What i would've liked to see in the new survivor

Despite loving the aesthetic and art direction of the character, his perks seem pretty boring and basically remixes of old perks. Which isn't exactly news: see all exhaustion perks other than dead hard ("When you *insert interaction* you go fast.")

Additionally, there is a thematical discrepancy between perk description and their actual effect, which is also a recurring problem. Since i love brainstorming videogame related stuff for fun, here's some thoughts about each individual perk and also how i would change them.

Disclaimer: wall of text. Don't expect anything to be balanced. This is, as i said, brainstorming for fun.

  • Parental guidance: You have inherited the ability to hear the dead — and now the dead warn you of danger.

What we learn from the literal first sentences of yoichi's lore is that his parents died. Since he's a psychic who's able to talk to the dead -as shown in the movies- he can communicate with his dead parents who apparently warn him of danger. makes sense right? except the effect is totally unrelated: covering your tracks in a chase. i mean... usually a warning is meant to avoid getting you into trouble, not helping you out after something already happens. I was actually expecting a generic killer aura reading perk, i don't know how we got this instead.

here's how i would rework it: You have inherited the ability to hear the dead — and now the dead warn you of danger. Whenever the killer is undetectable and within 18/22/26 meters of distance from you, parental guidance activates, until the killer leaves the effective range.

basically a spine chill but for stealth killers. could be on a cooldown too, or have a set number of tokens per trial. Could also be audio cue based instead of icon activation, etc etc...

  • Empathic connection: Your presence psychically projects itself to those in danger.

basically a reverse empathy, survivors see your aura and you heal faster. Now this is not that bad, but the premise here is so cool that there are lots of creative options.

how i would rework it: Your presence psychically projects itself to those in danger. An a.i. controlled yoichi projection appears to the farthest injured/dying ally who's not in the terror radius, and is only visible to them. The projection performs a healing action then disappears.

Projecting takes focus. While projecting, you suffer from the oblivious, blindness, and incapacitated status effect.

Empathic connection causes the mental exhaustion status effect for 160/140/120 seconds. While mentally exhausted, you cannot project, bless boons, or use aura reading perks. Mental exhaustion only ticks down while you're not in the terror radius. (a possible other downside: the killers aura reading perks targeted towards you double in range or duration)

you have to imagine this as a survivor version of pinhead teleporting to you, but instead you get: a fren!

  • Dark theory: Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.

A boon that gives 2% movement speed. i dont know. it just feels kinda random. now, yoichi's bio says this: Thirsting for truth, Yoichi entered a frenzy of research into the fringes of parapsychology, cryptozoology, theology, folk history.

So my idea is this: While interacting with the killer's possessions, you gain 10/15/20% bonus action speed. im not really satisfied about this one though.

Let me know what you guys think and feel free to brainstorm other ideas.

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