The Executioner's Cages of Atonement, And What He COULD Do To Everyone's Perks

The basis of this post is to imagine matches in which The Executioner always either leaves Survivors in the Dying Health State or sends Dying Survivors to a Cage of Atonement, meaning they'll NEVER pick them up from the Dying Health State & NEVER hook them on a Hook.

Then, from that basis, i went to find out what Perks change, become bad/weak, become useless or even become detrimental if that's the gameplay the Killer decides to use.

Here are the results i found...

Survivor

Aftercare - Can't obtain Auras by unhooking or being unhooked, but the Auras you gained on Aftercare in other ways cannot be removed.

Babysitter - Useless.

Boil Over - Useless.

Borrowed Time - Useless.

Breakdown - Useless.

Breakout - Useless.

Camaraderie - Useless.

Decisive Strike - Useless.

Deliverance - Useless.

Flip-Flop - Useless.

Kindred - Useless.

Leader - Other Survivors cannot unhook faster, as there won't be any hooked Survivors.

No One Left Behind - You cannot unhook faster, as there won't be any hooked Survivors.

Off The Record - Useless.

Resilience - You cannot unhook faster, as there won't be any hooked Survivors.

Saboteur - Becomes only good for getting Bloodpoints & making noise, since they won't hook them & there also won't be any Auras since they won't pick them up.

Second Wind - Useless.

Slippery Meat - No more extra self-unhook attempts.

Spine Chill - You cannot unhook faster, as there won't be any hooked Survivors.

Up The Ante - Useless.

We'll Make It - Useless.

We're Gonna Live Forever - Can't gain Tokens by doing Safe Hook Rescues anymore.

Killer

Agitation - Useless.

Barbecue & Chili - Useless.

Blood Echo - Useless.

Blood Warden - Can't block the Exits anymore, can still reveal Auras.

Dead Man's Switch - Useless.

Dying Light - Useless, and is actually detrimental as you still give the Obsession a 33% bonus.

Fire Up - The Picking-up & Dropping speeds are useless.

Furtive Chase - Useless.

Hangman's Trick - You can still gain notifications, but no more Auras.

Hex: Devour Hope - Useless, unless you consider them cleansing the Hex Totem for a few seconds a use.

Hex: Huntress Lullaby - Will only apply the extra regression.

Iron Grasp - Useless.

Mad Grit - Useless.

Make Your Choice - Useless.

Monstrous Shrine - Useless.

Pop Goes The Weasel - Useless.

I hope you can make some use out of this information. 😋

If i missed any or made mistakes, let me know.


Discussion patch 1.0.1

  • Removed Thanatophobia
  • Changed Hex: Huntress Lullaby


Discussion patch 1.0.2

  • Added Up The Ante
  • Added Monstrous Shrine
Tagged: Trusted

Comments

  • Do you think it would be okay to let WGLF work with these? I don't think anyone would have a problem with that

  • @Waffleyumboy said:

    Sucks that there's another killer that can make half of my perks useless. At least he's pretty cool.

    And half of their own. They can't use BBQ, Blood Warden, etc.

    It's not an anti survivor ability. It's a "play without the hook" ability. For both sides.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308134#Comment_1308134

    And half of their own. They can't use BBQ, Blood Warden, etc.

    It's not an anti survivor ability. It's a "play without the hook" ability. For both sides.

    How is that making their perks useless? They're just not going to choose them... They know they're playing him. They're never going to counter themselves by choosing BBQ.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308466#Comment_1308466

    You're right. I'm not saying every hook perk is bad. That was a hyperbole. I just meant that with DS and BT, hook perks are something we can take a break from and let's get new perks that are useful and hopefully can't be abused by SWF. I know that's asking for too much but I'm gonna ask for it anyways lol.

    There are a few underrated perks that are pretty good but they arent worth swapping out the meta. Hopefully ph forces people to mix things up.

  • @GrannyonAcid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308518#Comment_1308518

    How is that making their perks useless? They're just not going to choose them... They know they're playing him. They're never going to counter themselves by choosing BBQ.

    By eliminating being able to use them the entire match. They're going in knowing they're handicapped by either not using f their power, or not using their perks. They have to decide in every down wether to use power or use a perk they brought on a 50/50 use.

    Pretty simple actually.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308134#Comment_1308134

    And half of their own. They can't use BBQ, Blood Warden, etc.

    It's not an anti survivor ability. It's a "play without the hook" ability. For both sides.

    I never said this applies exclusively to survivors, but like before I understand and discuss this interpretation. Hope this helps.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308528#Comment_1308528

    By eliminating being able to use them the entire match. They're going in knowing they're handicapped by either not using f their power, or not using their perks. They have to decide in every down wether to use power or use a perk they brought on a 50/50 use.

    Pretty simple actually.

