theonryo123
theonryo123
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But I know people are gonna say just run save sacrificial ward. But it’s like I don’t wanna have to use up all my sacrificial wards offerings just because survivors are picky and bring their favorite maps2 comments 81 views last activity
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Perk Name : Exposed Pursuit Description : Whenever a survivor fast vaults a window or pallet, they are instantly Exposed for 30 seconds. During this time, the survivor can be downed by any basic attack, regardless of their health state.1 comments 11 views last activity
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Perk Name : Chain Reaction Description : After hitting a survivor with a basic attack, all generators within a 16-meter radius of the injured survivor will explode, causing the following effects: • Explosion Effect : Each affected generator will instantly regress 4% of its repair progress and emit a loud noise notification for survivors within range. • Additional Effect : The explosion als0 comments 22 views last activity
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Perk Name : “Hex: Misfortune” Description : This cursed totem brings bad luck to those who dare challenge fate. Each time a survivor stuns you (via pallet, flashbang, etc.), the totem gains one token. You can accumulate up to 3 tokens. Once all tokens are gained, survivors suffer from Bad Luck for a limited time. • Bad Luck Effects (for 30 seconds to 1 minute, depending on balance) • F0 comments 31 views last activity
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Perk Name : Double Jeopardy Description : When the first most-progressed generator is repaired, the second most-progressed generator becomes rigged with a trap. If the survivors complete the repair of the second most-progressed generator while it is rigged, it will explode, causing the following effects: • Explosion Effect : All survivors within a 16-meter radius suffer from the Exhausted5 comments 91 views last activity
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Perk Name: Malicious Restraint Description: At the beginning of the trial, a malevolent force blocks all standing pallets and windows for 15/20 seconds, hindering Survivors’ escape routes and granting you an early advantage.1 comments 41 views last activity
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Hit and run is not good enough because you have to do more than just keeping survivors injured and catching them off guard. Whenever you check on generators all survivors do is they regroup and heal each other up then hope back on gens. It’s just soo stressful that survivors heal pretty fast. But people wanna say ohh run sloppy butcher and nurses calling but it’s still not good enough. Not to men0 comments 41 views last activity
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Killers should go back to kicking gens infinite instead of 8 times and blocked by the entity? Wanna know why because if survivors can go back and tap gens infinite times then I feel like killers should kick gens infinite times. Also there’s times survivors 3 gen themselves and if I’m playing killer and protecting a 3 gen I feel like I should kick gens infinity instead of 8 times because survivors13 comments 171 views last activity
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If you’re not playing against nurse blight, billy or oni etc then you shouldn’t say it’s killer sided. Also if your playing M1 killer who doesn’t have a high kill rate like pig Ghostface wraith or Onryo then it shouldn’t be that killer sided. It depends if going against high killer level. For Solo q it’s not always the killers fault if certain survivors give up on first hook by killing themselves34 comments 1,201 views last activity
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The way they nerfed Scamper was overkill. Instead of balancing it, they completely removed one of the most fun and unique parts of his kit— crawling under pallets. If the devs thought it was too strong, they could have at least made it a stack-based ability rather than just deleting it. For example: • 2-3 charges of Scamper that regenerate over time. • Cooldown per charge so it can’t be s6 comments 181 views last activity
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Badham preschool is one of them the main house has 3 windows and it has 2 breakable walls they need to fix that. Also the map is really huge and it needs to be smaller is so overpowered and a very strong map. Erie if Crows map I know it got a little rework and they added the double pallets which was not needed at all tbh and the rework of main building but the he whole map in general needs to be20 comments 361 views last activity
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Totem spawns are way obvious and it needs a change of scenery. Also Survivors spawn right next to totems and it gets cleansed too early in the match. The issue is you don’t get any value out of any of it because the match just started. I feel like ruin needs change and a little of a buff. They should make it where it doesn’t activate until at least 30 percent of gen progress starting at 5 gens at12 comments 241 views last activity
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I feel like I put so much pressure in playing killer and I put a lot of depth and time into it. I have gone against hardcore survivors even swf. It doesn’t matter if it’s solo q I still think it’s really hard playing killer because you have so much work to do. You have many objectives as killer. You have to stop survivors from doing gens. The only best gen perk for killers is pain res and it’s st2 comments 71 views last activity
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I think people say she is too similar to sadako but if you pay close attention Kayako is more deadlier and more horrifying because of her bloody face and dreadful face she looks like she’s in pain. She can crawl and kayako shows alot of her scary face when she’s croaking. Also kayako was killed and had her in a bloody trash bag. I think the devs should ad1 comments 221 views last activity
