Feedback and Suggestions

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  • Ok so I was just working the numbers and I think that the “quitter bonus” could use an update. Now I’m taking these numbers from the Gamepedia wiki, so I hope they’re up-to-date. Anyway..... Let’s assume that the typical sacrifice of a survivor involves 2 hits, a hook, 2 more hits, another hook, 2 more hits, and a final hook. Each hit is worth 300 points. 300 x 6 = 1800 points. Putting a surv
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    29 comments 1,101 views last activity
  • I want an offering that switches chests with garbage cans. Thats it.
    3 comments 71 views last activity
  • Pig hasn't worked well for some time. I am not sure if any recent changes have affected her but she isn't fit for the game currently. https://www.youtube.com/watch?v=2ssE-vAixXA Video content: In the above video you can see 3 minutes of chasing 1 survivor resulting in 3 generators completed. You can then see 3 minutes of chasing and downing various survivors in no ti
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    39 comments 861 views last activity
  • Burlesque and Pin up Girl collection for our dbd girls :D. Especially for Nea, Kate and Feng
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  • Cosmetics are typically a win-win, so long as buyers are happy with their purchases. Players like showing off, BHVR makes some cash, and it keeps the game from looking stale. But why limit yourselves to outfits? BHVR, maybe consider offering different animations for sale! Now the first thing that comes to mind here is the Mori animation for each killer. Right now, for example, the Hag fills her
    29 comments 381 views last activity
  • Here are my proposed changes: 1) OoO has a 5 second use when looking in the killers direction. After which it goes on a cooldown for 100/80/60 seconds (depending on tier of the perk). The ranges would stay the same as they currently are. 2) It cannot be used within the opening sequence for a survivor when the match begins. Has a 5 second timer at start of match before perk becomes active. 3) I
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  • To start, I'm aware that this idea is radical, but I feel some drastic change to the base gameplay of the same nature would go a long way towards making every Killer viable. So, from the tier lists, it's pretty obvious that the best Killers are the fastest, followed by those who can approach Survivors more consistently. Anyone too slow is left in the dust, especially in (implicitly voice-chattin
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  • I guess survivors suck so much now they need object to learn loops? or that is the excuse they give me anyway "we suck so we need object to see the killer and learn loops" Bhvr make certain killers immune to it not just tier 1 myers and wraith....excuse my rage I just had a bad game with three object users :( if a survivor sucks so much that they need object then they must be a special kinda bad.
    4 comments 72 views last activity
  • Can the user of the perk see the killer aura, too? That way you'll know why people aren't coming for you if you don't hear a terror radius.
    2 comments 41 views last activity
  • Feels bad knowing I could have some exclusive Brazil Feng shorts but they were never made into an actual item. I can see them in my inventory and the devs obviously got far enough in the planning stages with them :(
    2 comments 81 views last activity
  • Make it where he starts the trial in Shroud. You always start up using this ability anyways and other abilities are similar(Wraith starts invisible, for example).
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  • Just make it so the survivor's know they're exposed after the last gen gets done and not once someone gets hit.
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  • A few thoughts I have had on ways to balance SWF, especially SWF with voice comms. Adding voice chat to any game generally results in toxicity (players abuse it with foul language, playing music, trolling others). This would especially be true if the killer was able to hear survivors actually speaking. But what if you added voice chat in-game for survivors, and if their mic is active, they emi
    5 comments 51 views last activity
  • How about a totem counter that let us know how many totem still remain in the game? The reason for this is that most players are solo players, so it is basically impossible to know how many totems your teammates have broken, if they have broken any at all. And I don't think this will greatly affect the killers. Take NoED for example: A good killer, that applyes good pressure and has good skil
    7 comments 111 views last activity
  • The idea I'm really hoping to see. The killer would be Dead by Daylights first and only co-op killer! The design for this would be a shadowy figure, with a conjoined body. The name would be "The Bound". His power would be one of the two killers would split from each other, and able to roam freely up to a max distance, after a certain time period, or if one of the two hit a survivor, the two woul
    0 comments 16 views last activity
  • So i have a bunch of ideas for super fun perks that i would LOVE to see in the game in future chapters or just as a surprise ;) The names and values can be changed but the core principal of the perk in essence is what i want. Hex: Lurker Your terror radius is reduced to 0 until the hex perk is destroyed. When the Hex is destroyed your terror radius will be map wide for 60 seconds. Before ret
    4 comments 61 views last activity
