So since DS got nerfed Noed should be next plzz and this from a Killer main

I really dislike this perk, it doesnt provide any fun interaction or gameplay. There is no skill or effort involved, its just for bad Killers to push their ego and get some cheeky easy kills even though they played bad.

My idea would be simiular like No way out. Hook every survivors once atleast to make it active once all gens are done.

Edit: Kinda funny to see how many ppl are triggered by this lol

Comments

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291811#Comment_2291811

    Well its not really a nerf what my suggestion was you know. To add a simple requirement to noed like hooking survivors what you anyway SHOULD do wouldnt harm Killers that play the game right? The only ppl that it would harm is ppl that just tunnel or camp the entire game and get maybe a second kill out of it only cuz of Noed. And that is what I want to prevent, that ppl who dont really do much but still get a easy Kill out of the game.

    That's a nerf. It reduces the power of the thing.

    What I want to prevent is survivors ignoring mechanics and then getting those mechanics nerfed because they complain they got hit by easily-preventable stuff.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291657#Comment_2291657

    Weird that every single survivor in my fl complains about it too xD

    That is weird. I never use it so maybe that is why I never hear about it.

    And when I play survivor, it is easily predicted by how the killer plays if they are likely to have it. And, IMO, no big deal to counter.

    But, there are so many ######### survivors anymore

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291717#Comment_2291717

    Yes you said it. IF survivors do it, but in realitly know one does it, ppl are scared of totems.

    Than thats their problem. Can´t complain about NOED, when survivors are to lazy to do bones. We have 3 totem detection perks that make it really easy to hunt down every single totem and even without them, the totem spawns are so horrible, like next to a gen, next to survivor spawn points, on top of a hill, etc.

  • @Tsulan said:

    Just do bones instead of rushing gens.

    Also, why the "coming from a killer main"?

    @ShinobuSK said:

    Noone cares if you are killer main or not, why every second post has killer/survivor main in it???

    I think you both know why but let me spell it out for other.

    A psychological trick (with questionable success) to generate more pseudo credibility for the proposed argument

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291561#Comment_2291561

    The difference is that the second chance perks of survivors arent that heavy of a impact in the match as it for the Killer. Since it is a 1v4. I wouldnt mind a second chance perk, but something that isnt so annoying and frustrating and boring. For example Cope de Grace is a PERFECT second chance perk.

    your bad at the game shhhh

  • If you are to literally use any perk that detects totems you can counter NOeD, how hard is that to understand?

  • @Hoodied said:

    If you are to literally use any perk that detects totems you can counter NOeD, how hard is that to understand?

    You don't even need perks, just equip a map or learn the (obvious) spawns. They're really quite obvious, IMO, except those out in the middle of the corn fields.

  • What is the [Bad WOrd] problem to do [Bad word] Bones? You have much perks and maps against it - and you can learn the totemspots ... like every Totemperk it can be cleansed .. so NO .. Noed dont need a nerf. Lazyness is not a reason

  • @BenZ0 said:

    I really dislike this perk, it doesnt provide any fun interaction or gameplay. There is no skill or effort involved, its just for bad Killers to push their ego and get some cheeky easy kills even though they played bad.

    My idea would be simiular like No way out. Hook every survivors once atleast to make it active once all gens are done.

    If 4 survivors are alive when the last gen pops the chances of you getting more than 1 are pretty slim. So the skill with noed is not having more than 2 survivors alive when it pops. Only then is noed truly deadly. Pair it with bloid warden and youre playing the entire match with 2 perks. So if im able to get rid of 1 or 2 survivors befire the last gen pops, i dont see the problem.

    Also sppok n jukes made an awesome video in defense of the perk, it was such a good argument i dusted noed off and started playing with it and am not the slightest bit sorry. Essentially, as long as exhaustion perks noed is balanced.


    https://youtu.be/MgrzJBsHU14


  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291624#Comment_2291624

    4 survivors and 5 totems. It just takes a couple of seconds to do one. If everyone does 1 or 2, then NOED will never be a problem.

    Meanwhile survivors can have 4x Adrenaline and there is nothing the killer can do to prevent them.

    Or 4 dead hards, or 4 sprint burst, or 4 lithes, or any combination of that. Noed is fine

  • @Tsulan said:

    Just do bones instead of rushing gens.

    Also, why the "coming from a killer main"?

    That's his credibility statement.

  • It needs to be changed, not nerfed.

  • Yes survivor have exhaustion perks, four people using one of these makes Noed fair. Or not really since you can cleanse all totems and get rid of it so Noed should rather be buffed than nerfed. Also it's good to have a perk that might hinder gen rushing somewhat. Even as survivor it's not fun when gens go that fast and game is over within minutes.

  • Didnt small game get buffed? Creating a anti noed synergy with inner strength? Personally i have no problems with noed since using that combo.

