Creations
Artworks, cosplay, chapter ideas... show us what you got!
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My approach to the idea of Jeepers Creepers chapter. I'm super against promoting or getting license from a guy that everybody knows what charges he got, but this killer request is showing for so long from reddit to other website so let me separate creation from a creator(With this guy case I would use - Creature) So let me present The Creeper: Harvester Weapon: Hell forged Axe 2-3x Speci0 comments 71 views last activity
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The Shifter Terror Radius: 32m Movement Speed: 115% Height: Average Weapon: Claws Appearance: Gangly limbs, mottled gray skin, and a caved in, shattered hole with only darkness inside where a face should be. Lore: The Shifter is a creature purely of the Entity's own design. Born in the Fog of the Entity's Realm, the Shifter bears resemblance to changelings15 comments 82 views last activity
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One more prestige Killer: The Xenomorpg from ALIEN! As you know, it hunts and kills everyone, who's stupid enough to show themselves. The Xenomorph's Perks: Perfect Organism: In its long evolution, the thing enhanced the ability to adapt to every situation. You cannot be stunned by a pallet. Cooldown 50/40/30 In the Vents: Due to its pure belonging to murder, the thing knows how to hunt.13 comments 201 views last activity
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1.Predator His ability would be:On the hunt! And i have two version for this killer. A)You have charged plasma canon (Kinda like Rabbit axes) but instead of aiming it, you just need to stay 12 seconds in vision for the survivor for it to automaticaly shot. Recharge is every 20 seconds. Addons can make it 1 hit down or add charges, reduce the CD B)You have infrared visor, which means yo1 comments 51 views last activity
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Hi everyone, This was just an idea I've had for a while now and I'm curious what the hardcore community thinks about it. Has anyone thought about having two killers on the field at one time? My original idea was to take the pair of Grady Twins from 'The Shining', give them each little knives and let 2 people go co-op on survivors. (It doesn't HAVE to be these characters - just think 2-player k3 comments 491 views last activity
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Survivor: The Phantom Perks: Forgery: You are a master of making forgeries. No matter its properties. 60/45/30 seconds after cleansing a dull totem, respawn that totem as a Hex Totem if there is another Hex Totem on the map. Auras of Hex Totems spawned by this perk will not be revealed to the killer. When a Hex Totem spawned this way is cleansed by a survivor, cleanse another random Hex Tot0 comments 31 views last activity
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I had some killer perk ideas in my mind and i thought i could share them with you hope you like it. 1.Protected Hook: -When you hook a surviver then survivers can't unhook them for 4/8/12 seconds. Surviver unhooking 4/8/12% slower. 2.Possesed Killer: When all 5 gens are done this perk will activade. You see all survivers for 4 seconds. you cooldown on missed and successfully attacks are redu0 comments 32 views last activity
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Fitting in with Behaviours pattern of creating everyday people as a survivor, I have: The German Backpacker: A tall guy, wears glasses, is athletic, and while backpacking he has been pulled into the world of the entity! DBD is very popular in Germany and it would be cool to have a German character! Either this guy or my previous female survivor suggestion: https://forum.dead1 comments 32 views last activity
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When in a chase for 50s/40s/30s call upon the entity to block windows and vaults other than pallets for 8s/10s/12s within 12m/18m/24m radius. Goes on cooldown for 70s/60s/50s.0 comments 41 views last activity
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When you are 8m/10m/12m of a hook survivor and within line of sight. You can channel mystical energies for 5s/4s/3s revealing your aura to the killer and unhook the survivor by telekinesis. This would cause the exhaustion status for 60s/50s/40s. Animation; Unhooker: Could just be the survivor standing up as if using a flashlight. On the hook: would use the regular "lucky unhook" animation bu0 comments 21 views last activity
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Ignore the bad perk names they are just placeholders. Focus on what the perks do instead ;P Run Rabbit! (Survivor perk) Stuns inflicted to the killer by you lasts 1/1,5/2 seconds longer. You have used all your strength on stunning the killer causing you to recovery from exhaustion 200% slower. Terrorizer (Killer perk) Kicking generators leaves behind some of your presence. A terror rad5 comments 41 views last activity
