k3ijus
k3ijus
About
- Username
- k3ijus
- Joined
- Visits
- 721
- Last Active
Discussions
-
Imagine looking both ways before crossing the street Then being hit by a airplane. Every new patch doesn't solve anything, and when it ever does it never fixes the core problem and makes players find alternatives to work around it. It has felt this for the past 3 years and every new problem just piles on the last. Played after a month, won't even mention what side, and got massacred by mean0 comments 21 views last activity
-
Survivior main, heard were getting a buff so lets find out how to maximize our advantage early on!! TUNNELING when a killer hooks you, make them tunnel you! If they chase you and hook you, they will be punished with not being able to kick gens and survivors get a gen boost, if they dont chase you, feel free to body block them, stun them, or completely negate their power depending on killer, not9 comments 111 views last activity
-
i get that old tinkerer was really opressive and stuff,but it was honestly SO FUN going with or against with the perk. Obviously in todays meta its unbalanced so i have a few suggestions to make it actually work. 1-time based- tinkerer works as usual, but only activates once a machine is done, for lets say 15-30 seconds. This removed the constant oppression but doesnt make it includive for most5 comments 121 views last activity
-
honestly, he was just fine if not even weak on the ptb, but when hes released to the public and then nerfed again somehow hes still to op? Ive played with him and his own power is contradictory, a high mobility killer that still relies on m1 attacks to get downs. Hes just a worse legion. In all of my chases if someone can avoid LOS depending on the surrounding I literally cant get them, of cour14 comments 591 views last activity
-
there were No large indux of players last year there were tons around Christmas time and the year before that it was a good amount, including myself. I still get into games quickly but Ive stopped really seeing any baby survivors I know tons have said it and ehre the game is now but seriously the matches are becoming boring without my occasional meg throwing game and dwight dropping every pal7 comments 151 views last activity
-
I just tested it and thought it was mid at first, but that was only because I used it as soon as chase started Now, I used dramaturgy as soon as im about to be hit and it works just like old dh- which if u guessed I paired with literal dh to, with recuperation or whatever to help me remove exhaustion so I can use both in chase. Honestly, if you can manage to deal with the expose and the exhau3 comments 91 views last activity
-
Its so relaxing, if i make a mistake its okay, I can always come back from it, and the escape rate is absolutely bliss for me right now, my 1000 hours, which i know isnt a lot, feels like their actually rewarding me for understanding the game and being good at loops, and not seeing my whole team die and then me based off association Anyways, the win rates seemed to be inversed now with survivor8 comments 361 views last activity
-
For those unaware, after killing one of the 4 survivors a set amount of times, bubba got the option to equip their skin as a head As you can tell,this led to discrimination but the essence of the concept itself isnt impure I feel if it was something else, like mikaelas hat or dwights glasses, instead of skin tone we could open this up to more than just0 comments 11 views last activity
-
Not a sadoka main, but recently ive played her and shes overwhemly weak, like on par with trapper base kit at high mmr. Her power itself is simple, huge cooldown with rng teleports that could apply condemn, and for loop she has demanifesting, which is cool. Her tvs itself are so weak and are always a lose-lose situation. For starters projection is disabled for the first 30 seconds of the match,11 comments 101 views last activity
-
last 3 posts were calling it survivor sided, are we playing the same game? Last 2v8 was genuinely so bad for surviviors, every gameplay mechanic was reduced to trying not to get 2 tapped by the killers which is fun, is incredibly killer sided. On top of that killers ping were off the chart. The few killer games i played i won almost all of them but lost a few because of bad teammates, which by th29 comments 904 views last activity
-
Honestly one of my favorite horror killers but im suprised hes not added yet, but if he ever was i could imagine him working similiar to myers but less stalking oriented and more aggressive, and his perks would probably support endgame or late game29 comments 481 views last activity
-
Not letting killers regress exit gates like generators is something id thought be added years ago but nothing. Because theres literally nothing i can do once a gate is 99%, i am forced in return to camp or proxy a survivior until endgame collapse, which isnt fun or interactive for both of us. If i could regress a exit gate i wouldn't be forced to camp because i have one final objective i can pr5 comments 111 views last activity
