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rayoxium

rayoxium

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rayoxium
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  • I like the map, mostly as survivor. The only part I hate is the middle building, where you have to travel so far to get to the generator and survivors have such a warning that you’re coming.

    And soooo many breakable walls. Too many, I know that it’s a new feature, but dang please there only needs to be a couple

  • Gamer girls do not exist, don’t believe what they tell you

  • Ive bought multiple killers with the shards. Actually, i have enough saved up to get the next chapter, killer and survivor. The iridescent shards aren’t meant to be an easy way to get these things for free. They reward you for playing a lot. Though I will admit, the shard amount for some cosmetics is insane. Even the auric cells amount for some outfits are a lot, $10? I only buy cosmetics for the killers I really really like

  • Killer main

    Survivor is so boring, in order to win you have to hold M1 a lot on a generator. And the game is basically determined if the killer wants to play like a jerk or not.


    I like constant action, finding people and chasing them. Also Huntress is so satisfying to play, cross map hatchers, having an ability to use in chase. She’s so good.

  • Ace in the hole has been changed to allow you to keep item addons when the match ends.

    its in the latest post in the news forum

  • I know EXACTLY what you’re talking about. I’ll be walking around, looking for people, and hear a breath sound. Like an exhale, and that’ll be it.


    its super spooky, and I hate it

  • 10000% it was the Decisive strike change

    ”toxic” survivors would run this, and spam safe loops and windows because they knew that they had a get out of jail free card.

    getting hit by multiple decisive strikes was the only thing that actually make me mad in this game.

    Not insta heals, not BNPs, not pallet vacuums, it was DS I hated more than anything

  • This is probably already been said, but Dead Hard.

    it’s ran all the time and I hate having to wait to bait it out of every survivor. Playing Huntress it feels like garbage when you aim perfectly and time it just right, and the survivor presses “E.” It just sucks having to wait to see if every person is running it, there are stronger perks but that’s not the point.

    Also spirit fury. Because why should a survivor be punished for doing what they’re suppose to be doing? Stunning a killer with a pallet is suppose to be a good thing. Although if they just got rid of the interaction with Enduring+Spirit Fury it would be fine.

  • I ran into a group that said the same??

    ”We love BBQ and Chili”

    yes because I’ll never get a clue to where your immersed ass is

  • I watch streamers who are and aren’t good at video games.

    you come for the personality, the looks, the community, whatever

    it doesn’t always have to be about skill level, especially since there are so many different ways to be good in this game

  • the new Oni animation where he goes into his blood fury

    combined with his sound design it’s such a cool animation

  • That’s an interesting problem you have there 😂 im 1600 hours in and I’m still craving bloodpoints.

    Id suggest p3 your characters if you haven’t already. Or just pour tons and tons of bloodpoints into your main. I’d love to be able to give bloodpoints to my friends starting out in the game, but then people would ruin it and sell bloodpoints.

    then the game becomes “pay to win,” skipping the grind and getting your favorite perks right away.

  • Is it ever possible to master Huntress? She has such a high skill cap and I feel that I’m getting better and better all the time.


    she is fun as hell though

  • Spirit definitely, games are always not fun to play. Spirits perks can all go as well. Every single of one of them. I could go without Claudette, just specifically Blendettes, I don’t have a beef with her specific character 😂

  • Some content creators have their ideas for what is causing the longer queues for survivors at red ranks, and I don’t think it has to do with gameplay it self.

    the new matchmaking system they implemented a bit ago would pair you with a killer according to the highest rank on your swf team. As opposed to the average of ranks. With that in mind, we can assume that all swfs are being funneled towards the higher ranks. Unless every person on your team is the same rank as you, you are getting put with higher ranked killers because your friend is a higher rank.

    Meaning there are a lot more survivors playing at high ranks, with the normal red rank survivors and the swf groups boosting their teammates. There aren’t less red rank killers, just more red rank survivors.

    that could also explain why queues at low ranks for killers take a while. All the survivors are playing with their friends at higher ranks.

    i know what the new matchmaking was trying to do, prevent bullying of lower ranked killers. But IMO it’s better to get bullied once every 15 games than wait an hour for a match.

