need to be modded

    3) heck even a second objective isnt needed.

    2 hooks and a survivor is gone there is your sbmm balance. Add the third hook time to the two hooks. Moris are disabled...they are trash right now anyway.

    Fix camping and tunneling around that change.

    I doubt they'll ever do that, and thats basically mori's anyways, also im all in for a SWF queue or just play nurse and become god tier

  • @Squirrel_Thicc said:

    YES! Let's severely punish people for playing with their friends instead of just buffing solo queue and killer.

    I totally wanna actively be at a disadvantage for trying to enjoy playing a video game with friends. What an amazing idea.

    Thanks 😎 I call it Vince Russo booking.

    Its quicker than having them sit on this data for who knows how long, realizing high sbmm killers and survivors get tired with the sweatfests, panic buff solos (in a couple of years),look at the data again MAYBE make map sizes smaller, look at the data and see gens get done quickly, panic buff killers (🤣🤣🤣🤣), survivors complain, killers get nerfed(poor lower tiers), killers complain, second objective finally added etc.

    Or people leave earlier because of a good game back 4 blood,the new evil dead game, VHS game or something with better sbmm🤑

  • @Triadequinaxor said:

    https://forum.deadbydaylight.com/en/discussion/279166/what-if-survivors-needed-to-be-hooked-only-twice-for-3-4-man-swf

    I doubt they'll ever do that, and thats basically mori's anyways, also im all in for a SWF queue or just play nurse and become god tier

    Dead by nurse come look at all our killers

    You only really want to learn one if you stick around for the sbmm koolaid🤣

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2488322#Comment_2488322

    Using that logic they should be 100 percent fixing the base code and optimization since it is necessary to improve the game right?

    Look at what they are doing though sbmm, cosmetics, adding more chapters, etc. all unnecessary when there are still bugs galore (some which haven't been touched in numerous patches).

    No, SBMM is needed for the health of the game. If it properly ranks players based on their skill, that won't change no matter what other changes they make. Cosmetics are done by graphic artists, not game developers, so no impact. And, as I understand it, they will not be adding any new maps until they get the rest fixed. Also, the SBMM system should help them better identify the core problems, and fix them.

  • @Pulsar said:

    It would be massively imbalanced with slowdown perks.

    One thing to be balanced at a time. If all said things were put into play i think this is a great idea. Obviously the meta will have to shift after these changes and gen slowdown will be the next on the chopping block. I think more objectives for survivors will make the game more fun for survivors. Also assuming you take out time to do that second objective from gen times then gen repair times would be less anyways. Then Gen slowdown perks will be less effective by default.

  • @Phasmamain said:

    The game would become insanely unbalanced?

    how would you know? Do you like this meta? I think a shake up would be nice

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2487994#Comment_2487994

    One thing to be balanced at a time. If all said things were put into play i think this is a great idea. Obviously the meta will have to shift after these changes and gen slowdown will be the next on the chopping block. I think more objectives for survivors will make the game more fun for survivors. Also assuming you take out time to do that second objective from gen times then gen repair times would be less anyways. Then Gen slowdown perks will be less effective by default.

    The only other objective I think would ever be fun is if it allowed survivors to dual and straight up kill the killer at the end like Home sweet home.

    Otherwise its just hold m1 but, not on a gen

  • @WeenieDog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2490179#Comment_2490179

    The only other objective I think would ever be fun is if it allowed survivors to dual and straight up kill the killer at the end like Home sweet home.

    Otherwise its just hold m1 but, not on a gen

    nah i dont think fighting the killer should be a thing in dbd. Doesnt feel right. I've always liked the idea of finding gen parts before you can work on the gen

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2490183#Comment_2490183

    nah i dont think fighting the killer should be a thing in dbd. Doesnt feel right. I've always liked the idea of finding gen parts before you can work on the gen

    But where is the fun? That's just another step to holding m1.

    Adding an entire other path to ending the trial like a direct confrontation, one thats worth the effort of jumping through hoops to do, would be.

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2487994#Comment_2487994

    One thing to be balanced at a time. If all said things were put into play i think this is a great idea. Obviously the meta will have to shift after these changes and gen slowdown will be the next on the chopping block. I think more objectives for survivors will make the game more fun for survivors. Also assuming you take out time to do that second objective from gen times then gen repair times would be less anyways. Then Gen slowdown perks will be less effective by default.

    OP edited the post.

    It originally said "What if Survivors only needed to be hooked twice?"

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2490179#Comment_2490179

    OP edited the post.

    It originally said "What if Survivors only needed to be hooked twice?"

    I dont agree with he 2 hook thing, but my opinion still stands. This meta needs a shake up

  • 1) Remove Keys, maybe the whole hatch mechanic.

    2) Less Pallets.

    3) Nerf the top 6 Survivor perks

  • @Ludicris said:

    1) Remove Keys, maybe the whole hatch mechanic.

    2) Less Pallets.

    3) Nerf the top 6 Survivor perks

    If they all got nerfed at the same time there would be an uproar...they would have to nerf a perk or two and collect the data to see if it is still fair🤔

    Less pallets on larger maps would be nice.

    Hatch just needs to be changed to only 1 survivor remaining or only appears after 5 gens are completed.

  • Smaller maps, a second objective and Corrupt and Whispers in base kit? 2 hour killer queue times would probably happen. Even with the buff to solo survivors.

    Small maps will arguably be killer sided if there was ever a second objective in this game. Tunneling and camping would be op and absolutely insufferable. Nurse, Spirit and Blight would probably be op. And there are more problems that would arise as well.

  • @ad19970 said:

    Smaller maps, a second objective and Corrupt and Whispers in base kit? 2 hour killer queue times would probably happen. Even with the buff to solo survivors.

    Small maps will arguably be killer sided if there was ever a second objective in this game. Tunneling and camping would be op and absolutely insufferable. Nurse, Spirit and Blight would probably be op. And there are more problems that would arise as well.

    I meant either smaller maps or a second objective or corrupt and whispers as basekit for killers (as well as borrowed time and kindred for survivors).😁

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2491436#Comment_2491436

    I meant either smaller maps or a second objective or corrupt and whispers as basekit for killers (as well as borrowed time and kindred for survivors).😁

    Oh ok sorry, that seems much more reasonable.

  • No prob yeah imagine all three at the same time...there would be a well deserved survivor revolt🤣

  • Just nerf dead hard and survivors can have whatever else they want. I just want that brain dead perk gone. Every match is the same. I'm sick of waiting it out just for a pallet to show up.

  • @Sweet_Tour said:

    Just nerf dead hard and survivors can have whatever else they want. I just want that brain dead perk gone. Every match is the same. I'm sick of waiting it out just for a pallet to show up.

    I dont think they will ever nerf dead hard unfortunately

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2494183#Comment_2494183

    I dont think they will ever nerf dead hard unfortunately

    Of course they won't, Dead hard hasn't been touched in years.

  • @Pulsar said:

    It would be massively imbalanced with slowdown perks.

    But Kinderd and borrowed time

    is okay for base kit 🤣

  • Kindred is yeah.

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