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WinterDraft7

WinterDraft7

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WinterDraft7
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  • So, let's go talk about the anti-face camp mechanic, shall we? Everyone, except the new players, know what this mechanic is used for, and how it can reduce the effectiveness of camping near a hook. Well, to be honest, I don't think this mechanic helps me much when I am put into a situation I can not escape from, while I am sitting endlessly on a hook, until I am sacrificed. It makes the game pret
    2 comments 51 views last activity
  • The Executioner Hello everybody, today I want to discuss about The Executioner AKA Pyramid Head's add-ons. Now, I don't know much about the Silent Hill games, and its lore. but what I will say is, I'm going to try and be as accurate as possible with Pyramid Head's lore and make his add-ons actually useful for once. Because the add-ons he has got right now, doesn't change his gameplay much or g
    4 comments 72 views last activity
  • The Shape Power: Evil Within Activating Evil Within allows The Shape to see his prey clearly and build up more evil power by Stalking them. As the Trial progresses, The Shape becomes more powerful over time, and is granted the ability to kill a Survivor by his hand. Evil Within 1: While Evil Within 1 is active, The Shape is granted the Undetectable status effect and has a slightly d
    0 comments 54 views last activity
  • This is just my opinion, but I feel like the game felt more unique when flashlights were given the ability to burn Killers out of their power, or disable their power temporarily, such as: Nurse, Wraith, Hag and Artist. But ever since they removed the mechanic, the game hasn't felt the same anymore. Especially when you're versing against The Wraith, and you're doing your best to get away, but by
    5 comments 142 views last activity
  • Dear Behaviour, On my Xbox One, I've had this bug happen to me many times before, as the Killer, and it is really, really annoying to deal with, and I hope this gets fixed soon. But first of all, let me explain how this bug occurs. So, anytime I play as the killer, on any map, for some reason, as soon as I down a Survivor anywhere on the map, the Survivor I downed, has teleported further from th
    0 comments 21 views last activity
  • The Pig Power: Jigsaw's Baptism Start the trial with 6 inactive Reverse Bear Traps. While standing over a Survivor in the dying state, press the Active Ability button to place an inactive Reverse Bear Tap on the Survivor. Reverse Bear Traps become active when any generator in the trial is completed. Survivors may attempt to free themselves from active Reverse Bear Trap by searching Jigsaw Box
    2 comments 118 views last activity
  • Dear Behaviour, On my Xbox One, this bug on the Oni has been around since the release of The Lich, aka Vecna. When The Oni activates Blood Fury, and you miss an attack with a charged Demon Strike attack against any wall or surface, the Oni will constantly recover a slightly longer cooldown with every missed attack using Demon Strike. Once The Oni has recovered from his missed Demon Strike attac
    0 comments 21 views last activity
  • Dear Behaviour, On my Xbox One, I've just discovered a recent bug with The Knight a few minutes ago, and it made the game feel unplayable and disorienting to track a Survivor anywhere. I believe there is no proper way to recover from this bug, but it got pretty annoying very quickly, since you cannot use your power, recover from this bug, or even see where you are going half the time. Here is
    0 comments 12 views last activity
  • Yes, you've read the title right, and yes, you're probably wondering how this is even possible, and why I'm asking about it. Well, let me explain. You see, most matches I've had as Killer, Survivors were always bringing flashlights nearly every single game, and let me tell you, it can get really annoying when all Survivors are capable of chain blinding you for prolonged periods. It can almost fee
    2 comments 105 views last activity
  • Dear Behaviour, Here are some improvements or changes I would like to see in Dead by Daylight, that can change the overall gameplay experience, playstyle and theme of the game, with more Quality of Life changes, and map balancing changes, too. Here are the list of changes I would like to have in the game: Brightness settings Darker maps More fog in every map Weather variations for each m
    0 comments 27 views last activity
  • I've just been playing The Doctor about 20 minutes ago, and when I spawned in the Yamaoka Estate, I noticed something quite odd, something unusual… I don't think I remember the Yamaoka Estate not having fog before? Why am I able to see across the entire map? And why is it so much easier to track Survivors? I don't know if anyone else notices this, but it is strange to see that Yamaoka Estate to h
    0 comments 61 views last activity
  • So, in the past few weeks, I have experienced an endless amount of bugs and glitches relating to the rubber banding on my Xbox One? Everyday, I am constantly getting bad server connection once I am in a game, and as of right now, the game feels extremely unplayable to be on, playing as both roles. When I am playing as Killer, I find it extremely hard to keep track of Survivors, due to the rubbe
    0 comments 21 views last activity
