Imagine nerfing Thanataphobia

BHVR is trolling again. calling an at best mediocre perk a lose lose situation and overbearing.

Let me just remind you what thana does. In a best case scenario where all 4 survivors are injured, it reduces the healing/gen speed by 16% aka +2,5s for a normal heal. Even with selfcare it would only increase by 5s.

In what world is this a lose lose situation or overbearing??

And let's be honest, the buff to gen speed reduction will be minor, maybe +1% per stack.

Tagged: Trusted

Comments

  • how is it a nerf? it encourages survivors to heal which, not having a healing debuff anymore, wastes their time by forcing healing or facing the buff it received by not healing. Are you dumb

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1648389#Comment_1648389

    yes i use it on legion because you can stab everyone all the time and that icon is very annoying to have on your screen as survivor, but i dont think buff will make them care much, people dont heal against plague or legion because its either pointless or powers up the killer

    so i dont think it will change much, even if it was 8% per stack games would last maybe a 1-2 minutes longer and thats assuming people wont group up on gens

    if it slows the game down for a minute or two, then it’s already done an insane job, arguable corrupt level of game slowing.

    You also gotta remember that currently thana really does nothing unless your playing a killer who prevents or makes healing insanely hardly. The new thana forces people to heal unless they wanna push through incredibly slow gen times. I don’t care if people heal and then try to gen rush me because they’ve already wasted so much time healing.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1648244#Comment_1648244

    yes thats true, but when you know killer is chasing someone and someone is going for them which might be another potential chase you group up with last survivor on a gen, thats what swf do and guess how effective it is when no killer can compete with it

    When Killer is in the middle of a chase, that is definitely when SWF stay apart to make sure that multiple gens pop in quick succession by the time the Killer manages to actually deal with the chase.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1648400#Comment_1648400

    if it slows the game down for a minute or two, then it’s already done an insane job, arguable corrupt level of game slowing.

    You also gotta remember that currently thana really does nothing unless your playing a killer who prevents or makes healing insanely hardly. The new thana forces people to heal unless they wanna push through incredibly slow gen times. I don’t care if people heal and then try to gen rush me because they’ve already wasted so much time healing.

    well 1-2 minutes longer if they put 8% on it which i guarantee they wont

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1648386#Comment_1648386

    When Killer is in the middle of a chase, that is definitely when SWF stay apart to make sure that multiple gens pop in quick succession by the time the Killer manages to actually deal with the chase.

    thats what you think because you dont use discordance

    ive tested my theory and in 5 games vs coordinated survivors they actually grouped up during the chase on one gen and then quickly did another one, its much better strategy on bigger maps

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1648426#Comment_1648426

    thats what you think because you dont use discordance

    ive tested my theory and in 5 games vs coordinated survivors they actually grouped up during the chase on one gen and then quickly did another one, its much better strategy on bigger maps

    That's how an efficient SWF team plays. They split up so the Killer struggles with pressuring gens.

  • Every time I use discordance it rarely goes off in my experience. It's one of the reasons I stopped using it.

  • So do none of us know what a side-grade is? It's not always buff or nerf. Thanatophobia changes are just gonna make it meta on Legion and Plague. Plague is obvious, either they get smacked with what will probably be changed to -30% gen speed or give you Corrupt Purge, and imagine this build on Legion.

    Monitor and Abuse, Coulrophobia, Thanatophobia, and Sloppy Butcher

    Iridescent Button + Random Add-On IDK

    It will be literal AIDS to play against.

  • @AnthonyC2014 said:

    So do none of us know what a side-grade is? It's not always buff or nerf. Thanatophobia changes are just gonna make it meta on Legion and Plague. Plague is obvious, either they get smacked with what will probably be changed to -30% gen speed or give you Corrupt Purge, and imagine this build on Legion.

    Monitor and Abuse, Coulrophobia, Thanatophobia, and Sloppy Butcher

    Iridescent Button + Random Add-On IDK

    It will be literal AIDS to play against.

    I imagine that build will get rolled over easily by any competent survivor group. Legion with no chase perks? All it takes is loading into mount Ormond and it's gg.

    And there is no way the developers are going to describe a perk as "lose-lose" and then NOT have the change be a nerf. Be real.

    But why shouldn't the killer be rewarded for injuring the entire survivor team at once, and also be running a perk that could have little to no impact if the killer doesn't apply a lot of pressure?

  • Surprise, suprise. It turned out exactly like I told you. +1% aka +0.8s per survivor.

    Tell me again how this is a buff. And yes its now slighty better on plague. lol.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647874#Comment_1647874

    6% means that if everyone is injured, gens are going 24% slower. That is significant.

    That's not 24% slower gens...

  • Well, we now that Thana now gives a 5% debuff, so now we know that it'd be 20% slower gens.

