An in depth post about the lack of counterplay to spirit, deathslinger, and pyramid head.

Alot of people believe these these three killers have counterplay so I decided to make a thread going in depth the reasons why they lack counterplay. If I am wrong and you they do have counter play feel free to provide it.

Spirit:

Spirit lack of counterplay comes from the fact that her power has no tell in a chase leaving the survivors mostly in the dark. This lack of tell leaves survivors to guess. This guess is very much in the spirits favor. Add stridor into the mix and you have a broken build more on that later.

The reason the guess is in the spirits favor is because she can stand still observe your moves and act accordingly. If you walk/run away she phrases to your location and hits you, if you walk towards her she hits you. Against a good spirit there isnt much you are able to do and you are pretty much choosing which way you prefer to die. If you are injured it doesnt matter because like I said a good spirit is immediately phasing towards you and downing you.

Stridor spirit is a dirty build and has really.no counterplay. This is because it counters iron will which is usually the reply to "how do I counter spirit." When you are injured you are counting down the seconds until your death. There isnt really much to say on this because the majority of spirits run this.

Deathslinger:

There isnt much to cover mostly his zoning and quick shots.

I'm gonna start with his quick shots. The quick shot shoots in less than a second it shoots very quickly you can not react to that. Because you can not react to his shot you have to guess when hes gonna shoot and dodge accordingly. This is the problem let's say you are dodging preemptively you are losing speed and distance, then he can get up close and m1. You either guess right and he misses. Or you dont guess right and he walks up and m1s you due to your constant dodging.

His zoning is insanely strong and oppressive in chases. He can ads in and out. So let's say you are running from a deathslinger and he aims then you dodge. You start losing speed and distance then be does this a couple more times and now he had caught up and m1'd. His zoning strength comes from the fear of being shot and the fact you have to guess.

Pyramid Head:

Pyramid Head is short and sweet his zoning is far to powerful for how easy it is to do. Let's say you are running towards a vault and a PH is behind you, you vault he hits you with his range if you fake he hits you with his m1. The problem is there is zero delay after cancelling his punishment of the damn to m1. I have footage of this if you want proof. That's really it for PH

Final:

One more thing before I go the usual answer for all of these is to rush gens but then gen rush is complained about kinda confused here but that's all for now. Until next time.

Comments

  • Proof about what?

    Staying near a pallet/in one spot is bad against a Spirit?

    Trying to lead her into an area with multiple options like the main structure in Disturbed Ward helps limit her power's viability?

    That these are my personal experiences?

    Yeah, there's a highlight reel I've been saving for this very occasion to drop when someone is a little salty /s

    ;3

  • How did you get the cage on your pfp

  • Cuz a mod jailed me sadly lmao

    @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473624#Comment_1473624

    Proof about what?

    Staying near a pallet/in one spot is bad against a Spirit?

    Trying to lead her into an area with multiple options like the main structure in Disturbed Ward helps limit her power's viability?

    That these are my personal experiences?

    Yeah, there's a highlight reel I've been saving for this very occasion to drop when someone is a little salty /s

    ;3

    Nah that you do "Pretty good against spirit" Do you have any vid or do you stream, or are you just writing that so you try make her balanced?

    If you dont, it didn't happen and you're just lying.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473542#Comment_1473542

    Kinda weird you preface defending Spirit by saying you're a killer main. Killers aren't the ones having a problem with Spirit...

    He brought up his preference as did I.


    I'm also consistently a rank 1/2 survivor and I have zero issues with any of the killers. Sure some are more boring than others but none are OP in the least bit.

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473654#Comment_1473654

    Cuz a mod jailed me sadly lmao

    https://forum.deadbydaylight.com/en/discussion/comment/1473653#Comment_1473653

    Nah that you do "Pretty good against spirit" Do you have any vid or do you stream, or are you just writing that so you try make her balanced?

    If you dont, it didn't happen and you're just lying.

    What does jailing mean ?

  • Breaking a rule = you get jailed

    if you're jailed you can't post discussions

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473707#Comment_1473707

    Breaking a rule = you get jailed

    if you're jailed you can't post discussions

    Hmm I wont ask what rule you broke then I will say i dont really think the mods here are...reliable to say the least.

  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472788#Comment_1472788

    I don't mind spirit anymore since I run spine chill and iron will. I don't mind doc bc its very easy to loop them. Just dont throw the pallet early and make distance. You should only hate doc if you're extremely stealthy.

    I don't really mind any of the killers. I agree there are certainly some that are much more stronger than others but for example people say legion is the worst. I love legion and how fast he is at getting around the map to pressure people. I think he has become one of my best killers. I just chop it up to all a learning experience, like when I see spirit I learned there is a good chance we will all die! LMAO jk jk

    Have a great weekend! =)

  • @Wylesong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473436#Comment_1473436

    I don't really mind any of the killers. I agree there are certainly some that are much more stronger than others but for example people say legion is the worst. I love legion and how fast he is at getting around the map to pressure people. I think he has become one of my best killers. I just chop it up to all a learning experience, like when I see spirit I learned there is a good chance we will all die! LMAO jk jk

    Have a great weekend! =)

    Lol I like legions who chase you. I like the chase interaction.

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473654#Comment_1473654

    Cuz a mod jailed me sadly lmao

    https://forum.deadbydaylight.com/en/discussion/comment/1473653#Comment_1473653

    Nah that you do "Pretty good against spirit" Do you have any vid or do you stream, or are you just writing that so you try make her balanced?

