How to "ADAPT" against the rise of keys?

With the reworked instaheals, it was only natural that everyone and their mother in law move on to the next best thing. And now we're seeing them rise.



Fighting fire with fire in the form of Moris don't seem to be a good idea, as you're just helping them get the hatch faster.

Running Franklin's Demise, hitting a survivor reduces the charge of an item by x% seems to be a mix bag because as a survivor you don't really use the key anyways and you could have 1% and it'll still be able to open the hatch as its a one time use item.



So instead of whining and asking for nerfs lets discuss what we can do about them with the tools we already have in the game?

Tagged: Trusted

Comments

  • It's always entertaining reading these threads and seeing the bullshit survivor and killer mains post, depending on who is posting the game is 100% 4ks or 100% full escapes, there is no middle ground.

    It's no wonder the devs ignore the forums when it's full of such diverse bullshit

  • @VincentRedfield said:

    The game isn't meant for average 4ks. People need to chill. Survivor players are people too and they need a decent shot at surviving to encourage playing.

    Exactly. I hate this mentality that killers are entitled to 4Ks. I think that the EGC is exposing a lot of mediocre killers and they're salty af about it.

  • I just tunnel the **** out of them.

  • @NMCKE said:

    Well, for starters, remember the formula to spawn the hatch in:

    If there are more generators completed than the amount of survivors remaining, the hatch will spawn in.

    Therefore, you don't have to worry about the hatch until that statement above is true, but it's great practice to eliminate survivors who have keys before the hatch spawns in. ??

    Actually hatch spawns in whenever it’s last survivor no matter how many gens done


    If you forgot it was updated a while ago

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/824616#Comment_824616

    Yes, they are. I still see plenty of Medkits and they even weren't nerfed, same with Toolboxes.

    The addons for those were nerfed so they are less good now then before

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/824634#Comment_824634

    The addons for those were nerfed so they are less good now then before

    But they still viable ( at least the Styptic is ) and the Medkits themselves are still very good and viable items.

  • This thread makes the case for ds to come back the old way harder and stronger. Most of you I see lying on other threads about how you don't hard tunnel and face camp but the truth always comes out. You don't accidentally run into survivors off the hook, you camp and tunnel them. Hopefully we see a rise in key availibily and the option for survivors to average 4ks πŸ˜‚ πŸ˜‚ πŸ˜‚



    Watch for the rage posts tonight about survivors being toxic to the tunneling killers because my team definitely is going to be tonight πŸ˜‰


  • @BloodyNights said:

    https://forum.deadbydaylight.com/en/discussion/comment/824572#Comment_824572

    How about this, you failed pitifully at doing your job as killer, only killing one survivor in the time that it took them to do 4 gens, and you also couldn't find and kill any survivors before they found the hatch. You also allowed the three remaining survivors to meet up at the hatch and escape together. It's an extremely rare scenario, but hey it happened. Also I don't know what killer games you are playing, but even at red ranks I can only kill one survivor and still safety pip in most games due to my own personal play style. Two escaping for me has never ended in a de-pip. Well I did get a 4k and de-pipped as infinite tomb stone Myers lol

    The mori situation is extremely common. Even the best people in chases fall eventually. And the Mori screws them out of everything, blood points (Something killer gets in abundance for just breathing during gameplay) pipping system, items, offerings etc. Sure as killer you lose your add-ons, you also get double the blood points on average, and only use add-ons, you don't use an item and add-ons. Also this is exactly why a lot of killer mains and survivor mains are divided so much. Neither cares about the other, yet constantly complain about their side, like there isn't BS on both sides of the spectrum.

    I know you don't care, but imagine you loaded into the game, with friends or solo. You spent 10-20 minutes waiting for a lobby to appear, and to get into a game. 5-10 seconds after the match starts you hear the heartbeat, they just happen to see you, a chase happens. Depending on where you are at and your map knowledge you might make it to a pallet before taking a hit, might not. Either way you last let's say a minute, which is actually an okay amount of time. Killer downs you, your hooked, you get off the hook, instantly killed. You got no emblem in anything, no points, and that's that. You wasted 10-20 minutes waiting in a lobby, for about a minute of gameplay. Lost everything you brought in, and gained nothing in return.

    At least a key allows the killer to play the game, Mori's just royally screw one survivor, and then make the balance feel like someone DC'd at the beginning.

    You can find items on the map .. the killer can't find add-ons, yes mori's need change since when i play a survivor i'm the first to be moried 90% of the time, still 4 ppl can rotate who brings keys but killer can't.

  • Just don't let them do gens. Same with moris just don't let them down you.

  • It would actually be interesting if the hatch can be damaged and the only thing that can open it is a broken key

  • @KillermainBTWm8 said:

    Just don't let them do gens. Same with moris just don't let them down you.

    It's really just this.

  • @StrickxNyne said:

    This thread makes the case for ds to come back the old way harder and stronger. Most of you I see lying on other threads about how you don't hard tunnel and face camp but the truth always comes out. You don't accidentally run into survivors off the hook, you camp and tunnel them. Hopefully we see a rise in key availibily and the option for survivors to average 4ks ? ? ?

    Watch for the rage posts tonight about survivors being toxic to the tunneling killers because my team definitely is going to be tonight ?

    I hope you are not seriously announcing your intent to be toxic.

  • To the idiot suggesting slug. Congrats. Your the reason I suggest people disconnect If they get slugged in order to allow their other mate to escape in hatch. You wanna slug? Don't get salty if we dc to undo it. Infact I have a pre set spam macro to tell all survivors in lobby to flail if they are being camped for gen focus and to DC if they get slugged.

  • the hard counter to keys is to start slugging before the hatch appears in an attempt to get everybody down.