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I was think maybe we should add a killer like Chucky to the game? I know that many of you hate the idea of a 2 foot doll stalking you, or the cornfield situation. I think we can fix that by having a human version. I was thinking something like Charles Lee Ray or Micah. They can cloak into the doll and they have a small terror radius, when uncloaked, I was thinking something like a 10 meter terror1 comments 31 views last activity
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Hello, I would like to send you a killer suggestion '' The Vampire '' this killer would have the following power: when you take down a survivor you will have a '' bloodsucker '' option that will then help to fill a '' bar '' 'when this bar is completely full, he can kill a survivor with his own hands [obviously after killing, the bar will be reset again] secondary power: When you suck the blood0 comments 401 views last activity
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Alright, I know this probably will never be in game, but I think SCP-106 a.k.a The Old man can be a sweet killer for DBD with his powers to create portals to suddenly approach and take his victims. So.. the following text is just my rotten imagination`s creation. Please don`t be prejudiced. I`m not native english speaker so exuse me for my mistakes. Than21 comments 2,102 views last activity
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With stranger things coming out and opening the way for monster killers, it got me thinking it would be pretty cool to see a tremors monster. He'd be blind underground and hear survivors running for fixing generators.. or even an "eight legged freaks" monster that could trap survivors in his web. I've been playing for a while now and jump-scares don't get old. Thank you dead by daylight team for0 comments 41 views last activity
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New killer The Willow Ability Reaping Roots When fully charged spread your roots while spreading you can only see 5m infront of you can use the m1 button in this form to plant seeds or use m2 to exit at your root if a survivor runs infront of you while your rooting a part of the root spouts out of the ground injuring them these seeds you planted can be teleported to you can only place 10 at a t0 comments 11 views last activity
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killer stats Name - [Anonymous] Killer Name - The Oblivion Walker Height - Short Terror Radius - 32m Speed - 4.6 m/s lore The year was 2016, life was going good. People made breakthroughs everywhere and life was expanding fast. It could all be traced back to Dr. Fredrick Eour. He discovered something known as the element "Legacy". It was referred to in scripture as "Intervention of the C0 comments 191 views last activity
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Malicious massacre : success is within your grasp and you'll do anything to secure it When 3/2/2 survivors have been killed (bloodlust is gained 10/20/30% faster) or (1/2/3 totems are repaired) however your missed attack cool down is increased by 5/10/15% Gain 25/50/100% more blood points in the brutality scoring The totem can be dull or be a perk totem. E. G : if a devor hope is cleansed and2 comments 21 views last activity
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Please tell me what you think of them! Are they too op? too weak?11 comments 321 views last activity
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Since I have an idea about a Killer, I'd like to share it with you and see your opinions. Maybe you can even help me out with some perks. I have the idea for a couple of weeks now but no idea what perks the killer could have. Please note: It's a "selfmade" killer, but it has a slight reference to the game "Vampire - The Masquerade: Bloodlines" Lore: Alice Grout, granddaughter of Alistair10 comments 71 views last activity
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WHOA this took way less time than I thought it would. Decided to revisit this character since he's my favorite in the game. I also wanted to experiment with the effects of his cloaking, and I may have took a few liberties... Feng decided she didn't have to check for overcharge, that's gonna cost her. Photoshop CC 12 hours https://twitter.com/So10 comments 441 views last activity
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Map: Sunnydale (the school and vampire lair under.) ------------------------------------------------- Name : Dancing demon Terror radius: 26m Speed: 4.6 Height: average Power; Dance number: When outside of a chase the killer can stalk to reduce his terror radius to 16m. Any survivors in it won't be able to crouch and will dance for 5s. Additionally, if the survivor stays in0 comments 41 views last activity
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During or shortly after a Killer performs a grab action a skill check is prompted for the survivor. Landing the skill check stuns the killer for a short period of time. Maybe add some variable or contingencies but the action happens so infrequently that you may not need any.4 comments 101 views last activity