    If you dont, it didn't happen and you're just lying.

    @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473654#Comment_1473654

    Cuz a mod jailed me sadly lmao

    https://forum.deadbydaylight.com/en/discussion/comment/1473653#Comment_1473653

    Nah that you do "Pretty good against spirit" Do you have any vid or do you stream, or are you just writing that so you try make her balanced?

    If you dont, it didn't happen and you're just lying.

    Not having video on hand make someone a liar? Even though you told @Rill that you had no interest in watching cherry-picked videos earlier today?

    Stating my own personal experiences and what works for me is somehow a commentary on balance?

    Guess the mods are doing a good job these days, at least :3

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473686#Comment_1473686

    https://forum.deadbydaylight.com/en/discussion/comment/1473686#Comment_1473686

    Not having video on hand make someone a liar? Even though you told @Rill that you had no interest in watching cherry-picked videos earlier today?

    Stating my own personal experiences and what works for me is somehow a commentary on balance?

    Guess the mods are doing a good job these days, at least :3

    You know why he got jailed oof.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473686#Comment_1473686

    https://forum.deadbydaylight.com/en/discussion/comment/1473686#Comment_1473686

    Not having video on hand make someone a liar? Even though you told @Rill that you had no interest in watching cherry-picked videos earlier today?

    Stating my own personal experiences and what works for me is somehow a commentary on balance?

    Guess the mods are doing a good job these days, at least :3

    Difference is, im not going to watch a bad edited / boring video which will repeat the same thing we all know.

    And why would I trust a random guy on internet?

    When you have a proof that you play both sides maybe we can talk.

    And yeah, they're doing a great job! hopefully one day you get banned :D

  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473741#Comment_1473741

    Lol I like legions who chase you. I like the chase interaction.

    I find legion to be fun and yeah nothing scarier to me then seeing the people getting Deep Wounded and thinking OH GOD CAN HE SEE ME AND AM I NEXT?! lol I like most the killers. =)

  • tell me how I counter sprint burst, iron will, unbreakable, iron will, object of obsession, borrowed time, and swfs. So you're saying survivors are supposed to counter everything a killer does, but a killer can't counter everything survivors do?

  • @ZaKzan said:

    tell me how I counter sprint burst, iron will, unbreakable, iron will, object of obsession, borrowed time, and swfs. So you're saying survivors are supposed to counter everything a killer does, but a killer can't counter everything survivors do?

    Whataboutism also that isnt the point of the post if you arent adding anything meaningful to the conversation dont bother speaking.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473783#Comment_1473783

    Whataboutism also that isnt the point of the post if you arent adding anything meaningful to the conversation dont bother speaking.

    It's not whataboutism, not at all. It's about being fair to both sides. If I can't counter everything a survivor can do, why do survivors need to counter everything I can do? It's actually quite to the point, and it answers the OP's question as well. There's broken things survivors can do just as much as there are broken things killers can do. Welcome to DBD.

  • You forgot Deathslinger's completely bullshit terror radius. If he has M&A he's a better stealth killer than Ghostface. I don't really mind his ease of use if I could actually hear him coming like I can every other non-stealth killer.

    I also cannot seem to blind Pyramind Head. I went into KYF with a buddy and neither one of us could find the spot to blind him. This was yesterday morning.

    Reaction times are a thing of the past. Because of how crap the servers are, the hitboxes, VPNers(this is exploiting and the dev needs to punish people for using it to create lag and unfair games), and the fact the game is STILL CODED FOR P2P NOT SERVERS lol. This is why hitboxes are so completely jacked up outside of the fact that they got literally the cheapest servers on the market.

    Everyone's argument against balancing them is "play swf" or "gen rush". Gen rushing is cancer, and every killer complains about it. Also, as a Survivor Main, SWF to me is cheating. It completely destroys any "immersion" for me when people want to talk on comms(then the mfs can't even have mic discipline... no i'm good on anymore frustration lol).

  • @ZaKzan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473786#Comment_1473786

    It's not whataboutism, not at all. It's about being fair to both sides. If I can't counter everything a survivor can do, why do survivors need to counter everything I can do? It's actually quite to the point, and it answers the OP's question as well. There's broken things survivors can do just as much as there are broken things killers can do. Welcome to DBD.

    But that's exactly whataboutism. You complain about x then say what about y. Stop. Also yes I said there are broken things but sprint burst, iron will, bt, except object which is only op in swfs, but the rest are far from op. None of the killers I mentioned are op either.

    Sprint burst had a 3 second use time if you are complaining about a perk that's been nerfed 4 times maugh be 5 dud to the exhaustion nerf since 2016 that's not good. Also to add on you can even hit people through sprint burst if they are too cocky.

    Iron will stops moaning you still have footsteps and scratches.

    BT dont tunnel it's not hard to ignore the recently unhooked survivor.

    Yes both sides have broken things but we need to fix that and focus on them once again dont comment on my post whataboutism I'm going to ignore you.

  • The only thing that I hate about any of these killers is Death Slinger because he just CANT make mistakes. You can play perfectly just to get shot and downed within 10 seconds and it BUGS me

  • @projecteulogy said:

    You forgot Deathslinger's completely bullshit terror radius. If he has M&A he's a better stealth killer than Ghostface. I don't really mind his ease of use if I could actually hear him coming like I can every other non-stealth killer.