    The hatch spawns when Gens complete+survivors dead/exit = 5. So start slugging before that number comes up.

    That's the best counter to the tactic.

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/823701#Comment_823701

    Mhm. Only viable thing left to use?

    ANY of the toolboxes

    Purple insta heal

    BNP

    Keys (obviously)

    Super heal medkits

    Insta-blind flashlights

    (So that's every item, the opposite of the "only viable item" and let's move past items)

    Dead Hard for free mistake

    Decisive Strike for free invulnerability

    Adrenaline for free mistake

    Borrowed Time for free mistake

    Various gen rush builds for quick escape matches

    Balanced Landing for infinites

    Lithe for free time waster

    Unbreakable for free second chance

    WGLF to set the killer back in hardly any time at all

    SWF to gain information not meant to be given to you

    Hatch for free escape for being immersed

    Are you noticing a trend here? Everything given to you is given for the express purpose of giving you a second chance, taking progress away from the killer, and ultimately rewarding you for making mistakes. And even if, after all that, you still make enough mistakes to be the last one alive, you get a free escape out a mechanic we have no way of stoping besides pure luck. But you guys, even still now, get yet another free second chance through keys. There's no counterplay. There's no stopping it. The only way we can even attempt to is by slugging which is "against the rules" so if we were to theoretically play by your bullshit rules, you still win. Killers hardly get second chance perks or get rewarded for when they fail and when they do (Noed) you ######### and moan and weaponize DCs until it's removed. The game is fundamentally weighted towards your side and yet you complain that it should be tilted even more. You outmumber the killer 4 to 1 and still insist that any killer able to beat you in a 1v1 is broken, despite that only being 1/4 of your full power. Then any killers able to adequately deal with all 4 survivors to the point of maybe having a chance at winning is "broken beyond belief" and you DC like children throwing a temper tantrum until you get your way. We saw it with Freddy, Nurse, soon to be Spirit, Legion, and so many other things that it's just laughably pathetic. You are going to kill this game if you continue this way. You will eventually bring the game to a point that getting a single kill is considered a king of all results, and then complain even more because you got killed. At this rate, why don't we just change the killer to hold your hand while you repair generators and walk out the door. Because real soon, they won't even be powerful enough to do that.

    Purple insta heal - there is no insta heal anymore I guess you need to read patch notes again

    BNP - useless and boring/ doing gens in general is boring

    Super heal medkits - the change was for healing others - literally NOBODY uses medkits on others unless its endgame and you still have chanrges, self healing is just normal

    Insta-blind flashlights - extremely hard to use, you need perfect timing, running after someone else which means u do no gens, after 700h I have just 1 flashlight save that I remember

    Dead Hard for free mistake - very easy to counter by any killer with brain

    Decisive Strike for free invulnerability - forced upon survivors because the KILLERs are camping simple as that - I'D F... LOVE if I never had to put it on but I do after every match I spent on hook facecamped

    Adrenaline for free mistake - good perk for doing objecives

    Borrowed Time for free mistake - was made to counter campers / again I'd love not to use it but ... camping yea I live by you I die by you

    Various gen rush builds for quick escape matches - these are stupid for sure and boring

    Balanced Landing for infinites - you are bad at map reading/taking shortcuts/mindgaming/, still good perk

    Lithe for free time waster - ??????? / garabge perk hello ? /

    Unbreakable - 1 in a million matches use

    WGLF to set the killer back in hardly any time at all - I really don't understand this one I am sorry - this perk is just so bad compared to the killers BBQ

    SWF to gain information not meant to be given to you - majority of players are solo ...

    Hatch for free escape for being immersed - yes !

    The only trend I noticed is how the devs are desperately trying to give us something uselful while the real problem is we just can't afford it to use it cause we have to get these anticamping perks/items to have any chance to survive

  • Try using Infectious fright and slugging.

  • @Dr_Loomis said:

    Just had the usual SWF crapantics...

    Clicky flashlights, pallet runs, teabaggery etc.

    Eventually got the toxic leader and Bubba-camped the pink haired twonk on the hook.

    Got down to two survivors...and what do you know?...they escaped via a key...the cherry on the cake.

    You just admited you camped someone and you called them toxic for using game mechanics ? my head .... What do you think that makes you ? What the hell is even a pallet run vs a Bubba. DId you not break a safe pallet and run in a circle for an hour like some of my rank 2 headless survivors solo friends ?


    In general playing vs SWFs will always suck and has nothing to do with the keys ...

  • @Haku said:

    https://forum.deadbydaylight.com/en/discussion/comment/824356#Comment_824356

    You just admited you camped someone and you called them toxic for using game mechanics ? my head .... What do you think that makes you ? What the hell is even a pallet run vs a Bubba. DId you not break a safe pallet and run in a circle for an hour like some of my rank 2 headless survivors solo friends ?

    In general playing vs SWFs will always suck and has nothing to do with the keys ...

    Fab.

  • @AlexisFox said:

    Oh boo hoo, so what if a survivor found the hatch and used a key to get out? It's not a 'free escape.'

    1. They had to do something to cause the hatch to spawn in the first place.
      1. Complete some number of generators
      2. Survive longer than anyone else
    2. They have to use something up.
      1. The key itself
      2. An addon for the key
      3. An offering

    Y'all that complain about keys are just acting like entitled little brats whining about how they weren't able to do something they wanted to do because someone else did something to prevent it. It's a game, you aren't going to get your way every single match and if someone prevents you from getting your precious 4 kill then just move on and try again in the next match. I promise you that if you keep trying you'll get a match where you get to murder everyone.

    Tru, Tru. And killer's slash survivors* because they don't like a certain killer.

    *Pun intended.

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