EVERYONE CAN BREAK WALLS?!
Taken from the Dev Update:
"NEW FEATURE: BREAKABLE WALLS
Debuting alongside the next chapter, we are pleased to announce a new feature that will allow Killers to shape the map as they hunt down Survivors: Breakable walls. This mechanic is available to all Killers.
Breakable walls appear in preset locations, much like pallets. Unlike pallets, a Survivor cannot interact with them in any way. The Killer, however, can walk up to one of these walls and break it down whenever they like.
For now, they will be exclusive to the upcoming map, where we’ll be experimenting with different uses. Breaking some may make a strong window loop weaker, allowing you to catch up much quicker. Others might open up new paths to get around the map faster. We’ll be keeping a close eye on how everyone uses them to see what works best before adding them to existing maps.
When breakable walls are added to other maps, they will appear differently to suit the Realm’s theme. Although they may look different from one map to the next, we will make sure that they are easily recognizable so it is clear which walls can and can’t be broken at a glance.
Additionally, any Perk or Add-on that affects pallet breaking speed will be extended to breakable walls. Killer Powers that can break pallets will also be able to break these walls."
THAT'S NUTTY!
Comments
The image of Myers breaking a wall with those sexy bare legs is just wonderful.
So excited. Imagine playing Demo and they think you're going for a Shred to hit them but then the whole wall just explodes. Same with Oni in Blood Fury.
All i have to say is...
I'm kind of happy about this change.
I suggested something similar on a previous thread, but for windows. :D
https://forum.deadbydaylight.com/en/discussion/117198/an-idea-to-balance-super-strong-windows/p1
Doesn't sound too bad for survivors. If breaking a wall is like breaking a pallet then survivors will have enough time to run away.
Breaking probably primarily will be used for weakening strong annoying loops and forcing the survivors to move to another loop rather than ending loop chases.
I don't think breaking walls will be like nurse's blinks/ used to end loop chases and down survivors quickly.
If you're in a chase and decide to break a wall you're risking losing the survivor and the loop may still be usable and atleast have a pallet.
No blink nurse breaking walls
OMG I love this!!! I'm gonna brainstorm a list for everyone!
Trapper: plug walk through
Wraith: use rune magic
Hillbilly: use chainsaw
Nurse: telekinesis
Huntress: weaken it with her axe, then bodyslam through
Doctor: massive electric blast blows up wall
Hag: rune magic
Spirit: she does the phasing move and then the wall shatters like her sword
Plague: prays and then it crumbles away
Clown: bodyslams through
Oni: smashes it with the kanabo
Leatherface: chainsaw, preferably with lots of screeching
Myers: walks through
Pig: plants a bomb? No idea
Freddy: like the melting into blood idea
Demogorgon: could shred it, or just turn it into a permanent portal
Ghostface: reveals it was a paper wall the whole time? No idea
If you play on Lery's you can already see where the breakable portions of the walls are.
So going by it there won't be that many on a map. About the same amount as their are window vaults but not as much as their are pallet spawns.
I just wonder if each killer will have a brute force the wall down animation or whether the entity will just rupture the wall with its tentacles or something. I just hope that a stealth killers stealth (T1 Myers) doesn't lose out on this surprise mechanic... mechanic.
Oh, this is rich. Survivors will be freaking out over this, lol!!!
Dont forget about Oni
Why? What's wrong with it. It's a cool feature for a horror game
What do you mean? How can this make that much of a difference. You're being fatalistic
Meh, I'm skeptical of this feature coming... But I won't judge or complain until I actually see it in action. They've changed this game so much since release it doesn't even bother me anymore. I stay playing it 😂 So even if I don't like it and cry about it... I'll still be playing ctfu!!
I do believe they actually play-test their changes. There's a QA department and all that. The goal they're going for might be something you haven't considered.
Waah waah god you survivors are the worst. You get everything handed to you and then you all still cry when you feel like thing wont ve a cake walk even though this probably wont do anything against god loops. Smh
This is getting silly now. Instead of adding more stuff to the game why not fix problems that are already there, like HITBOXES, I swing and hit a survivor that from three feet away from the other side of the window they vaulted a minute ago. As a survivor I get hit midair by a tier three Myers after I've vaulted from a second-story window, fix the issues before you make new content with its own issues.