kurtisohhbee
kurtisohhbee
About
- Username
- kurtisohhbee
- Joined
- Visits
- 16
- Last Active
Comments
-
I'm literally not even going to bother replying any more, I've wasted a lot of time on this thread today talking to brick walls who clearly don't grasp the concept of what is trying to be said.
It's ok for killers to cry about perks and get them nerfed on a constant basis and play toxic or however they like, but it's not ok for a survivor to do so. LOL.
Summarises the mentality people are dealing with here.
-
@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1924647#Comment_1924647
Again, while this is going to sound harsh... that doesn't define "bad" Killer. That defines bad Survivors. It means the Survivor can't loop, nobody is taking protection hits, and nobody is doing safe rescues. Stop blaming OTHER people for personal failures.
So if each gen takes 80 seconds and there's 5 of them to do with finding them in between, let's say with multiple survivors doing gens at the same time, that's a bare minimum of 4 minutes solid without any interruption whatsoever, (6 and a half if each gen goes separately). That means the survivor looping also can't use certain resources because they constantly need to be in an area of the map where there is no gen being worked on. Some maps don't even have enough resources for that. Then on top of that you have to worry about killers like nurse, spirit, doctor, deathslinger, huntress and billy which in theory deduct from your ability to loop for obvious reasons. So if a survivor isn't able to play against all these different factors at once and gets caught then doesn't even get a chance to move again until they're dead, that makes them bad?
Also if people don't take protection hits whilst you're being tunnelled and don't perform safe rescues is your own fault?
Your comment didn't make much sense there.
There's also a lot of bs and bugs in this game, besides favouriting killer connection. It's a regular occurrence to be hit through a pallet stun or 2-3 steps away from a window. I've even dropped shack pallet before and been downed past the middle of the shack near lockers while killer is still on the other side. How do you suppose you play against that? Or does that make you bad as well?
-
@Sandwich_Jesus said:
Anyway its the reason why the rank system is #########, if the killer plays to well they might depip along with the others , if the killer plays bad along with the others they might depip.
I think they just need to overall their rank system let alone how worthless ranks are anyway.
A killer will never de-pip if they play too well because they only need 1 sacrifice to safety pip
-
@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1924627#Comment_1924627
first of all you are a team. don't give me the crap about i'm solo surv i can't count on the others. that's because people made you feel that way. the game is supposed to have the killer work against 4 disparate survivors that team up to get away. if someone is on the shoulder of the killer the others should be working to help that survivor get away in some way shape or manner. instead of sticking around the hook run away or walk away and hide, heal up. the other survivor should be distracting the killer . does it always work? no but it's always I have to do 5 totems, it's not worth it, I can't count on the other survivors, I can't this or can't that.
want to know what else is not intended? having a killer get DS'd, the survivor stick around, pallet stun them and then stick around and locker stun the killer ALL in a row. It happens.... people think the only way to get away from the killer is to run in a straight line. honestly. while the killer is stunned, if you walk around a corner and someone else comes in and uses scratch marks to lead the killer away then well you escape! funny how that works. also the disconnect to "punish" a killer for picking something to play as, or map to play on. in final fantasy 14 an mmo, want to know what happens to someone that abandons a "duty" which in essence is a trial/raid/dungeon? they get a 30 minute penalty before they can even queue up again. sure they can do other things, but most likely they were doing dailies but they left, they get to wait 30 minutes before doing much more than single player content. hmmm dbd you disconnect from a match and you get a 5 minute penalty where you can only do single player content..... very generous. (disconnecting during party making is not penalized unless it is done many times in a short period yet here you can leave the lobby before it goes into the match without an issue no penalty). so yea.... lots of things weren't designed but disconnections were THOUGHT of originally and it was stated that disconnecting was a sportsmanlike penalty but there was no penalty assigned. so yea lots of things were unintended... like the original, you disconnect you get -4 pips! oh woe is me, i go away from where I don't want to be. people used it then it became -2 then it became -1 the same as loosing the match.... you keep trying to say everyone should have fun, well everyone can if they treated the game differently!
How can you be a team with people you have absolutely no communication with? You just rely on them to be alert. So it's not crap at all.
Again, how can a survivor come in and lead scratch marks away after a ds if there's no communication? The team won't even know you have it.
