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paint1210

paint1210

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  • first you need to record the whole video which prove that killer AFK the whole game, and surprise, you need to become AFK also in order to record someone AFK🙂


    Or else, you just record someone AFK which only have 1-2 minute video which prove no thing as zero blood point only prove that the wraith is noob which don't how to M2.

  • Mathematics answer:

    Mending 13 sec+ self care 32 sec= 45sec

    Legion power refresh base time= 20 sec

    Additional time to do gen if 4 stack thana=80sec*12%= 9.6 second

    4 stack thana is op, please nerf because it take 10 second more to do gen so that I can self care which use 32 sec in the corner to buy some time to legion

  • This challange encourage toxic play. The easy way to do is 1212 and teabag the killer let them facecamp you or become potato teamate when killer facecamp someone. The game is consider you as not found if the chase music doesn't appear

  • Huntress Lullaby only affect qte introduced before huntress come up

  • Being toxic and be facecamp by killer. Remember, you will not be founded if you are downed or hooked😏

  • @Happy2Heal4You said:

    I’ve looked through the chains of hate patch notes and I couldn’t find anything stating that breakdown causes the broken hook to last longer. If anyone has proof that breakdown was buffed in this way I would like to see it.

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/640/OGK8BNRMLCNB.png

    The first Developer Update of the new year is here! In this series of blogposts, we take a look at some upcoming changes and improvements making their way into Dead by Daylight, as well as our progress on any pressing issues. This time around, we’ll be revealing the changes coming to Toolboxes and Items, changes to a pair of Killers, and a new game changing feature.

    Matchmaking

    We are working on a brand-new matchmaking and ranking system. In case you missed it, you can read up on the full details here: https://forum.deadbydaylight.com/en/discussion/124795/

    Toolbox Repair Changes

    Toolboxes have been on our to-do list for a while now. While they aren’t always a game changer on their own, they can quickly become problematic when multiple Survivors choose to bring one into a trial. Since repairing Generators is the Survivors’ main objective, we want to make sure that they cannot speed up their repairs too much. This is something we’ve kept in mind with perks, which is why so few perks affect repair speed. Toolboxes were an outlier in that they could be used to considerably speed up your repairs across multiple generators, shaving off a lot of repair time.

    To balance this, we are drastically lowering the number of charges Toolboxes have, but increasing their repair speed to compensate. This way you’ll be able to repair a small portion of a Generator very quickly, but your Toolbox will run out much sooner as well. This change has two large benefits:

    1. Toolboxes have a much lower impact on the match and can no longer be used the whole time you repair. The amount of time saved with a Toolbox is much lower overall.
    2. There is more strategy involved in when you should use your Toolbox. (e.g. Do you use it right away and risk being interrupted before you can finish the Generator, or do you save it for a moment where the Killer is heading your way and the Generator is almost done?)

    Toolboxes have also had their add-ons reviewed to go in line with these changes.

    Sabotage Changes

    We have made changes to sabotage as well to go along with the updated Toolboxes. There’s a few things we’d like to address with the current sabotage mechanic:

    1. Sabotage saves take a lot of time and coordination to pull off, making them very difficult and unreliable.
    2. If a coordinated team pulls it off, the Killer is forced to slug the Survivor(s) since they cannot make it to a hook. If the Survivor(s) are using Unbreakable or No Mither, it can be pretty unfair to the Killer.

    To make sabotaging more interesting and accessible, we have made the following changes:

    1. Sabotaging now takes only a few seconds, but progress resets if you cancel the interaction.
    2. The number of hooks that can be sabotaged with a single toolbox is very limited.
    3. Sabotaged hooks respawn much faster.
    4. Hooks can now be sabotaged from any angle.
    5. Bear Traps can no longer be sabotaged.

    The result is a much more dynamic sabotage interaction: Rather than running around getting hooks ready at the start of a match, sabotaging is now something that can be done on the fly. Meanwhile, if the Killer reacts quickly, they may be able to take the Survivor to a different hook in time or drop the Survivor and try again when the hook respawns shortly after.

    To match the changes to sabotaging, we have adjusted the following perks:

    Saboteur:

    • See the auras of hooks within the Killer’s carrying range when a Survivor is picked up.
    • Sabotage a hook without the need for a Toolbox, with a cooldown.

    Hangman’s Trick:

    • Gain a notification when a hook sabotage starts.
    • While carrying a Survivor, see the auras of any Survivors within a set range of a hook.

    Breakdown:

    • Hooks broken with this perk will remain broken for three minutes.

    Item Retention Update

    With the update to Toolboxes and the recent Medkit changes in mind, we have made changes to the way items are handled once they are used up. Currently, an efficient Survivor will keep an eye on their item and stop using it at the last second in order to escape with it and keep it. Since most items are used up very quickly now, we want to avoid awkward situations where you’re trying to stop at the last second and accidentally destroy your item.