    Well they're not going to bring in perks that they might not use. Killers aren't going to run BBQ on this killer. They're not going to run the perks that his power counters. It would be stupid to do so. So they're going to end up finding a build with 4 perks that work for him. Meanwhile survivors are going to sit there with 1-2 perks countered because they're playing against a certain killer. Think this is as unhealthy for the game as adding in all these killers with built in 1 shot mechanics. Just doesn't make a ton of sense.

  • @EvilJoshy said:

    Tl:dr.

    Does saving someone from a cage count towards stuff like devour hope or myc?

    It shouldn't as the requirement is to "unhook" them.

    But i'm not in the PTB, so i can't confirm it, this is based on the developers' statements.

    At the end of my post, i humbly ask for information in case any of you know it better than me. 😊

  • Should they leave it the way it is, or should they make it so that the cages of attornment count as normal hooks?

  • I just love how unique his map pressure tool is..hes constantly prowling about..much more interaction to be had

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308480#Comment_1308480

    I hope you realize if a perk "can't be abused by SWF" it likely won't shift the meta. If you are implying that the current meta is entirely "abusable".

    Yeah I would say having something like DH which can extended chases on all 4 survivors, AND it recharges is pretty broke.

    They have started to work on it at least. Look at the newest obsession perk. If it was designed like the other bullshit ones cough OoO cough the obsession would benefit with almost no downside at all and even if you weren't the obsession you still got a free obsession perk.

    Now if you're not the obsession you don't get anything. That's not going to be abusable x4. There are ways to design powerful perks that aren't going to ruin the balance of the game if it gets x4.

  • @Boss

    I might have found a few that you missed.

    For survivor, Up The Ante is pretty much useless if you get caged for your first phase as it can no longer assist in escape attempts. For killer, Monstrous Shrine is pretty useless as well. Since Pyramid Head always has a chance to use a cage, the likelihood of someone playing him might not use the basement as often or at all in a match. I'm not sure if these two perks would count as completely 'useless', but their potential to be used in a game with Pyramid Head gets drastically reduced. Hope this helps!

  • @icemancat said:

    @Boss

    I might have found a few that you missed.

    For survivor, Up The Ante is pretty much useless if you get caged for your first phase as it can no longer assist in escape attempts. For killer, Monstrous Shrine is pretty useless as well. Since Pyramid Head always has a chance to use a cage, the likelihood of someone playing him might not use the basement as often or at all in a match. I'm not sure if these two perks would count as completely 'useless', but their potential to be used in a game with Pyramid Head gets drastically reduced. Hope this helps!

    Sick, bro!

    Nice finds!

    Yes, in this specific scenario that i made in the topic, these 2 would be useless.

    Monstrous Shrine works on the Basement Hooks, and this Executioner ain't hookin'!

    Up The Ante raises not luck, but Luck, and Luck only affects self-unhook & Bear Trap escapes, and Executioner doesn't have any Bear Traps.

    I'll be adding them, many thanks! 😊

  • @Boss said:

    The basis of this post is to imagine matches in which The Executioner always either leaves Survivors in the Dying Health State or sends Dying Survivors to a Cage of Atonement, meaning they'll NEVER pick them up from the Dying Health State & NEVER hook them on a Hook.

    Then, from that basis, i went to find out what Perks change, become bad/weak, become useless or even become detrimental if that's the gameplay the Killer decides to use.

    Here are the results i found...

    Survivor

    Aftercare - Can't obtain Auras by unhooking or being unhooked, but the Auras you gained on Aftercare in other ways cannot be removed.

    Babysitter - Useless.

    Boil Over - Useless.

    Borrowed Time - Useless.

    Breakdown - Useless.

    Breakout - Useless.

    Camaraderie - Useless.

    Decisive Strike - Useless.

    Deliverance - Useless.

    Flip-Flop - Useless.

    Kindred - Useless.

    Leader - Other Survivors cannot unhook faster, as there won't be any hooked Survivors.

    No One Left Behind - You cannot unhook faster, as there won't be any hooked Survivors.

    Off The Record - Useless.

    Resilience - You cannot unhook faster, as there won't be any hooked Survivors.

    Saboteur - Becomes only good for getting Bloodpoints & making noise, since they won't hook them & there also won't be any Auras since they won't pick them up.

    Second Wind - Useless.

    Slippery Meat - No more extra self-unhook attempts.

    Spine Chill - You cannot unhook faster, as there won't be any hooked Survivors.

    We'll Make It - Useless.

    We're Gonna Live Forever - Can't gain Tokens by doing Safe Hook Rescues anymore.

    Killer

    Agitation - Useless.

    Barbecue & Chili - Useless.

    Blood Echo - Useless.

    Blood Warden - Can't block the Exits anymore, can still reveal Auras.

    Dead Man's Switch - Useless.

    Dying Light - Useless, and is actually detrimental as you still give the Obsession a 33% bonus.

    Fire Up - The Picking-up & Dropping speeds are useless.

    Furtive Chase - Useless.

