twin187211
twin187211
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@Thusly_Boned said:
Surv team:
4 survs
16 perks
4 offerings
up to 4 items, potentially 8 total addons
So yeah, I am not seeing the injustice in letting the killer see the items here. And again, if you're really dead set on pulling one over on the killer, you can last second switch.
This only makes sense if your swf no other way for me to know what perks my team is running or the killer I play solo 90% of the time
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3219779#Comment_3219779
Wait - "I kept running by the gen she was doing" - so you repeatedly led the killer to the gen that a team-mate was working on? Sounds like you were griefing her first, to be honest, and that likely had something to do with why she wouldn't take a protection hit for you.
Okay, she still shouldn't have bodyblocked you but it's at least more understandable.
Bro have you ever been zoned out by a killer I had to hug the walls to stay alive but weak players would try and justify being blocked by teammate who the killer was chasing for 8 minutes straight the killer never one time took his focus off me to hit her stop her from doing the gen nothing so bro what you talking about if someone is looping the killer what you just stay and do the gen how about taking a hit or move to another gen
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3219127#Comment_3219127
I think you need to accept your personal bias about the killer role does not mean killers need this specific nerf. Considering in other posts you've outline in this topic you talk about your teammates griefing you, but you are still focused on making it about the killer being at fault.
I think it's safe to say no amount of changes would actually make you happy.
Bro I don't run into griefing survivors all the time but at the end of it all yes it would take a lot of work on this game to make me happy because we all know the killers are O.P we are talking flashlights against a knife or chainsaw do the math
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3218174#Comment_3218174
Dude, if the whole team is locking you and teabag you and the killer is ok with them just leaving, it really might have something to do with you.
Bro I was looping the killer around the school I asked them why they did me that and the reply was because I kept running buy the gen she was doing so instead of taking a hit for me on a team effort she bodyblock me then teabag me on the hook while the killer camped me because I looped him so long you can't justify that type of behavior that is cheating on survivors part and cheesy on The Killers part
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If the survivors can't change the killer shouldn't either you should be able to change your character and different characters should have the perks and add-ons already set before entering into a lobby with each other
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Bro I can't say how I really feel about the killer on here them dudes will target me and try to make me delete my account put me on YouTube I been playing this game so much its a hundred killers already If I go against they will go in try hard mode and do the most just to me I can't piss them dudes off I know you can put the best survivor against the best killer and the survivor will lose but I understand what you saying but I can say this the killers are OP now I hope I don't get punished for saying that
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@twin187211 said:
https://forum.deadbydaylight.com/en/discussion/comment/3218699#Comment_3218699
MY ID IS TWIN187211 JUST AS IT SAY UP HERE BRO but no it's the way he played he adjust to what he seen then 5 gens start of match he down a survivor the he camped the hook crouch down he did that to everyone there is no counter for that type of game play just trade hooks only 2 people had flashlights me and a random we were not on coms so it's no way for me to tell MY SO CALLED TEAM leave me on the hook he is camping we will just lose points because killer who play like that will still get 20k points the survivors will be lucky to get 10k
Sally talking about playing against me with the strongest killer in the game I'm not scared bro I will put these pallets on you lmfao you got this big sword I got this flashlight lmfao you have Supernatural powers I have these loops in my sarcastic voice
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@Sally_S_gay_son said:
So let me get this straight, you are mad that Pig, one of the weakest killers in the game brought 2 ######### and one semi decent perk and only had one additional slot for something actually useful so they csb counter the weakest item in the game?
please let me know whats your id so I can load in as Nurse against you, I will ONLY bring starstruck out of those 3 I promise :)
MY ID IS TWIN187211 JUST AS IT SAY UP HERE BRO but no it's the way he played he adjust to what he seen then 5 gens start of match he down a survivor the he camped the hook crouch down he did that to everyone there is no counter for that type of game play just trade hooks only 2 people had flashlights me and a random we were not on coms so it's no way for me to tell MY SO CALLED TEAM leave me on the hook he is camping we will just lose points because killer who play like that will still get 20k points the survivors will be lucky to get 10k
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@SoulKey said:
It's their right to adjust based on what they see.
You also need to adapt as a survivor (SoloQ). Say you join a lobby with a flashlight, you find 2 others with flashlights; That's a guaranteed franklins/lightborn 90% of the time.
