Post your unpopular opinions

Old ruin had to stay. It was a filter for noobs that can't do a skillcheck, it was a good way to regress a game, and at higher ranks no one really cared for ruin, because we always hit great skillchecks. New ruin is just as boring as legion as a survivor.


Freddy is op and it needs a nerf. Right now he has

-TP to gen

-Two alternate abilities (with addons)

-You can't see him on the distance if you are awake

-Passive game delay (dream world)

-Making others sleep on hit is absolutely the worst, as it ends up being literally plague again, where actually waking up (cleansing with plague) is worse because you just lose time. Killer can get you infected/sleepy almost on sight

-Killer red aura,height, clothes being too dark, quiet breathing and footsteps, lullaby that doesn't gives any feedback on how close he is

-Dream world can't let you see #########, and it drops your fps by a lot so it's another handicap

idk, you can literally use Otz's build and win every single game with 2 pips and no addons. I took advantage of that on the last 45 matches of grind in the latest rift and it was just sad to witness. You don't feel any frustration or anything at all, is just a cakewalk. I think they did a great job with him just because I fell asleep everytime I play with him.


Legion is one of the most unfun killers to play and go against. Not because I believe he is op, but because he is just boring.

Tagged: DevTrusted

Comments

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554821#Comment_1554821

    Knowing how to play any killer counters the "second chance meta" actually. She does need buffs, among other killers.

    Well, yes. I did also make a post about that, but apparently I don't know what I'm talking about.

  • Kill Your Friends needs open matchmaking.

  • @kaeru said:

    Being slugged is survivor's fault.

    If all 4 survivors get slugged, it means they allow to slug themselves to killer. I remember playing vs Myers who couldn't pick up people due the bug as he said later. It was long ago. All he could do is try to slug all team without hooking and he didn't do it well because we did everything to avoid his strategy. We didn't heal at his range, we didn't pick up survivors when he was nearby. He had a really hard time trying to slug all of us. So if all 4 survivors get slugged instantly, it is not because killer is unfair. It happened because survivors played dumb.

    Unless of course the killer actually has mobility, tracking, and lethality. An easy combination to acquire.

  • @[Deleted User] said:

    If you need more than one second chance perk (DS, UB, Deliverance, Soul Guard, etc) as survivor or more than one slowdown perk (PGTW, Corrupt, Dying Light, Thanatophobia, etc) as killer you probably aren't good at this game.

    Or maybe you just don't care what people think about you. Also, not the most unpopular.

  • @Ivaldi said:

    Windows of Opportunity is an S Tier perk.

    Shows what windows/pallets are available to you.

    Shows if pallets have been dropped.

    Shows if a killer is destroying a nearby pallet.

    So it's worth dropping DS or an exhaustion perk for WoO?

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555213#Comment_1555213

    I know right? 4 Sweaty survivors with BNP and no Entity Window blockers. A minute into the game you're down to 1 gen and have to hope your mighty NOED and trapper traps placed by the exit gates are enough to secure victory or you won't get enough points to safety pip.

    Wow you know what it was like in the "good old days". Too bad it's all completely irrelevant now.

  • @alaenyia said:

    DCs are fine and should not incur any penalty beyond loss of points and pips.

    Claudette is the best survivor in the game.

    Legion is the straight up worst killer (not because he is good or OP, just because mending is lame as all get out and takes up way to much time)

    Survivors should have 1 personal ability each like killers

    Hex: Ruin was fine the way it was (Survivor Main here)

    Slugs should have the option to suicide like 1st hooks, maybe 3 chances to get up, or die. 4 minutes to bleed out is a waste of time.

    Points and pips aren't a penalty, that's why they added another one.

    Not unpopular.

    Oh no I spent another 10 seconds holding m1. This is dbd mate.

    I actually agree, I also wonder if others agree and if this is actually unpopular.

    Hex Ruin was useless against top tier survivors. These are the people killers are scared of, so how is it fine that it became a crutch across the board?

    Give up option on 200+ seconds would be cool.

  • @BlackMercury said:

    Noed and adrenaline exist only to balance each other out, the game would be better if we just removed both of them.

    Just because something gets nerfed doesn't mean the devs thought it was overpowered. Sometimes things should behave differently than they do, even if it means making it slightly weaker. Eg: the many changes to deep wounds, even though legion was pretty weak then.

    All killers are viable. They won't win every game, but they all can win even against good survivors. If I can 4k as speed-limiter bubba, I can do anything.