    I also cannot seem to blind Pyramind Head. I went into KYF with a buddy and neither one of us could find the spot to blind him. This was yesterday morning.

    Reaction times are a thing of the past. Because of how crap the servers are, the hitboxes, VPNers(this is exploiting and the dev needs to punish people for using it to create lag and unfair games), and the fact the game is STILL CODED FOR P2P NOT SERVERS lol. This is why hitboxes are so completely jacked up outside of the fact that they got literally the cheapest servers on the market.

    Everyone's argument against balancing them is "play swf" or "gen rush". Gen rushing is cancer, and every killer complains about it. Also, as a Survivor Main, SWF to me is cheating. It completely destroys any "immersion" for me when people want to talk on comms(then the mfs can't even have mic discipline... no i'm good on anymore frustration lol).

    Yeah his terror radius is scuffed but I'm focusing on his chase. Reaction time definitely hard when you got laggy killers who teleport and do things behind the server. Coding for p2p on cheap servers is a big problem for me. The servers arent even subpar i get 60 ping instead of my usual 10-15 on other games even though I'm close to a server. But then the coding makes vs hits worse because hits are killer sided.

    PH blinding is a you problem, I've been getting fl saves since day 1.

    The last thing is mind boggling the counter is gen rush with a swf but then people moan about how those are unfair like make up your mind.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473790#Comment_1473790

    But that's exactly whataboutism. You complain about x then say what about y. Stop. Also yes I said there are broken things but sprint burst, iron will, bt, except object which is only op in swfs, but the rest are far from op. None of the killers I mentioned are op either.

    Sprint burst had a 3 second use time if you are complaining about a perk that's been nerfed 4 times maugh be 5 dud to the exhaustion nerf since 2016 that's not good. Also to add on you can even hit people through sprint burst if they are too cocky.

    Iron will stops moaning you still have footsteps and scratches.

    BT dont tunnel it's not hard to ignore the recently unhooked survivor.

    Yes both sides have broken things but we need to fix that and focus on them once again dont comment on my post whataboutism I'm going to ignore you.

    So no counter to sprint burst

    No counter to Iron will

    It's hard to not hit the one with BT when the one with BT bodyblocks you.

    Again, it's not whataboutism. Killer powers aren't made to be countered. I don't see you complaining about Pig's power, or Plague's power. Those two powers are certainly not able to be countered, one relies on RNG and the other makes the killer stronger by giving them a ranged down.

    No, you're complaining about killers that annoy you, you're being intellectually dishonest. This just shows that you're not interested in game balance.

  • @kate_best_girl said:

    The only thing that I hate about any of these killers is Death Slinger because he just CANT make mistakes. You can play perfectly just to get shot and downed within 10 seconds and it BUGS me

    For me it's when I 360 around him vault a window then he shoots me even though he missed a swing, but then gets rewarded a hit.

  • So this thread is about OP denying every answer that isn't "hold W for win" or get killers nerfed. Good stuff.

  • @ZaKzan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473802#Comment_1473802

    So no counter to sprint burst

    No counter to Iron will

    It's hard to not hit the one with BT when the one with BT bodyblocks you.

    Again, it's not whataboutism. Killer powers aren't made to be countered. I don't see you complaining about Pig's power, or Plague's power. Those two powers are certainly not able to be countered, one relies on RNG and the other makes the killer stronger by giving them a ranged down.

    No, you're complaining about killers that annoy you, you're being intellectually dishonest. This just shows that you're not interested in game balance.

    How would you give sprint burst a "counter" when it's on a time limit not a big one a short one you are simply providing a strawman argument. Iron will if you really are bothered run stridor that counters it but if the survivor has iron will use other audio keys/visual keys to locate them.

    It's not about killers who annoy me its killers that have oppressive chase powers. You clearly ignored my post because I gave solid reasons to why they have no power and why I and many survivors dont like them.

    On the topic of pig and plague they arent problematic as the 3 I mentioned pig does need a rework to make it less rng and to discourage tunneling survivors with traps. But like I said this isnt that problematic as spirit.

    Plague you can deny corrupt purge by not cleansing but you do leave yourself injured which is fair because plagues can go an entire game without any power use other than the given.

    If you arent gonna read my post dont bother commenting.

  • @hahadrillgobrrr said:

    So this thread is about OP denying every answer that isn't "hold W for win" or get killers nerfed. Good stuff.

    I wont dismiss actual counter.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473792#Comment_1473792

    Yeah his terror radius is scuffed but I'm focusing on his chase. Reaction time definitely hard when you got laggy killers who teleport and do things behind the server. Coding for p2p on cheap servers makes this work I agree too.

    PH blinding is a you problem, I've been getting fl saves since day 1.

    The last thing is mind boggling the counter is gen rush with a swf but then people moan about how those are unfair like make up your mind.

    I can get FL saves on every other killer except PH. I have ZERO problems with any other killer. Even standing still I cannot find the spot to blind them. Its not a ME problem if more than just me is having the issue. This would make sense with lag, but if i can't be blinded as PH in KYF, there's a problem there. Like how bugs come and go. Not every game is going to have the same bugs(like every game i wont get stuck in the terrain and earn crows from being unable to move, but it happens frequently enough that its wildly frustrating and that game isn't worth playing IMO).

