Callisto_
Callisto_
About
- Username
- Callisto_
- Joined
- Visits
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Comments
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I think his jflick needs to be removed but I think blight is fine. You have to use your environment to your advantage since he’s limited to turns during rush.
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killer lunge is faster than exhaustion perks, the problem is that the game auto aims you and forces you to whiff.
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That Laurie was probably really laggy and unhooked you much earlier than it looked on your screen
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As a fellow spine chill addict I did kinda wonder why doesn’t it exist when it completely counters stealth killers. There’s no element of surprise for them if they have the perk and it’s rather annoying
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It is very hard seeing auras
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I hate that people still call her “the new survivor”
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@[Deleted User] said:
People complain too much. I think it's much more good than bad, as the vast majority of updates are.
This update is pretty good but the last part is a huge no
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Because I am tired of seeing white males being the default, I like diversity sorry
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Bias clearly
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2158445#Comment_2158445
Is he not already punished enough for missing? If he misses his POTD attack then you can just make distance on him. Looping is also very boring for a killer too, especially when against good survivors.
Yes that’s why to compensate a nerf reduce the cooldown for missing and buff the range and speed for it. Right now it just feels like I’m canceling my power and the survivors essentially has no options
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@Yords said:
Making it easier to loop pyramid head would just make him more like an m1 killer.
Looping should not be the only thing a survivor can do to run the killer around, you can play against him by leaving areas earlier and pre dropping pallets.
That’s kinda how you loop deathslinger and clown but that isn’t fun at all, it’s very boring and very easy to do. They should make him more like huntress by not making him more punished for missing but giving survivors more counterplay.
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The lullaby is omnidirectional and it stays at its loudest when he’s like 20 meters next to you so it’s very hard to tell which direction he’s coming from.
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@Biggestmoisture said:
She is OP as hell what do you mean????
Are we playing the same dbd?
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@Madjura said:
You might want to black out the names. As Breakdown isn't considered bannable showing the names of players might not be considered naming and shaming but it's probably safer for you to do so. Leaving the names uncensored could be against forum rules.
Oh I didn’t know that, I’ll change it
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Same, such a good and addicting perk. I’m also addicted to bbq as well
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@RoboMojo said:
https://us.v-cdn.net/6030815/uploads/9FK00IAPJT1L/my-image-287-29.png
This is my personal tier list based on the current unique chase themes in the game. If we were talking Demo's and Oni's old chase themes then they'd both be in S for me but unfortunately, they did away with them. I'd love to see some other opinions. Don't be afraid to pop your tier lists in the comments. Have a wonderful day all you lovely people!
You must be smoking crack if you think trickster’s is D
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@Riif0 said:
It would be great to make something against the slug... like after 1.5-2 minutes if the killers don't pick you up the survivor can recover from dying stat...
what do you think?
Slugging is a universal slowdown that all killers have and it’s literally countered by unbreakable
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@GodLikeTerror said:
Deathslinger is fine, and he isn't even that hard to counter. It's just the weaker end of skill level survivors that complain about him like they complain about every other killer, but basic m1 killers.
Tell me how do you “counter” a good slinger? Aside from LOS breakers but that kinda counters every killer, he doesn’t have much. You don’t dodge his gun, he just misses.
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@SlightReturn said:
Hag was my old main before Blight and I have literally never seen anyone complain about this, but I agree it makes no difference lol
Trust me a lot of people in egc and streamers do. Very annoying and they acting like you’re using an exploit like blight’s jflick
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@Thr_ust said:
idk man that sounds like something a scroll wheel would say
I’m a console player though
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I think the game is far worse for killers but haddonfield is up there. They desperately need a change
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I only puke on gens early game and after damaging a generator, don’t make it your top priority though.
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I never understood how you can just walk around with victor on top of you and you won’t go down. Like do you see how sharp those claws and teeth are? You can just walk around so casually. I know it’s for balance but still very odd
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Jane mains are pretty unproblematic
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Another bug this game has to offer nothing new
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Most people who have ttv in their name probably aren’t good streamers just saying
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Bbq, corrupt, infectious and pop. I prefer pop over ruin because I hate hex perks because the spawns has always been bad and they refuse to fix it. Sometimes I use monitor over corrupt to combo with infectious with the bigger terror radius.
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@fancynancy said:
I'm a survivor main and run dead hard purely to avoid getting downed during a chase. A lot of killers seem to think this is a strong perk, when I'd say it's a very half and half type of perk. Half of the time, it'll benefit me and the other half, I'm exhausted on the ground, dead hard a bit too early, or dead hard but get downed bc I'm in a dead zone. It's also an exhaustion perk, so I'll only be able to use it once during a chase (unless I happen to quickly get my exhaustion back). So if anything, I feel like it's very balanced and countered. Don't get me wrong through, I can see how you go for a hit and miss bc of dead hard, but I don't think it's enough to "get rid of it" especially bc killers are faster than survivors.. Is that not fair enough??
Imagine mind gaming a loop then the survivor presses E at a pallet and essentially makes you waste another 30 seconds
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vomit is a slow continuous projectile so aim ahead. For vile purge if you have time and they’re at a bad loop keep puking on them until they become infected, for corrupt you only need to hit them once to damage them so if you have a clear shot just shake your camera left and right and it’ll eventually hit them. Remember not to respect too many pallets against good survivors because they’ll loop you for a long time as you keep trying to charge it.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2143627#Comment_2143627
She had a tell when phasing on release and it made her laughibly bad. This suggestion is a no-go unless she gets something in return.
Really? I wasn’t around back then but doesn’t she move incredibly fast during phasing and survivors don’t know which direction you’re coming from
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The hunter becomes the hunted
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@Trickstaaaaa said:
I seem to have notice a lot of killer only user seem to dislike survivors who play stealthily. I don't understand what the big deal is. If this a horror game then some people will play this as a horror game. I seen people say this should be a game were you should just show yourself to the killer and be expected to run in circles around some walls. Come on, not everyone wants to loop. I think hiding from the killer and doing gens is an acceptable playstyle. And I know people who have reached rank 1 by playing stealthy. I have a friend who got to rank 1 by playing stealthy only doing gens, and recusing. And he still can't loop, and he likes to play stealthy according to him. So leave the stealthy players alone.
I just wanna throw hatchets, not play hide and seek
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@[Deleted User] said:
Just to clarify I AM NOT saying you are toxic if you play these characters, nor am I saying that these characters are toxic in general...this is just the characters that I have experienced the most toxicity from and the least.
https://us.v-cdn.net/6030815/uploads/QS6ZTAWSHVPE/my-image.png
Nancy mains are literally the worst
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2138830#Comment_2138830
So why you can't hit them with puke then?
Idk probably a bug
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@landromat said:
You don't have this issue with huntress because of her hatchet africa sized hitboxes. You can feel it as survivor tho
It’s more of the survivors hurtbox over the hatchets.