Someone explain to me how 'Prove thyself' works

Yes, it's a abit of a stupid question aha, especially for someone who has been playing for quite a while. But I've always been confused of what Prove thyself actually does.

It says:

- Gain 50% bloodpoints gains for coop actions

- For every other survivor gain 15% speed bonus

The second buff confuses me, so it says 'For every other survivor', does this mean that if there was me and TWO other survivors working on the same gen, the repair speed would increase by 15% x TWO = 30%?

OR

Does it always stay 15% repair speed increase, as long as one survivor is within 4 meters. (Number of survivors dosnt matter)


Thank youuu :)

Tagged: Dev

Comments

  • Each survivor gives a +15% bonus iirc

  • When you work on a generator by yourself, you are repairing that gen at 100% efficiency. For each additional survivor, you all work at 15% less efficiency. So if there's 2, you are repairing it at 85% each, for 3 at 70% each, and 55% for 4. Prove Thyself makes it so that everyone is working at 100% efficiency so long as one person on the generator has the perk. Only 1 person needs Prove Thyself, and it only works for the specific generator that the Prove Thyself user is currently repairing. It does not stack with itself, so 2 people running prove Thyself would not work at 115% efficiency, they would both still work at 100%.

  • Something to note, it doesn't completely counter group inefficiency. It used to be 100 - 15 + 15, but now it's (100 - 15) * 1.15. So instead of 100% it is now ~98% because balance?

  • Prove Thyself gives a 15% repair boost to everyone working on a gen and its effect multiplies for every survivor not counting you.

    • You+ 1 survivor gives 15%
    • You+ 2 survivor gives 30%
    • You+ 3 survivor gives 45%
  • @MadLordJack said:

    When you work on a generator by yourself, you are repairing that gen at 100% efficiency. For each additional survivor, you all work at 15% less efficiency. So if there's 2, you are repairing it at 85% each, for 3 at 70% each, and 55% for 4. Prove Thyself makes it so that everyone is working at 100% efficiency so long as one person on the generator has the perk. Only 1 person needs Prove Thyself, and it only works for the specific generator that the Prove Thyself user is currently repairing. It does not stack with itself, so 2 people running prove Thyself would not work at 115% efficiency, they would both still work at 100%.

    So it always stays 15% increase? Not dependent on the amount of survivors?

  • I would recommend to have a lock at the Wiki-Page, because it explains the perk and has a chart with the different repair speeds:

    https://deadbydaylight.gamepedia.com/Prove_Thyself


  • The easiest way to think of it is this:

    Take the number of Survivors working on gens in its range. Decrease that number by 1, if it is not already 1. Now apply repair speed penalties to the affected Survivors using the new number, not the original one.

    It's supposed to reduce the repair speed penalty by one Survivor's worth. Since there is no penalty when alone, the effective number won't go below 1. So two Survivors working on a gen with this perk should both work at 100% speed.

    However, due to an error in how the perk is implemented, they work at slightly under 100% speed, which is why your progress bar is red when using this with two Survivors. This will be fixed in a coming update.

  • @Almo said:

    The easiest way to think of it is this:

    Take the number of Survivors working on gens in its range. Decrease that number by 1, if it is not already 1. Now apply repair speed penalties to the affected Survivors using the new number, not the original one.

    It's supposed to reduce the repair speed penalty by one Survivor's worth. Since there is no penalty when alone, the effective number won't go below 1. So two Survivors working on a gen with this perk should both work at 100% speed.

    However, due to an error in how the perk is implemented, they work at slightly under 100% speed, which is why your progress bar is red when using this with two Survivors. This will be fixed in a coming update.

    So when 4 people work on a gen with prove thyself it's done in 20s...

    Now I know how a gen was done even before I connected my earphone

  • Wouldn't it be more clear to just state there's no repair penalty?

  • @xXCAM3R0NXx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1526764#Comment_1526764

    So it always stays 15% increase? Not dependent on the amount of survivors?

    Yes it is dependant on the number of survivors, no it doesn't make you faster the more survivors you're working with. It just eliminates the slowdown. It's poorly worded: the additional 15% speed per survivor simply negates the baseline 15% slowdown per survivor.

  • @leno said:

    Wouldn't it be more clear to just state there's no repair penalty?

    It seems there wouldn't be penalty on the person who is not running prove thyself and not in the person running it.

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1528165#Comment_1528165

    It seems there wouldn't be penalty on the person who is not running prove thyself and not in the person running it.

    Yeah, I didn't mean my literal phrasing there. Just state accordingly that no repair penalties people near you, I'm no lawyer ๐Ÿ˜

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1528054#Comment_1528054

    So when 4 people work on a gen with prove thyself it's done in 20s...

    Now I know how a gen was done even before I connected my earphone

    It takes them 25 seconds.

    @leno said:

    Wouldn't it be more clear to just state there's no repair penalty?

    But there is a repair penalty when 3 and 4 people are working on the gen, saying there isnt would be missleading.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1528165#Comment_1528165

    There is still a penalty. What it does is it makes the penalty 1 survivor less.

    4-man repair penalty is now a 3-man.

    3-man is now a 2-man.

    2-man is now a 1-man (which is no penalty, but currently there is a slight penalty due to how it's coded)

    So basically 'Prove thyself' reduces penalty on gens, which therefore decreases the time it takes to do a gen

  • I believe a image can explain it way better than words, taken from the wiki.

    ProveThyself.png


  • @Almo said:

    The easiest way to think of it is this:

    Take the number of Survivors working on gens in its range. Decrease that number by 1, if it is not already 1. Now apply repair speed penalties to the affected Survivors using the new number, not the original one.

    It's supposed to reduce the repair speed penalty by one Survivor's worth. Since there is no penalty when alone, the effective number won't go below 1. So two Survivors working on a gen with this perk should both work at 100% speed.

    However, due to an error in how the perk is implemented, they work at slightly under 100% speed, which is why your progress bar is red when using this with two Survivors. This will be fixed in a coming update.

    I had wondered why the bar was red when using the perk in bp loadouts when it's supposed to be a boost.

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1528054#Comment_1528054

    So when 4 people work on a gen with prove thyself it's done in 20s...

    Now I know how a gen was done even before I connected my earphone

    Maybe you should read again? He clearly said ONE SURVIVOR. With more survivors the penalty applies for the other survivors.

  • @Artick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1528148#Comment_1528148

    Maybe you should read again? He clearly said ONE SURVIVOR. With more survivors the penalty applies for the other survivors.

    Yup. If you're working with 4, the speed for each is as if there were only three. So it's not 20 seconds.

  • @SocialDistomancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1528054#Comment_1528054

    I had wondered why the bar was red when using the perk in bp loadouts when it's supposed to be a boost.

    Yup! But it's only off a few percent. It's still a massive benefit. But once it's fixed, it will be a little bit better, and your bar won't be red when you have 2 people. :)

  • @[Deleted User] said:

    I still think when working on a gen with prove thyself the skill check success zones should be reduced by 10% for every additional survivor.

    defeats the atmospheric theme of it being a cooperation perk without really achieving much besides against maybe new players, further discouraging them while new survivors and killers both are already having a rough enough time