    I like the meme addons. I just wish they didn't clutter up my bloodweb. They should each come with a mystery extra addon of the same level, like the boxes.

    The community is much nicer than it's made out to be. Most post-match lobbies I see have a couple of ggs, many of them have us ending up as friends, only a tiny amount are toxic.

    Blight is gonna be quite a strong killer. Anyone with that much raw mobility will be very effective, he just has some quality of life issues holding him back.

    Old Freddy was more enjoyable than current to play and to face. He was extremely unique, probably the most unique we will ever see, and he was much more powerful than people thought if you played him right. (phase mindgames, playing strategic, prioritizing pressure over downs). He was too inconsistent, confusing, and janky but he should have been fixed, not reworked, I hope we get something like him again.

    Using DS offensively is fine, but that means you've given up your defense and I will feel no qualms about tunneling you afterwards.

    Object of Obsession is an open invitation to tunnel. It's designed to be high risk and high reward, and it's too much power for the killer to just let them be.

    Same with key, because if the key holder lasts till the end of the game, they have a good chance of ending the game early, and that's something the killer can't risk.

    People with no mither deserve one free slug per game purely for their boldness.

    The freddy one isn't unpopular, but I actually agree with all of this.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555177#Comment_1555177

    So it's worth dropping DS or an exhaustion perk for WoO?

    Dead Hard/Iron Will/DS/WoO

  • @BlackMercury said:

    Telling the killer in post-match lobby that their killer is boring or unfun is just rude. I wouldn't list all the things survivors do that I enjoy, let's both play for our fun first.

    Tunneling and camping aren't fun for anyone. If it's someone who seems to think they're untouchable then yeah it'll be great when they die first, but downing and re-hooking someone right as their taken off hook, or facecamping someone to death isn't demonstrating any kind of skill or competition, it's just trying to switch the match into easy mode.

    Camping and tunneling are however far too effective still. Moderate tunneling is the optimal strategy at high ranks and I think it would be better if we moved the game away from that. And no matter how many times people say 'just do gens' it won't happen. There will always be one person who goes for a stupid save, now only 2 people are doing gens and it spirals into a 4k. The fact that just facecamping with bubba or doc will get you at least 2 kills since the gens won't all be done after the first dies, is really stupid.

    Once the gens are done though and there's no other objectives on the map, defending and trading hooks should be the killer's priority. What the hell else am I gonna do, follow you to the exit gate? No it's the end game now so you better bring some teamwork and coordination if you want to make a hook save.

    What's wrong with venting at the killer? Not like any killers care.

  • @4scoreand7skinsago said:

    give survivors the ability to communicate with randos to bring solo queue closer to the swf experience so you can properly balance survivors that will bring the 2 experiences closer together.

    Sad that this is unpopular.

  • D/c penalties will make this game lose a lot of it's playerbase

  • @C3Tooth said:

    I main Nea.

    That's...not an opinion

  • @ChiTenshi said:

    Iridescent Hatchet is a balanced add-on.

    It’s only broken when combined with Leather Loop or Infantry Belt.

    Probably not unpopular...

  • @Xzan said:

    • Meg is best girl
    • Being tunneled or genrushed is mostly your fault
    • Crossplay is okay
    • Original chapters are way better than licensed chapter
    • Art & Design Team is the MvP
    • Toxicity is a selling point of this game
    • Indoormaps are the most fun maps

    Mmkay

    Yup, agreed

    Yes, agreed

    Sure, sometimes

    Not unpopular

    Not an opinion

    Okay

  • @DragonMasterDarren said:

    the Meta is extremely boring and running it every game makes you a slave to it

    also, Demo is the best killer

    Or you're just saying that in the hopes that you get to tunnel and play lazy in other ways. Make a smurf account if ur tired of having to actually try as killer.

  • @CalamityJane said:

    The obsession mechanic is terrible. Most perks either just randomly move the status around for very little reason, or actively benefit the obsession/not going for the obsession.

    Benefitting the obsession is the point, you need to save the best for last.

  • @Earthragon said:

    D/c penalties will make this game lose a lot of it's playerbase

    Hmm that's not what happened last time.

  • @Buckoben said:

    Kill Your Friends needs open matchmaking.

    Oh you want a casual mode. Not really unpopular but it works.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555633#Comment_1555633

    Oh you want a casual mode. Not really unpopular but it works.

    Essentially, although I was thinking more of a valve like sever/lobby list.

  • So, how about unruinular... or unthanaular

    ...why’s it always gotta be about the pop ;P

  • @Buckoben said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555684#Comment_1555684

    Essentially, although I was thinking more of a valve like sever/lobby list.

