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RyanTheNarrator

RyanTheNarrator

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RyanTheNarrator
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  • (This is a one choice perk. Choose!) Toolwork : Your engineering skills are capable of improving the machinery, No matter how hard it looks. After repairing generators with 33% of your progression at your hand, Toolwork activates. When activated, Guarantees a Commodious Toolbox upon your first chest search when uninjured. Increases toolbox efficiency by 10/15/20% . Familarity : You
    0 comments 32 views last activity
  • Unlocks potential in one's Aura-reading ability. Auras of Breakable Walls , Pallets and Windows are revealed to you when within a range of 24 metres/28 metres/32 metres . Vaulting and Pallet Pulling speeds was increased by 7% to any highlighted obstacles.
    8 comments 151 views last activity
  • Long nights out taught you to do a lot with what you've got. Reduce the consumption rate of Item charges by 20/25/30% for you and allies within 8 metres of range. Once out of range, this effect persists for 15 seconds .
    2 comments 51 views last activity
  • You are able to concentrate and enter a meditative-like state to numb some pain. When Injured , The Grunts of Pain volume was reduced by 50/75/100% . (Reversal) The volume was increased to 25% when Exhausted. (Rework/Change) On Tier 3: When not exhausted - 100%. All Tiers: When exhausted - 25%. Value: 100% (Tier 3 iron will) - 75% (Exhaustion Penalty) = 25%. (Current Value)
    7 comments 111 views last activity
  • Achieving goals boosts your confidence. After a Generator is completed, you will not leave any Scratch Marks and grants a 7% haste status effect for the next 6 / 8 / 10 seconds . (Ridiculous idea: The duration of this effect was doubled if all generators are completed and the exit gates were powered.)
    2 comments 61 views last activity
  • You are remarkably focused on your means of escape. The Auras of Generators are revealed to you within 32 metres . Each time a Generator is completed, Visionary is disabled for 28 / 26 / 24 seconds . (Previously 20/18/16 Seconds) Your repair speed was increased by 5% when Visionary is active.
    2 comments 51 views last activity
  • AI had a dream last night and I've dreaming of playing DBD. I can remember I played as Jake and Mikaela Reid is following me . The map is somewhat new to me and it was possibly was second Withered Isle map. I've seen that Jake and Mikaela blessed 2 dull totems at the same time. and they have blessed them for 8 seconds faster instead of 14 seconds . I was thinking: Is this the new perk tha
    2 comments 61 views last activity
  • I had a dream last night and I've dreaming of playing DBD. I can remember I played as Jake and Mikaela Reid is following me . The map is somewhat new to me and it was possibly was second Withered Isle map. I've seen that Jake and Mikaela blessed 2 dull totems at the same time. and they have blessed them for 8 seconds faster instead of 14 seconds . I was thinking: Is this the new perk tha
    0 comments 61 views last activity
  • Swindler : You had a bad habit of snatching parts while repairing generators. When repairing a generator while carrying a toolbox, There is a 4/6/8% chance you'll trigger a Swindle Skill Check. Swindler Skill check will cause the following: Good Skill Checks result in 5% regress penalty but refills 10% of its toolbox charges. Great Skill Checks 0% bonus progression and refills 5%
    0 comments 32 views last activity
  • Common Tiers Iron Will : When injured, grunts of pain was reduced by 50/75/100% . When Exhausted , the volume was increased by 25/50/75% . (Note: Injured in 100% reduced sound. Exhaustion while injured will downgrade to 25% in tier 3.) Open Handed: Open-Handed increases all Aura-reading ranges by 8 / 12 / 16 metres. Increases the duration of all aura reading abilities by
    0 comments 11 views last activity
  • (This is the news from a gameplay commentator and self-announcer) In the update 6.1.0, the survivor gameplay has been nerfed, and they stand no chance against the even more toxic killer who have buffed perks, gen damage, and outragous powers, So that these killer players can rule as kings and queens. and guess what, FUNTIME IS OVER! Paranormal Squad has sent 4 investigators as survivors to de
    0 comments 11 views last activity
  • I've been playing as a survivor for 4 years and Killers are least my favorite. Now the update, generators are now nerfed and I have 0% chance to win the match. I used any builds as an advantage Toolbox build, hatch build, stealth build, But all of them are proven to be useless. Killers always win at 100% with kicking gen buffs and perks, and I have 0% chance of winning. This needs to be changed.
