Do you think hatches should be removed?

On paper it sounds like a good idea- allowing the last survivor an easier way out- but way too many times I've killed 3 survivors only for the fourth to instantly use hatch. Some of the few times I've managed to get a 4k forced me to run NOED and mori, which made me feel pretty dirty, and also forced my to camp the hatch which reduced everyone's enjoyment of the match. Maybe it should have a much easier generator which only becomes available when 3 survivor die, or the hatch can be locked by the killer before three survivors die/ escape. What do you think

Comments

  • @PlaysByShady said:

    https://forum.deadbydaylight.com/en/discussion/comment/1487371#Comment_1487371

    Wait, wait, wait... firstly, I responded completely in kind to your comment. You projected an unfounded opinion onto me, and I responded with a qualified response to you. There was no insult there, it's an observation that appears to objectively hold true - because if you were capable of respecting the fact that not all people play for pips or bps, it'd nullify your entire comment.

    Secondly, don't tell me to grow up. I've probably got hair in my backside that's older than you!

    You want to call people try-hards or what-not. You go ahead. It doesn't change the point in the slightest. It just means you've come up with a term that you consider derogatory for people who want something else from the game, and you're the one who then projects the idea that others are sad.

    Please... don't buy auric cells, you need brain cells.

    Dup post.

  • @Peanits said:

    Definitely not. The alternative to not having the hatch is the last survivor playing hide or seek for half an hour until I lose interest so they actually have a chance to do a generator without me catching them in the process, repeat for however many generators are remaining. The same thing happened back when the hatch wouldn't spawn unless at least two generators were done and it made matches last forever. They knew if they touched one, they were dead, so it turned into a waiting game.

    I'd rather just take my win and move on to the next match, personally.

    The alternative to not having hatch is the developers having to actually think on how to improve the game. Hatch is just another bandaid fix for bad design.

  • @Peanits said:

    Definitely not. The alternative to not having the hatch is the last survivor playing hide or seek for half an hour until I lose interest so they actually have a chance to do a generator without me catching them in the process, repeat for however many generators are remaining. The same thing happened back when the hatch wouldn't spawn unless at least two generators were done and it made matches last forever. They knew if they touched one, they were dead, so it turned into a waiting game.

    I'd rather just take my win and move on to the next match, personally.

    Till you get slapped with "brutal killer" because you didn't slug for the 4k.

  • @Pryometrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481770#Comment_1481770

    If you don't get 1 pip and only one survivor escaped by the hatch, you're doing something terrible wrong in your game bro lol.

    Not really if 2 survivor kill themself on first hook or if one survivor dc you can have that result

  • Hatch is not a problem, the problem is the keys, there should be no keys to open the hatch

  • @Chromeskull said:

    On paper it sounds like a good idea- allowing the last survivor an easier way out- but way too many times I've killed 3 survivors only for the fourth to instantly use hatch. Some of the few times I've managed to get a 4k forced me to run NOED and mori, which made me feel pretty dirty, and also forced my to camp the hatch which reduced everyone's enjoyment of the match. Maybe it should have a much easier generator which only becomes available when 3 survivor die, or the hatch can be locked by the killer before three survivors die/ escape. What do you think

    #########? No. What the hell the survivor supposed to do? They can't 1 v 1 the killer as the game isn't designed that way. I hate when people don't think of things that are ######### practical

  • @Pryometrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481559#Comment_1481559

    It's only really competitive if you're a try hard. If you only play to have fun and for blood points and your team then it's far from competitive. Especially if you don't cry about the small things like someone typing ez in chat lmfao.

    The game is still competitive in nature. That doesn't mean people can't play it casually, but when ranked mode is the base play mode (regardless of whether or not matchmaking is broken), it's pretty clear that the devs intend for competition to take the forefront.

    Hence why I've advocated for a "quickplay" or "unranked" mode to allow more casual focused players to play without forced competitive interactions.

  • @Pryometrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/1487477#Comment_1487477

    Here, I'll start 😉.

    Difference between you and I, I'm not a keyboard warrior. Also making fun of someone's mental disability is disgusting.

    If you're ever in Barrie Ontario, I live on Carlton Rd L4M5J6 😘.

    So 48 Carlton Rd in Canada?

  • @Голубой said:

    No. This game isn't competitive. It gives another thing to try for/worry about. There's no harm in 1 person escaping from hatch.