    Going forward, items will not be destroyed if all their charges are used up. Instead, the item will be disabled for the rest of the match. If you escape with an item with no charges left, it will be added back to your inventory as always.

    At the same time, we’ll be making it so that any add-ons you equip are consumed after the match (whether you escape with the item or not). This is inline with Killer add-ons, which are single use. Ace in the Hole will allow you to keep any add-ons you escape the trial with.

    New Feature: Breakable Walls

    Debuting alongside the next chapter, we are pleased to announce a new feature that will allow Killers to shape the map as they hunt down Survivors: Breakable walls. This mechanic is available to all Killers.

    Breakable walls appear in preset locations, much like pallets. Unlike pallets, a Survivor cannot interact with them in any way. The Killer, however, can walk up to one of these walls and break it down whenever they like.

    For now, they will be exclusive to the upcoming map, where we’ll be experimenting with different uses. Breaking some may make a strong window loop weaker, allowing you to catch up much quicker. Others might open up new paths to get around the map faster. We’ll be keeping a close eye on how everyone uses them to see what works best before adding them to existing maps.

    When breakable walls are added to other maps, they will appear differently to suit the Realm’s theme. Although they may look different from one map to the next, we will make sure that they are easily recognizable so it is clear which walls can and can’t be broken at a glance.

    Additionally, any Perk or Add-on that affects pallet breaking speed will be extended to breakable walls. Killer Powers that can break pallets will also be able to break these walls.

    Killer Changes

    With the release of the next chapter, a few existing Killers will be receiving some slight changes.

    The Doctor

    With the update The Doctor received in the last mid-chapter, there are now two ways to inflict Madness: Shock Therapy, and Static Blast. To make it clearer what is required to increase a Survivor’s Madness level, we are making the following changes:

    • Madness no longer decays passively over time.
    • Shock Therapy will add half of a Madness level to any Survivors hit.
    • Static Blast will add a full Madness level to any Survivors hit.

    Overall, the amount of times you need to shock a Survivor to increase their Madness should feel roughly the same since their Madness will no longer passively decay. Our hope is that this will make it much clearer to both the person playing The Doctor and any Survivors playing against them exactly what it will take to make them reach the next level.

    The Plague

    Going forward, The Plague will always start with one corrupted fountain. The goals behind this change are very simple:

    • This ensures that The Plague is able to use her Corrupt Purge in any match, even if the Survivors opt to not cleanse.
    • Survivors are still able to decide not to cleanse and simply endure her Corrupt Purge, although they will be taking a huge risk in doing so since they will be injured.

    And finally, this adds another layer of strategy to playing The Plague. You can decide if you want to use your guaranteed fountain right away to help get an early down, or save it for later in the match when a few Survivors are already broken from your Vile Purge.

    The Trapper

    As mentioned above, The Trapper’s traps will no longer give the Survivors an option to sabotage them. Additionally, his traps can now be reset without picking them up first. This option is available whether you’re currently holding another trap or not.

     

    This concludes the February edition of our Developer Update. As always, all of these changes will be available for testing on the PTB before they go live. We look forward to hearing what you think about everything we’ve detailed today!

    The Dead by Daylight team


    It listed in developer update, just search for breakdown

  • Thanks for all the answer.

  • BE : ok

    Next patch note:

    Fix the issue that killer can grab survivor

  • I think there is no problem about what BE thinks. Gen Rushing happening thanks to the new ranking system is introduced. It the ranking system go back and determined by blood point, who care about gen rush?

  • just play killer, The problem is not on waiting time, is for player. Nowadays, number survivor is more than killer ways too much. And thanks to SWF, red rank and purple rank solo player need to wait for the longer time

  • That is why I love old freddy, because not one can report you or even record the clip because survivor can't see you aura 🙂

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/792775#Comment_792775

    This isn't a good argument.

    You know it's demogorgon due to the global noises he makes anyway. Having a special TR audio wouldn't change anything.

    Yup you are right but currently spirit doesn't have any global sound. If add the bgm, it would definitely indirect nef spirit. Just like huteress, the lullaby is so damn big so survivor can easily determine the killer.

  • No,it is not a good idea for every killer to have own bgm. Like demogron,it is so easy for survivor to determine in game just listen its special bgm for heartbeat even actually see the killer itself

  • Yeah, just wait the spirit dlc hit the target and nerf it to the ground

  • No, it doesn't work with other perk(include overcharge)

    In other word, it work worst with overcharge and PGTW, bcecause you can't kick the gen that affect by surge.

  • Just change the graphic in low resolution. You will now can see the red stain through wall

  • No one will play ash if this come true

  • Just see what killer you play. Do you want survivor doing gen alone or in group?

    Like trapper and hag,I prefer ruin as compare to corrupt, because both of the killer need the survivor focus on gen alone as they need time to set trap but don't want the trap trigger too early.

    However like doctor and billy, corrupt is better because it will easily to find many survivor at 1 time

  • @Baphomett said:

    I read this 5 times and still have no idea what it means.

