Why is gen-rushing still possible?

A lot of scummy tactics have existed in this game for as long as it goes back.

Tunneling was acknowledged and a surge of anti-tunnel perks were created and some have already been here since the beginning.

Decisive Strike, Borrowed Time, Breakdown (regardless of it being an awful perk), Adrenaline and Iron will also function as anti-tunneling perks in desperate need, but we can leave iron will out due to it being probably the most useful overall perk in the game since it helps with many aspects.

Slugging also has it's counters, and a perk even introduced in the last patch.

Unbreakable, Soul Guard, Tenacity, and yes, flip-flop.....


The only effective Anti Gen-Rushing perks we have as of now with no ret‎arded requirements are Pop Goes the weasel and Corrupt Intervention, Corrupt intervention is simple to understand, less gens early game = get a hook with 1 or no gens completed.

Pop, You're rewarded for hooking a person a 25% slowdown to ONE gen. It's actually great since 25% is 20 seconds which is a lot, it's to one gen only, sure. But the more hooks the more you get it. Simple and straight to the point.

Old ruin was passive and had great effect, instead of 3 gens being completed in 80 seconds of the game it would take 100 or 105 seconds, enough to push you off a couple of them or at least 1. Best case scenario survivors actively look for it early-game instead of doing gens.

Here are perks that some survivors might overestimate and mention as anti-genrushing below, but they really aren't...

Spoiler Spoiler Warning ▲▼

Thrilling tremors: Blocks what's NOT being worked on, and if you play killer you know this is a tracking perk not a gen slowdown.


New Ruin: Punishes gens NOT being worked on, again if they work it they'll finish it.


"Thanatophobia": Probably the MOST overrated killer perk, assuming you're continiously injuring with it you'll be at 3/4 injured survivors, which is 12% slowdown. 12% slowdown to gen speed is Horrible, adding only 9 seconds, what can you do with 9 seconds? Hook a survivor?


Dying Light: Another overrated perk, and honestly dumb in design. Let's say you get to 7 stacks by deliberately ignoring the obsession, 21% slowdown.

But wait, this 21% slowdown does NOT apply to obsession, so you may think, ok let's just get rid of the obsession!!

Getting rid of the obsession de-activates the perk....

Ok screw it, let him be, I'll just find someone else. But by this dying light only applies to 2 PEOPLE, because you're chasing one of the 3 people it applies for. And the perks already gains its stacks by hooks if you're at 7 stacks by ignoring the obsession you MUST have killed someone by now. So it only applies to 1 person.

12-24% slowdown for 1 or 2 people, is it really worth it?


Surge: Only affects gens in 32m, but let's say you're in 32m, thats 6 extra seconds..... WOW


Dead man's switch: No possiblity for synergy with other perks since blocking gens causes ZERO regression, even if you have new ruin or if you damaged it, survivors must touch and let go after you hook so this only works if you have lots of mobility (Billy or nurse) OR you can intentionally make people let go (doctor or freddy). But these aren't the only 4 killers in the game are they?

Survivors will just get back to the gen after you finish downing the survivor near the gen and finish it while you pick him or her up, in the exact same time he would have if he didn't let go.


NOED: NOED doesn't really counter gen-rushing. But it punishes it. No killer should be forced to run this perk in fear of getting gen-rush matches, and I say this should be a base-kit perk because totems directly become an essential secondary objective

Point is, we need to make changes to counter gen rushing. Implementing more perks for the killers that focus mainly on gen speeds is not what I suggest since killers shouldn't have to rely on a perk (like old ruin), while you're on a cooldown bar spree go for gens too, 40 seconds cooldown between working on 1 gen to the other, you can heal in it, do totems, but just not gens.

My point is that if you get queued against half decent survivors, okay at looping, don't waste time, and know what their main objective is, you're in the shlt.

Comments

  • @slim0b said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460985#Comment_1460985

    this was before nurse's "Addon pass". And regardless these survivors were playing awfu, the fact that the nurse got a free hit without even blinking proves it.