    Bs the game isn't competitive. Maybe not for you but every online pvp game ever made is meant to be competitive.

  • Why do Killer mains think they deserve a 4k and the last survivor doesn't deserve to escape?

  • I think the hatch needs a look over. It is a bit busted now, but could be balanced.

  • @Голубой said:

    No. This game isn't competitive. It gives another thing to try for/worry about. There's no harm in 1 person escaping from hatch.

    I would like to remind you that Keys exist.

  • You act like the hatch is the only solution. When the last gen completes or the second to last survivor dies a timer starts. Could be generous but avoids both the luck of the hatch and holding the game hostage.

  • @SavouryRain said:

    Why do Killer mains think they deserve a 4k and the last survivor doesn't deserve to escape?

    Its not that they "Deserve" its that some games they "Need" that fourth to be able to pip The main problem is that The devs want killers to play a very specific way and punish killlers if they stray from that Very Specific way

  • u can always slug for the 4 man OR USE WHISPERS, or start playing doc or ghostface.

  • @ClancyTheHuman said:

    Welp this comment section seems pretty full, but hell why not THROW MORE IN?! Anyways, I always thought that the beauty of the hatch was the concept of the Last Girl, you know, the last one always gets away. This itself is more a love letter too Classic Slashers. Honestly I think the hatch is perfectly fine, and I myself am a killer main, hell you got three of em you don't NEED four. Its just nice to have four as whipped cream on top.

    Huh, I didn't think of it like a love letter to classic slashers.

  • @ClancyTheHuman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1490418#Comment_1490418

    Oh wow thanks, I didn't actually expect a reply! Neat too see devs interacting with the community, well they probably do this is just my first time.

    Nice to know.

  • Hatch shouldn't go (for use by keys that is), but the whole hatch opening for last survivor & Endgame Collapse process should. Tru3ta1ent had a good idea before where once there is only one survivor left, a timer begins automatically. During this time, the survivors position is intermittently revealed to the killer (through auras or something) & they must kill the survivor before the time runs out. If the survivor lasts long enough, the exit gates would open up & they would be able to run out if they can make it before being downed. Something similar to this would actually make getting the 4K a bit more interactive rather than having to slug & search for several minutes. Survivors also wouldn't be able to DC tech to give each other hatch. Seems fair to me for a solution.

  • @BloodMoneyMerc said:

    Hatch shouldn't go (for use by keys that is), but the whole hatch opening for last survivor & Endgame Collapse process should. Tru3ta1ent had a good idea before where once there is only one survivor left, a timer begins automatically. During this time, the survivors position is intermittently revealed to the killer (through auras or something) & they must kill the survivor before the time runs out. If the survivor lasts long enough, the exit gates would open up & they would be able to run out if they can make it before being downed. Something similar to this would actually make getting the 4K a bit more interactive rather than having to slug & search for several minutes. Survivors also wouldn't be able to DC tech to give each other hatch. Seems fair to me for a solution.

    That is a very good idea

  • @Sonrelight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482073#Comment_1482073

    But... That Already happens, Mr. Dev. I don't expect many of you to understand as you're more Survivor sided then Blizzard favored Alliance back in 2005, so I'll try to explain the best I can as a Killer main

    Listen, whenever there are 2 Survivors left and they KNOW they're outmatched, the morons play hide and seek because they're trash, waiting for the other to die so the one left can just hop down hatch.

    How is that fair at all to punish the Killer for OUTPERFORMING the Survivors, which is his goal?

    Why don't you all add either a countdown timer (if no gens are worked on within 3 mins, the Survivors automatically lose because they're clearly holding the game hostage) or if you wanna be a lil more fair, have Crows hover and FOLLOW survivors that are pressing forward every 30 seconds so they're not declared AFK

    Like really... You guys made a great game, but you keep punishing Killers, who are the harder role to play and master in your game. You keep nerfing our killer powers and our add-ons while Survivors still get to abuse keys and have free escapes out Hatch for playing badly.

    Meanwhile your Killer playbase are dropping like flies because what the hell is the point of playing Killer anymore if all we ever get is punished for outplaying the Survivors?

    I can't even count the amount of 3ks I've gotten where I should have had a 4k, but the last trash Survivor had hatch open up right by them and immediately escape once it's activated.

    Ridiculous and ofc Survivor crybabies are going to rally against this post, but they're in denial regardless because they play the easier role.