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https://youtu.be/tt_i6MPix9A?si=gJz_FLKLKqu2fyqB Survivors get to insert tapes way too fast and if your already condemned I kind of feel like it’s unfair they they can insert and retrieve tapes so quicky plus it should be like 2 seconds insertion instead of 1.5 seconds. I run into this problem all the time when I play sadako. I feel like if your condemned or already gai1 comments 31 views last activity
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I can’t even run ruin for god sake’s because it gets cleansed literally when the match starts. Survivors have it so easy to find totem spawns way too easy. They do have survivor totem perks like boons, inner strength, etc. Hex totems get cleansed way too often. The devs need to do a better job changing the positions of where totem spawns. Because they spawn in obvious areas where survivors can ea23 comments 583 views last activity
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Should only the weaker M1 killers can be sent to smaller maps and Stronger killers sent to big maps?I feel like when people mention killer. They should refer to which killer you face instead of making it like all the killers are the same and that’s not the case. Some weak M1 killers have it harder than most strong killers. For example Ghostface Pig Onryo they should go to small maps because it’s more balance for them. As for Nurse Blight and Billy who are extremely fast they should be sent to B4 comments 41 views last activity
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Is the game killer or survivor sided when it comes to map offerings?3 comments 71 views last activity
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They should tone it down to 2 times instead of 3. Especially for loops are too strong such as killer shack and jungle jimes. I’m a M1 killer using sadako and it’s ridiculously annoying to have to chase survivors who know what they are doing when it comes to vaulting windows.16 comments 231 views last activity
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Bubble head nurses Silent Hill 2. The last of us Clickers 3. Sleepy Hallow Headless Horseman 4. Kayako and Toshio The grudge 5. The Thing2 comments 71 views last activity
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Just imagine if they worked similar like the unknown but way more horrifying and different. Like the way they twitch their body and the way they stand still imagine multiple ones in one.2 comments 71 views last activity
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I have issues running hex ruin and devour sometimes because my totems get cleansed too quickly in the beginning of the match. There are times it gets cleansed at 5 gens it’s so annoying. They need to hide totems in better spots where it’s not in the opening.2 comments 21 views last activity
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First off it depends on the killer and the type of survivors you go against and also it’s not really a big deal there’s nothing wrong with it. If it’s killers like nurse, billy, oni or bubba then I can understand why it’s a problem but if it’s a killer like wraith pig ghostface etc I don’t think survivors should complain because 9 out of 10. A lot of survivors of many tools against M1 killers. Pl26 comments 206 views last activity
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I play as onryo and it’s really frustrating to hit and run with her only because survivors quickly heal and reset before getting back on gens. I run sloppy butcher it hardly ever works when I use it on her because survivors can just regroup and heal each other. Plus since she can’t commit to chases because the constant gen rushing. And she’s really and in chases. Plus survivors are very smart at9 comments 171 views last activity
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Garden of Joy, Macmillan, Eries of Crows, Gas Haven, Coldwind, Ormond, The Game. Backwater swamp. Those maps need a huge rework too many pallets and crazy jungle jims. The loops on these maps are so bad for M1 killer like myself it’s really bad only because I’m a onryo main and it’s been hard for me to go against survivors on maps like this. I don’t understand why survivors need so many pallets a3 comments 141 views last activity
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A mother and son, forever bound to a vengeful curse that dooms all who cross their path. Power: The Grudge Kayako and Toshio spread their deadly curse , forcing Survivors into paranoia and desperation as they are haunted by inescapable manifestations. Kayako’s Abilities Ethereal Stalker (Phasing & Teleportation) •Kayako can phase through0 comments 41 views last activity
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I feel like if a survivor heals another survivor skill checks should appear when it reaches 75 percent progress on healing.15 comments 361 views last activity
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I want her in the game soooo bad only because I love her crawling and croaking noise and her face is soo terrifying because of her big eyes.8 comments 523 views last activity
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To improve balance in Dead by Daylight , map sizes should adjust based on the killer being played. • Weak M1 Killers (Trapper, Myers, Pig, Wraith, etc.) → Smaller Maps • Shorter map length & width to reduce excessive running distance. • More breakable walls and fewer safe pallets to prevent infinite loops. • Generators spawn closer together for better pressure.11 comments 161 views last activity
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Map offerings like Eries of Crow, MacMillian, Preschool, etc. and they say it’s killer sided??? But yet they can have infinite loops and god pallets lol20 comments 382 views last activity
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You mean to tell me of all the gen defense perks I use to kick gens to prevent gen rushing like Call of Brine Pop Overcharge etc. But survivors can go back to the gen you kick 8 times and they have the opportunity to get to finish it and you can’t even kick it anymore after 8 times it’s kinda stupid in my opinion because that’s not balanced at all.16 comments 661 views last activity