    Exactly, yet a killer getting gen rushed isn't his own fault for playing awful or the survivor being better? 😂.

    Just stop it my dude, blame yourself if you get genrushed

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460976#Comment_1460976

    Exactly, dont get me wrong.

    But a killer getting gen rushed isn't his fault? IT is.

    Yes, if he camps and doesn't spread the pressure obviously IT IS his fault.

    But again there's many times where you're applying the pressure needed but it simply isn't enough to scare red rank survivors away.


    This thread isn't focused on "Haha you gen rush you're awful player!!!", its the fact that doing gens is the sole objective in the game, and it only takes 80 seconds each.

    And if you're a good killer against a good looper he can eat up 70 seconds from you injuring him and getting a down. And this exactly is what encourages tunneling, I'd rather for the guy that just got unhookerd and get a 20 second down at max, than waste my time giving someone a speed boost, chasing him, then downing him and oh he's in first hook state (minimal pressure)

  • @slim0b said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460994#Comment_1460994

    Yes, if he camps and doesn't spread the pressure obviously IT IS his fault.

    But again there's many times where you're applying the pressure needed but it simply isn't enough to scare red rank survivors away.

    This thread isn't focused on "Haha you gen rush you're awful player!!!", its the fact that doing gens is the sole objective in the game, and it only takes 80 seconds each.

    And if you're a good killer against a good looper he can eat up 70 seconds from you injuring him and getting a down. And this exactly is what encourages tunneling, I'd rather for the guy that just got unhookerd and get a 20 second down at max, than waste my time giving someone a speed boost, chasing him, then downing him and oh he's in first hook state (minimal pressure)

    If you're chasing someone for almost 70s then you're not applying pressure.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460948#Comment_1460948

    Because I've been playing this game since release, and have forgotten more about this game then you probably even know, and trying to have someone tell me killers win matches in 2-3 mins. Maybe against there friends playing around, or a red rank killer going at rank 20's, but I still don't believe a match being finished in 2-3 mins... That's what you stated, correct? A killer can win a match in 2-3 mins, considering the 1st stage of the hook takes 60 secs...

    Yeah ive only had it happen once, a group of reds were overly confident against my fast stalking infectious michael. But i let one wiggle free cause ending the match that fast was boring

  • @slim0b said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460946#Comment_1460946

    This is what we needed to see.

    https://forum.deadbydaylight.com/en/discussion/comment/1460948#Comment_1460948

    Yes, these 4k slug wins happen when all the survivors are packed together, a survivor's mistake since anyone in the red ranks wouldn't touch a gen if he sees 2 people on it (unless there's prove thyself)

    If someone brings a shroud of binding or you luckily spawn together you can just, you know, split up? And then he won't get the 4k win?

    My point is, if you play well you should be rewarded for it. And holding m1 and hiding in a bush the entire game shouldn't be given a free win in 260 seconds as shown in the video.

    My point is, if you play well you should be rewarded for it. And holding m1 and hiding in a bush the entire game shouldn't be given a free win in 260 seconds as shown in the video.

    Survivors PLAYED well if they were able to repair all gens, you didn't pressure them, they can easily do their gens, what else do you expect?

    Btw, why do killers get rewarded for tunneling? that's the equivalent to gen rush.

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460996#Comment_1460996

    My point is, if you play well you should be rewarded for it. And holding m1 and hiding in a bush the entire game shouldn't be given a free win in 260 seconds as shown in the video.

    Survivors PLAYED well if they were able to repair all gens, you didn't pressure them, they can easily do their gens, what else do you expect?

    Btw, why do killers get rewarded for tunneling? that's the equivalent to gen rush.

    So you defend gen rushing then wonder why tunneling is rewarded because its as bad as gen rushing...


    You smell like b8

  • @slim0b said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461033#Comment_1461033

    So you defend gen rushing then wonder why tunneling is rewarded because its as bad as gen rushing...

    You smell like b8

    I defend gen rushing cause you say tunneling is fine.

    If maybe they punish tunneling, we can fix gen speeds.