-
Whilst in lobby they should have some measures to communicate without the killers presence. Like for example __:I have deli, dont save me __: Ill run a cooperative build, could you stick with me? __: Im not to good in chase, do you mind covering? __: Or stuff of that nature. I feel like it could help the gap between soloq and swf whilst they wait on the match to queue.4 comments 71 views last activity
-
Start off by saying i AM NOT a twins main,nor do i expect BhvR to ever fundamentally rework a power as theyve never have, this is just a rant But starting off let me explain where i think the twins power could be Base kit changes though Recall time 25s? →10 seconds(not sure) revert time for victor to come back to 15s Firstly, I think victor should be a more driven and buoyant character as h2 comments 41 views last activity
-
All variants of the fog dont do much, they really need a massive buff for their effect All map offerings inevitably can and will ruin the other sides game. Make it ban a map you could be sent to All offerings regardings hooks istances should be replaced with adding or subtracting total hooks, as theres just to many inconsistencies for it to work(with a cap and selection of which areas so it d1 comments 21 views last activity
-
Literally its always the same analogy “I cant go 20 seconds without a gen popping” Ive actually had to watch painstockingly gameplay on how they played and i will quickly jot down key points -they get mad at 1st gen popping -cant seem to get much value from power/perks -to many pallets To explain this, firstly expect the first generator to be repaired fast, the start of game is the stronge316 comments 9,357 views last activity
-
Literally every game ive played my team has just been decimated. Whether it be tunneling, slugging or camping or running whole anti gen builds(or a combination of all 4) it feels so miserable. Its got to the point ive negated having any fun at all to just counter gamestyles(and i dont even have enough perk slots to counter ALL gamestyles) to have a chance of winning. And lets not even talk about81 comments 1,592 views last activity
-
thoughts as a trapper main +Base-kit traps 2→ 3 +escape time 1.8s → 2.5s +setting time 2.5 → 1.75 ADDON CHANGES +Tar bottle: darkens traps → camouflages trap with surroundings, Increase rarity -Trapper bag: Start and carry +1 trap → carry +1 trap Tension spring- resets a trap after survivor escapes from it → Resets a trap after survivor is picked up from a trap Trappers kill rate is 57%0 comments 11 views last activity
-
i thought about it and it would seem kind of nice if after escaping a killer you get “fragment” of that killer which you can craft with other “fragments” you get to craft secondary items, similar to flash bangs in the sense their all a one-time use.0 comments 1 views last activity
-
Its been awhile since we got any news on items/ status effects and they have so much potential, secondary items just got implemented and there are so many opportunities for variants of the current items that could be used to help with more playstyles rather then generator repairs and movement speed. And the same logic applies to status effects, good or bad; having more status effects rather th8 comments 81 views last activity
-
It makes no sense to me, The trapper is the only weak killer singled out and forced to go collect his power(8 disarmed traps) Hag spawns with hers, so does freddy, and even SM. Just imagine pig having to collect her reversal bear traps. “area-controlled killer” stated in description - The trapper doesnt have enough traps,or time to go around the whole map and set up traps, hes area control so o7 comments 131 views last activity
-
MMR at this point is worst than having no mmr at all. its just a indictator of who long youve played this month rather then skill itself, all my my matches at iri one are split between the most sweaty teammates and killers or having one noob teammare and a baby killer, who probably is rocking noed. And since depipping isnt a thing anymore the poor baby survivor’s will be forced to lose almost e2 comments 52 views last activity
-
Every single killer so far just feels like a mix of 2 or more others with a different animation and its soo boring. There have been tons of talk about killer ideas and powers that are entirely different from every other power but for some reason their never implemented.1 comments 31 views last activity
-
I just saw his iri shield addon- which caused continuous flames in the exit gates as their opened, which is much more visually appealing than seeing 7 pillars of flame, which is a worsened ability of the executioner. Which is why it be more original if he could create fire pillars that would react to surviviors footsteps sounds, just my thought though0 comments 11 views last activity