Same with toolboxes, 2-3 toolboxes, you can expect the killer to go heavy with slowdowns/franklins. Try to hide/change your strat based on your teammates. Say i find one with a flashlight, i usually remove mine and get a flashbang for example to not force the killer into bringing anti-perk or even switch my build to a gen pressure one.
And now for my toxic advice, you can always last second switch (Don't bully me) :P
OK but what give the killer the right? You say because it's 4v1 most survivors play to their on beat not on a team basis and the killer have Supernatural powers we talking about a flashlight against a knife it's a no brainer everything goes to the killer bro for example the Killer a survivor buy a pallet the killer gets it the killer and a survivor by the hatch the killer gets it the killer and a survivor bye a window the killer gets it I can go on and on bro
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@RaSavage42 said:
Maybe that Pig player got sick and tired about Flashlight users in their other matches... You got unlucky
So maybe think of what the Killer player had to deal with... I can honestly say that this community is so headstrong and closed-minded (I am apart of the problem... I know)
But what would be the point of playing the game if no one saw what the Survivors bring (like you go from the main Survivor screen after clicking the ready button right into loading the Offerings and then entering the match) would that be better
Idk bro it's a hard decision but the killers are really op and blame swf I rarely play swf if it is swf the killer should get this extra help but that's not always the case I play with random who run straight to the killer don't touch a Gen then get put down then they DC or kill themselves on the hook
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3218671#Comment_3218671
I use it because I'm sick of the the blinds that make no feasible sense that work like looking at a wall and they get a blind at a 180° angle or when I don't feel like doing the whole dance around with 2-3 flashlights trying to hook one survivor.
Then we have unavoidable blinds like at pickups or at locker grabs when the Killer has no wait to stop the blind unless the Survivors get the timing wrong (which isn't hard to get wrong)
Yes I completely understand I'm just saying the killer should use these perks but I just don't like how the killer can switch up the perks in the lobby with survivors I think that should be changed
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Well said
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@usesPython said:
https://forum.deadbydaylight.com/en/discussion/comment/3218575#Comment_3218575
Power moves isn't actually a hard achievement to get, I've done it 10 times over in solo queue post 6.1.0 (though can only really prove 42 games since the others I didn't have time to loot a chest, the masquerade flashlight was stolen off a dead person). Complaining that killers take perks like lightborn, franklins, or starstruck to deal with flashlight saves (Which as a reminder means one less slowdown perk) is literally a skill issue
https://us.v-cdn.net/6030815/uploads/I8UU6OIHCBVY/20221005142229-1.jpg
I'm not tripping on him using the perks I'm tripping on how he can switch to the perks after looking at the survivors
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Yeah I agree but some people just built different 🤷
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Naw I'm just playing about the Messiah part lol before I get camped every match not trying to piss you killer off let me catch my head before I become a meme just playing
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You say you been play 4+ years the last 3 year of me playing I don't play no other game really that dedicated to this I am the dead by daylight Messiah I came to bring the survivors to the promised land
Lmfao
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3218201#Comment_3218201
I've also been playing the game for 4+ years.
I think you're completely wrong. Speaking from experience.
The killer needs advantages over the 4, that's how its supposed to be.
The survivors have 16 perks, 4 items, and 8 add-ons. That's also not under your current framing of "fair", or do you want to limit each survivor to 1 perk each, 1 item on the entire team, and 2 add-ons?
Bro I have that hard trophy you get for doing 1 Gen and escaping with no perks you speak of combining the perks together I play solo queue I don't know what the other players doing bro it's not swf every match but the supernatural powers that the killer have is just not enough for you guys right wow a flashlight against a knife would you take them odds yall funny killers
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@SunsetSherbet said:
The survivor and killer are not equals, and the killer will have various advantages that the survivors don't. That's how this genre works.
Everything works to the killers advantage the map we play on belongs to him the gens we try to fix belongs to the killer
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/3218196#Comment_3218196
It honestly sounds like you want one survivor to be equal to the killer, in case you get bad teammates.