  • When you lose internet connection while playing Dead By Daylight, it gives you a message that you cannot do anything, you are not connected.... but this message doesn't have an option to actually CLOSE the game, and every time it closes, it immediately brings the message back up. Please make it so if the internet or server connections are disrupted, you can close the game without the task manager
    1 comments 11 views last activity
  • Keep in mind I won’t be offering suggestions for all of them since some are fine. Vegetable Oil -Reduces tantrum time slightly. Spark Plug -stays the same. Chainsaw File -slightly increase ms while charging your chainsaw. Speed Limiter -stays the same. Shop Lubricant -Your chainsaw will break pallets 15% faster. Primer Bulb -stays the same. Long Guide Bar -incre
    11 comments 261 views last activity
  • Hello Devs . I'm Sitting Right now over 30 minutes in Lobby on PS4 because it only connected me to the same killer . Because he is from the same Region as me .. Green Ping .. Great .. the Problem is .. he kept lobby Dodging over 5 times already . So I'm asking this please give us a Tool or a Setting to Broaden the Search ... or a Tool to block someone so you never get in their lobby inst
    1 comments 21 views last activity
  • Solidarity: now heals 50/75/100 and will tell nearby survivors that you have that perk to avoid them healing you first. You can now use a med kit but insta heals don't work with the perk We're Gonna Live Forever: After completing an unhook action the killer's aura is revealed to you and the unhooked survivor for 4 seconds. Gain up to a maximum of 4 tokens for safe unhooks and healing other surv
    3 comments 121 views last activity
  • Current perk description: Sharing painful experiences has the power to heal. While injured, healing a Survivor without using a Med-Kit also heals you at a 40 / 45 / 50 % conversion rate. Updated: Sharing painful experiences has the power to heal. While injured, healing a Survivor also heals you at a 40 / 45 / 50 % conversion rate. Healing another survivors while healthy g
    1 comments 51 views last activity
  • Hi, so, I played around 500 hours and got lately some ideas for that game we love. I'm mainly playing survivors so I don't got many ideas for killers tho, sorry bout that. So first I think we need to bring back some perks for sabotage. I know, sabotaging a hook in front of the killer is highly considered a bad behaviour, BUT! I'm not talking about this. Let me explain. Right now, the majo
    9 comments 102 views last activity
  • PC Player I want to post about Left Behind, because this perk is actually useless in the current state of the game. If you are the last survivor alive, the hatch will become available. At which point, there is almost no reason to be going for generator repairs, considering that if the Killer finds the hatch first. They will then shut the hatch, causing Endgame to start and you will then be promp
    2 comments 61 views last activity
  • This game is so broken, from OP Killers such as GhostFace and Freddie to endgame collapse, killers are stupidly faster than survivors especially Legion, why can he sprint the way he does, it’s ridiculous! Pallets are broken, the amount of times I press the button to pull them down and nothing happens, killers can lunge at you round corners like Stretch Armstrong and why are windows blocked after
    10 comments 113 views last activity
  • Is someone can tell why developers do one power limited and other is not? For example, we have legion - he's feral frenzy limited in 3 ways - timer and cooldown, pellet stun him and miss hit by him will totally stop FF. After this - he become M1 killer for a short time. In Q&A 2.7.0(49:03) thay said "we want any decision we make while in FF to have possible serious consequences". Okay. Un
    8 comments 301 views last activity
  • Alright, where to start. Guess I'll go at them 1 by 1 and talk about how and why killer emblems are absolutely horrible. Gatekeeper's main issue is its something that is out of most killers control and slow or trappy killers will be punished most for it. You will most the time get bronze or silver without ruin up and probably have a chance at gold with ruin. No matter what i do as killer this e
    1 comments 22 views last activity
  • Nearly all killers always use perk Barbecue & Chili (yes, i'm not an exception), but this perk give strong benefits even without Blood Points stackable bonus (too see survivor auras). Most of players can't just take something instead of BBQ&Chili to use as perk because of BPs. Who don't want x2 BP if they wins from perk that itself is useful? P.S. Survivors have their " We're Gonna Liv
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    31 comments 1,021 views last activity
  • It would be really cool if we got more items! I saw in the dbd wiki that there are some unused items that are like firecrackers but like... not season specific. And they have different rarities! It would be neat to have them in the game! And maybe some other things for distracting or stunning the killer. And killers can get new offerings or something!
    2 comments 51 views last activity
  • Hey there! Long time survivor player. I've been thinking about disconnect issues for a bit now, and something came to mind. Whenever the rest of the team sees someone has disconnected, it instantly 'tilts' them; upsets, angers, or otherwise reels them and puts them in a state of mind where they might play below their usual ability or perhaps will stop trying altogether. My suggestion is
    3 comments 21 views last activity
  • If you kill the obsession, triggering dying light; as soon as you get decisive struck by another survivor it changes them to the obsession and turns off. Completely worthless right now.
    12 comments 211 views last activity
  • Could turn up the character and all inclusive the killer see him turned inside the lobby. Why is not it?
