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ayaawesome

ayaawesome

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ayaawesome
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  • I mentioned this idea on twitter for Decisive Strike, instead of giving users broken status, make it a one-way aura reading where the killer can see the survivor for 3s with a cool-down of 60/75/90 seconds which is reflected on the survivors' hud. Min 15/20/25 meters to infinity max.

    That being said I think having the broken effect for 100s is good too but not permanently.

  • @iceman2kx said:
    Quit crying, jeez. Yea DS SUCKS but I'd rather them delay it for another month or two than release an update where DS is barely even affected.

    Until then, L2 slug. Leave the DS user crawling on the ground the entire game, at least make them suffer for their DS rather than pick them up and let them use it.

    You know what else sucks? Getting slugged on the ground because people think you have DS but they are running an obsession perk, so much Rancor.

  • mtyms818 said:

    Now I would like to start saying that I'm rank 4 killer and play survivor with friends and solo it occasionally. Autodidact got shadow nerfed, and honestly I have a lot to say.
    Autodidact was a solid perk during the PTB, and had a lot of usage. It basically allowed an instant heal, but at a cost. The perk took quite a while to build up, and calling it strong wouldn't be wrong, but its true potential could really only be useful for someone who ran empathy and relied on other survivors to constantly escape chase. The perk probably could've had a nerf to the same max healing, but increasing the threshold before you start getting benefits is a bit harsh. You would have to get 5 skillchecks, which would likely mean either saving every one of your teammates or getting really lucky.
    The point is the perk can't really compete any more. I was more than willing to run it in place of we'll make it before it got nerfed, since it can be a gamechanger and lifesaver, but now it's really only good if you pair it with spine chill or rely on the killer running Unnerving Presence. Since skillchecks are rng in itself, the perk did have some issues where you could go through a whole heal and get no tokens.
    Let me know you guy's opinions in a civil manner please.

    I'll just stop you right there everyone is saying it's a shadow nerf but it is literally in the patch notes. A shadow nerf is what they did to huntress. Assuming it's not just a bug 
    A shadow Nerf is what they did to Micheal's teir 1 that they then had to buff. Also it's not a Nerf if the perk hasn't officially been released. 
  • TLDR: People play killer for better points during BPW that surviors can't get. Survivors get long weeks too but not very long. Loading into games and getting lobbies is broke.

    During blood point weekends people always play more killer, you can get way more points with BBQ and chilli alone. We're gunna live forever just makes it so survivors farm each other and fight for the altruism points. And if more then two or more people are running it survivors are gunna get 50% more at most, so killer is the way to go. 
    Playing duo swf in purple and red ranks on Xbox it can still take up to 15 minutes to find a game. Killers are not alone in the wait but waiting longer then a match can take is ridiculous, and I know sometimes people have to wait up to 45 minutes or an hour depending on where they are and that's not fair but you also don't want to get into a game with ######### ping (don't get me started on how fixed servers would help all this)
    The amount of games where you end up getting ''doged" the second you get in the lobby or ending up in a game with three or less players is happening more and more since the clown update. Something needs to be done with lobbies.