  • Killer: Huntress

    Perks: BBQ, Whispers, Ruin or Corrupt Intervention, I’m All Ears

    Addons: either more hatchets, hatchet throw cooldown, or nothing at all

    Playstyle: going for sick hatchet throws, and fun chases. I don’t mind losing if I have a good time. I’d rather use Bitter Murmur instead of a slow down to get some cheeky hatchet hits. I’m All Ears is my favorite perk on Huntress, it presents opportunities that you don’t get with other perks (like Nurses calling)

  • @StrodeWins said:

    no

    Here me out, what if, now this may sound crazy, what if...?


    Yes

  • I love that you’ve come to introduce yourself :) I like how involved BHVR is in their game and community. It would be cool to see some of you guys in future streams to describe what you worked on and your thoughts!

  • If it were in the store I’d like it to be for iridescent shards only. Auric cells you have to pay for, and nobody has paid for those items. Make it a really high cost for shards, or close to the same play time it took to get it when the event was live.

    at the end of the day it’s just cosmetics and I don’t really mind if they’re there or not. The only event item I use is the propain hammer and I couldn’t care less if it was available to everyone

    edit for spelling :P

  • I’d love it if they put those event cosmetics in the store for iridescent shards.

    that way if someone wants it, they can put in play time to get it as if it was an event item

  • They have said that they were going to look into spirit, as she’s “over performing.” BHVR is also having a couple of fog whisperers fly out to Canada, possibly to test a rework.

    I think that if this is Rin’s father coming into the game, they’d have something more than a GIF of the spirit reveal.

  • Cross map hatchets will always be my favorite thing in this game

    getting shots on “rainbow” hatchets as well as moving through multiple structures

    can't beat it

  • It had to have been the chest searching one

    everyone else was trying to complete it as well, and we all burned coins but it wasn’t enough!!!

  • Huntress

    A - Infantry belt, Oak haft, combo of both wind-up addons (bubuska and managrass braid), exhaustion addons ( don't use )

    B - leather loop, glowing concoction, deerskin gloves, shiny pin, bandaged haft

    C - begrimed and rusty head, amanita toxin

    D - all hindered addons, all hemorrhage addons, pungent phial

    F - Iridescent heads (it only gives you ONE hatchet?? Like, how under powered can you get BHVR??? Would not use ever -1/10)

  • My advice is to watch streamers or YouTube videos of people who play her. There are a lot of little tips and tricks when it comes to Huntress.

    like how billy can curve around corners, I would have never known or tried it if I hadn’t seen someone pull it off.

    practice is the main thing, you learn which shots you can make and how to not waste time trying to make the ones you can’t

  • ”hitting through generators”

    one particular lad played against me a few times, and every end game chat he reported me for “throwing hatchets through generators.”

    ive told him every single time, I can hit you over a generator, especially as you’re working on it because hit boxes don’t change when you’re actively repairing a gen.

    doesn't matter, he insists that I’m hacking. Even offered me a follow on my twitch if I stopped throwing through gens, pretty funny.

    also wall hacks, but that’s because I run bitter murmur, bbq and chili, and I’m all ears. They’re wallhacks that are allowed ;)

  • I do wish Haddonfield had a rework, and because of how they reworked Badham I’m sure they could copy paste some of the stuff they used there. But also, I’m kinda wishing they’ll rework fractured cowshed and add some variety to corn maps. They’re all maze tiles that we’ve played a million times and safe loops

  • The bug literally effects every one of my lobbies, sometimes you can cancel it by switching offering and the ready button will be available for a second before it grays out again.

    thats how I’ve been dealing with it

  • I’ve hardly seen any demogorgons either, is everyone thinking the same? That it’s just not worth the price point? Or that he’s not exciting enough to play?

    I’m sad and confused, playing against the demogorgon is really fun and I wish I’d see more of them.