    Problem is, even with a hardline of 600mbps I still get lag because a lot of people playing killer have trash internet or they're using a VPN. This affects everything. Even skillchecks, because when the game server lags it can cause FPS drops.

    Also, don't say anything bad about the mods, even if you have proof and its 100000% true. if you send a report on them, BHVR doesn't care. You will get completely banned off the forums if you're unlucky lol It's a dictatorship here.

  • Slinger / PH = Dodge

    Spirit = Walk

    Counter play sorted.

  • @projecteulogy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473811#Comment_1473811

    I can get FL saves on every other killer except PH. I have ZERO problems with any other killer. Even standing still I cannot find the spot to blind them. Its not a ME problem if more than just me is having the issue. This would make sense with lag, but if i can't be blinded as PH in KYF, there's a problem there. Like how bugs come and go. Not every game is going to have the same bugs(like every game i wont get stuck in the terrain and earn crows from being unable to move, but it happens frequently enough that its wildly frustrating and that game isn't worth playing IMO).

    Problem is, even with a hardline of 600mbps I still get lag because a lot of people playing killer have trash internet or they're using a VPN. This affects everything. Even skillchecks, because when the game server lags it can cause FPS drops.

    Also, don't say anything bad about the mods, even if you have proof and its 100000% true. if you send a report on them, BHVR doesn't care. You will get completely banned off the forums if you're unlucky lol It's a dictatorship here.

    You play on xbox I can help you with pyramid head. The blind spot is just like any other killer the way they are facing and then like 45 degree angles from both sides.

    I cant say you are right about killers with bad wifi making YOUR frames drop if you could show video evidence then yeah but if you are lagging it's you cheap servers or not it's still a server.

    Can you explain a bit like if I have like proof about the mods being bad and send it to bhvr they dont care?

  • What is an actual counter? You want them to be same as every other killer and just run around in circle for 5 gens?

  • @Tricks said:

    Slinger / PH = Dodge

    Spirit = Walk

    Counter play sorted.

    Genrush = pressure gens

    Swf = end chases quickly/pressure gens

    Counterplay sorted.

  • @hahadrillgobrrr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473827#Comment_1473827

    What is an actual counter? You want them to be same as every other killer and just run around in circle for 5 gens?

    Nurse isnt run around the circle for 5 gens but good survivors dont complain about her why do you think that is?

  • @Wylesong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473763#Comment_1473763

    I find legion to be fun and yeah nothing scarier to me then seeing the people getting Deep Wounded and thinking OH GOD CAN HE SEE ME AND AM I NEXT?! lol I like most the killers. =)

    I love juking the ff hit lmao.

  • @ZaKzan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473802#Comment_1473802

    So no counter to sprint burst

    No counter to Iron will

    It's hard to not hit the one with BT when the one with BT bodyblocks you.

    Again, it's not whataboutism. Killer powers aren't made to be countered. I don't see you complaining about Pig's power, or Plague's power. Those two powers are certainly not able to be countered, one relies on RNG and the other makes the killer stronger by giving them a ranged down.

    No, you're complaining about killers that annoy you, you're being intellectually dishonest. This just shows that you're not interested in game balance.

    ...........

    Stridor is a DIRECT counter to Iron Will. Always has been. IW is virtually pointless to run against any killer using that perk.

    NOED counters Sprint Burst and Hope.

    Also, Myers can be completely neutered from ever using his powers again if the Survivors can kite him around and force him to tier up on everyone, eventually running out of his ability to use his powers and he becomes a BS M1 killer.

    Plague makes it virtually impossible to earn anything in Benevolence. You can't heal against her unless she uses her M1 or super puke.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473814#Comment_1473814

    How would you give sprint burst a "counter" when it's on a time limit not a big one a short one you are simply providing a strawman argument. Iron will if you really are bothered run stridor that counters it but if the survivor has iron will use other audio keys/visual keys to locate them.

    It's not about killers who annoy me its killers that have oppressive chase powers. You clearly ignored my post because I gave solid reasons to why they have no power and why I and many survivors dont like them.

    On the topic of pig and plague they arent problematic as the 3 I mentioned pig does need a rework to make it less rng and to discourage tunneling survivors with traps. But like I said this isnt that problematic as spirit.

    Plague you can deny corrupt purge by not cleansing but you do leave yourself injured which is fair because plagues can go an entire game without any power use other than the given.

    If you arent gonna read my post dont bother commenting.

    sprint burst is a badly designed perk, there's a reason why it's been nerfed a few times.

    Those killers don't have oppressive chase powers. Just like you claim there are counters to Iron will or BT, there are counters to deathslinger, spirit, and pyramid head. You can't just mindlessly run to the nearest pallet or window when these killers are chasing you, you need to use your surroundings better. This is why I brought up broken perks for survivors, you can run the broken survivor perks to help you, especially sprint burst. If pyramid head shoves his knife into the ground, you don't throw the pallet down and you start dodging. Drop a pallet early on spirit and then walk away, no way she will know, and if she is faking phasing she still has to catch up with you with 110%. Don't beeline to pallets and windows against deathslinger. If deathslinger zones you, your job is to waste as much of his time as you can.

    Being a PvP 4v1 game, you have to realize that for there to be true balance, the killer, on average, should be about 4 times stronger than an individual survivor. You shouldn't be able to 1v1 a killer as a survivor, only when the team works together should they be equal to the killer. As I pointed out, the game is skewed in the survivors' favor, since SWF is so strong. The killer is closer to being only half as strong as an individual survivor. I also find it funny that you didn't even touch on countering SWF or object of obsession.