  • I have played The Clown a few months ago since Nicolas Cage's release, and I have been so hyped to hear that he has got voicelines. When I versed him the day after his release, or the day on his release, when I hit him with my weapon, I was expecting to hear some voicelines from him, but I heard nothing, except for grunts of pain, moaning and groaning. So, what's going on here? Is there something
    4 comments 511 views last activity
  • As of late, I am experiencing quite a numerous amounts of bugs, such as: lagging, teleporting, missing hits that were clearly meant to hit, long delays in using my power as killer, etc. Seriously, though. Has this rubber banding been fixed yet? Or is it just my terrible internet? Because I'm finding it miserable to play both survivor or killer, without lagging. I tried playing Singularity today
    6 comments 181 views last activity
  • Dear Behaviour, Based on the Knight's performance during game play, his power feels Incredibly weak and DESPERATELY needs a rework to balance out his game play, and his power. At the moment, he feels like a rubbish killer to verse against, and to play as. Using The Knight's power can feel very slow paced and very boring to use, if you don't really know how to use it correctly. It can also feel
    3 comments 266 views last activity
  • There is a bug that occurs every time you play as The Cenobite. Anytime you go to summon a chain anywhere in the environment and start casting out the chain, this bug will widen your field of view drastically, and then decreases, the moment the chain has reached its maximum distance or collided into an object. This bug also occurs while the summoned chain is still mobile and turning. Step 1: Op
    0 comments 33 views last activity
  • So, we all know that whenever a Killer or Survivor finishes a Trial, they all spawn at the campfire, but why? But also, while all of them are waiting at the campfire, waiting for the next Trial to begin. What do all of them do in their spare time? Do they spend their time talking to their friends and reuniting together? Or do they stand there alone, waiting endlessly for the next Trial to begin?
    4 comments 141 views last activity
  • I only just thought of this question just now, but how on Earth can the Entity communicate to its Killers and Survivors? And how can they understand what it is trying to tell them? I mean, if you take a look at the killers' universal perk called Whispers , right? Well, that's what I think it is called anyway. However, anytime you are in a certain number of meters away from a survivor, you start
    0 comments 21 views last activity
  • So, this isn't usually a common question you would come across with, when it comes to Dead by Daylight. But I've been quite curious about this for quite a while now… So the biggest question is, how does the Entity view bugs and glitches are happening in the Trials? Us, as survivors or killers, would see this as a bug, which isn't normally meant to happen in the Trials. But for the Entity, how wou
    0 comments 11 views last activity
  • At the moment, I feel like Insidious is quite an underwhelming perk at times and doesn't feel useful enough to get any benefit from it. So, I have a few ideas in mind to make this perk feel better to use. Rework: • At the start of the Trial, you gain 4 Tokens . Every Survivor you hook, spends a Token . Each Token spent, decreases your Terror Radius by 4 me
    2 comments 41 views last activity
  • Hubris So, we all know that Hubris isn't exactly the strongest perk in-game, because the activation time runs out way too quickly before you can actually get the hit off. Unless you have a build that can actually help you get some value from the perk itself. I would like to increase the activation time for it. Buff : • Whenever you are stunned by a survivor, that survivor suffers from th
    0 comments 51 views last activity
  • I was just genuinely curious about some perks and the benefit behind them all, including offerings. Question 1: Remember when Shadowborn and Monitor and Abuse had FOV increases? What was the benefit behind it, other than getting a wider field of View? I personally, felt that it was a waste of a perk slot to begin with. Question 2: Can we all agree that Up the Ante is by far, the most useless pe
    1 comments 11 views last activity
  • I have played Dead by Daylight for about a whole 5 or 6 years, and there is something I just can't quite wrap my head around with. Why does Custom game have bloodpoint and map offerings in your own match? I mean, what is the point of it? For example, extra bloodpoint offerings or map offerings. The bloodpoints you earn in the custom game cancels straight after you finish the match. So why do we g
    1 comments 51 views last activity
  • So, I tried using this perk many times before, and felt like I was not getting any value from the perk itself. So, I wanted to make a change to this perk than its current effect. As a suggestion. Buff: • While being picked up by the killer, press the Active Ability button to slam the pallet on the killer, while being carried, and then suffer a cooldown of 80 / 70 / 60
    6 comments 101 views last activity
  • It's been such a long time since we have received Huntress' lobby music. So why is it taking so long for Huntress to get her own chase music? Same for The Plague. Why haven't the devs worked on hers either? I have waited so long, and wish the day has come already. It would make the game much more exciting if every killer had their own unique terror radius.
