Not a big fan of the mori nerf...

I mean, yeah, they needed a nerf. But they don't have any purpose now. They are literally detrimental your scoring, without any benefit. They just clutter up the blood web.

I think there could be a better solution to this.

Comments

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1815830#Comment_1815830

    Jesus the amount of times i see this you realize that it has more flaws right?

    That idea swings between too weak of a nerf and too strong depending on what survivors you go against along with the situation. At worst you go against a strong swf who gen rushes and you don't have the time to find all survivors and you have to go after who you see and if you try to find whatever survivor you haven't hooked that survivor will hide. you can also get a survivor that likes to play stealthy which is more likely once they see the hidden offering. At it's best for the killer you get back to back chases and hooks on all 4 survivors and the nerf does nothing.

    That idea is very simple and im positive the devs considered it as well but they choose mori's on death hook since they thought it was more balanced and it is compared to that idea since it is equal regardless of what survivors you go against or how they play.

    Well, as other people have said, offerings aren't supposed to be overly powerful. They can help give a slight edge or do something silly, but never give you a sheer edge. Moris shouldn't either and they weren't balanced. Now they are.

    If people are so upset about Moris being weaker, then they're just not a strong killer player if they actually had to rely on them to secure kills. Any good killer player/killer streamer I know has no issues with this change because they either never used Moris or knew they were broken and see this as a positive change. It still has benefits for death hook.

  • Everyone all of a sudden complaining that they reduce BP gain despite it doing the exact same thing before the nerf.

  • @bubbabrotha said:

    I mean, yeah, they needed a nerf. But they don't have any purpose now. They are literally detrimental your scoring, without any benefit. They just clutter up the blood web.

    I think there could be a better solution to this.

    lol i mean uv got bubba in your name for a start off, yes u cant camp and tunnel mori people xD doesnt mean there worthless now wow, this is what killers think like bro, if its not completely bullsh*t then they not into it

  • The solution is BHVR needs to release more mori animations for the killers, because Trapper and Wraith have really crappy moris. If a mori offering is now mostly meant to just show a cool death animation with minimal effect to gameplay, then the mori animations should damn well be worth the BP spent on the offerings. Killers need multiple moris. Give them out in the Rifts, maybe instead of those twenty recolors of the same charm.

  • @TragicSolitude said:

    The solution is BHVR needs to release more mori animations for the killers, because Trapper and Wraith have really crappy moris. If a mori offering is now mostly meant to just show a cool death animation with minimal effect to gameplay, then the mori animations should damn well be worth the BP spent on the offerings. Killers need multiple moris. Give them out in the Rifts, maybe instead of those twenty recolors of the same charm.

    i get 100k a match as killer why do i care about 7k ;DD

  • @trick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1816400#Comment_1816400

    i get 100k a match as killer why do i care about 7k ;DD

    Mostly, I just want new mori animations and this seemed like a good excuse to bring it up.

    However, the comment about moris needing to be worth the BP spent on them was inspired by this thread: https://forum.deadbydaylight.com/en/discussion/212013/buyback-the-mori-from-us-the-right-thing-to-do

  • fair enough fair enough , but whats the point xD like the animations are what they are , and they are all different , it started off simple and got better, thats how this game went why change trappers now i mean xD what wud it be? him manually putting a trap on their head or? it wud be buggy as hell haha

  • The fewer "win buttons" this game has the more balanced it will become. The devs have been moving to more consistent gameplay where you should feel that your actual skill is what gave you an advantage. This game is more balanced than ever, and if we give the BHVR a bit of time, I'm sure this nerf will be no different. The devs have already announced a key nerf, so we just need to be patient and see what that nerf brings.

  • @trick said:

    fair enough fair enough , but whats the point xD like the animations are what they are , and they are all different , it started off simple and got better, thats how this game went why change trappers now i mean xD what wud it be? him manually putting a trap on their head or? it wud be buggy as hell haha

    Actually, Trapper using one of his traps in his mori has been requested by other players previously. DbD has no environment kills to make things more interesting, the least it could do is have more than one mori animation per killer. Even the cool animations lose some of their shine after seeing them over and over again.

  • more than 1 per killer, now thats an idea , but its a lot of work u understand xD , they are too busy bringing out untested updates with broken killers

  • @trick said:

    https://forum.deadbydaylight.com/en/discussion/212899/not-a-big-fan-of-the-mori-nerf

    lol i mean uv got bubba in your name for a start off, yes u cant camp and tunnel mori people xD doesnt mean there worthless now wow, this is what killers think like bro, if its not completely bullsh*t then they not into it

    Huh? 1. I have bubba in my name because he's the first killer I bought. 2. Why do you think I camp and tunnel? 3. Be respectful.

  • @BattleCast said:

    Offerings aren’t meant to act as free wins for either side anyway. At most offerings are supposed to act as minor buffs like the luck offerings.

    Thats actually a pretty recent change overall from the devs, originally offerings where supposed to have a large impact on the game. And some still do, like map offerings. And in my experience are usually used by survivors to get a map favorable to them.

  • Moris and keys have the ability to end the game prematurely and with the mori nerf its not possible anymore to do it since a mori execution equals a sacrifice because they would have died after that hook, but survivors still have the ability to end the game prematurely, so keys should be nerfed too in my opinion, because this makes the game more survival sided and takes away the ability from the killer to push back and pressure survivors more, since they can just do a gen rush anyway, mori was the perfect item to stop survivors from body blocking, using borrowed time over and over and over again and wasting time in the exit wounded or near the exit since they couldn't just crawl out.

    Old Mori was very good because it had a nice balance with borrowed time (which still has no cooldown) and smart survivors could outplay even that easily.

  • I too am displeased with the new Mori change. Before I found it would help in slowing down a coordinated, gen-rush team by eliminating one or more of the survivors.

    Now I find in most matches that the Mori goes completely unused, since it now relies on a second hooking, which many survivors have been able to avoid when gaining help and/or playing cautiously enough.

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