YukariTheAlpaca
YukariTheAlpaca
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- YukariTheAlpaca
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The new killer (Vecna 2: The Vecaning) can attack through walls and has a mobility tool; an actual reason to be 110% (4.4 m/s) in my eyes. Huntress and Deathslinger have literally nothing that would warrant them being 110% (4.4 m/s) in the current state of the game. Huntress and Deathslinger cannot attack through walls (making them much more map dependent) or a mobility tool (making them terrib12 comments 231 views last activity
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General Changes - Haste bonuses no longer stack. If multiple Haste effects would be active at the same time, only the largest Haste value will be active. - Hindered penalties no longer stack. If multiple Hindered effects would be active at the same time, only the largest Hindered value will be active. - Perks can no longer increase or reduce Repair Speed . Perks can no longer0 comments 101 views last activity
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General Changes There are now 7 different "brackets" of "Player Experience" rather than an "MMR system". "Player Experience" is determined by total playtime as a specified role, with half of the player's playtime as the opposing role being added to the currently played role when determining current bracket: Bracket 1: less than or equal to 250 hours. Bracket 2: less than or equal to 504 comments 81 views last activity
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Basic Stats Terror Radius Size: 32 Meters Height: Tall Movement Speed: 4.8 m/s Lullaby: N/A Directional Lullaby: N/A Ability Ability mostly unchanged other than some changes below: The Trapper is no longer stunned by stepping in their own Bear Traps. Stepping on a Bear Trap as The Trapper will instead disarm it. The Trapper starts with a large amount of Bear Traps and ca2 comments 81 views last activity
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Basic Stats Terror Radius Size: 32 Meters Height: Tall Movement Speed: 4.8 m/s Lullaby: N/A Directional Lullaby: N/A Ability Tapping the Ability Button will cause The Shape to activate their ability, Brace, for a short time. While Brace is active, The Shape is immune to stun effects and any Pallet that would have stunned them is instantly destroyed. If Brace4 comments 351 views last activity
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I am working on a steam guide to improve the flow of DBD; attempting to fix perks, killers, and general gameplay to make it more engaging for both sides. I'd appreciate if you guys could read the guide and leave some feedback! This is the link to the steam guide: Click Here1 comments 51 views last activity
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The haste addons for Huntress grant literally less than one meter of distance if used together. Leather Loop and Infantry Belt are worthless. Please change these addons to something else.0 comments 51 views last activity
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Thrown hatchets are now slightly offset from the center of the screen (slightly left of center) rather than thrown towards center. This bug is can be produced via throwing a hatchet as Huntress. This bug was introduced last hotfix. Most likely due to this change: "Fixed an issue that caused The Huntress arm to glitch when throwing a hatchet while looking down."0 comments 41 views last activity
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Using the steam guides system, I have created what I call a "booklet" of changes that I feel would improve the game. You can read more about it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3084574276 I would love to know what everyone thinks! Please feel free to leave comments here or on the guide itself.0 comments 21 views last activity
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Basic Stats Height: Average Speed: 4.6 m/s (115%) Terror Radius: 32 meters Ability 1: "Agility" Stimulant Hold the Ability Button to inject The Addict with the "Agility" Stimulant over a 1 second period. Once the "Agility" Stimulant is fully injected, The Addict is granted the Agile status effect for the next 7.25 seconds. While affected by the Agile status5 comments 51 views last activity
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Yukari's Onryo Rework ------------- Basic Stats ------------- Movement Speed: 4.6 m/s (115%) Terror Radius: 32 meters Lullaby Range: N/A Height: Short Power: Anti-Loop --------------------------------------------- Ability - Toggle State, TVs, and Curses --------------------------------------------- Hold the "Ability Button" for a short time to swap between two different states o0 comments 52 views last activity
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So what is the killer supposed to do now? How do they gain pressure? By getting downs? Yea right, usually 2-3 gens pop by your first down anyways. EVEN if you manage to get a down before 2-3 gens pop, the remaining 3 survivors not on hooks (unless someone DC'd for some reason) will usually pop said gens shortly after hooking the survivor you managed to catch. Camping someone secured pressure,89 comments 3,382 views last activity
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If you vault a pallet/window and move to the side of it (as survivor) before "The Mastermind" finishes vaulting it, the survivor can phase through "The Mastermind" without taking damage and vault back over the pallet before "The Mastermind" can actually hit them. This makes this ability utterly worthless at both pallets and windows (windows only if "The Mastermind" is not using bamboozle.0 comments 51 views last activity