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it’s ridiculous even in 2v8 gen rushing is still a problem. It doesn’t even matter if it’s a nurse and blight in 2v8 the amount of survivors is way too many there’s 8. And 2 killers can only chase 1 of each. That means 6 survivors are all on gens while the rest of the 2 are getting chased. I feel like they need to add more classes for the killers in 2v8 in the future. We need a class of deadlock,7 comments 251 views last activity
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I really hope they buff her in the 2v8 mode in the future. She needs basekit bloody finger nails. Basekit ring drawing.she needs basekit reikos watch and old newspaper. Also there should be a time limit where survivors turn off tvs it should turn on quickly. Also her condemned should be map wide in 2v8 in the future.0 comments 31 views last activity
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Perk Name: “Against All Odds” “Even in the darkest moments, you refuse to let go.” • Effect: If there are only two survivors remaining and one of you is in the dying state for more than 10/8/6 seconds , their bleed-out timer is paused as long as the other survivor is within 20/24/28 meters . The survivor in the dying state also gains the ability to fully recover without assistance if7 comments 91 views last activity
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Almost all every match im in I keep seeing the same map offerings either Hawkins or Lerys because of scratch mirror myers. It’s almost Impossible to heal and do anything and I mean anything you literally cannot do anything when he’s scratch mirror and indoors casue he sees you everywhere. It’s also times he would camp the hook by pacing back and forth just to get a hit and it’s impossible to hide6 comments 151 views last activity
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I think sadako should have a good competition.2 comments 31 views last activity
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I would want DJ Chowder and Jenny as the survivors2 comments 41 views last activity
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Why whenever Is it an exhaustion perk when running you have the haste spirit burst effect for 25 percent?? I feel Ike to shouldn’t be an exhaustion perk at all it’s like having sprint burst but instead your running and when using an active ability button it makes u sprint with 25 percent that’s kinda dumb I’m having trouble catching survivors because of that. Why don’t just run sprint burst inste17 comments 521 views last activity
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Quick Exit. While inside a locker, you can remain hidden, but once you exit the locker, you gain Sprint Burst for 3/4/5 seconds at 150% movement speed . This effect is not affected by exhaustion (this perk doesn’t trigger exhaustion. After using the Sprint Burst, you suffer from Exhausted for 30/25/20 seconds . Lifeline. After completing 50/60/70% of a generator Lifeline is activa0 comments 32 views last activity
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Sudden Death. Each time a generator is completed All survivors become Exposed for 10/12/15 seconds. The auras of all survivors are revealed to you for 6/8/10 seconds. This perk has a cooldown of 30 seconds between activations. Shrouded Agony. Whenever a survivor begins healing themselves or another survivor, you gain the Undetectable status effect until the healing action ends. Venge1 comments 11 views last activity
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Overload Protocol - When two or more survivors work on the same generator the generator begins to regress at a rate of 50%/75%/100% of its normal regression speed while being repaired Breaking point- When a survivor performs a rushed vault while in a chase with you they become Exposed for 10/12/15 seconds. This effect can only trigger once per survivor every 40/35/30 seconds. Shattered Res4 comments 31 views last activity
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I am getting sick and tired of going against survivors who turns off her tvs that doesn’t allow her to teleport and they don’t get anything and on top of that if someone is condemned why is it that they can still interact with the tv that I just teleport out of?? And why do they get a 1 second to insert tape that’s too short and it needs to be longer22 comments 503 views last activity
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I need more Japanese content in the game0 comments 41 views last activity
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Here’s a killer totem perk inspired by Merciless Storm and No Quater but tailored for totem cleansing: “Hex: Trial of Persistence” “Your curse tests the resolve of those who dare to interfere with it.” While this Hex is active, survivors attempting to cleanse a totem must complete a series of continuous skill checks throughout the cleansing process. Missing a skill check interrupts the acti0 comments 2 views last activity
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Wicked Pursuit “Your focus is unstoppable, and interference only seals their fate.” • Effect: If you are in a chase with an injured survivor and another survivor takes a protection hit within 8 meters , the healthy survivor becomes Exposed for 10/12/14 seconds.Cooldown: 40 seconds. Purpose: This perk makes taking a body block protection hit very risky. Survivors will think twice5 comments 51 views last activity
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alot has happened over the years with the community itself especially both sides of killlers and survivors. The game is more survivor sided for sure but also it depends on the type of killer that makes survivors go against which makes situations killer sided. Also think about map layouts which can be really bad for killer that makes survivor have the advantage. Also the perks on each side when th51 comments 1,094 views last activity