    That would be cool.

  • the devs are clueless....... oh wait you said UNpopular opinion mb

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555633#Comment_1555633

    Oh you want a casual mode. Not really unpopular but it works.

    It's less casual and more 'Survivors and Killers can now openly bully random players and get rewarded for it'.

    Next they'll want bloodpoints for playing their boosted game mode.

  • Indoors maps are the best ones from both sides

    David isn't hot at all.

    totems over gens over friends

    it's ok to leave an other survivor behind if you have no way of saving them.

    Maps are the best item : it gives you points without being consumed.

  • @Adeloo said:

    Indoors maps are the best ones from both sides

    David isn't hot at all.

    totems over gens over friends

    it's ok to leave an other survivor behind if you have no way of saving them.

    Maps are the best item : it gives you points without being consumed.

    I've found my potato teammates' mindset: bring maps, don't do gens, make up excuses not to save me.

    Check, check, check

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554563#Comment_1554563

    You talk about balance but say that a 3k as killer is a loss...ok bud

    This is not even an opinion, it's a fact according to in game objectives, BP gains, pips, every available metric. I don't get a bonus or any kind of reward for "leave one left to tell the tale", I get ######### out of a no one escapes alive bonus and sacrifice points at best.

  • @Masochistic_Killer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555611#Comment_1555611

    This is not even an opinion, it's a fact according to in game objectives, BP gains, pips, every available metric. I don't get a bonus or any kind of reward for "leave one left to tell the tale", I get ######### out of a no one escapes alive bonus and sacrifice points at best.

    Imagine using in game metrics as a standard of balance. Next you're going to tell me that you mean in game metrics except for the escape ratio because it doesn't fit your narrative. Predictable.

  • @MadLordJack said:

    The game needs to reward people when their opponent is bringing in stronger items/perks/killers/offerings than their level of preparation. The only thing worse than SWF/Prove Thyself/DS/UB in Haddonfield is both the game and survivors pretending they earned their victory and didn't have every advantage under the sun.

    The game needs to reward people when their opponent is bringing in stronger items/perks/killers/add ons/offerings AND are allowed to see their opponents and adjust before the match. The only thing worse than a Freddy/Jump Rope/Swing Chains/Thana/Dying Light/PGTW/Surveillance/Mori on literally any map is both the game and the killer pretending they earned their victory and didn't have every advantage under the sun.


  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555723#Comment_1555723

    Imagine using in game metrics as a standard of balance. Next you're going to tell me that you mean in game metrics except for the escape ratio because it doesn't fit your narrative. Predictable.

    You're conflating dev balance metrics and objective/reward in game metrics. I'm not sure if you're doing this on purpose or not but given your own very obvious bias, it does seem intentional.

    If they wanted to reward 3Ks the same or better than a 4K you might have a point, but they don't, so you don't. The objectives stand, kill 'em all and let the Entity sort them out.

  • "Proxy camping" is not camping in certain situations if you use it with a purpose and in a tactical way.

  • @Masochistic_Killer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555726#Comment_1555726

    You're conflating dev balance metrics and objective/reward in game metrics. I'm not sure if you're doing this on purpose or not but given your own very obvious bias, it does seem intentional.

    If they wanted to reward 3Ks the same or better than a 4K you might have a point, but they don't, so you don't. The objectives stand, kill 'em all and let the Entity sort them out.

    The devs made the game...the metrics are both measured in game...what are you trying to say. For real, you probably have nothing to say and if you don't it'd probably be wise to spare the embarrassment and just not say anything.

  • ShitTalent/Otz do more to help fuel survivor/killer tensions and divide the community more than anyone else and they don't think about how telling killers to dodge unless there's a windows store player single handedly ######### up survivor queue times.

    Additionally they completely destroy the culture around a lot of killers to the point most of people refuse to play they at all for awhile, myself included, because "we're trolling if we don't take certain perks" which leads to a lot of harrassment on both sides.

    Sigh...RIP OG Myers/Ghostface main community.

  • @Hatty said:

    Old ruin had to stay. It was a filter for noobs that can't do a skillcheck, it was a good way to regress a game, and at higher ranks no one really cared for ruin, because we always hit great skillchecks. New ruin is just as boring as legion as a survivor.

