So what exactly needs to be nerfed in your opinion?

Obviously, I'm super glad the game is finally getting actually balanced and not just nerfed, but if we're talking about balance, what needs to be balanced/nerfed? In my opinion, keys need to be nerfed, as right now they're just frustrating as killer if the survivor knows where the hatch is. I think give the keys a use time that correlates to their rarity, like a green key is a 3 second use time and a red key is a 1 second use time. That way it prevents survivors from just teabagging the hatch until the killer is right there. In terms of killers, oh god. I just don't know where to start.

But I want your opinions, as the community is always talking about balance, but rarely specifying.

Comments

  • Keys and mori's are going to be on most peoples list; and I think they are fine in their current behavior. They just need to be made more rare. Even then, mori's are rarely used so it's kind of a baseless complaint; especially with ranks soon meaning nothing, meaning if you get mori'd, you lose nothing you didn't already have.

    No, the only things that need nerfing are certain maps (in size, like Mothers Dwelling, Rotten Fields etc), and I would say Decisive Strike. It needs to have conditions applied to it to make it anti tunnel only instead of a magic superman perk. On the killer side, everything is fine except for Billy's charge addons. They should simply be made so they can't stack.

  • Sure they do.... But hey what do I know, I'm just a bad player according to you.

    Do you honestly contribute to anything on this forum except calling players #########?

  • As a survivor main, honestly decisive strike.

    The time frame in which a survivor can still stab a killer is 60 seconds and the max time to do a gen is 80 seconds if you get no skill checks. Then paired with deadhard it's an easy get away, even if not, the fact 4 people can apply pressure for 60 seconds while someone is incapacitated it pretty op. Additionally, they can hold their d strike so...one flash light save later they can still apply pressure for 60 seconds. Hate me all you way, decisive strike sets up for a free gen or forces the killer to 4k slug.

  • Something small but personally I would like a change to no mither. So it's used for something other than memes.

  • Map size, gen speed, timer on DS, Hillbilly, SWF.

  • Maps need reworks, DS and BT need to be nerfed. Toolboxes aren't getting nerfed, they are just getting sidegraded; because unlike killers which can just get straight nerfs, the survivors need something else buffed when they get a nerf. SWF needs to give some compensation to the killer. Honestly I think killers should just be able to run 6 perks instead of 4 all of the time.

  • Gen speed (too fast), gate opening times (too fast), and hatch (stupid mechanic).

  • What need nerf

    • Mori should only work when everyone was hooked one time.
    • Key shouldn't be instant and should take at least 3s.
    • Maps need reworked which include (smaller loops , spots for balanced landing , Possibility for 3 gens strats , Smaller side and of course balanced for all killers).
    • Iri head is the most power add-on of the game. Insta-saw is not as broken as iri head.

    What doesn't need nerf.

    • Hillbilly (except maybe stacking add-ons such as charge time and cooldown) but Engravings should stay as they should because a high skill cap is needed for those.

    What need a buff.

    • Rank system : Skill-based matchmaking is what we need so we can really see what is OP. Hillbilly will be proven more of a weak killer than OP. This will also stop nubs from versing esport-like players.
    • Most basic killer : Clown , Wraith , Trapper , Myers , Demo, Pig.

    As a side note : Hillbilly insta-saw is not OP because with the right play, Billy become what i call a billy hammer (m1 killer).

  • Instead of nerfing things, how about we buff things? Make other survivor perks more viable. Make killer perks more viable. Make killer powers more viable.

    Mori's and Keys probably need to be nerfed a bit. It's not fun getting tunneled off the hook and mori'd. Nor is it fun chasing two players and they jump in the hatch and you aren't able to do anything to stop it. Head On could use a SLIGHT nerf. Like... maybe it doesn't count unless you're standing in front of the locker, rather than the SIDE OF IT. That's all I'm askin'. Oh and Toolboxes need to be nerfed into oblivion. The best toolbox with the best addons should only be able to complete 25% of a generator in 10 seconds.

  • Genrush, Godwindows

    Tunnelcamping (Forcing 1vs3 asap), OP Addons

    Matches can be finished too quickly from either side.

  • Survivors and their toolboxes get buffed and complain just like the buff with DS.

    BL actually got balanced which is still described as a nerf, a neverending 'exhaustion' perk.

    Killers yet again suffer hearing about the promises, thank god I'm not a killer. It's is too boring winning as survivor in unbalanced SWFC (survive with friends comms).

    I wish GTA 6 would hurry up

  • @andyollolloll said:

    Survivors and their toolboxes get buffed and complain just like the buff with DS.

    BL actually got balanced which is still described as a nerf, a neverending 'exhaustion' perk.