    I smell like bait cause my opinion doesn't fit your narrative and POV? Get real man.

  • I don't know what game most of you are playing if you really think genrushing doesn't exist or it's just survivors doing there objective. I've genrushed in a SWF just to prove even when the killer is doing well there isn't enough time for them to fully get to every gen and stop the survivor. All I hear is survivor mains who's never played rank 1 killer a day in their lives. It's not every game but when a SWF with mic and discord shows up and know what there're doing it's GG unless you have noed and other endgame perks.

  • They said they 'nerfed' gen rush but they really didn't. It only affects multiple people being on a generator, and only makes it a few seconds slower.

  • I guess people forget that survivors are weaker role in this game where killer is faster, has a weapon and ability. Cuz of that, stronger perks for survivors. Even tho i agree swf breaks a game a little cuz of comms, but its not that often at least in my case.

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460946#Comment_1460946

    https://www.youtube.com/watch?v=nhSpR4tHzq4

    Here's another one btw, no addon nurse, only BBQ.

    "Watch how helpless this survivors are :("

    BTW best KILLER? Lmao, he's probably one of the biggest cry baby which blames the game for his own mistakes.

    1. Why did he do that swing at the start of the match?
    2. Great build Insidious and that trash hex perk on huntress, LMAO.
    3. People were using cards, so that basically was a meme match, imagine thinking a meme match is a example of why gen speed are bad, lmao.
    4. Missing every hatchet.
    5. He wasn't able to use his power for 15 seconds because of the cards, but yeah let's take this vid as a example of why gen speed are bad.
    6. Chased that adam for too long instead of focusing on the other side of the map

    Let's see you do better. Post the video. And play the card game. Let's see how good you are then, Mr expert. Cmon, go ahead! I'll wait...

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460946#Comment_1460946

    https://www.youtube.com/watch?v=nhSpR4tHzq4

    Here's another one btw, no addon nurse, only BBQ.

    "Watch how helpless this survivors are :("

    BTW best KILLER? Lmao, he's probably one of the biggest cry baby which blames the game for his own mistakes.

    1. Why did he do that swing at the start of the match?
    2. Great build Insidious and that trash hex perk on huntress, LMAO.
    3. People were using cards, so that basically was a meme match, imagine thinking a meme match is a example of why gen speed are bad, lmao.
    4. Missing every hatchet.
    5. He wasn't able to use his power for 15 seconds because of the cards, but yeah let's take this vid as a example of why gen speed are bad.
    6. Chased that adam for too long instead of focusing on the other side of the map

    And nice vid of a pre-nerfed nurse taking out rank 20 potatoes. Show me this happening to red rank survs vs red rank killer. A recent video, not one that was made in kyf, and one that actually shows rank.

  • lmao seeing like 8 people here defend gen rushing or pretend it's not a thing just amazes me. "not enough pressure" is a lazy excuse but anyways argueing here will only get you more frustrated

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461000#Comment_1461000

    Exactly, yet a killer getting gen rushed isn't his own fault for playing awful or the survivor being better? 😂.

    Just stop it my dude, blame yourself if you get genrushed

    Riddle me this: You do realize a killer can't be 4 places at once right? So, how does he stop the gen rush when he's already chasing someone then?

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460985#Comment_1460985

    Let's see you do better. Post the video. And play the card game. Let's see how good you are then, Mr expert. Cmon, go ahead! I'll wait...

    You can check my channel dude, I upload at lot of videos on youtube

    LordKimber.

  • @slim0b said:

    lmao seeing like 8 people here defend gen rushing or pretend it's not a thing just amazes me. "not enough pressure" is a lazy excuse but anyways argueing here will only get you more frustrated

    OP is mad cause people here are smart *sad face*

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460996#Comment_1460996

    My point is, if you play well you should be rewarded for it. And holding m1 and hiding in a bush the entire game shouldn't be given a free win in 260 seconds as shown in the video.

    Survivors PLAYED well if they were able to repair all gens, you didn't pressure them, they can easily do their gens, what else do you expect?

