KrypticReeps
KrypticReeps
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- KrypticReeps
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Comments
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@JustRight said:
So you'll always come back to grind
But you will already be grinding. No?
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Thank you very much!! @CountOfTheFog @Mooks
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I would if RPD wasn't the only map I play.. lol jk but its selection rate is ridiculous lol
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/3239643#Comment_3239643
Swf would be an issue for sure but just the fact the killer's vote is always outnumbered is my point. It also puts solo survivors in a bad spot with voting as well when paired with swf.
agreed
@LylakLavender said:
Amusement Park!!!! This game needs an amusement park map. I'd be happy to be slaughtered in one. Just kill me right next to a Rollercoaster 🎢 or ferris wheel.😁😁😁
you know what?? kill me next to rollercoaster too lol
@bm33 said:
I want them to make it so the realm the players had in their last match is removed from possible map selection to stop back to back matches in same realm. Then make map offerings guarantee you won't go to a specific realm instead of increasing chances to go there, that would stop players from DCing because if you really hate a map you have a way to not get sent there.
i like the offering idea!! so if i use a RPD offering, it wont go to rpd! i like it!
@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3239762#Comment_3239762
These are valid concerns. If maps were more balanced it wouldn't matter where a trial is played, beyond just personal preference.
Then a voting system of some sort could be added. Based on fun. Remember fun?
i agree 100%. and fun? whats that? lol
@Ghoste said:
The map choice should be pure RNG imo. No map offerings, no voting, just luck of the draw.
yeah but i still play indoor maps at least 30 to 40% of the time lol
@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/3239618#Comment_3239618
I feel that would fall into a similar category you mentioned earlier, although it does at least keep a sizeable pool of maps remaining to choose from, so it's a better idea.
i honestly prefer that idea more
@Archol123 said:
The best thing would just be a map veto list, just like in Starcraft 2. So everyone can veto a certain amount of maps maybe 3-5 per person? I mean there are more than 40 maps in the game so it really should not be much of an issue. With that nobody has to play on their most hated map and in the end everyone gets an okayish map.
Like I said before the number could also be sth else... Now we either need to remove map offerings as they destroy the concept or make them iridescent maybe? At least playing a map offering should only bring the map back into the pool but not with a higher chance, even if multiple of the same are played... Unless the map is not vetoed of course....
I'm aware of the issues that brings for certain builds that only work on certain maps: Mirror Myers for example. But then again when our goal is to not make somebody completely miserable by them having to play on a certain map we cannot give everyone what they wanted but only what they really did not want...
Worst case you have to hope you will get a group of survivors that don't despise the map you want... But then again many guys that despise a certain map will dc anyway, so with that in mind you're most likely not getting to play your map anyway xD
truer words have never been spoken lol
@DY86 said:
Wouldn’t work cause this is a asymmetrical game. There are maps that are good for surv, some neutral, and some good for Killer. One side will NEVER choose a map that benefits the other side. With good reason lol
not to mention it would 100% defeat the purpose of map offerings. All maps should just be all neutral tbh
you would think all maps have the same amount of % to be selected but ive seen RPD more than any other map in the entire game lol
@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3240208#Comment_3240208
But that would only create new problems. First being the same maps over and over and over as some maps are hated all around. Second being even longer wait time in the game lobby for basically nothing as people would keep vetoing everything.
Not to mention people quitting for not getting their way, meaning requeues. I mean, if I play infinite tier one Myers in Mother Dwelling I’d seriously consider quitting the match before loading lol
Myers needs completely reworked. but thats a different story lol
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@FrodoTbaggins said:
You shouldn't be able to switch items last second in lobby. It's not all that fair to the killer who could have countered their item choices with perks. Plus it just clues me in that I'm dealing with an swf which is, for someone of my low experience in this game, just leaves me feeling defeated before the game even starts.