This makes my head hurt I know all who are responding are killers yall cry about decisive strike being used as a weapon yall cry about dead hard now look at both them perks yall get what yall want #########
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@TatsuiChiyo said:
I run Devour Hope, but if Survivors run Small Game or Counterforce I should be able to know so I can take the Hex off. Its not fair that a part of my build can be negated by a perk I have no way of knowing is being brought in.
Thats how you sound.
That makes no sense we can't see what the killer brings into the match but he can see us and switch up according your talking loud but you not saying nothing bro
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@gilgamer said:
If you want killers to just dodge when they see 2 or more items then sure what a good change that'll be. Also it'd only be fair for survivors to not be able to swap items or perks once you're in a lobby either.
How would it only be fair for survivors sir?
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3218181#Comment_3218181
One a blind or stun is plenty of time to get away if done correctly. Stun not so much because they can still see but a blind is just that a blind. I have gotten away plenty of time after blinding the Killer.
All it takes is the killer to have a set of good headphones and you won't get away so easy
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I been playing this game for 4 years bro I'm talking from experience not from what I see streamers do or say I completely understand streamers the real Screamers they have advantages cuz they talk to the devs they know a lot of things that we will never know
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3218187#Comment_3218187
Again, nothing to do with the topic. That’s the killer’s right. He can camp if he wants, he can tunnel if he wants. And again… join a SWF. Sounds like either you, your teammates, or both are lacking in skill level. Just practice more. It’s very easy to run a killer for multiple gens.
You talk about lacking in skill level but praise camping and tuning lmfao get real your off topic
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3217933#Comment_3217933
Double standard again
The survivor is the team of 4,so what? Killer also have powers, which survivors don't have. They already have much more powerful perks and add-ons to compensate for the disadvantage in numbers. As illustrated by the killrate of 61%...
You say that items should be hard-countered because they are optional and getting hard countered doesn't prevent you to reach your objective. OK let's assume that makes sense.
But then, killer perks and add-ons are also optional, right? And they do not prevent you from winning, in fact many streamers got 10+ kill streaks with perkless/addonless M1 killers.
So BY YOUR EXACT SAME LOGIC, survivors should be allowed to see killer perks and add-ons in order to hard counter it.
You are not making an argument, you are just enumerating random survivor advantages, and concluding that killer should have the same advantages, but not realizing that killer also has advantage which survivors don't have.
Everyone keep saying team unless you know how your so say team play or your on coms with them it's useless
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3218178#Comment_3218178
And I do…. But it’s still 4v1. The survivors are easily able to dominate the macro game (game objective / gens.) In return, the killer has to dominate the micro game (1 on 1 interaction / chase).
Bro a killer can literally down or Survivor stand by the hook waiting for another Survivor to come and get the rescue and down another Survivor at the end the killer will have 20K blood points the survivors will barely be pushing 10K
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3218174#Comment_3218174
Well I’m sorry you got sandbagged. But that has nothing to do with the topic. That doesn’t happen often. If it does, join a SWF. Problem solved.
OK well how about your teammates that run to the killer at start of match then get down and they kill themselves on the hook
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@dbd900bach said:
Honestly I see no reason to change my perks in the first place. If survivors bring flashlights then it's a wasted slot. Blinded at a pallet? Headphones let me hear exactly where a survivors is going. Trying to blind me while picking up someone? Most of the time I just face a wall, and most survivors get too greedy and end up hit while I pretend to pick up. Playing Wesker helps with that too.
Just in general, if a your goal is to make the killer miserable with a 4 man flashlight build, then don't get upset if the killer makes your life miserable in return. If it's just you with a flashlight, then yes the killer is being toxic if they're running a whole build for it. Not that they need too.
Really and a stun from the flashlight or pallet last what .1 second come on man no time to get away
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@RatbasterdJr said:
Sorry that’s just a bad idea. Not being able to change your loadout while in lobby? Seriously? All that will do is cause lobby dodging. If I see 4 flashlights, I’m throwing on franklins. If I see 4 toolboxes, Im going to put on more gen defense. That’s the right of the killer because he’s outnumbered 4 to 1.
Outnumbered really you have Supernatural powers use them
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3217955#Comment_3217955
Dude… it’s literally 4 v 1. There’s not a double standard.