    Btw, why do killers get rewarded for tunneling? that's the equivalent to gen rush.

    "Btw, why do killers get rewarded for tunneling? that's the equivalent to gen rush."

    OIP (4).jpeg


  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460985#Comment_1460985

    And nice vid of a pre-nerfed nurse taking out rank 20 potatoes. Show me this happening to red rank survs vs red rank killer. A recent video, not one that was made in kyf, and one that actually shows rank.

    Here's another one btw

    https://www.youtube.com/watch?v=vdHBea-xEJY


  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461007#Comment_1461007

    Riddle me this: You do realize a killer can't be 4 places at once right? So, how does he stop the gen rush when he's already chasing someone then?

    Hit N' Run, using slowdown perks, not chasing people for too long, making a 3 gen strat, slugging, mindgaming in chases so you catch survivor more faster.

    Want some more? btw just realized you got a warning lmao

  • Oh damn imagine posting cringy pictures here lol.

    Is that supposed to be a joke?

    If gen rushing really is a problem to you:

    image.png


  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461085#Comment_1461085

    Hit N' Run, using slowdown perks, not chasing people for too long, making a 3 gen strat, slugging, mindgaming in chases so you catch survivor more faster.

    Want some more? btw just realized you got a warning lmao

    Ahh, I get it now. Another surv main. Go main killer for a while dude. I bet your opinion changes reeeal quick. And main him in purple ranks, not potato ranks buddy. and what warning? 🤷‍♂️

  • @EmpireWinner said:

    Gen rushing means the survivors are playing the game and doing the objective, start doing yours.

    As a killer man I’ve come to this conclusion a long time ago. get good.

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461091#Comment_1461091

    Oh damn imagine posting cringy pictures here lol.

    Is that supposed to be a joke?

    If gen rushing really is a problem to you:

    https://us.v-cdn.net/6030815/uploads/Q65VUIUONM4R/image.png

    Dr-Zoidbergs-butthurt-cream.png


  • This thread has really devolved

  • I like how the video you link the guy literally boast about how him and his squad won against OhTofu by gen rushing him.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461095#Comment_1461095

    Ahh, I get it now. Another surv main. Go main killer for a while dude. I bet your opinion changes reeeal quick. And main him in purple ranks, not potato ranks buddy. and what warning? 🤷‍♂️

    I play on red ranks boi.

    En este canal encontraras gameplays de mis juegos favoritos con el único fin de entretener y hacer pasar un momento agradable a las personas, así que son mas...

    Maybe you should git gud and stop talking nonsense.

    image.png


  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461093#Comment_1461093

    I like how the video you link the guy literally boast about how him and his squad won against OhTofu by gen rushing him.

    Yet I love how he said in a stream OhTofu isn't that great 😂

  • @Khakuate said:

    "Fake"

    I think @Yamaoka can confirm they're real.

    There's one of them was a clip but yet that was a 4k 5 gen.

    And back to my discussion, a killer doing a 4k in less than 2 minute is survivor's mistake, but a survivor team getting all 5 gen done in less than 3 minute is a game design problem? 😂, btw take a chill pill dude, you're really salty lmao

    Someone thinks my clips that I've been posting over the course of years now are all fake? My disappointment is immeasureable, and my day is ruined.

  • Y'all Killer mains just forgot to apply pressure like you should have, my solution is to take a sticky note and put it close to your screen so you are always reminded that you should apply more pressure.

    You could also learn Spirit and only play Spirit until they nerf her to the ground :)

    I heard BHVR has a secret deal with headphones sellers.

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461119#Comment_1461119

    Yet I love how he said in a stream OhTofu isn't that great 😂

    It's funny how much you move the goalposts you never have to admit gen rushing is a real thing.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460948#Comment_1460948

    Someone thinks my clips that I've been posting over the course of years now are all fake? My disappointment is immeasureable, and my day is ruined.

    Sadly this is DBD forums :(

  • I don't think this video proves your point tbh. The guy isn't play against decent survivors.