  • I'm going to guess the change is because of those god-awful Wraith/Ghostface sloppy/thana/nurses build, or legion with mangled/thana. Those builds weren't fun, and if survivors don't find something fun...

    The 1% is a pity buff to killers

  • @AnthonyC2014 said:

    So do none of us know what a side-grade is? It's not always buff or nerf. Thanatophobia changes are just gonna make it meta on Legion and Plague. Plague is obvious, either they get smacked with what will probably be changed to -30% gen speed or give you Corrupt Purge, and imagine this build on Legion.

    Monitor and Abuse, Coulrophobia, Thanatophobia, and Sloppy Butcher

    Iridescent Button + Random Add-On IDK

    It will be literal AIDS to play against.

    No one will try healing during ff and it only lasts like 10secs. Sloppy will not work in ff either. So if survivors split up they will counter this build.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652081#Comment_1652081

    Well, we now that Thana now gives a 5% debuff, so now we know that it'd be 20% slower gens.

    It's still not 20% slower gens... It's 5% even on 4 survivors. Care to explain how your logic makes any sense?

    Let's make things easy and say it takes 1 survivor to do a gen in 100 seconds. Therefore, 5% increase would mean it would take 105 seconds. Now let's say u have 4 survivors working on 4 gens at the same time. All 4 gens finish at 100 seconds when uninjured and if they're uninterrupted by a killer. If they were all injured then all 4 gens pop at 105 seconds. However if it was a 20% slow down you'd expect them to all finish at 120 seconds.


    Now let's imagine that the survivors are dumb and only do 1 gen at a time. So 5 gens would be done in 500 seconds while we're still using the 100 second rule. Add a 5% increase on all gens and u get 105*5 = 525 = 500* 1.05. Oh wait still only a 5% increase?

  • @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652092#Comment_1652092

    It's still not 20% slower gens... It's 5% even on 4 survivors. Care to explain how your logic makes any sense?

    Let's make things easy and say it takes 1 survivor to do a gen in 100 seconds. Therefore, 5% increase would mean it would take 105 seconds. Now let's say u have 4 survivors working on 4 gens at the same time. All 4 gens finish at 100 seconds when uninjured and if they're uninterrupted by a killer. If they were all injured then all 4 gens pop at 105 seconds. However if it was a 20% slow down you'd expect them to all finish at 120 seconds.

    Now let's imagine that the survivors are dumb and only do 1 gen at a time. So 5 gens would be done in 500 seconds while we're still using the 100 second rule. Add a 5% increase on all gens and u get 105*5 = 525 = 500* 5%. Oh wait still only a 5% increase?

    I don't think you understand how Thanatophobia works. Every Survivor receives a stackable 5% penalty to gens for each Survivor that is Injured, Dying, or Hooked. If all four Survivors are injured, then each Survivor has a 20% speed penalty to doing gens, which means a Survivor is doing a gen 20% slower.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/194313/imagine-nerfing-thanataphobia

    Nice. Judging a perk when we don't even know the values of the changes coming yet.

    How did your comment work out? Lol it’s not hard to know what bhvr does as we have 4 years of experience to go off of.

    so you just keep on with thinking you actually need a ptb to make very educated guesses

  • @Han said:

    Surprise, suprise. It turned out exactly like I told you. +1% aka +0.8s per survivor.

    Tell me again how this is a buff. And yes its now slighty better on plague. lol.

    To be fair, I didn't figure that the buff to repair speed reduction would be THAT low. I thought there was a reasonable chance for 8%. I thought at the very least it would end up at 6%. 5% is just pathetic. It is a hard nerf for anyone besides Plague and Legion.

    I'll probably still use it on Legion because healing against them is generally a mistake so he doesn't need to slow that down. I won't use it on anyone else anymore though.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652124#Comment_1652124

    I don't think you understand how Thanatophobia works. Every Survivor receives a stackable 5% penalty to gens for each Survivor that is Injured, Dying, or Hooked. If all four Survivors are injured, then each Survivor has a 20% speed penalty to doing gens, which means a Survivor is doing a gen 20% slower.

    This is how you know I don't play killer.

  • @Godot said:

    Jesus H. Christ on a bike, wait until the PTB is out and judge stuff after you've tested them out/seen people test them out.

    welp, just as expected.

  • Tana is a ridiculous perk but devs nerf it hahaha hahaha

  • Combined with Dying Light, I still think it's insane. Tested it with friends earlier.

    Give it a few days, weeks. People will forget about it, just like they did with Ruin once it was reworked.

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1652737#Comment_1652737

    Combined with Dying Light, I still think it's insane. Tested it with friends earlier.

    Give it a few days, weeks. People will forget about it, just like they did with Ruin once it was reworked.

    people didnt forger about ruin at all is just that now undying exists... for now.

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