    Countering isn't your argument, it's balance. You're complaining about the balance of the killers, because a lot of the killers can't really be countered. There are things the survivors can do that the killers can't counter, which means that there are things needed in the killer toolkit that either cannot be countered or are hard to counter, and these are their powers, which in some way allow them to down survivors quicker than they otherwise would. The point of countering a killer power designed to counter what you can do is illogical. You're asking to counter a counter.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472253#Comment_1472253

    What severe nerf did she get? If it was so severe why is she still problematic.

    The Spirit changes

    • Removed the collision between The Spirit and other players while she is phasing.
    • Adjusted the speed curve for The Spirit's post phasing speed bonus to drop off more gradually over a longer period of time.
    • Restored visible 3rd person animation while vaulting windows.
    • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them. 
    • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds. 
    • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds. 
    • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
    • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
    • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.

    @PatBrutal said:

    FEATURES & CONTENT

    • Feature - Updated the intro video to The Cursed Legacy trailer.
    • Feature - Disconnection Penalties: Players who disconnect early from games will receive temporary matchmaking bans, with the duration escalating for repeat offenders. Please note that this feature will not be active on launch of the 3.4.0 update, we are planning to enable it on Thursday December 5th.
    • Feature - Re-integrated the chat in the Survivor pre-lobby and in Custom Game lobbies.
    • Content - Added cosmetics to player inventory (Incl. past convention exclusives, Bill’s Ugly Sweater, Frosty Eyes for The Oni & The Plague, and a new Universal Winter Holiday Charm).
    • Content - Added a new Killer (The Oni).
    • Content - Added a new Survivor (Yui Kimura).
    • Content - Added a new map to the Yamaoka Estate theme (Sanctum of Wrath).
    • Content - Added a Japanese thematic lobby for the Cursed Legacy chapter.

    BALANCE

    • Rank Reset: The Rank Reset will now reset players back one rank crest color. Players who end the season in Red Ranks (1-4) will be reset to Purple Ranks (5), Purple Ranks (5-8) get reset to Green Ranks (9), Green Ranks (9-12) get reset to Yellow Ranks (13) and finally Yellow (13-16) gets reset to the Brown Crest Ranks (17).
    • Debuff perks no longer appear on the Survivors in-game HUD until the debuff is applied. This is true for the following perks: Coulrophobia, Overwhelming Presence and Unnerving Presence. 
    • Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer. 
    • Protection Hits: The conditions for Protection Hits have been adjusted. To trigger a Protection Hit a Survivor must be within range of a "Survivor in Need" which translates to being close to an Injured Survivor. Players can now trigger Protection Hits each 3 seconds instead of each 20 seconds. Any hit received by a Survivor while the Killer is carrying another Survivor will count as a Protection Hit.
    • Deep Wound: Deep Wound timer will no longer go down when Sprinting or Mending. Deep Wound is no longer connected with the Killers terror radius.

    The Legion changes

    • Mend times for Deep Wound reduced: 12 seconds while mending yourself, 8 seconds while being mended by someone else.
    • Attacking while in Feral Frenzy will no longer be a basic attack. This means that perks that trigger with a basic attack will no longer trigger under this circumstance.
    • Increased Feral Frenzy speed from 5 m/s to 5.2 m/s.
    • Decreased Feral Frenzy window vault duration from 1.1 seconds to 0.9 seconds.
    • Decreased Feral Frenzy pallet vault duration from 1.35 seconds to 0.9 seconds.
    • Mischief List add-on: Increased added Feral Frenzy duration from 0.8 seconds to 1 second.
    • Mural Sketch add-on: Decreased added Feral Frenzy duration from 1.6 seconds to 1.5 seconds.
    • Stolen Sketch Book add-on: Increased added Feral Frenzy duration from 2.4 seconds to 2.5 seconds.
    • Smiley Face Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Blindness status effect for 60 seconds.
    • Defaced Smiley Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Mangled status effect for 60 seconds.
    • The Legion Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Broken status effect for 60 seconds.
    • Filthy Blade add-on: Lowered added mend time to 2.5 seconds from 3.5 seconds.

    The Spirit changes

    • Removed the collision between The Spirit and other players while she is phasing.
    • Adjusted the speed curve for The Spirit's post phasing speed bonus to drop off more gradually over a longer period of time.
    • Restored visible 3rd person animation while vaulting windows.
    • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them. 
    • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds. 
    • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds. 
    • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
    • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
    • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.

    Perk changes

    • Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted.
    • Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range).
    • No One Left Behind: Once an Exit Gate is opened; gain 50%/75%/100% more Bloodpoints for healing and unhooking other Survivors, healing and unhooking others are performed 30%/40%/50% quicker and auras of other Survivors are shown.