-
Im not sure if its happening enough to be troublesome but this is the second time this month im presuming a swf absolutely stomped on me but just died at endgame from not escaping. This is annkying because I couldn’t even force them to escape If irs relevant the new 2v8 made me wanna practice nurse so i can only wonder how long this has been going on. Also i know its because surviviors give up b5 comments 62 views last activity
-
I somewhat play both sides and i just dont really get it, most hook suicides are when theres a teammate dead or 5+ hooks at 5 generators… at that point the best the surviviors can aim for is a 1-man escape—which is provided by hatch Literally if a killer is stomping on a survivior match to the point where its utter hopelessness in public games can you really blame surviviors for just wanting to33 comments 1,091 views last activity
-
long rant so it’s alphabetical btw lol,listen to this while waiting for killer queues The Artist-Fine as in, mybe decrease dispelling time of crows The Cenobite- Okay standing point The Clown, afterpiece(hinder) and anti-afterpiece(haste) are not shared bottles. Afterpiece has 4 and anti-afterpiece has 6. The Deathslinger-Increase chain range from 18m to 25, buff addons that decrease r13 comments 221 views last activity
-
Just curious to see what killers survivior mains would pick to buff if they could16 comments 371 views last activity
-
After playing 2v8 normal games are just so boring to me, im either back to working on a generator by myself or searching the empty map trying to find players. But 2v8 is so much more chaotic. Theres always someone by my side as survivor or at least in sight; and theres never any moment where the map feels dry as killer. Theres chaos everywhere you go! I know 2v8 was made for chaos but it just f10 comments 161 views last activity
-
one of the most fun gamemodes in awhile, only thing bad with is it came out when the game already had a ton of bugs so it carried onto the gamemofe1 comments 11 views last activity
-
The community showing love and support towards this gamemode should extend the time similar to last event, please interact with it and show ur love by upvoting posts about it and playing it suggestion for the community0 comments 11 views last activity
-
Myers Rebalance Proposal: I wanted to keep all of his mechanics the same but make less of a power difference with his addons, lmk what u think? Survivors fully stalked for 40 seconds can be moried, but their meter regresses back to white when they do objectives. Stalking a previously maxed-out survivor gives only 50% of the original stalking points Survivors can only be moried in the dying0 comments 11 views last activity
-
Invocation: Self sacrifice When in the Basement near the circle, press the Active Ability button to start the 60-second Invocation. During this time, your Aura is revealed to all other Survivors. They can join to speed up the process: +100% if they have the Invocation Perk, or +50% if they don't. After completion, the survivor with the highest hook stages will have 1 stage transferred to you. Th1 comments 42 views last activity
-
When u face against sm what do u normally do? Just curious4 comments 102 views last activity
-
A long rant, so bear with me. - The Clown- toxin(hinder) and antitoxin(haste) wont be shared bottles anymore, with toxin having 4 and antitoxin having 6 for increased interaction The Deathslinger Increase chain range from 18 meters to 25, keep addons that increase range. . The Doctor- a oldschool favorite, doctor clones should have a red stain to. The Executioner trail of torment sho0 comments 41 views last activity
-
For a killer whose the image of the game he’s incredibly weak so he’s just some suggestions to make him more viable BASE BUFFS -Trapper can hold up to 3 traps, he still begins with 2 Base setting time 2.5s → 1.5 Base disarming time 3.5 → 8s Base escape attempt 1.8s → 4.5s -increase total traps around map by 2 NEW MECHANIC Base chance to escape a trap will be altered to be favored around t2 comments 32 views last activity
-
With the new changes, i found a mori build for knight that will allow u to kill surviviors in endgame PERKS 1-Rancor- allows u to kill obsession in endgame 2-Game afoot- switched obsession based off who has most chase time after m1 the other two are up to you As for addons, i use two yellows that increase hunt time and summoning time. The logic here is that my guards will remotely chase sur0 comments 11 views last activity
-
4-5 hooks at 5 generators, i hate giving up but at that point why even bother playing, eventually the killer will get two kills and now its just a game of hide and seek, praying the killer gets bored and dc’s. And on the other end is when there will be 2 hooks at 1 generator left, there literally feels like you cant win and just secure a 1k by the most boring means possible. Why is the game so19 comments 501 views last activity