4v1 ok yesterday I was in a match with 3 friends they are friends I don't know them they body block me so the killer can down me then teabag me while I was on the hook oh yeah not to mention the killer camped me then u DC ok the killer let them live its not team base like you saying bro
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3218156#Comment_3218156
Survivors can switch loadouts and they swap from having no item to an item right before loadouts get locked.
I get you really want to use your flashlight and are really upset that a killer brought a perk to counter it, but that's just the game. Do you get upset when killers look at walls to prevent you from blinding? Because that's also countering flashlights, except doesn't require a perk.
A killer should not be able to change loadout because he see the survivors try to defend their self that's not fair at all anything survivors use as a weapon get nerfed from perks to items and in change they make the killer more stronger more faster come on bro when the devs say stuff like it's not enough killing going on in the game lmfao
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Bro every game when it 2 or more people with flashlights the killer put 9n a build to counter it the killers are made stronger faster and all are anti Loop all we have is a flashlight and pallets and they are nurfin flashlights just like all the good perks survivors use you are wrong if you think that the ability to switch loadout is not game changing if the survivors could do it the killers would have a real hard time if you ask me it shouldn't be a perk like light born because no perk we have can stop being hit with a knife or blades or anything like that at least on Friday the 13 we have real weapons to fight back on this game we are not survival we are sheep led to a Slaughter
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3217977#Comment_3217977
My logic is that the killer is a single player facing a team of 4. Being able to see items(not addons, not perks) is hardly gamebreaking as items themselves can be very powerful with the right build behind them and being able to adapt your loadout or your game plan before loading into the match is useful to the side that has a numbers disadvantages.
Trying to make this is into "survivors should see killer addons and perks then" when the killer doesn't even see that information in the first place is an irrelevant point. And survivors aren't going to see killer powers, because when that was possible it made playing certain killers practically impossible.
The survivor advantage is being a team of 4. The killer advantage is the element of surprise (not knowing who the killer before loading) and being able to adjust their build based on items survivors are bringing into the trial.
You could simply run Pharamacy or Residual to get a guaranteed med-kit or flashlight during the match and the killer wouldn't know to counter t.
I'm sorry you had a single bad game where the killer counterpicked your build, but that's far from a good reason to remove the ability to see items.
Not a survivors are a team I can't remember the last time I survived With Friends
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@PaintedDeath said:
Please stop being bad at the game. I get you somehow think you are super cool and great at the game because you have a flashlight, but that flashlight doesn't give you much of a benefit. I mean, I can literally still hear you running away, I just follow the sounds. That sweet flashlight blind is doing you pretty much zip, you'd be better off trying to gain ground.
I am serious, I don't know whats wrong with you people. I am literally playing Hillbilly on Lery's, the game is already in your favor just based on RNG. Just stay away from me. DON'T come and crowd up around him trying to go for the flashlight save. Don't bodyblock and take hits. Super cool dude! You guys took 2 hits and the dude got off my shoulder, guess what? You just took 2 downs and 2 hooks gaining that save, you didn't do jack.
I think I've finally figured out why everyone cries so much about the Survivor experience. It's literally because you suck at this game. STOP. GETTING. CAUGHT. It's literally the name of the game. You wanna loop me? Great, do that, WHEN I CATCH YOU. Loop me for 5 gens, AFTER I catch you. Until that time, hide, sneak, and stay hidden. Getting caught, ESPECIALLY when I have an insta-down power.
I will NEVER listen to another whiny Survivor cry about how unfair this is, as long as I have idiots running right into me when I'm holding a chainsaw. I won't. Cry me more rivers to float down.
Killers have the nerve to be complaining with their Supernatural powers getting mad because survivors attempt to defend their self shame shame yall laugh at our defenses because you guys know the game is Killer Base all we have is a flashlight and pallets this game is really broken the devs need to get with it and balance it out better stop babyfy the crying killers
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@dugman said:
So it’s been one month since the big rework and for fun I wanted to take a look at the stats on the aggregate site I follow and see what’s changed statistically. 🙂 (Just to head off the question I get sometimes, the mods don’t want links to the site posted since a lot of aggregating sites use Steam API which the game doesn’t officially support. They don’t seem to mind me posting the numbers from it though.)
- For reference, the site gathers endgame screen data from voluntary uploads of something like a couple thousand games a week or two, which while being a small fraction of the overall games is still large enough to typically have interesting correlations with the actual numbers.