    Even if you think he does, the video still isn't good for your point since he talks about beating OhTofu at 2mins onwards (who used an ebony mori with billy) with his mates and beat him because they 'genrushed'.

    I don't like the term 'genrushing' as if there is anything else for survivors to do. I blame the Devs for nerfing ruin and not doing anything about why its used so much (this early game EGC could be next year for all we know).

  • @Peanits said:

    I feel like you've turned a blind eye to the plethora of perks that slowdown generators either directly, or by forcing the survivors to do other actions other than generators slower.

    Corrupt Intervention, Dying Light, Huntress Lullaby, Ruin, PGTW, Surge, and Thanataphobia all directly slow down generators or regress them.

    Then you've got perks like Discordance and Surveillance which help you keep track of the generators so you know where to go to keep the survivors off of them.

    And finally, you've got perks like Sloppy Butcher, which makes other actions (in this case, healing) take longer. Times spent doing other things is time spent not doing a generator.

    This doesn't even go into lesser used or more niche perks which could give you some extra regression/info/slowdown.

    I know you wrote off perks like Ruin and Thrilling Tremors because they don't work automatically, but that's because getting them off the generators is your job. You, as the killer, need to get them off them so they can take effect. In Thrilling Tremors' case, that info helps you figure out where people are so you can go chase them off. Thanataphobia as well stacks with other slowdown effects and can was a lot of time (a heal becomes ~24 seconds when combined with Sloppy Butcher, double that for Self Care).

    Perks aren't the only way to slow things down. They can help you, but they're not meant to stop all progress for you. The best way to slow things down always has been to play smart and keep people off of generators.

    Didn't the team say in the post with the Ruin nerf that you guys are planning to eradicate ALL gen regression/slowdown perks for killers?

  • @Sinister0208 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461093#Comment_1461093

    I don't think this video proves your point tbh. The guy isn't play against decent survivors.

    Even if you think he does, the video still isn't good for your point since he talks about beating OhTofu at 2mins onwards (who used an ebony mori with billy) with his mates and beat him because they 'genrushed'.

    I don't like the term 'genrushing' as if there is anything else for survivors to do. I blame the Devs for nerfing ruin and not doing anything about why its used so much (this early game EGC could be next year for all we know).

    I play against decent survivors a lot but obviously I won't manage to kill them all in 1 minute so why would I upload an "ordinary" clip of Bubba getting looped when that's really not interesting in the slightest? 🤔

  • @Sinister0208 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461093#Comment_1461093

    I don't think this video proves your point tbh. The guy isn't play against decent survivors.

    Even if you think he does, the video still isn't good for your point since he talks about beating OhTofu at 2mins onwards (who used an ebony mori with billy) with his mates and beat him because they 'genrushed'.

    I don't like the term 'genrushing' as if there is anything else for survivors to do. I blame the Devs for nerfing ruin and not doing anything about why its used so much (this early game EGC could be next year for all we know).

    Genrushing is a bit more specific than just survivors doing gens. Actual genrushing really isn't that common, because it requires a bit of coordination and rather boring survivor gameplay.

    What a genrush requires survivors to do is not heal, keep hooked survivors on a hook for as long as they can before the next hook state, work on gens solo, drops pallets and run to the next pallet as it's much more of a time waster than trying to loop a single pallet.

    You really won't see genrushing from anything other than a 4 man swf group who really wants a guaranteed 4 man escape every game.

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460838#Comment_1460838

    Didn't the team say in the post with the Ruin nerf that you guys are planning to eradicate ALL gen regression/slowdown perks for killers?

    No, not at all. The idea is to make them all stand on their own without stacking to ridiculous amounts (e.g. Ruin and PGTW are both fine choices, but don't work together very well).