    Do you Devs want to have to implement Killer bots and effectively kill your game? Because you're quickly going down that path. Be thankful for 4 years alive in a dog eat dog industry, cause if you all don't change, DBD may not make it to 5.

    First of, you are wrong. Its not whenever 2 Survivors are left. I am often one of the two survivors left, and i still do gens. Thus, your statement is false. Now, arguing from a false does make it irrelevant.

    Also, if the killer was OUTPERFORMING the survivors, that usually mean there is a large skill gap between both parties, and one could argue that these two parties shouldn´t be paired together in the first place.

    So basicly you are ranting because while bad matchmaking give you an advantage, still someone escape? That is at least the point i am seeing.

    Also, your changes are killersided. Why don´t you change it then ALSO that if the killer isn´t in a chase for 3 minutes he loses the game, because he is just sitting on the gens instead of trying to find the survivors? (no, thats not really a proposal, i just dont follow the argument that the killer has won anyway). Also, i think the 3 minutes would do next to nothing, because as survivor, you just wait for 2 and a half minute, then go tap a gen or do a totem. Next 3 minutes start.

    The problem is that there is not "the survivors". There are solo survivors that play constructive, there are solo survivors that meme, and there are swf. SWF is the greater issue anyway.

    You ask why killers are being punished for outplaying survivors. Why should solo survivors be punished for getting potato-allies who dc and hook suicide? Why would you punish survivors for playing the harder game mode instead of swf, where it becomes a none issue?

    LAst thing, why is the 4k so important? I play killer as well (even though i am a survivor main), and for me there is seldom a difference between a 3k and a 4k (unless the one that escapes is the toxic one). I dont slug either, i just hook the 3rd and race the last for the hatch (a race i win in 70% of the cases).

    And yes, you as killer might have done everything right, but i had a game yesterday where i maxed out everthing, because i rescued 4 survivors (savely), run the killer and juked him several times, and still had to do 3 gens alone, while the other 3 did exactly one. Do you really think i deserve to die in that situation, more than you as a killer deserve the 4th kill? If so, can you explain why?

  • @[Deleted User] said:

    Hatches are fine but keys opening hatches is not. It introduces an uninteractive play style, where the survivor just waits for the hatch to spawn, find it then leave. People whataboutism Mori's when keys are mentioned, but with Mori you need to interact with your opponent in order to get to use it, it can be countered by skillful escapes. Keys you can play super passive, never seeing anyone, find the hatch and escape without seeing a single player.

    You know that for key escapes you usually have to do gens, right? It doesnt spawn on its on just because time passed (well, unless you are the last survivor) And if you do gens, the killer usual comes there. Hidding from the killer is a form of interaction, even if some killers and survivors don´t like that.

    I rarly saw a survivor doing nothing all game and escape. And even then, whats the point? 7k bloodpoints are worth nothing.

    People always bring out these extreme scenarios, where the main point is that that highly skilled killer shouldn´t have played vs the potato survivors in the first place.

  • @Chromeskull said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481375#Comment_1481375

    I kinda get what you're saying, but it is still so annoying to succesfully track down and kill 3 survivors, only for one survivor who did nothing but camp the hatch all game to escape.

    You literally can't camp hatch all game because it doesn't even spawn on the map until certain conditions are met (either 1 person is left, or multiple gens have been completed and a couple of people have died)

    Either way, it only comes into play late in the game and there's plenty of times where I was the one who got hatch AND I did most of the work on the team.

  • They should change it somehow. I mean when you play survivor and being hooked, there are [Incredibly bad word] survivors who camps hatch instead of unhooking.

  • I read this as HATCHETS and thought what kind of monster would do such a thing to Anna Montana?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1490545#Comment_1490545

    No hiding is not a form of interaction, its trolling your team by not contributing to a single thing. Either wait for the other 3 to do enough Gens or wait till they all die from trying to play the game.

    In most games, i get 6k+points on objectives because i do gens, 6k+ because i do unhooks and heals, and 4-5k boltness for doing totems. I just dont go mindlessly into chases.

    The killer comes to the gen i work on, i hide, and he keeps either searching or goes away and i go back to the gen.

    Why is doing gens not contributing?

    Why is rescuing and (safely) unhooking not contributing?

    Why is doing totems to avoid noed not contributing?

    Why is healing others not contributing?

    It would be nice if you could explain.

1 2 3 4 ›