  • The portals take a long time to place and activate, and can be dismantled. I tried to do a three gen hostage but it doesn’t work as well as you’d think

  • My problem with it is that I played the demogorgon for a few hours and now it’s stuck in my head

    kinda like how the Freddy lullaby was when he first came out

    or huntresses lullaby

    devs stop making catchy music please for my sake

  • As a Huntress main... headshots should not be in the game. Most of the shots I get are around loops and I get the headshot anyway because that's the only part of the body I can hit. It would be easier than you think to get headshots

  • Yes but also it’s my favorite map for Huntress and that’s about the only killer that thrives on it lol and Nurse, but she’s Nurse

  • I wish the humming would get darker and lower sooner, I hardly ever get to hear it anymore now that I play I high ranks and survivors are just running around like mad lads

  • No rank for Hillbilly, Nurse, or Spirit. Around rank 10-5 for killers around the lower tier

  • I bet the plan was to follow the cycle they had been doing, but they weren’t ready for it. This is more than one killer, one survivor, and one map.

    they had to create entirely new animations for the demogorgon, and two new survivors with perks ways more complicated than they’ve been in the past. They also had to create a map that had to be in lines with the license, but balanced. The hooks look new, and they said the exit gates were going to look unique.

    its a very ambitious chapter, I wish we had more information but they don’t owe us it.

  • I don't think it would be so bad. Of course there will be try-hard survivors and killers, but I think it would make for some interesting gameplay.

    But I'd have to see it in practice to really make up my mind

  • Ash's cry when he gets knocked down

    When survivors do silly things to not die, like giving items or booping my snoot

  • poor Matthew, tunneled right off the hook

  • If I know the website you’re using, which I’m pretty sure I do, it counts the people actually IN lobbies. Not waiting to get a lobby. I know this because I see my own name on there when I get into a lobby, not when I’m waiting on the previous screen where you can hit the button to start searching.

    Thats the part that takes longer, usually my lobbies fill up fast when it’s my turn in queue.

  • Fixing those loops will have to be addressed at some point, but those entire maps are made of the generic jungle gym tiles. If they’re gonna rework them they will probably have to do a bunch of balancing work to create better loops like Badham.

    In all honesty I wish they would do a quick replacement of those windows with an extremely safe pallet, so it’s a once time use deal. That way killers don’t have to deal with the frustration of it while they come up with a better solution

  • Completely agree +1

    my thoughts are maybe the lunge will apply bonus status effects with add-ons, but the way they reworked Freddy’s add-ons they probably won’t be mangled or exhaustion. Hemorrhage and blindness maybe?

    Other than a way to get those deviousness points I can’t see how it’s mega useful

  • A Small buff would be nice, mostly just an increase to the speed at which you do the totems

    In addition to finding them, cleanse totems 20% faster

  • Oh okay, so spinechill and premonition are still functioning the same?

  • you guys realize there are pallets that are almost exactly like that on the Temple of Purgation map. That pallet that spawns next to the generator in the basement? I don't have a picture, but I think I've seen someone use that pallet once.

    I feel like the goal with these pallets is that you have to absolutely get the stun on the killer, or else you get hit. Makes them rewarding if you do manage, but you have to be an absolute mad lad to try

  • @Groxiverde said:

    https://forum.deadbydaylight.com/en/discussion/comment/644322#Comment_644322

    Ohhh I didn't know that. Then I can DC everytime a survivor puts a Haddonfield offering without any punishment. Nice :3

    I already do ;)

  • The lunge alone would make him better than the bottom tier killers, IMO. The teleporting across the map is a huge bonus for map pressure, however, it can be destroyed by other survivors. I'm concerned with putting the power of the killer in survivors hands, mostly because of SWF. It is too early to tell, we'll have to see with the PTB

  • Imagine if Surge worked for M2 attacks, mainly Huntress Hatchets. Just blow up generators across the map lol

  • @ohmydaisies said:

    As a mere player all you can do is gently nudge new killers in the right direction. You'd be suprised that a lot of new players are apologetic when you explain why camping/tunnelling is unfun for survivors. I've actually had some nice informative conversations with campers/tunnellers where I gave tips about effective BP gain. Sometimes being patient helps.

    As for the devs all I can suggest is some sort of tutorial on BP and how camping negates it. If we wanna keep these new players we'll have to work together as a community to make them feel welcome.


    I feel as if the majority of killers don't know that they lose bloodpoints for camping. Besides checking the emblems at the end of a game, they won't know that they lost bloodpoints due to "proximity to hooked survivors."

    Making that information more known should help, a lot of new players don't know much about the game.

  • Before the piping was changed, I remember getting an adept because all survivors disconnected. They use to be too easy, but now it’s too hard, especially with killers that have not so good base perks. I usually wait til rank reset just so the piping requirements aren’t so tough, but trying to double pip as Leatherface against good survivors is awful.

    Maybe just one pip with the base three perks, that seems fair

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