Its something you'll have to deal with when you're new to the game. I don't worry about it anymore because if I'm gonna have people chasing me with flashlights, I'm happy because those people aren't doin gens lol
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@yobuddd said:
Hey there, I see that you’re pretty new here to the forum with only 15 posts so far, so the first thing I want to say is Welcome! I’m sorry that one of your first threads had to go this way, but one of the things you’ll come to quickly learn is that this community is VERY political.
There are the “survivor mains” and the “killer mains”, and just about any comment on any topic is viewed and distorted through the lens of “this makes their side too strong” or “that is unfair to my side!”
You had a fun idea about map voting and I personally would love to see something like this. But then you immediately saw comments of “survivors would always win” and then “now killers always win.” Knowing how this goes, I encourage you to think of possible complaints from both roles when posting ideas and try to counter them in advance. Someone will still gripe regardless, but it’s easier to handle when you expect it.
My compromise suggestion to your idea would be something like this:
- After loadouts are finalized, survivors are presented with the same 3 random realms (not maps) to choose from. Most votes wins. If 2 maps are tied, one of the two is picked randomly. If a player doesn’t vote in time, then their vote is cast randomly.
- After loadouts are finalized, the killer is given 3 random realms to choose from (not necessarily the same 3 choices that the survivors got.) If the killer doesn’t choose in time, then the vote is cast randomly.
- The winning survivor realm and the winning killer realm are displayed to all players - along with a 3rd random realm. All players watch as one of these 3 choices is chosen randomly. The match will load into one of the maps from the selected realm.
- Map offerings can be used in various ways such as: increase your role’s choices while voting, decrease the choices that the other role gets, add a 2nd random realm to the final selection (total of 4 instead of 3), or ensure that the realm of your choice gets into your role’s initial vote.
Although somewhat complex, I feel that something like this provides a middle-of-the-road solution that prevents one role from steamrolling over the other. But as I said earlier, people will still find a way to gripe. Before long, somebody will complain that “there’s already too much RNG in this game, we don’t need even more randomness!” And so I’ll respond in advance by saying that maps are ALREADY chosen at random, and when they’re not due to offerings, then the match is usually unbalanced. Giving everone some minor say is kinda nice I think!
Anyway, wall of text, I know, but I hope you get a kick out of this! The overall lesson is to expect the negativity so it does get you down. Just ignore it and keep the fun ideas flowing! And once again, welcome to the forum!
and sorry! I did mean realms not maps lol
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@Rulebreaker said:
https://forum.deadbydaylight.com/en/discussion/comment/3239601#Comment_3239601
Agreed with this one the most. Basically dbd cant really have a more normal voting system (we count map offerings as a vote) cause it would skew the maps in favor of 1 side. Basically 1 side chooses realms while the other choses specific map would be the best implementation of this kinda system with an added "random" button for incase. Personally, we'd rather have random maps every time.
Or an idea like @BringShaggytoDBD mentioned. Bring up 3 maps for everyone to veto instead of vote for? And get rid of map offerings? The map with the least amount of votes is played?
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@GolbezGarlandGabrant said:
Unless the winner of the chosen map gets revealed when the map loads I imagine this would increase people suddenly not loading their game.
Also, I don't think DBD suffers from this problem but I don't want meme maps being constantly chosen like how Baby Park is for Mario Kart if you know what I mean.
As the most recent Community vote, some map choices were questionable.
I know exactly what you mean lol
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@yobuddd said:
Hey there, I see that you’re pretty new here to the forum with only 15 posts so far, so the first thing I want to say is Welcome! I’m sorry that one of your first threads had to go this way, but one of the things you’ll come to quickly learn is that this community is VERY political.
There are the “survivor mains” and the “killer mains”, and just about any comment on any topic is viewed and distorted through the lens of “this makes their side too strong” or “that is unfair to my side!”