    Hangman's Trick - You can still gain notifications, but no more Auras.

    Hex: Devour Hope - Useless, unless you consider them cleansing the Hex Totem for a few seconds a use.

    Hex: Huntress Lullaby - Will only apply the extra regression.

    Iron Grasp - Useless.

    Mad Grit - Useless.

    Make Your Choice - Useless.

    Pop Goes The Weasel - Useless.

    I hope you can make some use out of this information. 😋

    If i missed any or made mistakes, let me know.

    Discussion patch 1.0.1

    • Removed Thanatophobia
    • Changed Hex: Huntress Lullaby

    I haven't played the PTB and thus only know what I saw on the stream and what people are talking about here, but -- is it feasible for Executioner to NEVER pick up or hook a survivor? Could you reasonably count on this killer winning by always slugging and using cages?

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/156151/the-executioners-cages-of-atonement-and-what-he-could-do-to-everyones-perks

    I haven't played the PTB and thus only know what I saw on the stream and what people are talking about here, but -- is it feasible for Executioner to NEVER pick up or hook a survivor? Could you reasonably count on this killer winning by always slugging and using cages?

    It's not, no, unless the survivors are rank 20 noobs up against a rank 1 killer with 6k hours.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/156151/the-executioners-cages-of-atonement-and-what-he-could-do-to-everyones-perks

    I haven't played the PTB and thus only know what I saw on the stream and what people are talking about here, but -- is it feasible for Executioner to NEVER pick up or hook a survivor? Could you reasonably count on this killer winning by always slugging and using cages?

    Nope, this is mainly to just find out what doesn't work if you decide to try the challenge of not using hooks.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308134#Comment_1308134

    His power can kill some builds, but I don't think it's so bad. Unlike, for example, Miss "**** Your Healing" Plague, Survivors can at least attempt to avoid his power if they want to keep access to certain perks.

    @Science_Guy

    Cleanse.

    You get an insta heal and you can still dodge her corrupt purge and even take it from her by stunning her.

    His cage renders perks useless.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308151#Comment_1308151

    @Science_Guy

    Cleanse.

    You get an insta heal and you can still dodge her corrupt purge and even take it from her by stunning her.

    His cage renders perks useless.

    I'm not sure what you mean?

  • @Science_Guy

    If you are sick, you don't need a medkit or someone to heal you. You can cleanse and insta heal.

    Even with her corrupt purge there is still some counter to her. You can camp a pallet and stun her to take away her ability.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1309107#Comment_1309107

    @Science_Guy

    If you are sick, you don't need a medkit or someone to heal you. You can cleanse and insta heal.

    Even with her corrupt purge there is still some counter to her. You can camp a pallet and stun her to take away her ability.

    Sure, but the point is that medikits and healing perks are useless against her. Much more so than hook-related perks can be useless against the Exe. (I was referring to her Vile Purge, not Corrupt Purge)

  • @Eleghost said:

    do remember this is on ptb and due to feedback i'd probably think they will make cages the same as being hooked so most perks aren't useless. Could be wrong but it wouldn't make sense for you to be basically unable to act whilst in a cage when you have perks to save yourself from the hook or something of the sort.

    nope. Saw a dev mention somewhere that this is working as intended. As cages aren’t hooks any perks that have to do with hooks for both sides are useless against/with him

  • @H3xB0rr0w3dT1m3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308202#Comment_1308202

    nope. Saw a dev mention somewhere that this is working as intended. As cages aren’t hooks any perks that have to do with hooks for both sides are useless against/with him

    I'm not Eleghost, but i think they meant that, since it's PTB, even if it's intended, they might change their minds based on the feedback & what they're seeing in the matches.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1309112#Comment_1309112

    Sure, but the point is that medikits and healing perks are useless against her. Much more so than hook-related perks can be useless against the Exe. (I was referring to her Vile Purge, not Corrupt Purge)

    @Science_Guy

    You are comparing Oranges to Apples.

    Medkits and healing perks can still do something if Plague decides to use her Corrupt Purge.

    Any Hook-related perks (BT, DS, We'll Make it etc) do not work on the new killer's cage mechanic. Which is far worse when you look at the array of perks that are based purely on hooks. Much worse if the killer decides to take advantage of two things that every killer has access to: Camping and Tunneling.

  • Finally, a killer that can put second chance perks to shame... : D

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308498#Comment_1308498

    Yeah I would say having something like DH which can extended chases on all 4 survivors, AND it recharges is pretty broke.

    They have started to work on it at least. Look at the newest obsession perk. If it was designed like the other bullshit ones cough OoO cough the obsession would benefit with almost no downside at all and even if you weren't the obsession you still got a free obsession perk.

    Now if you're not the obsession you don't get anything. That's not going to be abusable x4. There are ways to design powerful perks that aren't going to ruin the balance of the game if it gets x4.

    Good point. I totally forgot about the fact there can only be one obsession or 3 non-obsessions lol.

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