Imagine making your game look like trash just to appease entitled players

It was actually kind of nice to see the developers bring their game up to date with some more realistic animations and motions. Sure some looked a little funky but they didn't look like they were from the PS2 era like before.

However today

  • "Changed transition animations in Survivor Locomotion to make the controls feel more responsive.

What this translates to in game for anyone who hasn't experienced it is survivors now turn on the spot faster than ever before, they can do literal 180's at breakneck speed. One minute they're running forwards the next it's a "blink and you'll miss it" moment where they suddenly zoom to sprinting behind you. It looks absolutely ridiculous and it's sad to see that the animations look janky and PS2-esque once again all because the developers pander to entitled survivors.

Before anyone says "just GiT gUd" yeah after the first took me by surprise I managed to get the next few but you miss the point that I shouldn't have to because I say this with no exaggeration, in no other game do I have to concentrate this much and aim my mouse so carefully in order to hit a moving target. Even first person shooters and actual combat flight sims don't have you aiming at targets that wobble and spin like this.

Tagged: Trusted

Comments

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1969239#Comment_1969239

    The old movement felt better, the new movement feels worse. That's what it boils down to. Not many people cared if it looks "goofy", who the hell cares about that? It was fluid and felt good and the new animations felt terrible, that's all that matters. That matters more than how something looks. Usually the more "realistic" a game's movement is, the worse it feels to play (and almost every new big AAA game that comes out confirms my beliefs on this).

    Korean back-dashing in Tekken, wavedashing in games like Melee and Marvel Vs Capcom, or bunny-hopping in FPS games look pretty stupid, but they feel nice to use and have their place in their respective games. Survivor movement in DbD has 360s and moonwalking which, while they're not nearly as integral to gameplay as the mechanics mentioned above, they're still a small part of what makes DbD feel fun to play for a lot of people.

    This!!!

  • Killer legit ez mode

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1968851#Comment_1968851

    Ah you’re one of those people. “Killers I dont like take no skill” so yeah an entitled survivor then.

    lmao at naming deathslinger. Good killers dont get spun but deathslinger takes no skill....lmao. You realize deathslinger requires far more consistent aiming all game than hitting a simple 360 right? Sure as hell takes more skill than holding W and hitting space bar

    Oh no, a killer who cries about 360s is calling ME entitled. Oh, the irony.

  • @[Deleted User] said:

    It was actually kind of nice to see the developers bring their game up to date with some more realistic animations and motions. Sure some looked a little funky but they didn't look like they were from the PS2 era like before.

    However today

    • "Changed transition animations in Survivor Locomotion to make the controls feel more responsive.

    What this translates to in game for anyone who hasn't experienced it is survivors now turn on the spot faster than ever before, they can do literal 180's at breakneck speed. One minute they're running forwards the next it's a "blink and you'll miss it" moment where they suddenly zoom to sprinting behind you. It looks absolutely ridiculous and it's sad to see that the animations look janky and PS2-esque once again all because the developers pander to entitled survivors.

    Before anyone says "just GiT gUd" yeah after the first took me by surprise I managed to get the next few but you miss the point that I shouldn't have to because I say this with no exaggeration, in no other game do I have to concentrate this much and aim my mouse so carefully in order to hit a moving target. Even first person shooters and actual combat flight sims don't have you aiming at targets that wobble and spin like this.

    Jesus Christ are you listening to yourself? Literally you are in the extreme minority who wants killer have more advantage than survivors. Just reading this I am 100% sure you don’t like much to play as a survivor. Playing as a survivor and actually escaping it is the real difficulty, it makes me laugh that you are crying about how you miss your hits with the nurse are you actually serious? Nurse is the strongest and hardest killer to master. Id like to see you do jukes and 360s and fakes to a killer in a deadzone. You damn know you can’t make it out

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1967733#Comment_1967733

    Yes, you step back and then what? They got distance on you. Then you follow them and they do the 360 all over again. You're gonna have to attack at some point.