  • @Khakuate said:

    @slim0b

    Fun fact: If a killer gets "genrushed" it is a game design problem, but not their own fault, but if a killer kills all survivor in less than 3 minutes that's because of "survivor mistake"

    No bias at all btw

    Show me a video of some non-potato survivors getting downed in 2-3 minutes, and for each of those vids I’ll send at least 2 vids of gen-rushing. Nuff said.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461143#Comment_1461143

    No, not at all. The idea is to make them all stand on their own without stacking to ridiculous amounts (e.g. Ruin and PGTW are both fine choices, but don't work together very well).

    Have you not thought about looking at why killers want to stack these perks and maybe seen that it's necessary to run multiple slowdown perks on most killers (with the exception of a few) if you don't want to get absolutely destroyed? I didn't like having to use old ruin but I used it because I had to if I wanted to play nice. Now I'm forced to tunnel someone out of the game, force 2nd stage or death or slug if I want to win. Old ruin made me able to play nice.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461143#Comment_1461143

    No, not at all. The idea is to make them all stand on their own without stacking to ridiculous amounts (e.g. Ruin and PGTW are both fine choices, but don't work together very well).

    Nothing stacked to ridiculous amounts even with old Ruin


    It just made the time frame playable against SWFs bum-rushing generators

  • Notice how survivors still regularly spawn within 10 feet of generators? I suggest causing 1 survivor to spawn within that distance of the killer each game then see if they still think it's fair.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460838#Comment_1460838

    This begs the question: Why is the killer expected to work for their perks, but survivor are not? Decisive Strike (the skillcheck is laughable easy if your framerate exceeds 30), Borrowed Time, Unbreakable all work automatically. Basically for survivor the strongest perks require the least effort and input from the player.

    @slim0b said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460865#Comment_1460865

    It strays from the topic but honestly I couldn't agree more, well said.

    @Snowbawlzzz said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460838#Comment_1460838

    He addressed almost all of them except Huntress Lullaby, which is possibly the worst "Gen Slowdown" perk because experieced survivors are 0% affected by it. They might miss the FIRST silent skillcheck, and that's it. It's only even slightly useful on Doc.

    Also, Survivors don't have to work for Prove Thyself, Decisive, Unbreakable or really any meta-perks.

    I agree why don't survivor have to work for these perks?like killers have to with they perks

  • @Snowbawlzzz said:

    This thread has really devolved

    Lol, at this point it’s just people who are never gonna change their opinion having a pointless argument

  • @EmpireWinner said:

    Gen rushing means the survivors are playing the game and doing the objective, start doing yours.

    Here's my question! What about killer's that don't have the map pressure to stop gen rushing?

  • Here’s my 2 cent. Yes, there are perks and killers to counter gen rushing. And sometimes it actually works too, not all the time tho, only sometimes. But even tho that’s true, why should be forced to play a killer or run perks just so that I can play the game?

  • @slim0b said:

    A lot of scummy tactics have existed in this game for as long as it goes back.

    Tunneling was acknowledged and a surge of anti-tunnel perks were created and some have already been here since the beginning.

    Decisive Strike, Borrowed Time, Breakdown (regardless of it being an awful perk), Adrenaline and Iron will also function as anti-tunneling perks in desperate need, but we can leave iron will out due to it being probably the most useful overall perk in the game since it helps with many aspects.

    Slugging also has it's counters, and a perk even introduced in the last patch.

    Unbreakable, Soul Guard, Tenacity, and yes, flip-flop.....

    The only effective Anti Gen-Rushing perks we have as of now with no ret‎arded requirements are Pop Goes the weasel and Corrupt Intervention, Corrupt intervention is simple to understand, less gens early game = get a hook with 1 or no gens completed.

    Pop, You're rewarded for hooking a person a 25% slowdown to ONE gen. It's actually great since 25% is 20 seconds which is a lot, it's to one gen only, sure. But the more hooks the more you get it. Simple and straight to the point.

    Old ruin was passive and had great effect, instead of 3 gens being completed in 80 seconds of the game it would take 100 or 105 seconds, enough to push you off a couple of them or at least 1. Best case scenario survivors actively look for it early-game instead of doing gens.

    Here are perks that some survivors might overestimate and mention as anti-genrushing below, but they really aren't...