  • Noed is the only perk that can be disabled before hitting end game.

  • Survivors second chance perks: Unbreakeble, Borrow Time, DS, Adrenaline, Dead Hard, etc.

    Killers second chance perks: Noed.

    That's enough said.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291771#Comment_2291771

    Than thats their problem. Can´t complain about NOED, when survivors are to lazy to do bones. We have 3 totem detection perks that make it really easy to hunt down every single totem and even without them, the totem spawns are so horrible, like next to a gen, next to survivor spawn points, on top of a hill, etc.

    Would like you to see how you do totems on the game xD

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291571#Comment_2291571

    https://forum.deadbydaylight.com/en/discussion/comment/2291586#Comment_2291586

    I think you both know why but let me spell it out for other.

    A psychological trick (with questionable success) to generate more pseudo credibility for the proposed argument

    Or to just already answer the one "argument" ppl like to say.

  • What, again?

  • Or just a answer to the question "you just hate noed cuz you are a survivor main"

  • @CapricornZeus3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291571#Comment_2291571

    Cause apparently that gives this thread validation and a stamp of approval 🙄

    or for the 6th time a answer to the question of ppl saying "You just hate noed cuz you are a survivor main"

  • @CapricornZeus3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291564#Comment_2291564

    Maybe if u can use coup de grace more than 5 times it'd be good, or get to choose when to use it, but it's really not a "perfect" second chance perk

    I meant with perfect the powerlevel of the perk, for losing a gen having a pretty high chance of a hit is a good trade off imo. Compared to noed where you have to do literally nothing and get a pretty easy Kill.

  • @katoptris said:

    Noed is the only perk that can be disabled before hitting end game.

    Devour, Blood warden or basicly any hex totem?

  • @Chocolate_Cosmos said:

    Survivors second chance perks: Unbreakeble, Borrow Time, DS, Adrenaline, Dead Hard, etc.

    Killers second chance perks: Noed.

    That's enough said.

    Ok lets just ignore all the other second chance perks for killers, good point :)

  • @ProbablySomeoneElse said:

    I find the "nerf killer perk plz, oh and I swear Im a killer main" threads to be hilarious.

    Ok cool story bro

  • because it's a valid statement.

  • @BenZ0 said:

    I really dislike this perk, it doesnt provide any fun interaction or gameplay. There is no skill or effort involved, its just for bad Killers to push their ego and get some cheeky easy kills even though they played bad.

    My idea would be simiular like No way out. Hook every survivors once atleast to make it active once all gens are done.

    🤣🤣🤣

    Hot to tell if someone is a survivor main 101 🤣🤣🤣

    Just put in the title that the killer/perk nerf comes from a killer main .

    Wake up kid, nobody believes you 🤣🤘

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291561#Comment_2291561

    The difference is that the second chance perks of survivors arent that heavy of a impact in the match as it for the Killer. Since it is a 1v4. I wouldnt mind a second chance perk, but something that isnt so annoying and frustrating and boring. For example Cope de Grace is a PERFECT second chance perk.

    Dead hard for distance isn't impactful? A single dead hard for distance gets you to a pallet you shouldn't have, extends the chase by at least another 25 seconds if you just hold w and if it happens in the first chase basically guarantees you lose 3 gens.


    Noed is a terrible perk and people shouldn't use it anyway. But at the highest level play where camping and tunneling is required, you gotta give the killers something.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/259456/so-since-ds-got-nerfed-noed-should-be-next-plzz-and-this-from-a-killer-main

    🤣🤣🤣

    Hot to tell if someone is a survivor main 101 🤣🤣🤣

    Just put in the title that the killer/perk nerf comes from a killer main .

    Wake up kid, nobody believes you 🤣🤘

    Lemme think about it if I really care if 1 random person in the internet believes something from me? Hmm

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291841#Comment_2291841

    Would like you to see how you do totems on the game xD

    I do them quite efficiently. Back when Undying Ruin was still a thing, i did 5 hex totems alone, while my team took turns on the hook.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292189#Comment_2292189

    I do them quite efficiently. Back when Undying Ruin was still a thing, i did 5 hex totems alone, while my team took turns on the hook.

    Yes as long as your team can occupy the killer, imagine that if you play alone and the Killer comes every few min to you :). Idk what that argument of yours is but I can also play Legion and say well it is sooo easy to Injure survivors as Killer, Killer is way too easy lululul.

  • NOED is perfectly fine and doesn't need a nerf.

  • @Danyonetta said:

    NOED is perfectly fine and doesn't need a nerf.

    You dare to betray me!







    /s

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292300#Comment_2292300

    Yes as long as your team can occupy the killer, imagine that if you play alone and the Killer comes every few min to you :). Idk what that argument of yours is but I can also play Legion and say well it is sooo easy to Injure survivors as Killer, Killer is way too easy lululul.