Being ds'ed, pallet stunned and then head on'd is toxic, but it's also punishment for tunnelling right? If the killer had gone for one of the other 3 people that exist in the game instead of the same person, it wouldn't happen. Even then, you only lose 9 seconds of a 10-15 minute game... 9 SECONDS.
I never said dc from a particular killer or map, I said dc when you're getting tunnelled and you're going to lose progress anyway because everyone else except you has the chance to earn points. The only reason dc penalty applies if you're being tunnelled is because it's all formatted in one to save people disconnecting because they don't want to face spirit, because their friends have come online, killer has ruin etc. These are all absolutely pointless dc's and THAT would be an extremely unfair advantage to survivors as it would ruin the killer's game. But when it's the other way round and killer is ruining a survivor's game it just has to be accepted. I don't mean it in the sense of downing and hooking a survivor because it's the killer's job to do so, I'm talking about tunnelling and camping.
There are toxic players both ends, but it's WAY more common to play a tunneller/camper than it is to face a 4 man swf team that can actually play well enough to obliterate you.
-
@NoxVeno said:
https://forum.deadbydaylight.com/en/discussion/comment/1924641#Comment_1924641
just typing on the go. your so over the top mad its funny
I'm literally not mad at all, just stating facts that fragile people can't handle.
I posted this over half a year ago, the fact that it's still going is just comical. It just goes to show the amount of entitled killers active on these forums. I knew it would stir the pot, I even put it in original post.
-
@HeckaYeah said:
https://forum.deadbydaylight.com/en/discussion/comment/1336245#Comment_1336245
Even in games when I get decent runs as a survivor, it doesn't guarantee a pip. In face, I've have games where I get bronze/ silver and get depiped because someone was tunneled or camped and there was no oppertunity for altruism. Everything has its place but 24/7 gets tiring ...
Exactly this, this summarises perfectly.
-
@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/159288/survivors-punished-for-bad-killers
It sounds like GOOD Killers punished you for bad play. I'm not trying to be mean. I spot people all the time without auras. You could have disturbed a crow. The Killer spotted you far sooner than you think and just knew where you were headed.
No, I'm talking about whichever survivor is caught first to be repeatedly downed straight off of hook and camped, not whichever survivor is making mistakes being downed. I mean like 1st hook, saved, hit straight back down without even being out of unhook animation for half a second, using ds, getting 10 steps away before killer can move, being chased again for another 2 minutes or so, downed and hooked again and then insta downed the minute I get unhooked and thrown straight back on because they know I have no ds now. That sort of tunnelling scumbag all before the second gen gets popped lol
-
@NoxVeno said:
https://forum.deadbydaylight.com/en/discussion/comment/1924341#Comment_1924341
hahahahah half this thread are your responses. want some cheese for your wine?
Yeah, they are now I've gotten in to it.
If you want to be smart and play on words, make sure the word is spelled the same otherwise it's just nonsense instead of a smart statement.
-
@Sandwich_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1924587#Comment_1924587
If you hook bomb a camping killer YOU are rewarding them , why would they do another strategy if you just reward them by feeding them kills,hooks and hits?.
if you leave them they lose points ,yes the survivor might not escape and get many points but rewarding a playstyle because of altruism makes them more likely to Continue.
Yeah, but in turn the survivor is losing a lot of points also because 1/4 of being survivor is altruism. You can't pip by completing 5 gens.
Everyone plays to progress and for points, why should survivors be forced in to not being able to do this based on a killers playstyle? The killer is free to choose how they play, the survivor isn't. This is EXACTLY the issue.
-
@Steel_Eyed said:
At some point it’s not even remotely morally wrong to employ these strategies. At five gens, sure calm down the tunnels/camp. Don’t complain at DS at five gens you goof.
With exit gates open? The killer should secure a kill or look for hook trades. These two concepts are inarguable to me. Inarguable.
The question is when (between five gens and EGC) should the killer commit to a kill, to the detriment of other’s fun? I think after two or three gens are completed. I’ll be the bro killer and follow the rulebook til then. I’ll literally look the other way. And I’ll expect the worse killer when surviving with one gen remaining.
The game would be a lot better if everyone had this mindset. As mentioned multiple times previously, tunnelling towards endgame (especially at endgame) is understand, so is camping. Killer wants to confirm a kill so THEY don't lose a pip and can secure some bloodpoints. At this point, whichever survivor is on the receiving end of that will still have done enough to be able to safety pip at least or earn some bloodpoints.
