Susinagi
Susinagi
About
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- Susinagi
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Comments
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Even though the devs have no clue on what they are doing, They still made this game that we all love and enjoy together.... Sometimes....
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My main concern about this single perk is that.
One Single perk that one of four survivors can use (if not all of them) can counter two hell even three perks that a killer can run COMPLETELY nullifying its effects and still gaining the advantage
Sloppy butcher slows healing down by 20%
Thano slows at max 16%
Combined that's 36%
but yet one perk at max does 56%
There is 1 killer
There is 4 survivors
4 perks for the killer
16 for the survivor
But your gonna give one perk the power to nullify 2 perks the killer can have.... Okay dev's
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@Fnatic47 said:
KIngFrost You can see a globe in their nicknames if they are playing on PC..
No you see a globe if they are playing on any other platform other then your own
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Remove Hatch
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@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1531842#Comment_1531842
Ah! That's dumb, and a total waste of time on the survivors part. They should leave the area and do a different gen. Now if they 3 gen themselves that may be a different story, but even then it can be done differently.
The other night my squad was playing, and we mistakenly 3 gen'd ourselves, but we handled it a different way. We split up on all 3 gens, and would work on them while the killer was making his rounds patrolling .
how is that a waste of time? he looked at it and it stopped regressing......
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@evil_one_74 said:
there really is no reason for gen tapping at all anymore. Are you referring to when survivors work on a gen, sneak away when killer is near, and work on it more after the killer kicks it and leaves? I'm trying to get a better understanding of this post.
Here is a basic example, (note I don't do this all the time just when the survivor sees me coming with like spine chill or something) I come to a gen thats not being worked on and no survivor in sight I kick it and i know theres a survivor in the area as I use whispers, I check around the area and find the survivor. He loops the gen and in one of the loops touches the gen for .00001 seconds and stops the regression and runs away. Now my options are to make chase with the survivor without kicking the gen and get a earlier hit on him and leave the gen not regressing, OR kick the gen and add another min to the chase
That was just a basic example
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@FrenchFryAddict said:
Just use ruin
I have another post about how totems spawn in the open and legit ruin gets destroyed within seconds of starting the game... ruin is not a viable option. Not until they hide totems better
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Bubba for Bbq
And Pyramid head so you can bathe in the salt of the survivors because "There is no counterplay for Pyramid head"
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@kaeru said:
Most of them woldn't be good in my opinion.
The Trapper. He was a miner who was admire his crazy father and now he catch people in bear traps. #########?
The Wraith. He was a car dump worker who killed his boss in rage and now he get a ritual bell that makes him invisible. What?
The Nurse. She was a hard working nurse and gone mad because of bad conditions. She suck everyones breath and get ability to fly and go through the walls. What the... How?
It's fits good in game because of Entity and her trials. But i'm not sure you can do good movie out of that.
He was a car dump worker who killed people unknowingly because his boss had ties with the mob... So he killed his boss.... How is that not interesting?
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Lets get a wraith movie going.
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If you see survs holding the game hostage like that don't give them satisfaction just DC. Don't waste your time that's what they want
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@BadDocter said:
It does give high satisfaction when you 4k them but you gotta sweat for it.
yea it does give high satisfaction but the problem is. Most swfs use tools outside of the game to "be better" (discord is a tool) they really need to either add VOIP in the game or do something about the VOIP usage as it gives a really unfair advantage to SWFS who already have a huge advantage.
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@Mastropiero said:
60 seconds of decisive strike is ridiculous, I hang a survivor, I go for another and I chase him, I hang him, his wounded friend comes and I throw him, I am going to pick him up and he still has ds. I find another survivor, I chase him, I hang him, so I hit another survivor twice and take it to the hook (I think it was a considerable time if you compare at how fast a generator is repaired) after that I go to a engine and I see that someone is repairing, I beat him up and he has ds ... I am extremely fast throwing to the ground survivors or the ds is ridiculously long?, at no time did I tunnel, I was in pursuit with other survivors and even hang them but the ds is still active? 60 is unfair, I understand that it lasts about 30 seconds to avoid in tunnel, but 60 seconds is a total abuse ๐
It is more profitable as a killer to camp the survivors? making 12 hangs in less than 4 minutes is very hard in red/purple ranks. The survivor can be hung twice and continue in game and if you add that besides they have an extra 1 minute of invulnerability and the 5 generators can be repaired in less than 4 minutes is a clear injustice here ๐คจ
Ds Is supposed to be an Anti-tunnel perk but thats not what it is. Survs use it as a weapon against the killers and it needs to have its timer lowered or activation changed
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1485873#Comment_1485873
The op literally wrote "so the victory is already marked", which means surely loss with certain pallet spawns, showing us a pic of double pallets as an example ... in a situation where he clearly did NOT lose. I would think he invalidates his own claim with this one, but sure, I'm strawmanning around ...
It actually depends on what you call "winning" if you classify the 4 man as a win then sure he techincally won..... But thats not what the game classify's as winning.... The game classify's winning as if you pipped and since he had two dc's I doubt he pipped.
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@Bloodlust_Gamer69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1490034#Comment_1490034
That is........you. Maybe other people would.
As I said I would like to see your suggestions to how we can make players try the other side. What would convince you to try and play survivor?
I don't think there is anything that would make me actively want to play survivor. its not that I hate playing against killers... Its that holding M1 to do my objective is way to boring
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Base she is one of the most balanced killers But they need to fix the meshes to make her actually viable. A killer shouldn't have to remember where to throw over every area to be able to hit the survivor it should be visible with the naked eye
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@Bloodlust_Gamer69 said:
I am going to try and keep this short. In my opinion the toxicity in this game derives from the clear division between killer mains and survivor mains. That leads to bias and then toxicity. I don't think that this issue can easily be fixed so my suggestion is making people play the other side.
There should be a rift pass that only has survivor cosmetics but all the challenges are killer challenges. The next one is the exact opposite, killer cosmetics for survivor challenges. This is far from a perfect fix but I think it would help. I am open to discussing this matter and I want to see suggestion.
Killer main here... IDC how good the cosmetics is... No way in hell am i playing survivor to get that cosmetic
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@SavouryRain said:
Why do Killer mains think they deserve a 4k and the last survivor doesn't deserve to escape?
Its not that they "Deserve" its that some games they "Need" that fourth to be able to pip The main problem is that The devs want killers to play a very specific way and punish killlers if they stray from that Very Specific way