Tekno_Badger
Tekno_Badger
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- Tekno_Badger
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Currently, Legion is a mending simulator with no real means of downing someone, and an ungodly Frenzy Fatigue. The fact that he is so boring to go against yet still a very weak killer needs to be fixed. To start, let's incentivize them to Slash only 1 or 2 survivors instead of constantly chasing all 4 to make them Mend all over again: Reduce Frenzy Fatigue to 2s, but increase it by 0.25s for e20 comments 381 views last activity
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Everyone who's good at this game and at least understands both sides knows that it starts out somewhat killer-sided, but the more skilled the players, generally the more survivor-sided the game gets. Easy fix: The upcoming HUD so survs know what each other are doing will help at lower MMR. Make NOED require 4 hooks beforehand to activate. No more noobs using this as a crutch to bully unpre9 comments 61 views last activity
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Pig is one of the most unbalanced killers in the game when looking at the entire skill spectrum. At lower skill levels, survivors aren't strong enough in chase to punish her, so her traps will carry her and some will even die to traps (without Tampered Timer!). At higher skill levels, her lack of mobility and a reliable chase power, along with the total lack of consistency from her traps make her0 comments 11 views last activity
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I've seen this in my profile and I assume it means the amount of time BHVR has read a post, but when's the last time anyone even had a post BHVR read? So many important things are discussed in this forum, especially the continued console performance issues with a thread of over 100 pages, and I have yet to see BHVR even acknowledge anything.4 comments 101 views last activity
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Not sure if this is allowed here, so mods, remove it if not, I guess. Forewarning, this is ideal for Twitch but I'd do it on Forums if people are interested. I just want to know some ideas the community would enjoy. Anyway I'd love to know if people are interested in ideas like a Rework Wednesday or a Training Thursday or things like that. I think it's a great way to get the community together!0 comments 31 views last activity
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Trying to keep this canon for the perk, which implies that Nurse hears survivors if they slow down or get tired, and hones in on breathing. So, here it is: STRIDOR When a survivor becomes Exhausted within 24m of you, you see their Aura for 8/9/10s. Breathing sounds and Grunts of Pain are increased by 25%.10 comments 161 views last activity
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The main issue with Spirit that survivors have is that she has no counterplay and doesn't take a lot of skill, unlike her closest killer in power, Nurse. My proposed rework aims to add more counterplay and fix her skill curve while not drastically affecting her skill ceiling Here it is: Make her appear intermittently (thus able to see survivors and vice versa) while phasing, with a short phasi2 comments 11 views last activity
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23 comments 201 views last activity
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Leave your answers down below, and I'll reply later with the reworks135 comments 1,112 views last activity
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Survivor spawns have way too much of an impact on trials. Guess wrong, and a gen probably pops. If they all spawn together on a big map, prove thy gets them a gen before you can do much of anything. Spread all 4 out, and at least 2 pop even if you get a quick down. The simplest solution to this is to spawn survivors in pairs, and reveal the Obsession's spawn location (not their Aura). This would2 comments 1 views last activity
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At the start of a trial, generators often get repaired too quickly. This evens out as the game progresses due to the killer applying more pressure to the survivors, but the early game is very much an issue at times. This issue gets even worse if the killer does not find a survivor right away, which is largely based on spawn RNG. An Early Game Collapse should be implemented to fix this: Start0 comments 21 views last activity
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I'd type it all in here, but it's over 30 pages long, so scrolling would be a nightmare. I do have it in this >> Google Doc << for anyone who is interested, and you can comment over anything you like or want to change. Every killer is reworked, any perk that I deemed necessary was as well, alongside game mechanics, items, maps, scratch marks, and just about everything el27 comments 116 views last activity
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Since this list is way too long, I've moved it to a Google Doc. It covers all Killers and Perks, and anything else from Toolboxes to Cross Progression. Feel free to give constructive criticism and ideas, as it's still a work-in-progress: https://docs.google.com/document/d/1nUxBRomb77siSwDWkoD6fDjIbfiWKOU6uKLjS58MV34/edit?usp=drivesdk0 comments 12 views last activity
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Since the list is too big, I'll give a link to the Google Doc, where you can give any *constructive* criticism or ideas you have. It covers all Killers and Perks, and anything from Lockers to Cross Progression, and I am in the process of updating it again. https://docs.google.com/document/d/1nUxBRomb77siSwDWkoD6fDjIbfiWKOU6uKLjS58MV34/edit?usp=drivesdk0 comments 41 views last activity
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The new rework is a huge nerf. Slowdowns needed to be removed, but he should have received buffs elsewhere, not more nerfs. Remove survivors' ability to wake each other up. Increase Dream Tokens to 8 for Snares. Setting them up is already debuffed, let’s let him keep a fair amount. Change the Rope and Swing Chains add-ons to decrease sleep timer and sleep immunity duration by 15, 20, and 25%.1 comments 51 views last activity
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The Pig can be a lot of fun, but she's a bit of a mess. Due to her slowdown power, she does very well against survivors who aren’t good at looping, hence the high kill-rate, but she's also one of the worst chase killers in the game and she has only basic mobility, making her very weak against strong survivors. Her RNG is also pretty unreliable. Reworking her is complicated, as she has a complex p7 comments 441 views last activity