I have an issue with people that tunnel from the start of the match. That will wait for someone to be unhooked then literally ignore the person that unhooked them just to get the easy down again until the first survivor is dead. They then move on to the next victim. This is where the issue lies.
Progress should be based on skill and what you accomplish during a trial, not based on which killer you get matched with. It's down to killer whether they pip or not, but it's also down to killer whether a survivor pips or not, which is pretty unbalanced in my eyes. Even just to award more points for running and distracting the killer (which can be HIGHLY valuable to the team) and more progression towards a pip would fix the issue. The issue lies in the fact that how the killer chooses to play determines whether you're going to waste your time or not.
-
@matchmakingworksfine said:
I'm confused to all hell at where survivors got the idea of tunneling being some unfair tactic and unfair way to play the game. The devs have said many times its allowed and many times have they said its unbannable. If you have such trouble getting tunneled run anti tunnel perks or decisive. That's itn
Do you guys actually read posts?
I've mentioned anti-tunnel perks. If tunnelling wasn't an issue then they wouldn't exist.
The problem is, a 5 second stun is not enough to stop you getting chased down again instantly.
Also, I never said anything about gen rushing. Gen rushing isn't fair on killers. If a 4 man swf are all running prove thyself for example and barrelling out gens before you can even down the first survivor, this is extremely unfair.
I hear people complaining about competent swf teams on comms such as this moron mrpeanutbutter, because somehow co-ordinating on a game about co-ordination and teamwork means you're unable to play the game properly, (entitled killer view). The issue here though is people are more inclined to form an efficient swf with comms in the event of being tunnelled and needing protection hits or distractions, it's just idiots like peanutbutter that assume everything is always the survivors fault.
Tunnelling wasn't intended, and the game was not intended to be played like that. It's been said before by devs various times. It's a blatant lack of skill and taking the easy way out of an already easy game. The issue I have is that survivors subjected to this sort of play style have little to no options on countering it, unless they have an extremely powerful team who are all very good at the game. Just because tunnelling isn't bannable, it doesn't mean it was an intended playstyle, it just means there's no way around blocking it out in the game without people crying about it, so they introduce anti-tunnel perks which basically do nothing. Jesus, even borrowed time becomes an affliction to a survivor by putting them in to deep wounds, they then have to stop somewhere fairly close to the killer and mend before being able to heal with a highly annoying dimming screen that gets about half way and you can't see a thing. What does killer lose out on? 1 hit. Big whoop. They'll just wait the 2 second recovery time and tunnel the person anyway.
The only answers or responses people are giving is 'killer can play how they want' and 'survivors can't dictate rules' and other nonsense, which in theory is saying 'the only person that gets to choose how they play is killer and survivors have to adhere to these rules and get on with it'.
Tunnelling and facecamping is toxic as hell but that's ok, but when a survivor teabags or uses flashlights and ds, it's unacceptable! Oh no this is highly toxic and it shouldn't be allowed! Absolutely pathetic. Matchmakingworksfine literally just summarised general killer main thinking, because tunnelling and camping isn't bannable and is allowed it's ok, but for survivors to use things that are clearly incorporated in the game is unfair, flashlights are toxic, swf is toxic, perks included to try and balance things and give people a chance at surviving are toxic, keys are toxic as hell and killers absolutely hate these even though there's tough requirements to use it (all gens for 4 survivors, you're gonna lose anyway) and so on... but apparently nothing a killer does can be unfair or toxic because these shallow minded people just can't realise it.
Maybe it's just me then, I can play perfectly fine as killer without tunnelling. I'm not even amazing at killer but I do just fine. This to me just proves that people that tunnel throughout games are bad.
-
@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/1336213#Comment_1336213
It’s a pvp game bro. What other pvp game do you play where your opponents are supposed to worry about your fun? Please for the love of god tell us. This line of thinking baffles me.
I never said killer HAS to worry about survivors fun, but the game should be balanced enough for everyone to enjoy it. If you don't see the issue here then you clearly haven't played enough survivor.
More to the point, if a survivor de-pips due to a GOOD killer, then it's fair enough. If a killer is out there slapping the hell out of every survivor which crazy pressure then they're clearly a dbd god. Survivors only have themselves to blame. I'm talking about having absolutely no choice in the matter because of someone else's choice to tunnel right from the start of the game.