- Kill rates and killer pick rates are based on the players who do the uploads, so those numbers are going to be skewed toward the skill bracket you’d expect from people who are interested enough in tracking their own stats to bother using this type of website. So for example Nurse has a much higher kill rate on this site than in the overall charts the devs provide because newer and more casual Nurses haven’t quite gotten past her initial learning curve.
- Perk usage percentages are based on the perks used by the uploaders’ opponents, not their own perks, so those numbers are actually from a more randomized sample of players and therefore presumably a little less biased toward the website user base than the kill rates are.
- The average overall kill rate over the month prior to the midchapter patch was 48%. The average kill rate in the month since then is 57%. Because of the skew toward higher MMR users my guess is both of these numbers are probably about 5% lower than the actual total overall average kill rate in the game since historically I think lower MMR killers have slightly better kill rates because it’s slightly easier to get kills on survivors who aren’t quite up to speed than it is to escape killers who are still somewhat new. So it wouldn’t surprise me if the overall kill rate across the whole game is around 62% over the last month.
- Another factor to keep in mind is the first week on the post-patch month had a slightly higher average kill rate than what we currently seem to have now because survivors were still getting used to all the changes. So that 57% net is actually something like 62% the first week and 55% the following weeks. There’s also been a bit of a rash of people giving up early which is probably inflating the numbers slightly too, so combining that with my guess above that the website is about 5% lower than the actual I’d guess the actual number over the last week is around 58-60%, meaning the game is slightly killer favored but definitely still winnable by survivors.
- There are no stats on the breakdown of kill rates against solo only groups versus groups that include swf members, but historically the dev stats have put the gap at about 3-5% additional escape rate per person in a swf. So if the average overall kill rate is 60%, then solo survivors are probably on the order of a 65% kill rate while opponents that include swfs range from 50% to 62% depending on the number of members. This is why the devs commented in January about their desire to buff solo survivor play with additional information so hopefully once they catch up on the current roadmap they’ll be able to get back on track with those solo changes.
- The highest kill rate killer over the last month on the site is Plague at 69% followed by Pig at 68% and Nurse at 64%. Note that Plague’s rate is inflated though because of the initial rework of Thanatophobia which has since been nerfed so I’m expecting her kill rate to go down in the next month. Pig, despite the common perception on the forums of her being weak, has always had a very good kill rate since they changed how her boxes work a couple months ago. And generally speaking her kit is best against average players and weakest against really solid players on comms, so I think her overall kill rate across the entire game is significantly higher than her kill rate specifically in the top MMR brackets, but that’s just a guess on my part.
- The lowest kill rates are Twins 46%, Ghost Face 45%, and Trickster 44%. Twins and Trickster likewise have had the lowest kill rates in the devs kill rate charts they released so that’s not surprising. Ghost Face’s low kill rate is a little unexpected since he’s normally around average, but I have a feeling that he’s having a little trouble currently because of how easily he can be broken out of stealth at the moment. If the devs were to tweak the mechanism a bit so survivors have a little harder time breaking it he’d snap back up.
- Top three most played killers on the site this month are Huntress, Legion, and Blight, all 7%. Legion will probably fall off a bit though next month now that Thana is nerfed.
- Lowest three pick rates this month are Hillbilly at 2% and Hag and Twins at 1%. Not unexpected for them probably.
- Over the last two weeks, the top five survivor perks are Windows of Opportunity 22%, Prove Thyself and Lithe 21%, and Sprint Burst and Adrenaline 19%. Windows of Opportunity is the only maybe unexpected entry there, I think survivors are finally realizing just how useful it is to know exactly where to run to get to a pallet or vault. (It’s certainly much more useful info for survivors than Zanshin Tactics for killers.) Dead Hard is number 6 at 18% so it’s still popular as well, though not nearly the juggernaut it was at 37% usage prepatch!
- Top killer perks are BBQ and Chili 22%, Scourge Hook Pain Resonance and Jolt 17%, Save the Best for Last 16%, and Corrupt Intervention 13%. Some people thought BBQ and Chili would never be used after its bloodpoint bonus was removed, and it did used to have a whopping 37% usage, but this demonstrates it still has a core base of fans who were already using it mainly for its aura and the bloodpoints was just a nice side benefit. Likewise Pain Resonance remains a top picked perk despite its nerf. Also Pop Goes the Weasel is still decently picked at 13%. Again, not as high as the 20% it used to enjoy but still in the top ten perks. That’s because although it’s weaker it still gives good enough regression when you really need it against gens that already have a lot of progress. (Which is also the key feature of Pain Resonance, regressing the gens that are the most progressed and in need of it.)