    12 comments 161 views last activity
  • Iron Will - Grunts of Pain caused by injuries are reduced by 50/75/100% . You'll receive a -30/50/70% penalty of grunts of pain when Exhausted . (Buff, Nerf and Rework) (Note: when injured, Your sound was 100% on tier 3. if you get the exhausted status effect, it'll change to 30% instead, making Stridor able to counter it.) Small Game - Receive an auditory
    0 comments 11 views last activity
  • Mystical Cultivation - Your mystical ablities can despel evil forces on manifested or cursed objects. You Cleanse or blessed Dull Totems 15/20/25% faster, and Hex Totems are 25/30/35% faster. (By Nerfed Calm Spirit) Tough Line - You gain the ability to recover from the exhaustion status effect while running at 70/60/50% of its reduced recovery speed. (By a nerfed Dead Hard) Karma Bite
    1 comments 41 views last activity
  • Survivors: Spine Chill "No Vaulting Speed for this perk? Lame." - Mike Winston, Elite Survivor "Looks like Wraith, Ghostface, Myers, and even Spirit no need to worry about that. I'm gonna lose for sure." - Ryan, Novelist (Me) Iron Will "I hate this game." - Mike Winston, Elite Survivor "Wow, even this 'exhaustion effect' is so horrible. Can't BS out from headphones." - Sa
    0 comments 31 views last activity
  • Survivors: Checkpoint - Your practice for patching up damages makes you a professional. After repairing a generator from 0% to 100% , Checkpoint activates for 20/30/40 seconds . The regressed generator with the least progression's aura will be highlighted to you. Grants a 20% repair speed boost on the highlighted generator while Checkpoint is active. Familiarity - You are very
    1 comments 44 views last activity
  • No one escapes death: The hex totem's aura will be revealed to survivors when they are within 28 metre range after the exit gates were powered. The Cannibal - Bubba's Chainsaw sweep: Adds a little strafting recoil effect at each chainsaw slash when using it. The Wraith - Wailing bell: Movement speed while uncloaking was reduced from 1.6m/s to 1.5m/s and the speed boost after uncloaking is redu
    9 comments 111 views last activity
  • Balanced Landing: Increase sprint duration by 3 to 4 seconds. Boil over: increase obscured hooks' auras ranges from 10 / 12 / 14 to 12/15/18 metres. Borrowed time: Returned the endurance status effect to both you and the unhooked survivor. and increase the endurance duration from 8/10/12 seconds to 10/12/15 seconds. 'Returned the endurance status effect to both you and the unhooke
    1 comments 22 views last activity
  • Sport combat - Pulls down pallets 30/40/50% faster and stuns killers 20/25/30% longer. Can cause a hearing status effect problem to the killer for 5 seconds. (Spirit Fury, Brutal strength and Enduring will clash this perk.) Pros and Cons: Sport Combat stuns killers longer and quicker to avoid the killer for stopping you dropping pallets. Smash hit needs a direct hit to activate a 4 second dash
    1 comments 61 views last activity
  • Lock Pick - Token perk. Progressing generators by 60/54/48 percent to earn each token up to 6/7/8 tokens maximum. 1 token will unlock chests faster and 5 tokens are required to open a closed hatch. (Good against killers who closes hatches before you can find it.) Sport combat - Pulls down pallets 30/40/50% faster and stuns killers 20/25/30% longer. Can cause a hearing status effect problem t
    2 comments 63 views last activity
  • Page 1: Letter from the 6th identity Artefact Hunter - You scavenged something useful to take the challenge at ease. Once this perk was equipped, start the trial with 3 copper piles hidden around the map. Press the action button while empty handed to search for parts for 38/34/30 seconds. After searching, You'll find a Spare Part to quickly repair a generator with 25% progressio
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  • Boon: Energy Swift - A Boon that has give enhanced reflexes to the living. Press and hold the Active ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 28 metres . When survivors or killers were inside the Boon Totem's range, their actions are 50% faster with the following effects: Movement speed was increased by 8/10/12% and
    0 comments 61 views last activity
  • As you can see, the Killer's perks and abilities are too OP and very difficult to counter. Even when most killer players caught you first when the trial starts, they won't go after anyone else until you are finished for good for 3 minutes when the match starts. Or other killers used Ultra Rare Addons for powers like Myers's Tombstone, The Spirit's Glasses, The Wraith's Coxcombed Clapper, or The B
    0 comments 11 views last activity
  • This is the continuation of the previous progression: https://forum.deadbydaylight.com/en/discussion/267443/haunting-laughter-chapter-work-in-progress#latest
    0 comments 1 views last activity
  • Survivor: Josie - A excited inventor, who can use tools and machinery as a good advantage, Her personal perks, Handyman tool, Connector, and Closure. These perks will let her use tools effectively, Prevents generators from being damaged further, and detects killers by making noises. Killer: The Doll - A Crackling Killer, she will use her phantom puppets
    2 comments 21 views last activity
  • This is one of my characters that I made my own for my novels and comics. He has survived many nightmare forces that haunts him, earning him as the title 'Elite Survivor'. He is also a professional baseballer, and he can pull off critical skills that will counter most of the killer's powers. Difficulty: Hard His personal perks, Batting Strike, Leap Back
    0 comments 23 views last activity
  • (This is an incomplete chapter. They will be artworks of Killers, Survivors, perks and maps. and additional perks comes soon. This is the exclusive survivor: Mike Winston. He was a character from A-Force Adventure series.) 1st Map: Grave of Glenvale - Spaceship research site ( A Unidentified flying object has crashed to this site and there are no signs o
    0 comments 31 views last activity
  • I see that 75% players who played as killers started to get toxic and uncontrollable of their aggression and made some disgusting GGs and keeps humiliates Survivor Players , God, I hate them, just give us a break! Just letting one of us escape but the Killer Players show no remorse and just laughed like they owned the match. Cheating Wraiths, Toxic spirits, Trickshooting Huntresses, Derp-palming
    8 comments 161 views last activity
  • ngineer's Notice: Once a generator is fully repaired by your own hands, Engineer's Notice activates. When you were repairing a regressing generator, gain a 12/16/20% repair speed bonus for 20 seconds before this perk deactivates. Repairing the next unregressed generator fully will reactivate this perk. Trivia: If the generator was regressed to 0% of its progress, Engineer's Notice won't
    0 comments 12 views last activity
  • Perks ------------- Double Strength: You used the last of your strength to keep up your running pace. - You have 3 health states for the entire duration of the trial. when you were hit my the killer 2 times, Double strength activates and you have an extra health state before you were downed completely. - You will suffer the Hindered status effect which reduces movement speed by 8/7/6% for 3
    3 comments 31 views last activity