-
@Sandwich_Jesus said:
There are perks for that , such as ds and borrowed time, and they are playing the game properly and since when does the killer need to be fair they are attempting to kill you. Tunneling and camping in endgame is okay by my standards and even if they aren't in endgame camping only really works if one people hook bomb and thats them rewarding the killer second Tunneling might to unfun to those its happening to its optimal to get a single person out the game as it permanently creates pressure for the killer.
They are playing the properly even if its not a way you would play or want to play.
For ruin and undying it was okay for less mobile killers and excelled with high mobility and even then you had to pressure gens for it to take affect. So it wasn't them just passively getting gen pressure ,they still had to pressure the gens.
Note I play survivor and killer now mainly survivor and even then I use devour rather than ruin.
I've mentioned ds and borrowed. In reality, these do absolutely nothing.
Again, survivors are being blamed for hook bombing against a camping killer.
So if first survivor downed is getting camped, should a team that relies on performing saves and general altruism to progress or earn points just leave said survivor to die on first hook and lose progress with minimal bloodpoints?
If a killer is camping, it HAS to be a hook bomb. That's because the killer is choosing to stand in front of the hook, the survivor hasn't chosen to be camped and tunnelled.
As I said, I understand endgame camping/tunnelling. There is absolutely no need for it when there are 4-5 gens to be done.
-
@MrPeanutbutter said:
”it’s really unfair how survivors take the backlash of a killers inability to play the game properly or fairly.”
SWF with comms is the survivors’ inability to play the game properly or fairly, and it’s the reason a lot of killers have to camp and tunnel to get even a single kill
Unless BHVR does something about the huge balance issues created by SWF with comms, survivors have no right to complain about camping or tunneling
I don't play swf with comms, at most I play with one friend. A full swf team is unbalanced IF the team is full of experienced players.
The reason there are 4 survivors and 1 killer for the people that don't understand, is that a killer is naturally far more powerful in every way.
You're categorising and assuming everyone plays swf with comms, which is a huge mistake on your behalf. This is what I mean about entitled killer mains.
-
@Johnny_XMan said:
I only ask seeing as Decisive Strike is receiving a pretty hefty nerf. While countering two of the most abusive strats/tactics/mechanics (whatever you want to call it) in the game.
I find it very interesting that the developers took issue with Pyramid Head's cages, and nerfing those to the point the killer cannot remain in vicinity of the cage, or else the cage gets sent to a different location.... and yet hook camping is somehow... fine?
Oh right, I know what you're thinking.... "but there are perks that can help against hook camping!" ... You mean the very same meta perks survivors are forced to bring in order to have a decent chance at not playing sacrificial survivor for the entirety of a match? or maybe it's the same meta perks players keep complaining about that remain as "meta" before quickly asking themselves why that is... Huh funny how that works.
Look, I know these small incidental 'tactics' people complained about were not the best part of DS, but can we also acknowledge how Camping and Tunneling should be addressed in the same fashion? They are not always used to pull some type of 'strategic' maneuver, they are often abused and/or solely used for Griefing purposes.
I have played around 5k hours with both survivor and killer at rank 1, and no I am not sharing my credentials as "proof" that I am right, but that I have been subject to these type of tactics (DS/Camping/Tunneling).
Again, if you truly care about the "health" and "balance" of the game... then you will hopefully also see the other side.
Devs will never nerf camping and tunnelling because on top of all the OP perks that killers run, (taking all the work out of killer completely), the killer mains are just too fragile and devs are too scared to do it.
It's fine though because the community has decreased immensely already and dbd is needing to be advertised (with a false '20 million' users), funny that you end up playing with or against the same people extremely frequently, 20 million users and the game has to match you with the same people repeatedly LOL
Eventually, these crybaby killer mains will have to wait over an hour for a game and just have an extremely easy one when they get in it because no one will bother. People will just kill themselves on first hook or troll.
You only need to take a look at the crazy increase in queue times just before cross-platform came out. Lots of people have quit already and more will continue to do so. I think the only actual reason people play survivor is because they can:
1) Play with friends
2) Get quicker games at certain times of day
I play Killer and Survivor (a little more survivor) and I can say killer is a hell of a lot easier than survivor is. If I need quick bloodpoints I always play killer. The problem is that killer mains feel entitled to 4k every single game without fail and if one or two people escape because they played better then the killer feels as though the game is unfair, even though it's been unfair to the survivors that died.
