Devs "We wanna rework DS" also Devs "DS rework not satisfying"
So basically DS is this broken perk that requires you to do a skill check and its basically a get out of jail free card. But it seems the devs can't even figure how too nerf it to make it "satisfying" just remove the damn perk already its been stated its broken at any speed already. Just rip off the band aid and remove the damn perk stop stalling and do it....
Comments
For survivors, of course.
You know what else sucks? Getting slugged on the ground because people think you have DS but they are running an obsession perk, so much Rancor.
You say that while others told me the other day that "those extra VERY few seconds are totally useless".
I'd like you to talk to Tsulan how important you view those seconds.
I mentioned this idea on twitter for Decisive Strike, instead of giving users broken status, make it a one-way aura reading where the killer can see the survivor for 3s with a cool-down of 60/75/90 seconds which is reflected on the survivors' hud. Min 15/20/25 meters to infinity max.
That being said I think having the broken effect for 100s is good too but not permanently.
Time is the most valuable thing in this game. If it takes longer to heal that is less time on generators, more time to find the survivors makes, Thantaphobia last longer, makes tracking easier, buys the Pig more time on an activated trap on an injured survivor. I don't know it adds up. Every second counts in this game.
Take a deep breathe wait and watch Thursday's stream let them explain why the change isn't in the patch. If you still feel the same way do what you are going to do. It is ultimately just a game.
A couple of easy fixes would have been works only for the obsession user suffers from broken status the rest of the game, or after using it the survivor(because of pissing off the entity) could be moried.
Believe it or not i got more experience as a killer than u might think. 4 ds sweaty swf users are not common AT ALL, it's just that people tend to remember better their frustrations than anything else.
Survivors have to take their chances as well when picking some perks, like calm spirit.
I agree that some killers need some rework, but game's balance is not as bad as people say, seriously.
PS: replies from cellphones dont send the notification by default, u gotta @me
Also "the game is balanced because people don't play to win" is ridiculous, what would happen if all survivors just turned around one day and decided to go super tryhard? The killer winrates would go down the toilet, you shouldn't balance a game around people who aren't trying to win.
@Vietfox
In my personal experience ny win rate is fine as a killer, oh, and without lobby dodging.
@yeet
Or more likely. They want to make sure it is done right and are taking the necessary time to do it.
@Vietfox
Balancing around the majority off your players is. I see the same people every season. You have tons that derank and depip to avoid anything close to competitive. You can't blame them for not having actually numbers on which to balance this game. How many people just on here openly talk talk about deranking and this is just a small part of the community.
I'd love to PTB different DS reworks actually
put the ideas in the PTB and see how the community likes them.
Naw just give them the penalty of having 1 less hook for the main obsses
I'd be game for that actually
https://forum.deadbydaylight.com/en/discussion/comment/50075#Comment_50075
Here is the thing. THIS GAME WILL NEVER BE BALANCED. Get over the idea that it will be.
We can use Miriam-Webster's Dictionary for the definition of Asymmetrical - having two sides or halves that are not the same.
So trying to balance this around the majority of players is a bad idea. Balancing this around the sweaty players is a bad idea. Balancing this around the low Ranks is a bad idea. Balancing it around the high ranks is a bad idea. The list goes on.
So the only thing you can do is try to accommodate players. So how about this: KILLERS - 2 KILLS IS A WIN, 3 KILLS IS JUST DESERTS, AND 4 KILLS IS SAUCE ON YOUR SURVIVOR PUDDING. Done. The game is balanced towards killers!
SURVIVORS - 2 SURVIVORS ESCAPE THAT IS A DRAW. 3 SURVIVORS ESCAPE THAT IS A WIN. 4 SURVIVORS ESCAPE CONGRATS HAVE FUN WITH PARTY STREAMERS.
Simple. The thing is that Killers DEMAND that they make the game killer sided, but in reality, it needs the 2:2 ratio. You need enough survivors surviving so that not everyone is a killer and you need enough kills so that not everyone is a survivor. You balance it around the core mechanic of Kill/Deaths per game and you will get the best result.
It's just a game people