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SebaOutbreak

SebaOutbreak

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SebaOutbreak
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  • Last match I used a Shroud of Binding. Killer did not use an offering. We played at Ormond. However, I spawned in a corner of the map alone, right beside a gen. 2 of my buddies (we were playing in a 3 man SWF) spawned near the middle building, and apparently the last guy spawned in another random corner, from what we could gather. No one used any kind of offering to disrupt this so we were very
    0 comments 21 views last activity
  • In case anyone needs to remember what Oppression does: When damaging a Generator , up to 3 other random Generators also begin regressing. Triggers a difficult Skill Check if the selected Generators are currently being repaired. Oppression has a cool-down of 120 / 100 / 80 seconds . - Do you think 80 seconds is fair? Or do you think the cooldown holds the perk's potential back? I'
    2 comments 21 views last activity
  • You see a Twitch.tv survivor in your lobby. What do you do?
    Mod
    24 comments 272 views last activity
  • TEA SIPPER "Any crouching Survivors that are within the Killer's Terror Radius will suffer from the crippled status effect, becoming unable to stand up for 8/9/10 seconds. Damaging a survivor by any means will also allow the survivor to stand up again. The afflicted survivor can't be affected by Tea Sipper in the next 60 seconds after the crippled status effect ends." What do you think? I sup
    0 comments 31 views last activity
  • As of now, Myers has two add-ons which allow him to mori any survivor: Judith's Tombstone, and Tombstone Piece. He's the only killer with that kind of add-on, and he doesn't even have to down or injure anybody in order to kill someone. Granted, both add-ons have their downsides, however, the fact that they have the power to force an early game over to the survivors still stands. So that got me
    10 comments 271 views last activity
  • It's been nearly 2 months since the Silent Hill chapter went live. I've personally haven't faced a great number of Executioners in my last games. In fact, I haven't faced him in a long time, maybe a whole month. And that got me thinking: Why? Is it because of the meta? Or is it something else? So, what do you all think? By the way, I haven't bought the Silent Hill chapter so I haven't played a
    14 comments 111 views last activity
  • Name: Restriction Description: "The early bird gets the worm. Survivors cannot use items until one generator has been fully repaired. Survivors can still drop or pick up items. Once the first generator is repaired, Survivors won't be able to use items for the next 60/70/80 seconds. After the timer expires, this perk deactivates. Survivors get a visual notification of this perk as soon as the tri
    4 comments 41 views last activity
  • It's your birthday! And you decide to throw a party. The Entity decides to reward your dedication to this game by offering you the chance to invite one Killer. So... who shall it be?
    51 comments 651 views last activity
  • This goes for both Survivor and Killers, since most of them offer the same purpose, except Moris of course. Which one do you usually go for and why?
    3 comments 31 views last activity
  • Last week I decided to complete an Archives mission which involved sacrificing 2 survivors during the End Game Collapse while using NOED. So I had the idea to become Insidious Bubba for a few rounds to try and complete said mission, being those rounds my first Insi-Bubbas ever. My third attempt was succesful, managed to sacrifice 3 people in the basement at the very end, and that got me thinkin
    4 comments 131 views last activity
  • Trapper's most used perk. What do you think? P.S: I meant to add more options but I pressed Enter too early. The other options would've been "Needs a rework", "It's fine the way it is" and "Other". If it's no biggie, please mods delete this so I can redo it! Too bad I can't edit poll options.
    25 comments 221 views last activity
  • These 3 are tied with the 3 first Killers (Trapper, Wraith, Hillbilly), and each one of these Realms has at least 5 different variations. But what do YOU think? If possible, explain below why. Edit: I personally chose Autohaven because it's not as survivor sided as the Coldwind levels (in my opinion), and there's something about MacMillan that I don't like aesthetically, can't really put my fing
    9 comments 151 views last activity
  • Both share the same model and add-ons, but serve different purposes, so as a Killer or even as a fellow teammate you can never be sure which one a Survivor is holding. So again, should they have different models?
    7 comments 71 views last activity
  • Regardless of the meta, which killer do you think is the worst for you? And why? This is focused on your personal gameplay experience with said killer. So ignore personal perks, lore and visual design. My worst killer is Hillbilly cause I suck at using his chainsaw. Pigs will rain from the sky before I can get a solid 4K with him at medium/high ranks.
    21 comments 181 views last activity
  • Y'know, the mist related offerings. What do you think about them? I'll leave the descriptions here just in case too: Clear Reagent: Slightly lessens the Dark Mist. Faint Reagent: Slightly thickens the Dark Mist. Hazy Reagent: Moderately thickens the Dark Mist. Murky Reagent: Considerably thickens the Dark Mist.
    9 comments 2,142 views last activity
  • 15 comments 122 views last activity
  • What's your stance on Tinkerer? Just in case I'll leave the description here: When a Generator is repaired at 85 % , you receive a noise notification and your Terror Radius is reduced to 0 metres for 8/10/12 seconds .
    4 comments 52 views last activity
  • Comment what you think of these ideas! A) Feather Ritual: The servants of the entity seem to trust your plans. When a survivor scares a crow, it'll start flying over them and caw for 4/5/6 seconds. The Killer does not get a sound notification, but can hear the direction of the cawing crow. B) Sharp Vision: Countless trials have molded your vision into a new level. A survivor in a chase will b
    3 comments 72 views last activity
  • Claud's perk are somewhat a popular choice, and with good reason since they provide very interesting and useful advantages, specially regarding healing yourself and others. But what do YOU think? Which is Claudette's best perk?
    15 comments 3,072 views last activity
  • For context: Samination makes animations for Youtube, and he's mainly known for doing the "Dead By Daylight Parody" video series, and also other DbD videos. The videos were even shared by the DbD team in social medias like Facebook or Twitter. With that being said, what do YOU think about them? And for what reasons?
    0 comments 62 views last activity
  • We have a handful of exhaustion perks as of now, all with different abilites that allow you to have some great advantages at key moments of the game. However, I wanted to ask y'all, what do you think? Should you always have at least one exhaustion perk in your loadout?
    19 comments 181 views last activity
  • There could be various reasons: Their power, add-ons, design, mori, gameplay, memes... but at the end of the day, which of the licensed killers turned out to be your favorite? And why?
    0 comments 32 views last activity
  • Just your everyday situation when a Killer completely obliterates a Survivor team and they can't get a single gen done. Three of them die and the last one just barely manages to escape through the hatch. So yeah, title: Do you think it's fair to give the last player the hatch even if their team couldn't do a single gen? Or do you think at least one gen should be popped for the hatch to spawn for
    17 comments 151 views last activity
  • Or would you prefer a different playstyle with less/more perks available in your loadout? Of course applying for both survivors and killers.
    7 comments 81 views last activity