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New Killer - The Deadeye Ability 1 Hold the Ability Button to draw The Betrayer , a signature revolver wielded by The Deadeye . While drawn, press or hold the Basic Attack Button to fire The Betrayer . Survivors hit by The Betrayer 's ranged attacks are afflicted with stacks of Execution . Upon reaching a certain amount of Execution stacks, the next inflicted stack will0 comments 42 views last activity
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New Killer - The Consumer -------------------------------- Lore and Minor Details -------------------------------- An ancient hunter, hunting oblivious prey in the night, and consuming their flesh to attempt to satiate a never ending hunger. The Consumer has been alive and hunting for an unknown amount of time, but some believe the he had always existed. Now he serves under a n7 comments 61 views last activity
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In most situations when playing as any of the other ranged killers (Deathslinger/Huntress/Clown), there are usually situations where I feel I would have a better time playing one over the other. With Trickster, however, he seems like he has no area where I would ever want to play as him. He takes too long to actually apply pressure. On top of low chase pressure, he has the same map presence as Hu3 comments 71 views last activity
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Right now, the Trickster's niche is being able to basically fire knives like a machine gun. The problem is, Trickster is basically a killer that requires 8 of these knives to hit. This game has literally TONS of debris to block your shots and 8 shots are required to actually deal damage. The amount of time taken just to injure a survivor usually results in a gen getting done. Due to a lack of bei25 comments 421 views last activity
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Hey guys! I am looking for feedback for my new killer. Any feedback is appreciated! New Killer - The Leaper -------------------------------- Lore and Minor Details -------------------------------- Being stuck somewhere for days with no food can cause even the most strong-willed of people to act like monsters. When Laura Johnson and her husband, Zachary Johnson, went on vacation3 comments 51 views last activity
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New Killer - The Hunter -------------------------------- Lore and Minor Details -------------------------------- Born into a wealthy family with a popular history of competitive archery, Alexander Moser did not have it easy. With the pressure of obtaining the unobtainable in perfection, the child was forced into a role he did not want to fill, even though his ancestors had willingly d8 comments 101 views last activity
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When controlling Charlotte, press the ability button while Victor is sitting idle at any location in the trial to swap places with him. This ability has a channel time of 3 seconds and cannot be cancelled. This ability can only be used once every 20 seconds and has a global audio cue. This change would allow The Twins to apply meaningful pressure without being slowed down by just performing ba0 comments 21 views last activity
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-------------------------------- Lore and Minor Details -------------------------------- Noah Bisset loved hockey more than he loved anyone, often ridiculed for being too "in love" with the sport. While Noah was young, his dream was to become a popular Goalie by playing at the top of his class in his high school team. After many matches and nearing the end of Noah's high school days, Noah w1 comments 21 views last activity
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New Killer - The Goalie ------------------- Summary ------------------- An athletic killer, able to toss powerful "Nitrogen Pucks" that detonate shortly after hitting the ground and freezing nearby survivors in place for a short time. His personal perks, Cold Front, Hex: Hypothermia, and Pass Off, allow him to create pressure very early into the trial ---------- Lore ----------0 comments 12 views last activity
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He needs a smaller collision box while rushing, and normal lunge turning. His ability actively hinders him. Currently, the most optimal method is purposefully whiffing a hit during the rush just to gain distance on survivors, which is extremely boring to play as and against.7 comments 271 views last activity
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The killer needs pressure, but doesn't have the time to effectively create it. By putting survivors on hooks, it not only causes the game to become much more tedious for both players, since it can create issues like camping or tunneling, which are both unfun, but it's removal would also increase the pace of the match. Instead of having survivors be hooked, they will respawn injured at a corner of3 comments 35 views last activity
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Console and PC - Deathslinger's Redeemer no longer locks a survivor in place for a short time upon spearing them. Console and PC - Killers have a chance to be unable to use their power or lunge if a survivor is picked up and either struggles free or disconnects while being carried. This also will slow down their movement speed as if they were still carrying a survivor. Console and PC - Certain9 comments 173 views last activity