    BUG FIXES

    Killer related

    • Fixed an issue that allowed Killers to hit Survivors through a hooked Survivor.  
    • Fixed an issue that caused The Nurse to snap at the beginning and ending of her blink. Fixing this issue required us to rework how the snapping of characters interacts with the movement systems, and could cause additional side effects.
    • Fixed an issue that caused The Nurse's camera to clip through her arm when attacking while looking down. 
    • Fixed an issue that caused the Classic Ghost Face Shroud customization to block a large portion of the screen when using his power.
    • Fixed an issue that caused the "Stalk" prompt to be displayed for The Ghost Face when first loading into a match.
    • Fixed an issue that caused The Huntress' hatchet to go through walls if she hugged the wall.
    • Fixed an issue that caused Survivors to be misaligned during The Legions mori.
    • Fixed an issue that caused The Nightmares husk to be briefly visible before completely teleporting to a generator.
    • Fixed an issue that caused downed Survivor auras to be visible to The Plague when using the Black Incense add-on.
    • Fixed an issue that caused The Hag's phantasm traps not to have collision when using the Scarred Hand add-on. 
    • Fixed an issue that caused The Shapes camera to become slanted when canceling the mori interaction.
    • Fixed an issue that caused other Survivors RBTs to briefly appear in the air when The Pig placed a RBT on a Survivor.

    Map specific

    • Fixed an issue that caused most rock assets in various maps to be lacking hitbox collision, allowing projectiles and The Cannibals chainsaw not to detect collision.
    • Fixed an issue that caused hooks to disappear depending on the camera angle.
    • Fixed an issue that caused players to get stuck behind a Jigsaw box or an Alarm Clock when spawned next to the lookout building in the Mount Ormond Resort map.
    • Fixed an issue that caused the moon to be visible when at the bottom of stair cases in The Game map.  
    • Fixed an issue that could caused an impassable gap between the water tower and a tree in the Ironworks of Misery map.
    • Fixed an issue that caused Survivors to clip through the locker when entering the right one in the mine of the Suffocation Pit map.
    • Fixed an issue that caused a visible ground seam when walking up the basement stairs in the main building of the Groaning Storehouse map.
    • Fixed an issue that caused a visible ground seam along the edge of the main building in the Groaning Storehouse map.
    • Fixed an issue that caused an impassable gap between a rock and a create in the Groaning Storehouse map.
    • Fixed an issue that caused a floating crow on a maze wall in the Shelter Woods map.
    • Fixed an issue that prevented Killers from lunge attacking on the hay block of the combine harvester in the Coldwind Farm maps.
    • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
    • Fixed an issue that caused visible ground seams on the gas station building in the Gas Heaven map.
    • Fixed an issue that caused the air hose to be missing from the gas station tile in the Gas Heaven map.
    • Fixed an issue that cause the cars in the Autohaven Wreckers maps to have incorrect textures. 
    • Fixed an issue that caused the tarp on the maze walls to clip through the walls in the Autohaven Wreckers maps.
    • Fixed an issue that caused flickering textures on the wooden pieces along the inside of the main building in the Family Residence map.
    • Fixed an issue that caused visible ground seams between multiple tiles in the Family Residence map.
    • Fixed an issue that caused projectiles to pass through the hooks in the Family Residence map.
    • Fixed an issue that caused the collision to be too high on certain vines in the Rift Lab of The Underground Complex map.
    • Fixed an issue that allowed the Killer to see out of world when hugging a specific wall in The Underground Complex map.
    • Fixed an issue that caused one of the walls on a Tee tile to have flickering textures in The Underground Complex map.
    • Fixed an issue that caused flickering textures on the stone walls in the Temple of Purgation map. 
    • Fixed an issue that caused the red shipping containers in the Badham Preschool maps to clip through the grass. 
    • Fixed an issue that caused a crow to clip through part of the window of one of the houses in the Badham Preschool maps. 
    • Fixed the shadows on the fire places in the small houses in the Lampkin Lane map.
    • Fixed an issue that caused an invisible collision in front of an exit gate switch in the Lampkin Lane map.
    • Misc LOD fixes and improvements.

    Perks

    • Fixed an issue that caused the visible scratch marks from Fixated to disappear when The Legion used Feral Frenzy. 
    • Fixed an issue that caused generators affected by Surge to visually remain in the damaged state when the perk triggered while a Survivor was actively working on it. 
    • Fixed an issue that caused players being healed with Spine Chill equipped to see the progression speed proficiency icon when another Survivor healed them.
    • Fixed an issue that caused Dying Light not to disable when the Obsession disconnected via cable pull.
    • Fixed an issue that caused toolbox auras to appear incorrectly when shown with the Plunderer's Instinct perk.

    Miscellaneous

    • Fixed an issue that could cause a network timeout disconnection from a public or private lobby.
    • Fixed an issue that could cause multiple error messages to display when attempting to search for a public lobby after having previously failing to join a lobby that was simultaneously destroyed by the host.
    • Fixed an issue that caused the Blood Dance daily ritual not to gain progress when using a medkit.
    • Fixed an issue that caused a fully depleted medkit to give progress to the Appeal to Heal Challenge for all users in the trial if they had it as an active Challenge. 
    • Fixed an issue that allowed multiple daily rituals to be removed from the ritual menu while in an online lobby.
    • Fixed an issue that caused Survivor ranks to be visible in the online lobby to other Survivors.
    • Fixed an issue that caused the "None Shall Survive" Level 1 Challenge to complete if a Survivor got disconnected during the loading. 
    • Fixed an issue that caused the Escape survival points not to be awarded to Survivors if the Killer disconnected by cable pull. 
    • Fixed an issue that caused no points in the Chaser emblem when finding a Survivor in a locker. 
    • Fixed an issue that could cause a crash when starting a Custom Game match as The Hag.
    • Fixed an issue that could cause an infinite loading screen when leaving the tally screen of a Custom Game.
    • Fixed an issue that caused the hooked Survivor location indicator to be missing the golden hook VFX. 
    • Fixed an issue that could sometimes cause player models to darken in the tally screen. 
    • Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.
    • Added more logs to better help identify an issue that could cause The Plague to get stuck in her vomit stance on dedicated servers.
    • Fixed an issue that caused no loud noise indicator when a Survivor failed a healing skill check. 
    • Fixed an issue that caused medkit healing not to count towards the Wounded Healer achievement.
    • Fixed an issue that caused achievements measured in percentages to reset when the user rebooted the application. 
    • Adjusted the In The Void She Walks achievement description to reflect the proper unlock behavior.
    • Fixed an issue that prevented players from using the end-game chat if the Killer had disconnected.
    • Fixed an issue that caused an incorrect "Chat Offline - Host Disconnected" message when the host of a Custom Game match returned to the lobby. 
    • Fixed an issue that could cause incorrect lighting in various themes in low and medium quality settings.
    • Misc cosmetic clipping fixes and improvements.