-
3 hours on and here is every bug ive noted -survivor’s faces will move unrealistically and goofy(may be caused from freddy) -games will go to endgame prematurely (3 or lower gens) and endgame will occur when hatch is opened -using any endurance perk will negate endurance off hook -trickster got un-kill switched yet his previous bug still remains -wesker can still cause the floating animatio2 comments 61 views last activity
-
its pointless to me how altrusim, the most engaging and fun mechanic of the game, more interaction with killer and vise versa, and is supposedly a saving grace is one of the worst plays in dead by daylight Everything about altruism is punishable, for example staying in groups to navigate, repair and side objectives is punished by the GAME, its so much more powerful for every survivor to be on a0 comments 61 views last activity
-
[build can only be effective if UR rlly good at huntress] Game afoot- changes obsession to whoever has most chase time -rancor- you can kill your obsession Then equip 2 perks of your choice, i choose aura. Next step is go among the game usually, BUT NEVER ACTIVATE CHASE! Hit shots standing still and get downs this way,its okay if you chase for a little. When endgame comes, hopefully one will3 comments 101 views last activity
-
Myers is one of the weakest killers in dead by daylight, but when paired with addons becomes boringly powerful, heres my fix to him POWER SLIGHT CHANGE:After a minute, when a survivor is fully stalked, they will slowly get their stalked meter decreased while doing objectives, the stalking points is halved after. This change will reward myers for using his power but will also add penalties if h0 comments 1 views last activity
-
these are just thoughts as to how i think they could be mildly improved to be more fun and interactive on both sides Skull merchant:After the survivor gets scanned 3 times in scouting mode by a drone, instead of survivior being hit and receiving a claw trap, the drone will go into chase mode that extends the range of drone and unblocks any windows, if a survivor leaves this radius they will be0 comments 11 views last activity
-
Just my opinion, not trying to make anything to overpowered Witch Hunt All perks besides hex and boons will be banned. Basekit hex/boons would be nice Survivor CEO (recommended from dustaroo?) The obsession is the only survivor who can open the gates. The other survivors main objective is to ensure the survival and safety of this survivor, as if they were a CEO Perk roulette- Perks are ran0 comments 1 views last activity
-
(skip this section if ur familiar with her power, for those who dont know) Radar current mechanic: reveals survivors location if they have a claw trap or were detected by a drone, can be used to recall drones Drone current mechanic:Will begin in stealth mode but after detecting a surviviors will enter scouting mode, after 3 scans survivor will get a claw trap(which injuries)SM also has haste an0 comments 21 views last activity
-
You would think if a killer downed a survivor and the survivor has no way to pick themselves up, that the killer should pick up the survivor and hook them, but this isnt the most rewarding outcome If the killer alternatively slugs the survivior, this starts a four minute timer that doesnt end, this effectively PROMISES one survivor is incapacitated until another survivior comes to get to the19 comments 261 views last activity
-
Radio- secondary item; will automatically lose 5/35 charges every second. Any survivor who has a radio can see the aura of any other survivor with a radio. The killer being in-bounds will jam the signal and remove the aura of survivor being detected by radio. Voodoo dolls- secondary item; Will be useless unless within a boon, when within a boom will highlight in yellow with particles that will0 comments 11 views last activity
-
instead of 6 drones, SM now only has 4, albeit with much bigger range, SM can no longer recall drones with radar, she has to physically go get it. Once a survivor is detected, the drone enters scouting mode. As usual. Alternatively, once survivor gets 3 stacks on lock on meter (when the drone scans you 3 times) it will enter zone mode In zone mode -SM receives normal buffs(as usual) -survi0 comments 11 views last activity
-
This discussion has been merged .0 comments 1 views last activity
-
his kit right now literally serves no counter-play for surviviors, every knight player makes a guard chase a survivior whilst he is already in chase with them, the survivior may -left said place(if possible) -Collect flag(if possible) -avoid detection(if possible) Keep in mind all of these have to be done while in chase with The Knight, and many of these cant be countered if the knight knows1 comments 801 views last activity