Please rework the Pig
Pig is one of the most unbalanced killers in the game when looking at the entire skill spectrum. At lower skill levels, survivors aren't strong enough in chase to punish her, so her traps will carry her and some will even die to traps (without Tampered Timer!). At higher skill levels, her lack of mobility and a reliable chase power, along with the total lack of consistency from her traps make her one of the weakest killers. I dont know of any skill level where she's actually balanced and both sides are happy with her. Her add-ons are an absolute mess as well. The Gears add-ons, Last Will, and Combat Straps are fine, but Tampered just promotes boring gameplay and the rest are pretty useless. So, here's the best that I could come up with to fix all these things. Feel free to leave feedback (constructive not destructive!).
For those who want the short version: Nerf trap search times but make them more consistent and remove workarounds, buff stealth and stealth movement speed, buff Ambush, and rework/buff add-ons.
For those who want the (very extensive lol) details:
- Buff the Ambush attack:
- Increase Ambush duration to 2.5s. This makes it more useful at larger loops.
- Reduce charge time to 0.5s.
- Buff her stealth ability:
- Make the movement speed 3.8m/s while crouching.
- Make stealth transition time 0.75s. The Terror Radius should still fade out over 5s. This will help with Ambushing as well. Debuff Combat Straps to 0.15s to re-balance it.
- Delay the unsheathing sound until she has finished exiting stealth, as it destroys her ability to sneak up on survivors.
- Make Traps more consistent, but less powerful:
- Make Traps activate as soon as they are placed, unless Endgame Collapse has started, in which case they should remain inactive. This prevents survivors from ignoring their Traps in favor of generators, and makes them more useful in the late-game.
- Make Trap RNG less random: 10%, 20%, 50%, then 100% removal odds. This reduces the likelihood of getting Traps off early but increases the likelihood of it happening before the fourth Box, which will make them more consistent.
- Make the Trap-kill strategy fairer and require more skill:
- Reduce search time to 10s. This will reduce Pig's slowdown, which will help balance her at lower skill levels.
- Replace add-ons granting an extra Box with a set of add-ons to increase Ambush speed and duration by 0.15s and 0.3m/s, and 0.3s and 0.6m/s. Make the former an Uncommon add-on.
- Buff Tampered Timer by 5s.
- This will result in the Trap-kill build giving survivors 15.75s between boxes versus the current version which gives 12s.
- Allow Pig to see Trap timers. This allows for more strategic play around Traps, and it's more canon (when were Jigsaw or Amanda ever not in control of their traps?).
- Pause Trap timers if Pig is within 6m of a Jigsaw Box for more than 4s while not in chase or carrying a survivor. This will prevent Pig from camping or blocking Boxes.
- Allow the last survivor to escape through the Exit Gates with an active trap if all generators are not completed. Do not pause their timer. This gives them a fair chance to escape should Hatch get closed.
- Rework some add-ons:
- Make Last Will a Rare add-on.
- Replace Skill Check add-ons with a set of add-ons to increase crouched movement speed by 0.15m/s, 0.30m/s, and 0.45m/s.
- Change Shattered Syringe to 10% and apply it to successful Ambushes instead of misses.
- Change Utility Blades to reduce successful Ambush cooldown by 20%.
- Change the reduced Ambush charging time on Video Tape to a stealth transition time decrease of 0.15s, and the cooldown decrease for missed Ambushes to a 10% decrease in cooldown for successful Ambushes.
- Buff the Bag of Gears to a 20% increase in searching time, a 20% decrease in Trap setting time, and add a 10% decrease in Trap removal odds (9, 18, 45, and 100%)
- Buff the Crate of Gears to include a 15% decrease in Trap removal odds (8.5, 17, 42.5, and 100%).
- Change Face Mask to Handful of Gears, and make it give a 10% increase in searching time, a 10% decrease in Trap setting time, and a 5% decrease in Trap removal odds (9.5, 19, 47.5, and 100%).
- Status effect add-ons should be applied to Ambush hits instead of Traps. This will reward players who use the Ambush well, and no longer encourages tunneling. The Exhaustion add-on should be changed to 15s, and the Mangled add-on until healed.
- Buff Amanda’s Letter to show survivors’ Auras within 16m when crouching. Remove all debuffs from this add-on.
- Change Amanda's Secret to show survivors' Auras within 12m when crouching and increase missed Ambush cooldown by 15%. Wraith has an add-on to do this while moving significantly faster, so there’s no reason for Pig’s version to be so much weaker or rarer, and this also gets rid of an add-on that encourages tunneling.
- Change Rules Set No. 2 to make the Obsession start the trial with an active Trap which does not subtract from the original 4 Traps.
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