    It's a 360.. They literally have to run toward you in order to do it. How can they be getting distance on you when they return to the exact same position once the 360 is complete. It's amazing how killers complain so much about every little thing, but yet when they get these ridiculous dedicated server hits "everything is fine" and survivors just need to "git gud".

  • @mace_arthur said:

    https://forum.deadbydaylight.com/en/discussion/229756/imagine-making-your-game-look-like-trash-just-to-appease-entitled-players

    Jesus Christ are you listening to yourself? Literally you are in the extreme minority who wants killer have more advantage than survivors. Just reading this I am 100% sure you don’t like much to play as a survivor. Playing as a survivor and actually escaping it is the real difficulty, it makes me laugh that you are crying about how you miss your hits with the nurse are you actually serious? Nurse is the strongest and hardest killer to master. Id like to see you do jukes and 360s and fakes to a killer in a deadzone. You damn know you can’t make it out

    “ Just reading this I am 100% sure you don’t like much to play as a survivor. “

    “Playing as a survivor and actually escaping it is the real difficulty”

    These two statements contradict each other. EVERYONE knows its far easier escaping as survivor. Are you green ranks by any chance?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1967699#Comment_1967699

    I got 2 issues, firstly I agree 100% it looks stupid and it makes DBD look like a PS2 game.

    Secondly, it actually really requires concentration to hit them at times because they look like they turn faster than ever. When you need a more steady aim and concentration to hit a target in a casual asymetrical horror game than you do in a twitch fps you know something is wrong.

    This isn't a game where you get to dominate every match. Unlucky. The locomotion changes where very lackluster imo and it's no wonder why there is such little survivor content being published lately.

  • And here I thought it was just me when I played last night and 3 survivor swf disappeared right in front of my eyes.

    I love being a console killer main that's constantly catered for by making it harder and harder to get survivors. What fun.

    Devs stop listening to snotty nosed children playing survivor and balance the game so killer doesn't disappear leaving swf twiddling there thumbs as they wonder why the game died.

  • @[Deleted User] said:

    It was actually kind of nice to see the developers bring their game up to date with some more realistic animations and motions. Sure some looked a little funky but they didn't look like they were from the PS2 era like before.

    However today

    • "Changed transition animations in Survivor Locomotion to make the controls feel more responsive.

    What this translates to in game for anyone who hasn't experienced it is survivors now turn on the spot faster than ever before, they can do literal 180's at breakneck speed. One minute they're running forwards the next it's a "blink and you'll miss it" moment where they suddenly zoom to sprinting behind you. It looks absolutely ridiculous and it's sad to see that the animations look janky and PS2-esque once again all because the developers pander to entitled survivors.

    Before anyone says "just GiT gUd" yeah after the first took me by surprise I managed to get the next few but you miss the point that I shouldn't have to because I say this with no exaggeration, in no other game do I have to concentrate this much and aim my mouse so carefully in order to hit a moving target. Even first person shooters and actual combat flight sims don't have you aiming at targets that wobble and spin like this.

    yea its been a really weird one to adjust to as killer

  • @Mert_MK said:

    We've seriously got killer mains now making several long ass threads complaining about something so ridiculously easy to counter

    Yeah, git gud

    That's all the forum killer mains do. It's pathetic.

  • @siren_sorceress said:

    https://forum.deadbydaylight.com/en/discussion/comment/1967699#Comment_1967699

    It's fun for survivors. god forbid. And it's not op. What other justification do we need? None. You being triggered by it doesnt justify it to be taken away from us.

    It's not fun for killers.

    Almost everything in this game is either "It's fun for survivors" or "I don't need to listen, I have poorly written statistics that I'm not gonna show you."

    Playing killer is tedious, annoying, difficult, and often even boring. People always get on the killers' case for being "sweaty," but for most (*cough*Freddy*cough*) killers, this game is an actual skill multiplayer game.

    It's really only a casual game for survivors.

    BTW, wanted to say that if you talk to someone outside of the community about the game, or even listen to their cursory observations of the mechanics (assuming that they're a gamer), they'll usually say that the game is unfairly survivor sided.

  • Anything is imaginable if you believe, so don't stop believing, hold on to the feeling.

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