    Freddy is op and it needs a nerf. Right now he has

    -TP to gen

    -Two alternate abilities (with addons)

    -You can't see him on the distance if you are awake

    -Passive game delay (dream world)

    -Making others sleep on hit is absolutely the worst, as it ends up being literally plague again, where actually waking up (cleansing with plague) is worse because you just lose time. Killer can get you infected/sleepy almost on sight

    -Killer red aura,height, clothes being too dark, quiet breathing and footsteps, lullaby that doesn't gives any feedback on how close he is

    -Dream world can't let you see #########, and it drops your fps by a lot so it's another handicap

    idk, you can literally use Otz's build and win every single game with 2 pips and no addons. I took advantage of that on the last 45 matches of grind in the latest rift and it was just sad to witness. You don't feel any frustration or anything at all, is just a cakewalk. I think they did a great job with him just because I fell asleep everytime I play with him.

    Legion is one of the most unfun killers to play and go against. Not because I believe he is op, but because he is just boring.

    My unpopular opinion is that The Legion is my favorite killer to play because running fast and slapping survivors is fun.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554305#Comment_1554305

    The game needs to reward people when their opponent is bringing in stronger items/perks/killers/add ons/offerings AND are allowed to see their opponents and adjust before the match. The only thing worse than a Freddy/Jump Rope/Swing Chains/Thana/Dying Light/PGTW/Surveillance/Mori on literally any map is both the game and the killer pretending they earned their victory and didn't have every advantage under the sun.

    I appreciate your attempt, but in truth there's not a whole lot that the killer can do just by looking at the survivors, as opposed to the survivors looking at the killers, because all killers can see are basic items and skins. On the flip side, the hack that lets survivors see their opponents let's them equip whatever specific perks that will destroy their opponent.

    Still, the principle is the same. I was simply using the most broken and one-sided example that came to mind.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555730#Comment_1555730

    I appreciate your attempt, but in truth there's not a whole lot that the killer can do just by looking at the survivors, as opposed to the survivors looking at the killers, because all killers can see are basic items and skins. On the flip side, the hack that lets survivors see their opponents let's them equip whatever specific perks that will destroy their opponent.

    Still, the principle is the same. I was simply using the most broken and one-sided example that came to mind.

    If someone can hack to see one side, I'm sure they could hack to see the other as well. Also many people can make adjustments just by the number and type of items they see.

    Oh a key? Let me bring an Ebony Mori (people in the forums say this all the time)

    Oh 4 toolboxes? Easy Franklins and maybe an Ivory Mori (probably an Ebony though, let's be honest)

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555784#Comment_1555784

    If someone can hack to see one side, I'm sure they could hack to see the other as well. Also many people can make adjustments just by the number and type of items they see.

    Oh a key? Let me bring an Ebony Mori (people in the forums say this all the time)

    Oh 4 toolboxes? Easy Franklins and maybe an Ivory Mori (probably an Ebony though, let's be honest)

    The hack was very well publicised, I'm surprised you missed it. It just made it so that survivors were looking form the killer lobby camera instead of their own.

    And congrats, you've proved my point. Franklins still sucks and Keys and Mori's have gotta go. Anything to say about the other scenario, survivor skins?

  • @OtakuBurrito said:

    ShitTalent/Otz do more to help fuel survivor/killer tensions and divide the community more than anyone else and they don't think about how telling killers to dodge unless there's a windows store player single handedly ######### up survivor queue times.

    Additionally they completely destroy the culture around a lot of killers to the point most of people refuse to play they at all for awhile, myself included, because "we're trolling if we don't take certain perks" which leads to a lot of harrassment on both sides.

    Sigh...RIP OG Myers/Ghostface main community.

    The obsession with swf is funny yet sad. So desperate to save their image that they just blame whatever they can come up with that people will fall for. Definitely one of the darker aspects of the dbd community.

  • The MMR was actually better than the current matchmaking

  • I have a lot of opinions. Some most likely are unpopular.

    1) Pipping is the true win condition. Getting pips increases your rank which will match you against stronger players. That makes it the only objective measure of success as of right now.

    However it will no longer be that once MMR is reintroduced as it will now define the matchmaking. So...

    2) Once MMR will finally replace ranks (and I think it should) There needs to be some system besides emblems and pip.

    Or at least show if you did well or poorly MMR-wisely. MMR is a good idea and I'm waiting for it to return but..

    3) MMR should NOT be hidden. Your own MMR should be available to you and it will be a good thing to see others MMR after the trial.

    If devs decide to keep it entirely hidden they at least should show a message after a trial like "MMR increased/decreased/remained the same".