    I´m playing solo only. My teammates simply farmed each other off the hook instead of doing gens or anything else.

    Point is, totems are not hard to do and not hard to find.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292312#Comment_2292312

    I´m playing solo only. My teammates simply farmed each other off the hook instead of doing gens or anything else.

    Point is, totems are not hard to do and not hard to find.

    Never said they are hard but you simply cant really always do all 5 totems, for example my last game a few min ago. I got tunneled for 4 gens, so in that situation I couldnt do any since I was busy the entire time. Again not saying it is Hard or impossible, but some games just doesnt give you a chance to do them.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292290#Comment_2292290

    Lemme think about it if I really care if 1 random person in the internet believes something from me? Hmm

    🤣 Id don't care if you care or not .

    But sure you think I'm the only one.

    What i was trying to say, and this actually went over your head clearly.

    Don't out in the title that you're a killer main, cause that doesn't make you really believable with your complaint.

    Even though i agree that noed is a bad perk, as a survivor main you should know by now how to find totems if you get irritated by it.

    There are multiple perks to help you with it if you can't memorize the spawns (nothing wrong with that), or bring a map and go hunting.

    As a solo survivor noed activates very rarely.

    Why?

    Because i actually search for the totems,and many times my teammates as well.

    You can always tell if someone is running noed by their playstyle, which should hint you and your team to look for the totems 😉

  • When playing a survivor against a good killer cleansing totems tends to get in the way. Against a good killer you need to apply pressure by working on gens. Having to spend valuable time cleansing totems for the chance to take NOED out of play would be a good play but as the survivor you have to way of knowing the killer is running NOED. If the killer doesn't then that's just wasted time that could lose the game for you. Any kills the NOED killer would get are unfair and unearned.

    On the other side of that coin are survivor second chance perks. On one survivor it's annoying but a team of 4 friends on comms with full second chance perk builds it's beyond ridiculous. Honestly, I feel second chance perks should be limited to only one per survivor. One can run DS, the other Adrenaline, the other Unbreakable...you get the idea.

    I get both sides of this but it all falls on the devs. I'm not trying to put them down but it really does fall on them. As the developers of the game they need to take balance into account and I feel like they just added perks to sell more dlc. They need a new survivor and a new killer so let's just add these perks and it'll be good. They cake imbalance on top of imbalance with every new dlc and we as the players argue among ourselves because it.

    These issues are probably not even the devs either but those above the devs calling the shots.

    This game is so unbalanced it's stupid.

  • @BenZ0 said:

    I really dislike this perk, it doesnt provide any fun interaction or gameplay. There is no skill or effort involved, its just for bad Killers to push their ego and get some cheeky easy kills even though they played bad.

    My idea would be simiular like No way out. Hook every survivors once atleast to make it active once all gens are done.

    Agreed. It’s a busted perk that rewards killers who have not earned it. I only see it on green and purple ranks mostly, but it doesn’t push killers to get better skill wise. It needs to go.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291624#Comment_2291624

    4 survivors and 5 totems. It just takes a couple of seconds to do one. If everyone does 1 or 2, then NOED will never be a problem.

    Meanwhile survivors can have 4x Adrenaline and there is nothing the killer can do to prevent them.

    Do it then. With new maps and totem locations, you can barely find one. I use inner strength and struggle to get one heal from totems.

  • I would remove the speed buff and that's pretty much it.

  • If you see a facecamper or tunneler ignoring gens, you should know he will use noed. And you can see them in red ranks. But killers think noed is not a problem

  • Because survs need to counter campers and tunnelers too, and they deserve to have fun and use other perks too

  • @van9684 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291717#Comment_2291717

    Do it then. With new maps and totem locations, you can barely find one. I use inner strength and struggle to get one heal from totems.

    bring small game or counterforce

  • And how do you know that? xD Also what is with everyone with believe dafuq. xD

  • @Ruma said:

    Why is it so wrong to have one second chance perk for killers while survivors got tons of them?

    Killers don't need second chances, and it's really difficult to design them in a meaningful way (Blood warden, unrelenting, and no way out are the closest you'll get). It's a lot easier to design second chance perks for survivors, just by the nature of their basekit, and the second chance part usually takes a backseat to a primary function.

  • I don't like NOED either but a DS-style nerf to NOED is too harsh. We need rebalancing, not nerfing things into the ground for no apparent reason.

  • Whataboutism is never a valid statement

  • "How do you do, fellow killer mains?"

    e88d8e555e6fcef7f5d7e663e347dd41.png


  • @ShamelessPigMain said:

    I don't like NOED either but a DS-style nerf to NOED is too harsh. We need rebalancing, not nerfing things into the ground for no apparent reason.

    Ye sounds reasonable. You are actually the first person in this threat that answers like a human beeing

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