    2 comments 51 views last activity
  • Base Movement Speed Increase The Nurse's base movement is now increased to 4.4m/s. (was 3.8m/s) Blink Recharge Time After blinking, the time required to recharge the first token is now increased to 6 seconds, after the blink fatigue animation has finished. (The second token remains the same normal recharge speed) Blinking Through Objects The Nurse is now restricted from blinking through
    16 comments 271 views last activity
  • So, even though this killer has been released quite recently, I still think this killer's power is a bit lacklustre when it comes to chasing survivors. The concept for this killer is absolutely awesome, don't get me wrong. But Singularity still feels weak AF, and it makes it impossible to use your own power, because survivors are on purposely abusing the EMP's, making it hard to chase survivors a
    3 comments 102 views last activity
  • Instead of making this Add-on bad or worse than it already is, I've decided to change it in a way where it's quite more handy instead of what it already is. Instead of having to overheat your chainsaw just to benefit a reduction to your terror radius by 8 meters, I decided to change it by making it so during the chainsaw sprint, you reduce your terror radius by 8 meters instead. This way you can
    3 comments 51 views last activity
  • I have a few ideas I think would be great for "Insidious" to become a better and more useful version of what it's current version is. There are 2 ideas I have that I think could become a buff or rework. Idea 1: During the trials, your base terror radius is permanently decreased by 8 - 12 meters. While standing still, wait 3/2/1 seconds before becoming "Undetectable". When a survivor approaches y
    0 comments 12 views last activity
  • I know Skull Merchant is not the most liked killer in Dead by Daylight, but I do believe Skull Merchant needs some attention taken to her, about her drones scanning nearby survivors on multiple floors. Please remove this so it can scan one floor at a time. This is both really broken to play against as survivor, but also extremely overpowered playing as the killer. If this issue does get fixed, sh
    4 comments 71 views last activity
  • Step 1: Load in as The Cenobite on any map. Step 2: Create a gateway shoot out a chain anywhere on the map. Step 3: After returning back to your screen from using your chain... On occasions, the camera freezes towards the center, not allowing you to look anywhere but the center, and also unable to interact with objects for up to 5 - 10 seconds. Please fix this bug.
    0 comments 21 views last activity
  • I don't know how this bug happened or when it started. But any time you load into a game as Legion on any map, If you go to break down any breakable wall, there's this bug where the first kick you do on a breakable wall sounds like you're kicking a pallet and then the second kick sounds completely normal afterwards. I know it's not a game breaking bug, but it needs a fix urgently.
    1 comments 91 views last activity
  • I have a cool suggestion idea that could enhance the gameplay of Dead by Daylight. I'm not sure how everyone would think about this, but I was thinking that there could be some sort of objective to find all the parts of a generator (Example: Finding fuel and filling it up for the generator, Finding gears and placing them back in, Reattaching the wires together again; etc.) I'm saying this because
    0 comments 12 views last activity
  • 15 comments 232 views last activity
  • I have one adjustment I would like to be changed. I've been playing killer quite a lot recently and I've enjoyed playing as killer, but there is something that just doesn't sit right for me in the Endgame Collapse. See, I try my hardest to pressure survivors from leaving the exit gates with 1 to 3 kills... and no matter what I do, those pesky survivors escape through the exit gates at 99% with no
    6 comments 191 views last activity