    0 comments 11 views last activity
  • Hello, I’m thrilled to see Bill coming to consoles. Please add the achievements that came with Bill to consoles:
    5 comments 331 views last activity
  • I already have the game on my Xbox and it would be great if I could get it on PC without having to spend money on a separate copy of the game. Idk to me it would just be better if I could get the game on a platform I play better on rather than having to buy another copy.
    0 comments 92 views last activity
  • Before the nerf the perk was to good i agree. Right now Mom is litterly useless, nobody uses it anymore. Why because taking a protection rarely works and if you play survivor you whil know. I think dbd need to take a look at this perk and fix protection hit or rework the perk.
    17 comments 191 views last activity
  • I imagined something different for this perk entirely when I heard it's name to be honest. Something like being able to see survivor auras while in the radius of the totem. As if they were ghosts. The totems would have terror radius of the killer using the perk. Once broken it would have the same effect if the exposed on survivors. Just a thought I had.
    6 comments 141 views last activity
  • I really like Ghost Face and playing against him. As I folks play him more and more, I'm seeing what I think is an unintended use of his power that should be addressed. While Ghost Face is in stealth, he gets a notification when a survivor is in the process of breaking him out of stealth. I'm seeing more and more players use that as a proximity alert to find survivors, essentially granting the
    11 comments 241 views last activity
  • What more can I do to please the entity. 99% Overall generator defense is not good enough for an iridescent. Like we had two gens left and I PGTW every hook and I got at least 9 hooks.
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  • It's been too many times now that I have ghostface right there in front of me in the middle of the screen, and he just never gets revealed. The revealed mechanic is totally broken.
    7 comments 181 views last activity
  • Maybe as a rank reward, having the bloodpoint caps scale since they aren't directly tied to how you rank up. This way both sides can earn more in a category they'd normally max out early if they play well in higher ranked games. My initial thought (after having played a half hour game) was to make the caps scale with time for all ranks but I decided people would just artificially extend games
    2 comments 11 views last activity
  • I would like to have like a 15 min+ game but those are so rare and ruin doesn't do much when you go up in rank as a lot of survivors do gens in groups of more then 2. Discordance has shown this to be the case as many games survivors put two or more per gen and get it done quicker. Gens are done way too fast even if you have ruin however it seems in higher rank it barely counts or maybe the s
    12 comments 141 views last activity
  • Why won't devs add the option to browse through the shop while waiting for everyone to ready up?
    5 comments 62 views last activity
  • Since ghostface is the devs own adaptation of a preexisting licensed killer, can they make cosmetics for him as many times as they want like wraith or billy? Or would they have to get permission from the license holder?
    2 comments 31 views last activity
  • So I just played an offering game with Leatherface and I see why he's the new worst after the Freddy rework, but I don't think his base kit is necessarily bad; just the stats on it. So for Leatherface, what I would propose is greater movespeed while charging the saw and for his tantrum to be a single second's 360 attack, but here's what I consider the most important change. Each swing of the sa
    1 comments 81 views last activity
  • Hi, I'm new to the forum and wanted to bring up something ive been thinking about for a while. Now, what brought me to this idea, is that we got ash from ash vs evil dead. Now that's a really popular TV show, where he fights loads of different monsters. That brings me to my idea. What if we got a survivor from supernatural, either Sam or Dean Winchester? I mean tons of people would love that an
    5 comments 92 views last activity
  • Please add a block player function. There are well known griefers we've had to deal with ..repeatedly.. who I would rather not get banned or time locked for leaving a match that you know is an offender you've had to deal with before. I think it would be a fair thing since you are going to implement restrictions for leaving a match. Sometimes we are leaving a match because of a person who is just
    6 comments 121 views last activity
  • I have played with the perk and I can say it is pretty useless, I would like to hear everybody's ideas or comments on how to make the perk better.
    4 comments 61 views last activity
  • Yeah, it's hard to put it in a title, what I meant is that ALL killers should be able to kill survivors that don't make any mistake. Right now, except with the nurse, all killers can do is punish the mistakes that survivors do, so you could say that survivors lead the game, if they do everything right, they win, and there is nothing killers can do. And survivors skills like looping and so are rel
    5 comments 71 views last activity
  • Can BBQ and Chili give the BP bonus when a survivor disconnects, I can see why it won't give the aura effect for balancing reasons. I have been keeping track with a paper and recently 45% of survivors have disconnected out my past 100 games. I have paid for every DLC and I know others have as well, so I feel it would make leveling the characters we paid money for not be as much of a pain.
    2 comments 42 views last activity
  • I have an interesting proposal for Lithe. it would be interesting to put a speed bonus of when you climb over a windows / pallets. Lithe: After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds and your speed vault is increased by 5/10/15 %. Causes the Exhausted Status Effect for 60 / 50 / 40 seconds. Lithe
    8 comments 131 views last activity