    Audio & Localization

    • Fixed an issue that caused no SFX when hovering over the Tome level completion reward icons.
    • Fixed an issue that caused the Archives ambient audio to play during the animatics. 
    • Fixed an issue that caused the wrong sounds when walking on hills in the Coldwind Farm and Crotus Prenn Asylum maps.
    • Misc localization and translation improvements.

    UI & HUD

    • Fixed an issue that caused the invite "+" signs on the lobby silhouettes to disappear when closing the Loadout menu.
    • Fixed an issue that caused Rift Fragment XP to not update in the Archives widget on the tally screen if there was no active challenge.
    • Fixed an issue that caused the Select Challenge button prompt to be disabled when returning to the Play As Killer pre-lobby from a public lobby.  
    • Fixed an issue that caused a drop in FPS when changing levels in the Tome. 
    • Fixed an issue that caused tooltips from cosmetics in the free track to overlap the Rift Tier progress in the Rift.
    • Fixed an issue that caused the level to reload each time the current Archive level was selected.
    • Fixed an issue that caused the lobby UI to reposition itself when selecting any sub-category in the Loadout.
    • Misc UI improvements.

    FIXES & CHANGES FROM 3.4.0 PTB

    BALANCE

    • Deep Wound timer will no longer go down when Sprinting or while Mending. Deep Wound is no longer connected with the Killers terror radius.
    • Added a small buffer for spawning blood orbs when crouching. A blood orb will spawn right when crouching, but can only spawn a maximum of one per second.
    • The Oni will receive blood orbs when pulling a healthy Survivor out of a locker.
    • 2 Blood Orbs spawn when hooking a Survivor.
    • Decreased the number of Blood Orbs spawned when a Survivor vaults to 2 Blood Orbs, down from 3 Blood Orbs.
    • Passive power build-up pauses when reaching a certain threshold (98%) before completely filling. From this point, The Oni needs to absorb at least one Blood Orb to completely fill the power gauge.
    • Picking up a Survivor will cancel Blood Fury, however, now it will not reduce your remaining power gauge. Downing a Survivor will not cancel Blood Fury, however, will remove a small portion of the power gauge.
    • Ending a dash now incurs a 1 second cooldown, increased from 0.5 seconds.
    • Increased the interaction timer of perk, Any Means Necessary, to 4 seconds, up from 3 seconds.
    • Decreased the cooldown timer of perk, Any Means Necessary, to 140/130/120 seconds, down from 160/140/120 seconds.
    • Decreased the aura reveal duration of add-on, Renjiro's Bloody Glove, to 3 seconds, down from 4 seconds.
    • Modified the turn rate ratio of Demon Strike to reduce last moment sharp turns causing the attack to affect a wider arc than intended.
    • Destroying a pallet with Demon Strike now plays the properly timed animation, lasting 2 seconds in total.

