dont_ask_me_again
dont_ask_me_again
About
- Username
- dont_ask_me_again
- Joined
- Visits
- 657
- Last Active
Discussions
-
Create a perk that removes broken status with a cooldown of 60/70/80 seconds (which would also re-add broken status if injured)... I don’t know what you’d have to do to trigger it but it could potentially allow no mither a lot more play. Also a follow up idea: delete (rework) no mither and add no mither’s effects to object of obsession (people want this perk nerfed).1 comments 71 views last activity
-
They’re bad without add-ons and now add-ons disappear if you escape.18 comments 271 views last activity
-
Title... adds strategy for killers to play with and benefits the slowest killers.3 comments 71 views last activity
-
Title and are they from since you started?7 comments 221 views last activity
-
Title... just lower the power per survivor death going with that. (I.e. 1 survivor left = no regression).2 comments 21 views last activity
-
However, toxicity isn’t fun if the toxicity is imbalanced (overpowered). This means: my opponent is lower or higher rank from me. the toxic action is overpowered. the toxic manoeuvre can’t be done by my opponent in some form too. I find it distasteful if my opponent is lower rank simply because they didn’t really stand a proper chance. Likewise a higher rank player doing stuff I don’t unde3 comments 72 views last activity
-
Like this: @Peanits @not_Queen @McLean Everyone would buy it including me.3 comments 61 views last activity
-
Killer: Nemesis + PWYF = 2 DLCs Ruin + Surveillance = 2 DLCs Spirit Fury + Enduring = 1 DLC Pop Goes the Weasel + Corrupt Intervention = 2 DLCs Knock out + Infectious Fright = 2 DLCs BBQ and Chilli = 1 DLC Survivor: Head On + Inner Strength = 2 DLCs Decisive Strike = 1 DLC For killer it’s like you need to have several DLCs for winnable combos. For survivor it’s like you need a few DLCs20 comments 201 views last activity
-
Since gens can get really fast I thought of an idea to slow them down without increasing difficulty in low ranks: Make the great-skill randomly located in the bar. Hitting a good skill-check slows the generator speed in some way. Hitting a great skill-checks speeds hp the generator in some way. Change gen times from 80/44.44/33.33/28.57 to 90/45/33.75/28.125. Yeah solo survivor will be rou1 comments 41 views last activity
-
New lery’s looks nicer, before a 3/10, new lery’s is a 9/10 in terms of looks but didn’t really get to check out the map since games go so fast. I got 4k with 4 gens left but got 0 in gatekeeper? Doctor needs more shock range Ruin is terrible... honestly just remove the cursed notification from Ruin and Lullaby now. Also change %’s from 100(nothing?)/150/200% to 160/180/200%.0 comments 21 views last activity
-
I’m really disappointed for killers right now... doc only gets 10% extra range? He should have had sniper doc base kit and add-ons could increase the width of the shock. Then he could actually play around the shack. Ruin nerfed is a joke... when I was playing nurse no ruin... sure I got wins but immediately got bored and just moved onto a different game from DBD again. The perk was necessary gi2 comments 122 views last activity
-
I came with a suggestion on nerfing BT before and took into the consideration the feedback: My proposal this time: BT works 1 time - however, it’s only “used up” if the killer hits someone with endurance. Until someone is hit BT still remains active in the match. If a survivor is unhooking someone with BT they will both get endurance however - if the unhooker is currently healthy, instead of b46 comments 282 views last activity
-
Add-ons: Buff: Vanity Mirror: Movement Speed Penalty reduced from 7% to 5%. Perks: Buffs: Dying Light: Hooking the obsession also gives tokens. Deerstalker: Also decreases dying state recovery time by 20/22.5/25% to mirror Unbreakable. (If my math is correct Unbreakable at max level will reduce recovery time from 32 seconds to 32*(1/1.35) = 23.7037037037037 so about 8 seco10 comments 2,572 views last activity
-
This list is not a measure of strength but how easy it is to harness the full potential of a killer... I included survivor group model in this... kinda comparing how hard it’d be for a solo survivor to perform like a 4man. Huntress/Solo survivor Nurse/Hag Billy Spirit/Duo-SWF Doctor/Trapper Leatherface/Clown/Pig Wraith/Myers/Trio-SWF Legion Quad-SWF I don’t know about Ghost Face/Freddy/41 comments 792 views last activity
-
I’ll start: Knock Out... been using it lately and it’s actually incredibly powerful in the right build... it’s top tier vs’ solos but maybe mid-tier vs’s SWF... if you down someone with knock-out people are actually forced to come off generators to find them... it’s the only perk capable of that... ruin can be powered through but if the downed teammate is ignored then they’ll bleed-out. Some may3 comments 42 views last activity
-
Video of some gameplay with it: https://www.youtube.com/watch?v=mIKGow_2WKc This is the configuration: steam://controllerconfig/381210/1934484278 To sum it up: for right-stick... In game Sensitivity = 100 (based on mouse sensitivity not controller)... just under Double this is added, then the total times by 0.8 (felt closest to my R6S settings). Then the acceleration rate for “hipfire” i0 comments 42 views last activity
-