    Spoiler Spoiler Warning ▲ ▼

    Thrilling tremors: Blocks what's NOT being worked on, and if you play killer you know this is a tracking perk not a gen slowdown.


    New Ruin: Punishes gens NOT being worked on, again if they work it they'll finish it.


    "Thanatophobia": Probably the MOST overrated killer perk, assuming you're continiously injuring with it you'll be at 3/4 injured survivors, which is 12% slowdown. 12% slowdown to gen speed is Horrible, adding only 9 seconds, what can you do with 9 seconds? Hook a survivor?


    Dying Light: Another overrated perk, and honestly dumb in design. Let's say you get to 7 stacks by deliberately ignoring the obsession, 21% slowdown.

    But wait, this 21% slowdown does NOT apply to obsession, so you may think, ok let's just get rid of the obsession!!

    Getting rid of the obsession de-activates the perk....

    Ok screw it, let him be, I'll just find someone else. But by this dying light only applies to 2 PEOPLE, because you're chasing one of the 3 people it applies for. And the perks already gains its stacks by hooks if you're at 7 stacks by ignoring the obsession you MUST have killed someone by now. So it only applies to 1 person.

    12-24% slowdown for 1 or 2 people, is it really worth it?


    Surge: Only affects gens in 32m, but let's say you're in 32m, thats 6 extra seconds..... WOW


    Dead man's switch: No possiblity for synergy with other perks since blocking gens causes ZERO regression, even if you have new ruin or if you damaged it, survivors must touch and let go after you hook so this only works if you have lots of mobility (Billy or nurse) OR you can intentionally make people let go (doctor or freddy). But these aren't the only 4 killers in the game are they?

    Survivors will just get back to the gen after you finish downing the survivor near the gen and finish it while you pick him or her up, in the exact same time he would have if he didn't let go.


    NOED: NOED doesn't really counter gen-rushing. But it punishes it. No killer should be forced to run this perk in fear of getting gen-rush matches, and I say this should be a base-kit perk because totems directly become an essential secondary objective

    Point is, we need to make changes to counter gen rushing. Implementing more perks for the killers that focus mainly on gen speeds is not what I suggest since killers shouldn't have to rely on a perk (like old ruin), while you're on a cooldown bar spree go for gens too, 40 seconds cooldown between working on 1 gen to the other, you can heal in it, do totems, but just not gens.

    My point is that if you get queued against half decent survivors, okay at looping, don't waste time, and know what their main objective is, you're in the shlt.

    Sounds like you loose a lot. Just get better or tank rating so you feel better about yourself beating up on 20s. Honestly just sounds like you are having a hard time and instead of working on it and fixing your play you came here to scream and cry. You should man up so to speak

  • Nearly every killer who complains about a gen rush in post game chat failed to down anyone within 2 minutes of the start. You don't need to take the first chase available, nor do you need to continue a chase that isn't working out. Plus, the game is in no way over if 2 or 3 gens go on your first hook. So many killers overlook finer points of strategy.

    Do you have a favorable gen spread near a hook? Consider proxy camping to get 2 hook states for the price of 1 or force a trade.

    Is the gen spread favorable from the start? Concede specific gens to protect others.

    A huge mistake so many less experienced killers make is picking up a survivor when they already have another on the hook. You are giving a free unhook the second you put someone o your shoulder. It's almost always better to slug when someone is already on the hook.

  • @LegionButNotScummy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460894#Comment_1460894

    Show me a video of some non-potato survivors getting downed in 2-3 minutes, and for each of those vids I’ll send at least 2 vids of gen-rushing. Nuff said.

    I dont discuss with recent created bait account, 3 comments KEKW.

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1461199#Comment_1461199

    Yet you were asking for proof of me playing in red rank, I gave you my youtube channel where I upload videos.

    https://us.v-cdn.net/6030815/uploads/R42K88FQEC8K/meme-jpg.jpg

    Dude, even your memes suck. At least be funny... I'm done with you 🤡. ✌

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