    BUG FIXES

    • Fixed an issue that caused the Dead by Daylight logo to appear blurry on the IIS.
    • Fixed an issue that visually caused Killers to get stuck in their fall animation from other players perspectives after falling from a height.
    • Fixed an issue that caused The Nurse not to physically blink until the end of the blink. 
    • Fixed an issue that caused The Pig's weapon wielding arm to be mostly offscreen during her Ambush Dash.
    • Fixed an issue that caused character and prestige levels to be visible to other Survivors in a public lobby.
    • Fixed an issue that prevented The Oni loading tips to appear.
    • Fixed an issue that caused The Oni and Yui's Prestige customization unlock prompts to be missing.
    • Fixed an issue that caused The Oni's horns to block his red stain while Blood Fury is active. 
    • Fixed an issue that caused The Oni's Demon Strike to ignore the effects from the Borrowed Time perk.
    • Fixed an issue that caused The Onis entire screen to fill with blood when using Demon Strike on a hooked Survivor.
    • Fixed an issue that caused The Onis Renjiro's Bloody Glove add-on to remain active while Blood Fury is active.
    • Fixed an issue that caused blood orbs not to appear for all Survivors when using The Onis Renjiro's Bloody Glove add-on.
    • Fixed an issue that caused more blood orbs to spawn when a Survivor crouched while being healed.
    • Fixed an issue that caused Custom Game spectators to see blood orbs each time they swapped between players. 
    • Fixed an issue that caused female Survivors to be missing facial animations when attempting to escape the hook.
    • Fixed an issue that caused Survivor who unhooked themselves after a failed unhook attempt to be stuck in place.
    • Fixed an issue that caused Survivor models not to rotate and become stuck in one direction when being unhooked.
    • Fixed an issue that made it impossible to enter the garage of a closed house in the Lampkin Lane map.
    • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
    • Fixed an issue that caused an impassable gap between a Buddha statue and a rock in the Sanctum of Wrath map.
    • Fixed an issue that prevented The Hillbilly from chainsaw sprinting down the stairs of the temple in the Sanctum of Wrath map.
    • Fixed an issue that caused The Demogorgon to jump on top of a hook next to the Shrine in the Sanctum of Wrath map.
    • Fixed an issue that caused bear traps to clip inside some rocks at the base of the Shrine in the Sanctum of Wrath map.
    • Fixed an issue that caused the statues perspective to be different between players and spectator in the Sanctum of Wrath map.
    • Fixed an issue that caused the light posts around the Shrine to be missing collision in the Sanctum of Wrath map.
    • Fixed an issue that allowed players to get on top of a chest when spawned next to the hill in the Sanctum of Wrath map.
    • Fixed an issue that caused fire torches to float on the maze walls in the Yamaoka Estate maps.
    • Fixed an issue that caused a missing texture on the roof of the shrine asset in the Yamaoka Estate maps.
    • Fixed an issue that caused projectiles to pass through hooks in the Yamaoka Estate maps.
    • Fixed an issue that caused the collision to be too big on a plant around the manor building in the Family Residence map.
    • Fixed an issue that caused the Resilience perk to affect Mending.
    • Fixed an issue that caused the Technician perk to be missing the audio cue when failing a skill check.
    • Fixed an issue that caused healing and portal interactions to give half the amount of points when done with coop.  
    • Fixed an issue that caused the Hemorrhage status effect not to be removed when affected by the Blood Echo perk and the Serrated Jaws Trapper add-ons.
    • Fixed an issue that caused the Classic Ghost Face Shroud customization to stretch when getting stunned while carrying a Survivor.
    • Fixed an issue that could cause certain Survivor cosmetics to glow after being picked up by the Killer. 
    • Misc Sanctum of Wrath art/audio tweaks and improvements.
    • Misc The Oni and Yui animation/audio/VFX tweaks and improvements.
    • Misc changes to the Japanese thematic lobby.

    These nerfs significantly increased skill floor of Spirit and most people quit playing her, so only good Spirits remained.

  • @Justalittlepeeck said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473356#Comment_1473356

    The Spirit changes

    • Removed the collision between The Spirit and other players while she is phasing.
    • Adjusted the speed curve for The Spirit's post phasing speed bonus to drop off more gradually over a longer period of time.
    • Restored visible 3rd person animation while vaulting windows.
    • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them. 
    • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds. 
    • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds. 
    • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
    • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
    • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.

    https://forum.deadbydaylight.com/en/discussion/108852/patch-notes-3-4-0-cursed-legacy

    These nerfs significantly increased skill floor of Spirit and most people quit playing her, so only good Spirits remained.

    Yes because the things you mentioned were broken as ######### and needed changes. Collision between spirits and survivors made using the power stupid easy. Wakasashi says speed being half a second gave you a stupid far lung and could correct mistakes for phasing wrong.

    Not having a vault animation just made room for more standing still. The point is the nerfs were warranted and spirit is still braindead easy. My friend gave me some stats of 40 games as spirit.

    He started a week ago rank 1 killer too if that means anything and out of 40 games he got 3 escapes one which he let go and 13 dcs. Spirit is still a braindead killer I even tried to play as her myself and I can say just have a good headset it's not hard.

    One more thing old prayer bears do you think that shouldn't have been nerfed? Cause you make it sound like the nerf killed her. It really didnt if it did nobody would complain.

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472134#Comment_1472134

    The counters you said for spirit are just completely stup*d.

    Spine chill, wont prevent you from getting in a chase, and 99% of spirits use bbq/whispers so that perk is just a waste of slot against her.

    Iron will doesn't work on her, she can use stridor and basically kill 1 of your perk slots.

    Spirit doesn't move grass, and you can't hear her footsteps on maps like swamp, badham etc..

    "Read her moves" literally you're saying we SHOULD guess where she is, THAT DOESN'T HAS COUNTERPLAY.

    "Just waste her time", yeah, let me waste her time when she's using every god damn anti stealth perk with stridor, im sure I can waste her time

    https://www.youtube.com/watch?v=VOHy-NA2qaY

    Let's say you are right and I won't have to waste my time on you since it's impossible to argue with a person who thinks these is no counterplay just because he doesn't want to accept the fact that counterplay for spirit is more unreliable than for other killers.

    By the way, video you included is a bit outdated, considering it was released before patch 3.4.0

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473831#Comment_1473831

    You play on xbox I can help you with pyramid head. The blind spot is just like any other killer the way they are facing and then like 45 degree angles from both sides.

    I cant say you are right about killers with bad wifi making YOUR frames drop if you could show video evidence then yeah but if you are lagging it's you cheap servers or not it's still a server.

    Can you explain a bit like if I have like proof about the mods being bad and send it to bhvr they dont care?

    Ey xbox partners lol

  • I have been too since this quarantine

1 2 3 ›