    Killers yet again suffer hearing about the promises, thank god I'm not a killer. It's is too boring winning as survivor in unbalanced SWFC (survive with friends comms).

    I wish GTA 6 would hurry up

    Now that you mention it, GTA 6 has a release date around autumn 2021. How much money they must have from selling sharkcards for oppressors. Hopefully it gets a good online mode straight away

  • rancid abbatoir side window

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115589#Comment_1115589

    That to me sounds like the addons haven't been balanced to the toolboxes' new function yet.

    The add-ons has nothing to do with it. Seriously these entitled survivors will try to find any reason to justify getting toolbox buffs, and always come back with such stupid responses - like saying that it's a nerf, or blame add-ons that have the same effect regardless. Fact of the matter is, the only thing that should of happened to toolboxes is that their charges be reduced, and the speed to fix a generator never get touched. Besides the toolboxes were never the issue it was the map sizes, ridiculous amount of pallets, and amount of safe loops.

  • @DVD420 said:

    Obviously, I'm super glad the game is finally getting actually balanced and not just nerfed, but if we're talking about balance, what needs to be balanced/nerfed? In my opinion, keys need to be nerfed, as right now they're just frustrating as killer if the survivor knows where the hatch is. I think give the keys a use time that correlates to their rarity, like a green key is a 3 second use time and a red key is a 1 second use time. That way it prevents survivors from just teabagging the hatch until the killer is right there. In terms of killers, oh god. I just don't know where to start.

    But I want your opinions, as the community is always talking about balance, but rarely specifying.

    The Bloodpoints Survivors Get After The Match.

  • I'm genuinely curious, why?

    It's more common to see killers get really high point games than survivors, and a bad killer game usually still gives more points than a bad survivor game unless the killer straight up gives super early in the match. And you're not even talking about buffing killer BP gain but specifically nerfing it for survivors?

  • @oxygen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1118473#Comment_1118473

    I'm genuinely curious, why?

    It's more common to see killers get really high point games than survivors, and a bad killer game usually still gives more points than a bad survivor game unless the killer straight up gives super early in the match. And you're not even talking about buffing killer BP gain but specifically nerfing it for survivors?

    No, I Mean Give More Bloodpoints For Survivor Actions, Sorry I Didn't Make Myself Specific.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115358#Comment_1115358

    This could work Ivory, but I think it would be still to early for Ebony.

    I know you dont see them that often, but getting to kill everyone after you hooked them just once is still extremely strong.

    Honestly, if Ebony was completely removed from the game I wouldnt miss it lol. I only ever use them for challenges anyway. Instead, more perks that let you mori, like Devour or Rancor should be added.

    Honestly if you need to hook someone 2 time before you can mori them i dont see the reason to use a mori and if the remove mori just remove toolbox and key to make this a fair trade but this is another topic

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115449#Comment_1115449

    Honestly if you need to hook someone 2 time before you can mori them i dont see the reason to use a mori and if the remove mori just remove toolbox and key to make this a fair trade but this is another topic

    Mori is an offering, so it shouldnt affect gameplay this much.

    And yeah, keys also need a nerf.

  • @andyollolloll said:

    Survivors and their toolboxes get buffed and complain just like the buff with DS.

    BL actually got balanced which is still described as a nerf, a neverending 'exhaustion' perk.

    Killers yet again suffer hearing about the promises, thank god I'm not a killer. It's is too boring winning as survivor in unbalanced SWFC (survive with friends comms).

    I wish GTA 6 would hurry up

    Toolboxes got buffed??

    Commodious got like -75% to the amount of charges lol.

    And they buffed the reapair speed by what, like 100%?

    How is this a buff?

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1117998#Comment_1117998

    Toolboxes got buffed??

    Commodious got like -75% to the amount of charges lol.

    And they buffed the reapair speed by what, like 100%?

    How is this a buff?

    You do the third of a gen in 10 second or so alone thats huge and the real power of the new toolbox are for the hook sabo those hook and make the killer rage quit because he wont be able to hook anyone

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121726#Comment_1121726

    You do the third of a gen in 10 second or so alone thats huge and the real power of the new toolbox are for the hook sabo those hook and make the killer rage quit because he wont be able to hook anyone

    No its not, fast toolboxes were never meta, why do you think Commodious was the best toolbox? Because it had the most charges and lasted all game. Now it will last 50% of a gen.

    About sabo:

    1. You can sabo only a few times with new toolboxes
    2. Hangmans trick buff
    3. Hooks respawn in 30 seconds now, not 180
  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121763#Comment_1121763

    No its not, fast toolboxes were never meta, why do you think Commodious was the best toolbox? Because it had the most charges and lasted all game. Now it will last 50% of a gen.