    For example I have broken effect suffered from other perk( for example no mither, deliverance and this perk also), can I get a 1health state with this perk even if I am in broken effect if other conditions of new perk is meet

  • While charged your blink, the repair progress of Generators can be determined by the intensity of their Auras.


    But i personal think this addon is op for the nurse

  • @Dreamnomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/620601#Comment_620601

    Lol, no it isn't. It all depends on how you go about doing it though. If you just DC every game then you will run into issues. But if you just perform bad then how are they going to punish the player? For instance if you are playing as a killer and you just chase a survivor around the entire match without hooking them or just hide in the basement then how are you going to be punished for that?

    A.) Who is going to actually report a killer for doing that? It's a free escape as far as most survivors are concerned.

    B.) Even if they did report it, what would the survivor include in the report "sob, sob, the killer could have killed me, but just didn't! What is the world coming to?!"

    For B, the survivor can use game spirit as a reson to make report

  • Not, if yes why DEV introduce punishment for camper that will let them depip?

  • @Crazewtboy said:

    Whatever they do, hopefully they can make it so it doesn't just apply to the basement and instead apply it to all hooks. Wouldn't mind making what monstrous shrine currently does a base thing since the basement is a dangerous place and should be high risk-high reward anyway.

    Dev will no do that as the first version Monstrous Shrine is applied to all hock and they decided to nerf it like current situation unless they decided to increase basic sacrifice time


  • No event is coming soon

  • No, Freddy addon had been nerf just like updated legion updated. Pretty useless

  • Just play p3 Claudette

  • Are the trailer for Freddy will be redo as his power is totally different and can we refund the dlc after certain update for that particular dlc as there is match to our expectations?

  • My suggestion,just play nurse by using 4 slug build.Problems solved.

  • Same goes to killer, killer also will derank if 4dc

  • Just don't forget to camp after hook

  • If only Freddy playable, who will play survivor?

  • Just play nurse and bring noed to slug


    "Or play something else"

  • Yes, they are not being healed back to healthy, same goes to Adrenaline.

    Killer doesn't lose point for emblem and survivor also doesn't get any emblem point for cleaning themselves

  • so she had new skin😏

  • No, it will let the game die faster from now because everyone can easily get the perk (such as BBQ, hex:ruin, DS,BT and so on)

    They will also only buy good addon, so everytime the killer will use ultra rate add on and same goes to survivor

  • They actually had made some add-on for firecracker, but they decided not to publish in the game. Maybe they think it will be annoying for survivor as you can't get firecracker in usual blood web and keeping the firecracker add-on in the blood web is annoying

  • no, they mention that they already fix the bug "When you using her power or vault window, you original body will shows red stain."


    So the previous patch is all bug. Just like basement grass moving. It is a bug, not MinDGamE.


    From the patch

    • Fixed an issue that caused The Spirit to see her Husk's killer stain when phasing and vaulting.


  • Yeah, actually this bug already happened since the clown is introduced. However the bug only happened 1 time in 100 match. Nowadays, this bug happened just like 1 time in 10 match.

  • It already be nerf in ptb. When you using her power or valut window, you original body shows not red stain.

  • No, it will ruin ranks 20 killer experience

  • @SadCyclops said:

    https://forum.deadbydaylight.com/en/discussion/comment/507258#Comment_507258

    https://forum.deadbydaylight.com/en/discussion/comment/507226#Comment_507226

    There was nobody in my lobby at this very moment. I was waiting for players, thats why I have played around with the skins. Cant remember playing against an Ash at all for the last weeks :D

    But why did you both think it was Ash? Can you enlighten me?

    Because ash had a exactly same voice

  • @junkevil said:

    I think this is pretty funny considering they just released party data and 4 man swf games account for less than 5% of all games. More than 50% of all survivors are solo. Killers who complain that every game they get 4 man swfs are actually being outplayed by people with no comms and then they're blaming the non existent comms for their failure. The entity is not amused. How about we give bonuses to the solo survivors? Free kindred and increased gen repair speed maybe.

    Source: https://forum.deadbydaylight.com/en/discussion/61114/

    And the interesting part is, dev had just mentioned that they can't differentiate SWF and SOLO when the player asked for option to killer not accept 4 man SWF recently before the data sheet come out

  • If can the survivor will be the one be reported as they are the first one who used this bug intentionally in order to vault window infinity and no active bloodlustin terror radius but no active the chase even the killer is straightly chase behind them

  • It is the old bug.when clown release. However, at that time the.chance happen be like 1 out of 1000match. So no one care. But now just like 1 out of 10 match happen

  • Just master NuRSe if you want ti counter gen rush

  • Don't rework buba, or else he will become second update legions

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/58581/mom-is-so-unfun-to-play-against

    Agreed. Even the poor piggy can't do anything against this perk to not work.

    Piggy ambush dash is not count for Mom. And end game collapse already buff piggy

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