You had a fun idea about map voting and I personally would love to see something like this. But then you immediately saw comments of “survivors would always win” and then “now killers always win.” Knowing how this goes, I encourage you to think of possible complaints from both roles when posting ideas and try to counter them in advance. Someone will still gripe regardless, but it’s easier to handle when you expect it.
My compromise suggestion to your idea would be something like this:
- After loadouts are finalized, survivors are presented with the same 3 random realms (not maps) to choose from. Most votes wins. If 2 maps are tied, one of the two is picked randomly. If a player doesn’t vote in time, then their vote is cast randomly.
- After loadouts are finalized, the killer is given 3 random realms to choose from (not necessarily the same 3 choices that the survivors got.) If the killer doesn’t choose in time, then the vote is cast randomly.
- The winning survivor realm and the winning killer realm are displayed to all players - along with a 3rd random realm. All players watch as one of these 3 choices is chosen randomly. The match will load into one of the maps from the selected realm.
- Map offerings can be used in various ways such as: increase your role’s choices while voting, decrease the choices that the other role gets, add a 2nd random realm to the final selection (total of 4 instead of 3), or ensure that the realm of your choice gets into your role’s initial vote.
Although somewhat complex, I feel that something like this provides a middle-of-the-road solution that prevents one role from steamrolling over the other. But as I said earlier, people will still find a way to gripe. Before long, somebody will complain that “there’s already too much RNG in this game, we don’t need even more randomness!” And so I’ll respond in advance by saying that maps are ALREADY chosen at random, and when they’re not due to offerings, then the match is usually unbalanced. Giving everone some minor say is kinda nice I think!
Anyway, wall of text, I know, but I hope you get a kick out of this! The overall lesson is to expect the negativity so it does get you down. Just ignore it and keep the fun ideas flowing! And once again, welcome to the forum!
I see lol and I love this idea as well! Thank you for giving you ideas!
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@BringShaggytoDBD said:
My suggestion would be for the map to be shown before the game starts (at random) and you all have an option to skip, but the map will only skip if all 5 players agree.
Guaranteed it wouldn't be that often, but on the odd occasion a map might come up no one likes.
Other than that I think they should keep it the way it is and remove map offerings.
I like that idea!!
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3239646#Comment_3239646
True. I'm a PS4 player, I always forget about the chat feature on PC lol.
Maybe voting would have to take place before or after the offering screen? So you can chat all you want about what you'd like to vote for, but it may not be an option when the time comes.
Id say if its after the offering screen, it would have to show what map it is when you spawn in, otherwise people will leave and discontinue the whole match for everyone
Than maybe this should become a default option.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3239629#Comment_3239629
But how often would this happen? I feel like people think 4 man SWFs are all the game has, when that simply just isn't true.
There are a lot of 2 man SWFs, for example, but an even bigger base of solo q players, who can't communicate what they're voting for.
I agree. I play mostly solo q. But there is also chat in lobbies. Maybe make the chat cross platform as well?
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@DemonDaddy said:
Voting could be abused by the 4 survivors.
I suggest the game blocks the previous 2 maps each player has been on. This would remove the possibility of repeating the same map multiple times while also giving the full variety.
Blocking a previously played map wouldn't be a bad idea either. Especially during the time's when a new map comes out and people are sick of playing the new map over and over again??
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3239616#Comment_3239616
But there's the issue. If you give the killer more votes, it has to be worth at least 4 survivor votes for it to matter against 4 uniting survivors. In that case, it's a tie at best.
Give the killer more than 4, and the killer wins by default.
give the killer less than 4, and the killer loses by default.
Or give the killer 2? And if SWF comes into play, give the killer .5 votes for every survivor in SWF?
@Crowman said:
Technically that's what map offerings are for.
But we can already see that they are largely used by survivors to send killers to unfavorable realms.
Personally I would rather map offerings got removed, because I'm tired of squads just sending me to Badham, so I don't see how a map voting system wouldn't just end up favoring one side.
I want to base this around having more fun and also less map related DCs
@scenekiller said:
If this were to be implemented, maybe the killer could count for 3 votes, and the survivors could count for 1.5?