    About sabo:

    1. You can sabo only a few times with new toolboxes
    2. Hangmans trick buff
    3. Hooks respawn in 30 seconds now, not 180

    Dude this toolbox was broken with brand new part and the addon to upgrade the repair speed and hangman trick will be really good but can this take the spot of bbq or thrilling tremors i doubt it and for the hook respawing that not the issue the survivor can legit run in front of you sabo the hook you were going and you just lost you hook and the survivor you had will be free to go and if you drop him and go after the survivor who sabo in front of you the down survivor get up cause of unbreakable or someone heal him up and when the survivor get down the samething can happen

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  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121769#Comment_1121769

    Dude this toolbox was broken with brand new part and the addon to upgrade the repair speed and hangman trick will be really good but can this take the spot of bbq or thrilling tremors i doubt it and for the hook respawing that not the issue the survivor can legit run in front of you sabo the hook you were going and you just lost you hook and the survivor you had will be free to go and if you drop him and go after the survivor who sabo in front of you the down survivor get up cause of unbreakable or someone heal him up and when the survivor get down the samething can happen

    It was broken, but now its going to be nerfed.

    The speed boosts are not that big, while charges got reduced almost 4 TIMES.

    They can sabo in fron of you, but only 2-3 times per toolbox, also you can easily counter it with Agitation or Mad Grit or Franklins Demise or Hangmans Trick. The sabo speed may be a bit too fast, but you should be able to get 1 or 2 hits before they save him.

    If you see them go for sabo then drop the guy halfway and scare them off, then picknup and hook

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121775#Comment_1121775

    It was broken, but now its going to be nerfed.

    The speed boosts are not that big, while charges got reduced almost 4 TIMES.

    They can sabo in fron of you, but only 2-3 times per toolbox, also you can easily counter it with Agitation or Mad Grit or Franklins Demise or Hangmans Trick. The sabo speed may be a bit too fast, but you should be able to get 1 or 2 hits before they save him.

    If you see them go for sabo then drop the guy halfway and scare them off, then picknup and hook

    Sadly killer dont really have the luxary to play mad grit agitation or hangman trick i need my 4 slow down perk i cant afford to drop 1 of those perk for that

  • @DVD420 said:

    Obviously, I'm super glad the game is finally getting actually balanced and not just nerfed, but if we're talking about balance, what needs to be balanced/nerfed? In my opinion, keys need to be nerfed, as right now they're just frustrating as killer if the survivor knows where the hatch is. I think give the keys a use time that correlates to their rarity, like a green key is a 3 second use time and a red key is a 1 second use time. That way it prevents survivors from just teabagging the hatch until the killer is right there. In terms of killers, oh god. I just don't know where to start.

    But I want your opinions, as the community is always talking about balance, but rarely specifying.

    Maps need to be reworked. Maps are good for a rank 20 searching for generators. They are not good for survivors with 1k hours. They are way, way too big with too strong of pallets, and too many of them. A 4 minute game shouldn't have 30 minutes of pallets and loops. Not that behavior will ever rework maps, that's WAY too much work for them. And maps don't sell cosmetics so there is no incentive.

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115107#Comment_1115107

    Toolboxes. The update isn't a nerf, it's a buff. Me and my friends tested it. In the time it took Clown to walk arcross Thompson House - to even find survivors. 3 Gen's were done, and the 4th was halfway done when they all took yellow toolboxes with socket swivel and wire spool. They never needed increase speed in the first place. Going "We're going to lower how much you can use it, but increase the amount of progression you get with it" isn't a "nerf" that's doing absoultely nothing to it, however what they did was lower how much you can use it, and incrased the amount of progression you get with toolboxes - by a lot.

    Don't even get me started on the sabotage changes. I literally control the entire trial with an alex's toolbox alone. I turn the entire game into making it impossible for the killer to even get 1 hook - unless they eliminate me first. Me who is reasonably good at looping. So far in the PTB I've mad killer's rage, dc, afk, tunnel, and camp as a result of the toolbox changes - in the ptb of all places.

    OoO hasn't even been given slight changes, and it's been talked about for MONTHS, but BHVR keeps putting it off. That's probably the biggest contender.

    How convenient of you to go against clown with full yellow toolboxes with good addons and in the strongest survivor map in the game. I call your bluff.

    The PTB stuff is PTB. The sabo timer is very likely to change, and making killers rage on it is not out of the norm (especially when the PTB has little to no mm parameters).

    Survivors shouldn't be the focus of nerfs, it's map tiles and map themselves.

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