    One more thing about current pip/emblem system

    4) 2k is currently not a good result for a killer. The simple truth is that it's pretty much impossible to pip with a 2k so it can not be a win. MMR might change that but for now killers usually need at least 3k to do well.

    As the result from that...

    5) Killer is usually harder than survivor. Simple really: survivors don't always need to escape to pip but killers always have to kill to pip. At least 3k is required on higher ranks.

    A few more things:

    6) The amount of hours played is the best indicator of skill as of right now. MMR should be tied to that.

    7) SWF is an easy mode. And it screws both balance and matchmaking entirely. But it's also the least stressful and the most fun mode so it absolutely should not be removed or limited to a separate queue.

    But...

    8) Limiting SWF to three people would be healthy for the game balance-wise. (but it would hurt the playerbase so I'm not for it)

    9) Voice chat is the only real way to close the gap betweem solo in SWF. And it should work the same as Discord - not depend on proximity and not be heard to killer at all. But it should be mutable of course.

    10) NOED is the strongest killer perk

    11) Small Game is one of the best survivor perks because it's an anti-NOED and anti-Hex in genera.l

    12) Walls of text can be interesting to read))) (Though this one probably isn't 😄)

  • Humanity is a blight on the planet and doesn’t deserve to exist.

    As far as DBD, aura reading from bbq should be base.

  • Make your choice is one of the best perks in the game.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554905#Comment_1554905

    I totally thought the pig was able to see the timers in the HUD already. 😂

    Nope. She will know when a timer is active or inactive, but she can't see the remaining time on the Traps.

  • about half of the killer roster is pretty boring/painful to go against

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555708#Comment_1555708

    I've found my potato teammates' mindset: bring maps, don't do gens, make up excuses not to save me.

    Check, check, check

    well your potato teammate is the one getting rid of NOEd you probably cry about ;) but like i said it's npopular opinions so even tho you disrespect mine i'll respect yours ^^

  • @OtakuBurrito said:

    ShitTalent/Otz do more to help fuel survivor/killer tensions and divide the community more than anyone else and they don't think about how telling killers to dodge unless there's a windows store player single handedly ######### up survivor queue times.

    Additionally they completely destroy the culture around a lot of killers to the point most of people refuse to play they at all for awhile, myself included, because "we're trolling if we don't take certain perks" which leads to a lot of harrassment on both sides.

    Sigh...RIP OG Myers/Ghostface main community.

    i've been watching Otz streams and videos and came across some of true talents a few times and i'm quite surprise you think they have a negative effect on the community, at least for Otz that makes people want to experience more with killers ^^ but i could be wrong and still even if we have different pov/opinions i'll not disrespct yours ^^

  • @Adeloo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555759#Comment_1555759

    i've been watching Otz streams and videos and came across some of true talents a few times and i'm quite surprise you think they have a negative effect on the community, at least for Otz that makes people want to experience more with killers ^^ but i could be wrong and still even if we have different pov/opinions i'll not disrespct yours ^^

    I used to watch him until I once got into a game with him and he completely DOGGED me out for 1. playing claudette and 2. healing people and taking self care so i could take hits with bt and protective hits for other people in chases. I proceeded to get dogged out for being annoying and heard him tell his chat this is why you just tunnel Claudette's when you see them because they know they're heard to see and they take advantage of it. He also bitched constantly about self care and said I was a troll for taking it along with empathy. I was literally apedt Claudette with BT. He just left a bad taste in my mouth after that.

    Ran into TrueTalent while playing perkless and I got accused of hacking because I'm just really good at spotting stealth killers and knowing Myers as well Ghostface inside out. I know what distance they can stalk me from and can immediately peg their add ons based on interactions. Told my 4 man SWF and how to play around it. I was accused of hacking because "there's no way my stalk wasnt going off on this Claudette" she must be cheating. So I'll admit I'm biased against them.

    Like I know I can't loop killers well and I only got better because I get tunneled so much. So I just spend time learning perks, add ons, animations, times for animations, if a killer is doubling black, moon walking, etc. Not everyone is a gen jockey or a runner. A lot of us use knowledge to play to our strenghts and that's what I do. It just sucks when a streamer with a following accuses you of being something you're not and you get dog piled for it. No they didn't send there people after me but you know how people are.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555736#Comment_1555736

    The devs made the game...the metrics are both measured in game...what are you trying to say. For real, you probably have nothing to say and if you don't it'd probably be wise to spare the embarrassment and just not say anything.

    You didn't address the statement just went to attacks. Not surprised.

  • Dwight is not attractive.

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