So the number 1 reason against this is that goes around is people may dodge lobbies if this information is made available and a solution to this would be to allow teammates to see each other perks when the game loads and the killer see’s instead of the perk Icons “SWF” or “Solo” when the game also loads. Dodging made not possible only DC’ing which would be punishable. Hopefully this could be loo16 comments 162 views last activity
-
What if the killer had to complete 5 generators (just starting them and they go on their own... no M1’ing) in a time limit and ofc has to defend them while the survivors try to prevent them getting repaired by tapping them (which halts progress). Repairing the gens would mean the survivors are trapped locking the doors and starting the EGC... if the gens aren’t done the doors are open. Too craz8 comments 402 views last activity
-
About 1 million deadzones around the temple.0 comments 32 views last activity
-
I’ve semi-come back to dbd and I’m getting 10+ minute ques at green rank.4 comments 22 views last activity
-
Since DS/BT are a hot topic I want to ask this question. please say if you’re killer main/survivor main/both... This change (tad dif): BT is one time use again, works for the rescuer and rescued but will not work when the exit gates are powered. The whole reason why DS-BT combo is so strong is because they’re both anti-tunnel perks that can loop-hole into abuse if used well enough together. Wh41 comments 2,012 views last activity
-
This is something I think people should be made aware of that they do... the cycle: Survivor’s strongest go to perks are arguably BT and DS... I see more requests to change DS than BT... but people don’t realise the impact of this... We’ve all seen: SWF>Killer>Solo statements go around. DS can be used by solos much to their needs for a perk than BT... BT requires more coordination to ge0 comments 32 views last activity
-
I don’t think this perk needs any timer change but think what would be fair would be two additions: After DS’ing the killer, you are put into broken status for 60 seconds. If no obsession perks are being used in the match by anyone... An obsession is still chosen to mask DS/mask what the killer is using. These doesn’t fundamentally change the perk, keeps the intention but adds some difficult6 comments 162 views last activity
-
Why does PWYF have that timer after getting a stack? If that was removed it’d easily be a good perk... or at-least shorten that cooldown... it’s like 4 seconds long.5 comments 82 views last activity
-
On rainbow 6 siege you can go into the settings.ini file and change: Xfactoraiming = 0.02 default MouseSensitivityMultiplierUnit = 0.02 default what do these do? Xfactoraiming changes your sensitivity multiplier on the ingame settings. Let’s say you have a mouse set at 400 dpi and you wish for a very specific DPI in game. Let’s say you want 375 dpi. You can not achieve this with the sensit0 comments 72 views last activity
-
22 comments 122 views last activity
-
On one side of the spectrum I read the spirit has no counter-play because there’s nothing at the disposal for survivors to guess where the spirit is. On the other side of the spectrum I read the spirit has counterplay, (then they state their case giving examples). I’m going to pitch in and say both are in a way correct but simplify this: The spirit does have counterplay but... Say if the survi12 comments 112 views last activity
-
she should get a less penalty for hitting survivors. missing = the survivor gets away, that’s fair. hitting = the opportunity to hit again. my thoughts may change depending on the ptb testing though.3 comments 21 views last activity
-
Haven’t played or versed him but this is what I’ve got: He has a good lunge and his traps are decent. People complain about his 3-gen strat potential and his lunge. Nerfing his lunge would probably mean buffing his teleport ability. Buffing his teleport ability would mean he’d be OP in 3-gen strats. Imo the new killer doesn’t need a single change at all and the devs did a good job just from0 comments 21 views last activity
-
On the dev stream - it was said there was some information regarding what this means... I can't seem to find that anywhere... does anyone know? Controller for me has felt worse, like there's increased deadzones. (anyone who plays a game competitively sets these as close to zero as possible when the option is there).7 comments 172 views last activity
-
I've come to the conclusion that the exhaustion nerf should only apply to sprint burst but this shouldn't be the only change - sprint burst would just get out-classed (you're walking everywhere and you're not planning to last long in chases)... I think the clever interact with the exhaustion nerf and sprint burst should be capitalised on... holding the run button when you're at 1% exhaustion reco0 comments 21 views last activity
-
I was thinking of a nerf... people have said - add a way to scratch out her traps... I think this can harm her against co-ordinated SWFs though... I think the nerf should be - if the person hooked presses the attempt to unhook key - this activates any trap placed under the hook... struggle does that automatically. Also no points are awarded to the hag for her traps being popped in this situation31 comments 711 views last activity
-
The current values for the time generators are completed per each survivor fixing them are: 1 Survivor = 1 charge per second = 80 seconds total time 2 Survivors = 0.9 charges per second = 44.44 seconds total time 3 Survivors = 0.8 charges per second = 33.33 seconds total time 4 Survivors = 0.7 charges per second =28.57 seconds total time Test the values to instead be: 1 Survivor = 9037 comments 821 views last activity