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"I see nothing! You're nothing! Just numbers!" 1- The key: The survivor is a transdimentional key made flesh. Thus you can open any door. Allow you to open the hatch without the use of a key but it takes 15s and an additional 5s for every survivor still alive. It also warn the killer with an audio and visual notification. 2- Demonic friends: Hanging around demons can be dangerous but some of2 comments 131 views last activity
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This one was inspired by character Rinko from White Noise 2. Picked name mostly randomly. Madcap - Be it in life or death, no one can ignore Your presence. While You're alive, grant all survivors 5% increased speed to Healing, Sabotage, Unhooking, Cleansing, Opening Exit Gates, Chest Search, Generator Repair, Vaulting, reduced consumption rate of item charges, increased recovery from Exh0 comments 11 views last activity
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Give me some feedback please Just started these edits tryin' to improve in it ^^ https://www.youtube.com/watch?v=8d6sKa35YV8&t=105s0 comments 11 views last activity
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killer Info Name - Project #531 - Nacht Killer Name - The Machine Speed - 4.6 m/s Terror Radius - 36m Height - Average Lore Project #531 under the code name of 'Nacht', was a concept that was inspired by a German scientist who wondered if a robot could attempt to replicate the waves the moon could make. Project #531 was crafted out of scrap and was in the field for an hour before the mach3 comments 71 views last activity
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New Killer: The Animatronic Power: Aftons Spirit - After being locked away for 30 years Afton is back and ready for action. Afton is able to go up to generators and add spring locks to them When a survivor goes up to the affected generator they try to complete them they spring lock activates crushing there hands and making them scream and give out there position. Perk 1- No Chance - aft0 comments 41 views last activity
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Killer. The Shadow Backstory. It was a warm, sunny Sunday in the middle of Summer and Me and my friends were playing ManHunt in a forest. We were in 1 large group, until the others thought it would be funny to run off when I wasn’t looking. But 1 stayed behind. There was no internet and our Hotspot was not working. So we couldn’t get any maps or anything. We tried to track our footsteps in hope0 comments 31 views last activity
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Efficiency For every 20 seconds working on a generator you receive a Token for a maximum of 4 Tokens. Each Token increases the totem cleansing speed by 20%. All available Tokens get depleted after cleansing a totem. Gain 50/75/100% more bloodpoints in the Survival category for cleansing totems. Split Seconds When the killer is within 5 meters of the downed survivor, their aura is0 comments 21 views last activity
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The Tracker Movement Speed: 110 Alt Movement Speed(When power is initially activated): 100 Alt Movement Speed(Max): 125 Terror Radius: 28m Height: Tall Lore: In life, the Tracker was a merciless hunter of escaped prisoners and other runaways, who more often than not brought his prey back dead rather than alive. And while he'd never let those he did business with know it, he relished every0 comments 51 views last activity
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Terror radius: 26m Speed: 4.6 Height: average Power; Dance number: When outside of a chase the killer can stalk to reduce his terror radius to 16m. Any survivors in it won't be able to crouch and will dance for 5s. Additionally, if the survivor stays in the killer terror radius but not in a chase for 10s they will become injured. If they stay in it for another 10s it will cause the mending s0 comments 41 views last activity
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I have an idea for 2 perks (one killer and one survivor) -------- PERK NAMES & DESCRIPTIONS ---------------- 1. PLUNDERER'S DEMISE: Whenever a survivor opens a chest, he/she suffers from the exposed status effect for 30 seconds. This perk can only be triggered once every 75/60/45 seconds. 2. PRECISION: Your perseverance in desperate times fills you with unmatched focus. Skill-checks appear12 comments 121 views last activity
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The Mask Terror radius: 40 meters (while masked)/16 meters (while unmasked) Movement Speed: 4.8 M/S (while masked)/ 4.4 M/S (while unmasked) Power - Unmasking: You start the trial masked. Preform a 2 second channel to unmask or remask at any time with M2 (works like doctors but takes twice as long) While Masked: You moved at in increased movement speed You have an increased terror radi24 comments 273 views last activity