That way, 2 survivors tie with a killer, but 3 tips it into majority?
Maybe. This idea can be built on too!
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@Marc_go_solo said:
Not sure I'd like this - I'd imagine the pool of maps used would shrink significantly. Also, in a 4v1, the killer will likely never get their choice (survivors would rightly choose a map beneficial to them and simply outvote the killer). So, this suggestion feels it has some problems which would need amending.
One possible change that may assist would be for the pool of maps to choose from will automatically remove the previous map each player has played from the pool. But I admit I'm not sold on this. However, at least it's an idea to encourage a change, and I applaud that.
Another idea could also be like rocket league where you can vote for maps you don't like and if other people dislike the same map, it give that map a much less chance to be selected?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3239600#Comment_3239600
You could build upon it by having the killers vote count for more. You shut that down. If you're not open to suggestions please leave.
I have stated numerous times already that anything could change. The killers vote can be 1 or more idc. Please leave this discussion.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3239595#Comment_3239595
SWF doesn't matter.
If you have a choice between say Lerys, RPD and Badham. It's going to be Badham every time.
Kinda defeats the point of voting on maps. May as well just be 100% random.
Its an idea that can be built on. If you're going to just be negative, please leave.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3239588#Comment_3239588
But then it's always the killer that wins, if the survivors don't unite. And even then it's a tie.
Conclusion: DbD cannot have map voting.
Wow you're a very negative person lol
obviously this can change in any way
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3239593#Comment_3239593
So survivors would always get their way?
I just edited my comment lol
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@Seraphor said:
Does the killer count for four votes?
Just 1
but maybe some kind of system could be placed in for SWF?
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@Maelstrom808 said:
https://forum.deadbydaylight.com/en/discussion/comment/3239551#Comment_3239551
Yeah I wouldn't mind some sort of voting system to veto maps, say every vote against a map reduces it's chances of being picked by 20%. I rather do away with being able to influence getting a certain map or realm.
just made a post!
https://forum.deadbydaylight.com/en/discussion/351903/map-voting#latest
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@Maelstrom808 said:
That's just the way the map selection goes. Yesterday I'd say 80 percent of my games were cornfield or yamamoka estate. The few times I got lery's or rpd were a relief.
Rocket league has this system where you can vote for your favorite maps and your least favorite maps. If other people you play with vote down the same map, there's a significant chance that the map wont end up being that one. Id say that something they could add? Maybe I should make a post about that?? lol
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Do you mean hard to go against?
Not fun to go against?
Or just so easy that its boring?
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/351892/indoor-maps
It happens. Last night I got on and was deciding who to play I was going to play huntress but I was idk I seem to get alot of indoor maps at night. I decided to play her got rpd.
Yeah I've been playing for about 3 hours today and have gotten probably 4 indoor maps out of 12 or so. that's not a horrible number but the games are horrible lol I feel like I cant chase on the game because they find a pallet and throw and run and I cant mind game it or rpd, if they hide, a gen will pop before I can find anyone. Maybe I'm just really bad since I've played idk lol
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@Viciusaurus said:
I understand your pain. Started out on Switch for a year before I got a gaming PC. I felt really weird about having to restart from scratch, but trudged forward anyway. Undortunately it led me to rebuying most of my stuff since I didn't know when cross progression would come out. I'm still hopeful so I can get the limited time exclusives back
My main thing is my time in and demo... I wont leave him behind
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@ProfessorDunwich said:
People have been asking this forever. I had to get everything again when I switched to PC. Seems like it isn't coming any time soon.
Yeah that's what I DONT wanna do lol many more hours and lose every rift that I've finished lol
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/350251/cross-progression
A very passionate plea, and trust you are not alone in this fam. They know this is badly wanted. We know it isn't all their decision. Nothing else to do but wait and pray. 🙏
Hopefully someday😎