cordonrouge
cordonrouge
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Discussions
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dead hard is "broken" because it's the only decently designed perk in a game with a really obsolete gameplay design that would have been fine maybe in 2012. dead hard is fun to use, and it's fun to use because it's interactive. instead of nerfing it, all perks should be similar to it (even killers' obviously) and the game should be balanced around that. as of right now the game prioritizes small45 comments 763 views last activity
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Oh lord... what am i in for... i feel so lost and disoriented. i just dont know what to expect, will the basement spawn in the 50% chance location or the other 50% chance location?! How will I ever escape the killer? If the map can have a vault in point A and an open wall on point B or the complete opposite?! The terror *consumes* me. How will i ever get out of this alive, when i won't even kno8 comments 262 views last activity
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forced antialiasing literally ######### my fps up. i get around 25 if im lucky with constat drops and certain maps like rpd are UNPLAYABLE, which is ironic because i literally played resident evil 2 and 3 with no problems so i can't even imagine how badly optimized your game must be. also im getting infinite loading screens and when i do get a game i can never reach after game lobby cause it jus24 comments 641 views last activity
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i get the rpd hate, but midwich is not that confusing. it's just a square surrounded by rooms. you run along the perimeter and check every room for a gen. then you do the same on the other floor. lery's is the exact opposite, a big perimiter with infinite rooms in the middle, that do not have a pattern since they're varying in size. a literal maze. the hate midwich gets should be directed to ler31 comments 541 views last activity
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why cant we give her some special bonuses against male survivors? her lore explicitely states that she kills men and kidnaps little girls. i think she would behave differently to survivors of different genders. not to mention that bill is a soldier and she kills soldiers. now the bill situation would be too specific, but an interaction with the sex of the survivors would be cool and something we29 comments 922 views last activity
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at least he goes really slow when using it. oh sorry, I mean, at least he can only hit one person with it. oh sorry, I mean, at least it stops when he hits an obstacle. oh sorry, I mean, at least it doesn't last that long. oh sorry, I mean, at least it takes long to use. oh sorry, I mean, at least you can use endurance to counter it. oh sorry, I mean at least it has a long cooldown. oh so2 comments 81 views last activity
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as the devs said, we cannot have replays because they would need to rewrite the entire code for something like that. once a game is over, it's over. no way to see it. so... once a report has been made, what data do bhvr employees have access to? realistically, only stuff like: game duration, hook count, player names, loadouts, post game chat, etc... how would they ever punish someone based on t15 comments 501 views last activity
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this game doesnt actually run in fullscreen, just borderless. there was a fix but it seems that it stopped working 2 years ago according to some reddit threads. does anyone have a solution? https://gameplay.tips/guides/8923-dead-by-daylight.html https://www.reddit.com/r/deadbydaylight/comments/enkh1w/exclusive_fullscreen_fix_stopped_working/fqogson/ this is what im talk1 comments 701 views last activity
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I wanna know if I should save my iri shards or not.4 comments 261 views last activity
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There's days where i get 10 fps and it's literally unplayable. other days the game runs just fine. im on pc btw, im not even gonna get into the console issues... perhaps consider rearranging your budget into optimizing the game first, balancing it second, and THEN release new content? like, there's people getting payed to do the skin release trailers and stuff. you guys literally dont know how t1 comments 41 views last activity
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just a thought, we saw something headed in this direction with blood pact and the key add on that let's you see the obsession at all times. i feel like it's a direction that could be explored more. instead of having the four survivors as standalones, there would be two pairs of "partners" that can see eachother at all times and get bonuses when working with eachother, and severe penalties in int1 comments 71 views last activity
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it was obviously scrapped because you could tell no one in your lobby looked like that. but what about a killer who takes the appeareance of a survivor supernaturally? as in, he literally looks like that survivor -cosmetics and all- transforming himself with m2 like wrait's stealth? i feel like you could do pretty cool things with it. perhaps even unlock 3rd person view and survivor actions but28 comments 631 views last activity
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so we know that survivors fall asleep at the campfire and wake up in another trial. what about the killer? do they just stay in a trial until more survivors come? (making a map specific to that killer) does the outcome change based on 4k or 4e? also, do they realize they're killing the same survivors over and over? or do they forget their identity between trials? to what degree do they know wh12 comments 1,831 views last activity