DS is a counter to tunnelling, so you can't really get DS'ed unless you tunnel. The problem is in the way the killer plays, not the perks the survivors use, but people just don't understand this!
I think the only nerf that ds needs is that it shouldn't be able to be activated at endgame. I understand end game camping and tunnelling (depending on killer). On the flip side, I also think it needs a buff in regards to stun time... 5 seconds is nowhere near enough 98% of the time, unless you have a whole team there ready to take aggro (which takes them off of gens anyway), or a really, really strong loop that you could make use of to buy some time. 999/1000 times if you ds a tunnelling killer, they continue to tunnel you afterwards anyway!
From someone that plays killer and survivor, this game is biased towards killer IMMENSELY. It's actually so easy that I play survivor more nowadays so I actually feel the need to put effort in. That's without tunnelling or camping! If I ever go back to a hook, it's for the person who has unhooked, never for the person who's just got off, I literally run right through them. This is not because I'm scared of DS or Borrowed, it's because I'm not a shameless sack of s**t and I feel confident enough in my ability as killer to actually allow survivors to enjoy the game too and earn some bp or pips.
Nothing is sadder yet extremely amusing than seeing a killer who thinks they're good after a whole game of tunnelling and camping. The fact they think they have any skill whatsoever is hilarious.
-
@NinjaDette1 said:
As a survivor main I am fine with whatever the killer chooses to do to me.Sure being tunneled isn’t exactly fun for anyone.But as a killer main myself irrelevant survivors need to understand and realize It’s not about them.You are not entitled to escape all the time and therefore should refrain from complaining.You are a disgrace and need to...
https://us.v-cdn.net/6030815/uploads/AFBUSAE3OT4P/031ba00b-100f-4cd8-ad31-fa49b8245873.png
I wasn't even going to respond to any comments on this thread, but your one needed a response.
You have literally just posted the most pathetic comment I have probably ever seen on my life. A sad lowlife who's trying to justify tunnelling and getting mouthy on a forum because you're too incompetent to play killer properly.
I will go out of my as killer to not tunnel, I won't even slug someone who's just come off of the hook and I still 4k fairly frequently. That's because I'm actually good at the game.
You made it clear why you feel this way by stating you're a killer main. I play both, and killer is a hell of a lot easier than survivor is. I've just moved to pc and I can almost guarantee it's even easier on here.
You talk to me and say 'you are not entitled to escape all the time and therefore should refrain from complaining'. I think the issue here is YOU thinking that killers are entitled to 4k every game however they want to.
ruin, undying, insta downs, aura reading perks, taking away use of pallets and windows, taking away use of items, trapping gates, not even needing to put in work to kick a generator, passive captures/downs on survivors when you're across the map, body blocking, stealth, stalking, teleporting, increased movement speed, head traps, gen reading auras, moris (even without hooking a survivor), easy pips (or not losing one at least) and so on... YET you still feel the need to tunnel/camp because you're clearly bad at the game. STFU you little b*tch lol.
I never said survivors were entitled to escape every game, but what I do think is that everyone should have the opportunity to ENJOY the game and not waste their time because they're facing a BAD AND LAZY KILLER. I don't care if I die, sometimes I even let a killer kill me at the end if they've had a bad game and haven't resorted to tunnelling or camping. At least I've had a chance to get some bp or at least not lose progress.
Tunnelling for a 4k doesn't make you good, neither does camping. In fact, it makes you the opposite because you're pretty much admitting the survivors will wipe the floor with you if you play the game fairly.
There is absolutely nothing fun with queueing for a game for 10 mins, getting stalked and insta downed because you can't make it anywhere, then not even being able to move after being unhooked before you get downed and put back on the hook. Then for this to happen repeatedly because there's so many tunnellers in this game. That's a waste of a few hours or however long you play for.
You clearly don't play enough survivor to know that you could be tunnelled for a whole game, run the killer extremely well, still escape and yet still lose a pip if not barely safety pip. I'm not choosing to be tunnelled, therefore the killer is forcing me in to wasting my time and not allowing me to get decent points or a pip. You also probably don't understand that you don't need to escape to pip. But I wouldn't expect you to with the lack of intelligence you've displayed. This in turn means if I choose to dc instead of losing a pip anyway and wasting my time with it, more so allowing a scumbag that resorts to this to benefit from it, then I receive a ban. So this game is literally COMPLETELY killer sided with everything, be it hit detection, connections, dc's and so on. Killer is free to get away with playing however they like and a survivor just has to deal with it and take the brunt no matter what happens.
