Sonrelight
Sonrelight
About
- Username
- Sonrelight
- Joined
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Comments
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@MojoTheFabulous said:
I don't understand why they decided to change something that had worked fine for years.
THIS
I get removing being able to hit hooked Survivors, okay, the babies complained too much, sure okay change something that has been in the game for years there okay w/e
But auras? They were ######### perfect, BHVR, change them back God damn it please stop ruining your own game ffs
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Ofc only Killers get locked in, and players still deny BHVR isn't Survivors sided.
Lawl.
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F
Another victim of BHVR favoring Survivors.
You will be missed, Billy boi.
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Terrible change, BHVR
What in the hell are you guys thinking?
And how the hell was this not reprimanded in the PTB by BOTH Survivors and Killers?
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@Peanits said:
Definitely not. The alternative to not having the hatch is the last survivor playing hide or seek for half an hour until I lose interest so they actually have a chance to do a generator without me catching them in the process, repeat for however many generators are remaining. The same thing happened back when the hatch wouldn't spawn unless at least two generators were done and it made matches last forever. They knew if they touched one, they were dead, so it turned into a waiting game.
I'd rather just take my win and move on to the next match, personally.
But... That Already happens, Mr. Dev. I don't expect many of you to understand as you're more Survivor sided then Blizzard favored Alliance back in 2005, so I'll try to explain the best I can as a Killer main
Listen, whenever there are 2 Survivors left and they KNOW they're outmatched, the morons play hide and seek because they're trash, waiting for the other to die so the one left can just hop down hatch.
How is that fair at all to punish the Killer for OUTPERFORMING the Survivors, which is his goal?
Why don't you all add either a countdown timer (if no gens are worked on within 3 mins, the Survivors automatically lose because they're clearly holding the game hostage) or if you wanna be a lil more fair, have Crows hover and FOLLOW survivors that are pressing forward every 30 seconds so they're not declared AFK
Like really... You guys made a great game, but you keep punishing Killers, who are the harder role to play and master in your game. You keep nerfing our killer powers and our add-ons while Survivors still get to abuse keys and have free escapes out Hatch for playing badly.
Meanwhile your Killer playbase are dropping like flies because what the hell is the point of playing Killer anymore if all we ever get is punished for outplaying the Survivors?
I can't even count the amount of 3ks I've gotten where I should have had a 4k, but the last trash Survivor had hatch open up right by them and immediately escape once it's activated.
Ridiculous and ofc Survivor crybabies are going to rally against this post, but they're in denial regardless because they play the easier role.
Do you Devs want to have to implement Killer bots and effectively kill your game? Because you're quickly going down that path. Be thankful for 4 years alive in a dog eat dog industry, cause if you all don't change, DBD may not make it to 5.
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Could it be a season 4 anniversary thing maybe?
I mean...the confetti and creepiness checks out. It's like the entity poofed her outta existence, and it hurt.
But where did she go?
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This is a really interesting thing, because it all lined up so perfectly.
The scream that echoes, not similar to hanging, follows up perfectly with the confetti, which then goes to her vanishing and the music even stops afterward.
It's not a D/C, they stated they escaped.
I don't see how this is a bug at all, if it is, how come it isn't just the confetti going off? Or just the scream itself? Or just her vanishing like that?
How could they all line up so well, like an actual game mechanic?