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seriously... you dont have to put 4 fences in a square and add some trees to create a map. the perimeter could be blocked by natural elements such as the seashore or mountains, or it could be on a hill with some sides blocked by height. you know in general, whenever you think about some basic concept for this game you go "surely someone must have thought about that before me" but then they didnt30 comments 401 views last activity
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Whenever i play survivor, i honestly don't care if i live or die. It's a good thing cause i don't get stressed or mad even when tunneled or whatever. if im next to the exit and i can choose to leave or to stay and go for a risky save, i'll always choose the latter. i just try to do my best and escape, but if i dont, it's no big deal and i go to the next game. i really feel like there should be h1 comments 71 views last activity
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seriously. why should i get stressed being looped for hours and applying non existant pressure because of healing when i can just sit on a hook and then grab another survivor to slug. it's literally so easy and it's a guaranteed 2k at the very least, if not more.68 comments 1,242 views last activity
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I clicked play as killer (with sadako already selected) and as she was climbing out of the well I got some subtitles, even though I didn't hear any voice. the subtitles said: "what is this place..." keep in mind that bhvr just added the lobby subtitles as a feature and you have to turn them on. I assumed they would only appear for ash as he is the only character I know of who speaks in lobby.7 comments 431 views last activity
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what's is it? I know they reply on here. but they don't actually say anything useful. why does flashlight not have a cooldown of at least 0.10 seconds to avoid macro? or a similar value that would make no difference to human reaction speed. better yet, why not make the flashlight break if clicked 3-4 times under a very short amount of time? imagine how healthier the game would be without toxic51 comments 831 views last activity
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When i queue up, i actually want to play the game. i dont want to play hold m1 simulator. i only have so much time in a day to dedicate to dbd. and when you only play a couple of games and both of those are nice/afk killers it really pisses me off. of course the survivors are not even gonna rush the gens, they'll just play around with the killer stalling the game more. when a survivor trolls you23 comments 651 views last activity
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can we get diversity in height for the characters? as of now all survivors use the same two models: male (tall) and female (short). the male model seems to be around 6'1 (182 cm), while the female one about 5'5 (164 cm). but they use the same animations (afaik), so can we get a short male or a tall female by swapping them? and ideally, a third model that's something in between? I feel like nea4 comments 141 views last activity
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when exactly did the survivor hitboxes go from this... to this: because i swear that it wasn't like this up until one or two patches ago. i know im not crazy. there's basically no way to hit a survivor while he's unhooking unless you do it right at the beginning of the animation. even if you clearly hit him in t29 comments 741 views last activity
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make the thumbs up button show a system message in chat, saying who used it towards who. make sure it shows regardless if the thumbs up was given before you joined the post game lobby. also make it a different button than the report option, that you can just tap instead of opening up a menu. faster and more likely to be used. if you die first and the game goes on longer, you have no way of thank0 comments 21 views last activity
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https://www.youtube.com/watch?v=PYkYKWalqOA add a turning while running animation. this completely removes looping from the game. from there you can go ahead and remove the 5 years worth of bandaid fixes over a mechanic that was never intended, the exploit that's so deep rooted it's not even recognized as such anymore. watch survivors stop acting like toxic, clicking, t51 comments 1,792 views last activity
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Despite loving the aesthetic and art direction of the character, his perks seem pretty boring and basically remixes of old perks. Which isn't exactly news: see all exhaustion perks other than dead hard ("When you *insert interaction* you go fast.") Additionally, there is a thematical discrepancy between perk description and their actual effect, which is also a recurring problem. Since i love bra0 comments 31 views last activity
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as per title, I would very much like a feature that allows you to request or swap items. I would bind it to 3, as an emote button. otherwise it could also replace the "r" button. it would work like this: as long as you hold the button, (like crouching) your character reaches out with his hand, palm pointed upwards if he's empty handed otherwise just holding what item he has currently. other surv0 comments 11 views last activity
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EDIT: im adding a tldr from my last comment since the thread is getting messy. TLDR: make phase 1 hook accessible to the last survivor, lasting 10 second and an attempt at escape taking away 4. he still gets 3 attempts, he can fail and die instantly when reaching phase 2, he can succeed and immediatly get hooked again, or he can succeed and manage to survive if he has the right perks. unhookin95 comments 2,176 views last activity