I'm gonna say it straight, bear in mind I play both survivor and killer (because you've probably forgotten already with your low IQ), killer is simple if you play correctly, without tunnelling or camping. You also don't have to 4k every match to consider a win. If you feel the need to resort to tunnelling and completely waste another human being's time, this is just complete and utter proof that you suck at the game. So don't tell others to get good when it's completely out of their control. Being good or bad won't affect the situation, it's whether the entitled killer is good or bad that does.
Next time you choose to pipe up with a cringy comment that's not even funny, please do take the time to read the post properly. There's 3 hook stages for a reason, this is not for killers to abuse for more points, this is to make the game fair. I do not care about escaping in a match, at all. I care about getting a decent amount of bloodpoints and having fun, also preferable to get a pip or two. As a split player I literally wouldn't care if ds was made a passive perk that every survivor had automatically (like bloodlust) but again this would be unfair to people like you. I also wouldn't care if ds was buffed to be a 45 second stun instead of the pathetic 5 seconds that it is. This is because I'm actually good at the game though and I've probably literally been ds'ed twice in my whole time playing dbd.
I understand endgame tunnelling and camping, this is not the issue at all. But for the killers who do cry about someone having ds up during endgame, if you hadn't have tunnelled throughout the gamer and actually downed different people, you wouldn't have to worry about ds would you? (This is not ALWAYS the case of course, but most likely is).
It's like killer mains literally think everything should revolve around them. Be able to take absolutely everything away from a survivor so that as soon as a survivor is spotted, they have absolutely no chance of escaping or being able to loop (eg doctor spamming shock therapy with practically no cooldown). On top of this they then think they should have ruin passively regress a gen at twice the speed without needing to go and kick it, undying to protect their ruin so it's extremely hard to be cleansed, not even chase a survivor to down them, (instead use huntress, slinger, trapper, hag etc) and with executioner, not even need to go and physically hook someone OR worry about anti-tunnel perks. After all of this, CERTAIN PEOPLE *cough cough*, still need to tunnel and camp because they're THAT bad at the game.
Imagine the uproar if survivors got a perk that passively repaired generators without them needing to even touch it... and a perk that practically eliminated any possibility of the other perk getting removed... Imagine also how frustrating it would be if a survivor decided to be toxic enough to find a way to just do one gen instead of 5 and then escape regardless, (same way a toxic killer would deem it acceptable to camp or tunnel? There would be real tears from people like you.
On that note, I don't think it's people like me that are the problem or need to get good, because I'm pretty damn good at the game, it's people like YOU who clearly aren't.
-
@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1336166#Comment_1336166
That's literally the game man. Anyone who cries about tunneling or camping simply can't handle the game loop. Same as getting back to back red rank SWF groups (which are intensified on PS4, mind you, because of the ease of joining up with friends, as well as in my experience, relatively shorter que times in general)
It's really that simple, and this is coming from an over 3,000 hour (on console) multiple time red rank killer and survivor player.
I get aggravated as killer at red ranks when I go against coordinate SWF, I get aggravated as survivor when I get chased off hook or am never allowed off hook (although sometimes the tunneling is absolutely the fault of your teamate, and I actively remind myself in situations where that's the case that I'm not realltad at killer for making the best play out of the situation) but after all this time, I realized those aren't supposed to feel great in a game with opposing objectives. It's the nature of the beast, it's why you love it and hate it, so better to decide now if that's a relationship you can handle, cuz that's the game.
I don’t completely agree with what you’re saying, although some of it is correct. If I get unhooked unsafely due to my team mate being a moron, then I’d fully hold my team mate accountable for doing so... But when the killer is intentionally going out of their way to camp or tunnel (to the point of other survivors being ignored for bait hits), it’s just sad as hell. This literally just proves the only way they can feel confident in getting a few kills is by tunnelling and lingering infront of a hook, which equals a bad player.
People should just strive to learn how to play the game in the best way they can instead of settling for some cheap tactics and literally ruining everyone’s experience. As far as handling the loop of the game goes, there is literally NOTHING you can do if someone decides to tunnel you. There’s only a select amount of pallets and windows that can be wasted before the killer eventually catches up with you. In this time you can’t do gens, you can’t help other team mates, you can’t get heals, you can’t do totems and the list goes on.