- And as an anecdote personally for my part I only recently started tracking games, I’m at about 70% kill rate over 20 matches the last couple of weeks (I only play 1 or 2 matches a night and always just play whichever killer I have a daily ritual for, or Ace when I on rare occasion play survivor) so I feel like the patch has definitely helped my kills. 🙂 Also the Prestige rework gave me a massive perk windfall, I went from having every killer at Prestige 1 or 2 with 30-40 perk levels in their inventories each to all of them having every single teachable perk at level 3 which was fantastic! 😄 It’s allowed me to finally experiment with some builds I was curious to mess with but didn’t have everything unlocked on everybody like Backpack builds and all four Scourge Hooks and builds around smashing pallets. (The one I’m trying this week on various killers is a Bad Medicine build - Coulrophobia, Unnerving Presence, Septic Touch, and Distressing. Survivors in your very large terror radius get healing checks more often and that spin more quickly and which take twice as long to do, plus they’re Blind and Exhausted while and after healing similar to Fearmonger for gen repairs. Got a 4k with Clown using that last night, good times! 👍)
So you agree the game is even more killer side that really suckes
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@cloudface said:
Hope it doesn't sound like schadenfreude but as a PS4 player it's nice to see it's not actually smooth sailing across the board for the PC Master Race...you guys probably know but DbD makes our PS4s going into "holy crap I think it's about to frigging explode" overdrive, the fan making more noise than any other game on PS4 to the point where if you sit a little too close while playing it's actually hard to hear in game sounds properly 😆...I knew this but after taking a break recently I'd forgotten that the PS4 makes this hullabaloo even on the loading screen when the GPU shouldn't be getting stressed at all 😀
Bro I thought it was just my ps4 pro that did that it sounds like its about to break with this game on and dont try to send a message or see your friends that's online the playstation act like its ######### and I just sunt my ps4 pro back to sony because one day I was playing this game and my playstation just cut off by itself and would not come back on so playstation fixed it for free I might add then the brand new system sounds like its about to break playing just this game
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@eff said:
Let's get one thing straight - I'm not the greatest player and I don't own a top tier pc. However, when I bought this game everything was fine, even with high ping which occured sometimes for no apparent reason. I was so lucky that I didn't even face all of those famous lags.
But after the update in october the game kinda died for me. Before it was running great with medium settings and fullscreen - now it barely manages to run with the lowest settings possible. Sometimes fps drop to 1 from 70 (#########?), causing the game to freeze, sometimes it stutters and freezes for no reason. The biggest problem, however, is the slow loading before the camera spin in the start of the trial. It's either I'm waiting by the black screen while people gen rush, or camera spin stutters. While playing killer it's like missing the half of the trial, bc people will rush at least 2 gens (well, high ranks, what do I expect).
I checked and fixed everything I could. Memory is fine, temperatures are fine, connection - everything. Plus, as I mentioned already, the game was running great before this update. After that I can play survivor very poorly and can't play killer at all (did I buy ghostface so that I could get tbagged bc my game freezes? Nah man).
I know what people say about abandoning this game and so on. The thing is, I really love it. I love its' concept, mechanics, characters - i don't wanna abandon it. I'm ready to play with low settings, but when it will be at least playable, like it was before. It's impossible to enjoy the game when the outcome depends not on the skills, but on the amount of freezing and lagging.
I had problems with the update I emailed the creators of the game every day they would tell me their working on it see you in the fog everyday serval times a day then one Tuesday they fixed it be patient my friend and let them know how you feel they answer back immediately and really work on the problem I was so pissed of I would email them crazy stuff to make them ban me because I love the game so much I cant stop playing until the make me the bugs are crazy but I understand that one update might be perfect for one player and b as d for the next but to say like Behavior would see you in the fog
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Killers should get a penalty for face camping that's the only time I can understand a Survivor disconnect if a killer face camps the game is basically over