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5 comments 81 views last activity
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Another great update that was definitely tested extensively. Pretty good job so far.4 comments 171 views last activity
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Survivors repairing the same gen is honestly a good thing. The problem is when survivors are not together. One survivor on each generator is what gen rushing really is. It is most efficient to remain away from each other and complete each gen individually, up until the last generator. These "repair" changes are going to do nothing but promote even more of the above mentioned behavior (haha get it25 comments 871 views last activity
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New Killer - The Hunter -------------------------------- Lore and Minor Details -------------------------------- During the first great war, Alexander Moser and his family quickly traveled into the nearby woods hoping to avoid the bloodshed of war on their old home's soil. When the Austrians moved through their land and the sounds of constant gunfire, screams, and destruction could2 comments 81 views last activity
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I really just wanna give up with this mess of a game. The gen speeds are so ridiculous that every damn match I have played so far just results in a 4 man escape in the first 5-6 minutes. No amount of slugging (especially since it was nerfed) or pressure can stop it. I will get quick downs, does it matter? nope. Game over. I don't even get to play and cannot even counter it. No amount of slugging36 comments 1,401 views last activity
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A detailed booklet containing ideas I have for chapters and game reworks. Part 1: https://steamcommunity.com/sharedfiles/filedetails/?id=1080830467 Part 2: https://steamcommunity.com/sharedfiles/filedetails/?id=1405031810 Part 3: https://steamcommunity.com/sharedfiles/filedetails/?id=19340567741 comments 31 views last activity
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The current system of Dead By Daylight is pretty flawed, and I wanted to make it much more fast paced and reduce the frustration from both the killer's end and survivor's end. The following are changes that I feel will help reduce the game's stress level and make it much more fun. All opinions are welcome, as long as they are constructive and respectful. New System - Death Is Not An Escap11 comments 221 views last activity
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Base Kit The Doctor no longer generates a static field in Treatment Mode . The Doctor is no longer slowed down while charging or using Shock Therapy . The default range of Shock Therapy has been increased by 75 percent. Madness gain from the use of Shock Therapy has been increased by 55 percent. Madness 1 Afflictions Survivors hear the terror radius as if Th2 comments 101 views last activity
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Yukari's Doctor Rework Base Kit The Doctor no longer generates a static field in Treatment Mode . The Doctor is no longer slowed down while charging or using Shock Therapy . The default range of Shock Therapy has been increased by 75 percent. Madness gain from the use of Shock Therapy has been increased by 50 percent. Madness 1 Afflictions Survivors h1 comments 22 views last activity
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Please leave a comment on the guide to let me know what you think! Guide 1: https://steamcommunity.com/sharedfiles/filedetails/?id=1080830467 Guide 2: https://steamcommunity.com/sharedfiles/filedetails/?id=14050318103 comments 102 views last activity
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The games will still end in 4 minutes. This is just a Pig nerf and the ability to close the hatch. This just further encourages survivors to rush gens and get out of the match as fast as humanly possible. This is such a huge letdown. The only thing this end game event does is allow the ground to look cool after my free loss. inb4 survivors "JuSt ApPly PrEssUre"1 comments 62 views last activity
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Do you guys think we will ever see a fix for game time being too short if survivors play optimally? Most of my games I have played results in me just getting rushed and I cannot do anything if survivor players decide to win. I simply do not have enough time, even with ruin. It isn't a matter of skill, but a matter of you cannot do anything if survivors rush the generators to completion. What am I0 comments 22 views last activity
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[u][b]Base Kit[/b][/u] Increased Slow effectiveness to 65% movement speed while survivors are inside the gas area. Movement speed is 85% after leaving the gas area while still under it's effects. The gas effect forces a medium pallet vault. The Clown starts with 3 bottles. Increased the area of the gas effect. The Clown is no longer slowed when throwing the bottle or readying10 comments 91 views last activity
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https://steamcommunity.com/app/381210/discussions/0/2788173147733879539/6 comments 221 views last activity
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https://steamcommunity.com/sharedfiles/filedetails/?id=14050318100 comments 31 views last activity
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There are loads of chapter ideas I came up with, so I am just going to link the whole guide. https://steamcommunity.com/sharedfiles/filedetails/?id=10808304671 comments 71 views last activity