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The Left Behind is a survivor of trial, that was left behind alone to die, so everyone else could escape without risk. That survivor's wish to take revenge and never forgive was powerful enough to give Entity a reason to fulfill his desire. Basically, you can select any survivor from a list of survivors. But you're a killer, and have a weapon in your hand. Walking speed: 115% (because entity)0 comments 21 views last activity
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Map: Big house (technically a single house but the size of the hospital) Speed: 4.4 Height: average (exact same character model as the Hag but with a reskin) Terror radius: 36m Power; 1- Closeted: The Boogie man is able to see any survivor hiding in lockers. Additionally, he can enter it, reducing his terror radius to zero to teleport into another one. If he teleports to a locker in which a16 comments 1,261 views last activity
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Jessica Cannes, France. "I always had trouble sleeping." Since a young age Jessica always woke up in strange places: closets, the middle of the road, her garden and even the freezer once! Although her sleepwalking was a bit hard to deal with, it was nothing compared to the times she couldn't sleep. For hours she'd be on her bed imagining thousands of stories and watching them u0 comments 51 views last activity
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The article thing/the King's video mentioned a perk that "kicked generators in a certain radius of the killer" which imediatley made me think "hang on. People complaining about gen tapping during chase. Is this another band aid perk" because on the one hand you don't have to kick the hen after the chase is done but at the same time you can kick multiple gens at once is a massive time saver and sy0 comments 21 views last activity
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Your movement speed during successful weapon cooldown is increased This perk would give killers another alternative chasing perk. STBFL can help cut down the attack cooldown so you can end chases quicker but another limiting factor in how much you can shorten a chase by is in your movement speed during the attack cooldown. I thought of this perk and - maybe it could an obsession perk and wor0 comments 31 views last activity
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What kind of perks would you have if you were a survivor? It can be op, funny, serious, anything. Nervous Wreak- When in the Killer's terror radius the perk activates. When preforming skill checks, the skill check rng increases ?/?/? % faster. "Don't mess up, don't mess up"~Elk Uncoordinated-When preforming fast vaults or medium vaults, you fall down to the dying state. Gain 50/75/100% in a14 comments 141 views last activity
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I have an opportunity at my computer, so now I will be little more clear as to what this idea is. Killer power idea: This is a total new chapter killer power idea, with the ability to throw their weapon and teleport to it while it's in the air... when it gets to max range the killer automatically teleports to the weapon. In a bit more detail the killer would have to charge the throw m7 comments 62 views last activity
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2018.11.29 Software: Krita and CSPP Hours of work: around 9h Inspired by my friend's Huntress cosplay ( https://www.instagram.com/p/Bp9cXcinjbk/ ) Probably the most detailed drawing that I have ever drawn Here's a speedpaint, if anyone is interested in how I drew it.... https://www.youtube.com/watch?v=afqRRfGCwXA Also "4 comments 832 views last activity
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"I touched the fire and it freezes me." 🎵 Perks; 1- Slayer: When the survivor has been in a chase for a cumulative 50s/40s/30s, they can press an action key to punch the killer stunning him/her for 3s/4s/5s. It cause exhaustion for 60s/50s/40s. 2- Scooby gang : If the killer is spotted by a survivor within his terror radius, all other survivors within 16m/26m/36m will see their aura.12 comments 191 views last activity
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Hello, I have a very good idea of killer. A killer who can take the appearance of a survivor. I think it could be realy good.3 comments 41 views last activity
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Hex (False Hope): -A hex rooting it's power of the deception of escaping. When the exit gates are powered, if there's any dull totems in the trial, this hex will be applied to a random dull totem. Exit gates will now have hex skill checks that appear every 5 seconds and will have the following effects until the related hex totem is destroyed: -Failed skill checks will cause a 55/65/75% regression5 comments 71 views last activity
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"By Osiris, I command you! Bring her back!" Perks; Wicca: the survivor knowledge of magick and nature allow them to creat a self insta heal potion. It takes 120s/100s/80s and do not recharge unless the potion has been taken. On the other hand, it cause the survivor to be nauseous for 50s/40s/30s. Telekinesis: the survivor can push the killer 6m/8m/10m away from them during a chase, every 60s/50 comments 51 views last activity