That is literally just going out of your way to ruin someone’s game because you’re not capable of playing the game the way it was intended to be played.
I always hear people crying about toxic survivors this and that but the killer is always faster than the survivor and the survivor can’t literally stand in front of a killer and make them unable to do anything that they should be doing in the game.
Killers cry about tiny little perks that come out for survivors, how they’re too strong etc. Just imagine an unlimited insta-heal coming out that everyone had for every single game guaranteed and a survivor could bodyblock a killer in a corner and take unlimited hits to prevent the killer from being able to do anything for the whole match. There would be absolute uproar about it. This in theory though, is facecamping...
-
@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1336108#Comment_1336108
Yes, it's very fair, because maybe, just maybe, the Killers job is to kill. Why should the Killer care about you getting points? Their job isn't for you to have fun. It's to kill you.
Maybe, just maybe, what’s being played is called a ‘game’. A game is meant to be fun for everyone. Not for some scumbag to take the easy option because they’re too bad to get proper kills or more than 4 downs and hooks. You’re clearly a tunneller and you’re trying to justify it. It’s a disgrace and it involves no skill whatsoever.
Tunnellers and facecampers are just people that abuse the fact that survivors need to get saves to progress in the game, and without this, they can’t. So the easy option is to camp and wait for someone to come for them (as they have to) because they’re not skilled enough to leave the person to be unhooked and chase someone else whilst being confident they can re-down that person again. Hence my point that survivors are punished for facecampers and tunnellers, which is wrong.
ANYONE can facecamp and ANYONE can tunnel. Jump on dbd mobile and watch every single killer facecamp. Do you know why? Because they’re new to the game and they’re bad so it’s the only way they can secure at least 1 kill. That’s a fact on a new game and you can see for yourself. There is no skill involved in this whatsoever.
Also, as far as your comment goes about ‘their job is to kill you’... I think that’s blazingly obvious, but the aim of the game is to earn pips and bloodpoints, which comes easier by more downs and hooks on top of chase time. It’s really not that difficult to work it out.
-
@SquirrelKnight said:
Not playing the game fair or properly? You must hate SWF then right?
Not really no. I don’t tunnel so I don’t mind. It’s a built in game mechanic to reward extra points to survivors for ‘distraction’ and also taking hits for team mates. There’s no extra points rewarded for tunnelling or facecamping and if the survivor was meant to die on first hook then there wouldn’t be 3 hook stages would there?
It’s kind of understandable to see a rank 18 or something do it but for red rank killers to do it is absolutely shameful. I’d rather learn to play properly and guarantee a 4k than take my chances tunnelling and wasting other people’s time...
If I get put in a match with a tunneller or a facecamper, a couple, if not all survivors are guaranteed to not pip, maybe even lose one because the killer cba to put any effort in. It’s annoying as hell and it’s a massive waste of time.
-
@Cheers said:
You lost me at "So when the game puts people with killers who clearly can’t play the game properly or fairly."
This is playing the game properly, and how is it not fair? They're trying to kill you efficiently. If you're so worried about tunneling then use decisive strike. There is a perk there for it. And if they slug use Unbreakable and/or tenacity.
I use unbreakable and rarely get the chance to use it, decisive strike is good for one escape before getting tunnelled again? So forcing a survivor who has 3 hooks stages for a reason to use all their hook stages in one go and not allowing them to get their objectives done or earn points is playing the game fairly is it?
-
@Nurgling7 said:
"and waited for me to get unhooked before striking me down again."
Sorry, I missed the part where the Spirit forced the other Survivor to unhook you unsafely.
By walking off, turning around and phase walking back as the survivor ran in for the save, then waited until I was down and downed me again. Didn’t try striking the other survivor or pulling them off
-
@Blueberry said:
No, it's not. Also, your complaint has nothing to do with "killer sided" at all and is completely related to poor dedicated server ping.
The servers automatically give the killer the hit in that situation, I had one yesterday when I vaulted the digger window, fell to the ground, took two steps and still got downed when the clown was up in the window. So yeah, that would mean killer sided lol
-
@Rivyn said:
Maybe if you had done gens and got out, instead of hanging around going for the rescue every time, he wouldn't have gotten that 21k.
But why should that one survivor that initially got caught have to be left on the hook to lose a pip and waste their time because they got matched in to a game with a bad killer that can’t play properly? Also the rest of the team getting no altruism points or chase points will prob lose a pip too if not just about keep one?