Suggested Perks for survivors

  1. Lock Pick - Token perk. Progressing generators by 60/54/48 percent to earn each token up to 6/7/8 tokens maximum. 1 token will unlock chests faster and 5 tokens are required to open a closed hatch. (Good against killers who closes hatches before you can find it.)
  2. Sport combat - Pulls down pallets 30/40/50% faster and stuns killers 20/25/30% longer. Can cause a hearing status effect problem to the killer for 5 seconds. (Spirit Fury, Brutal strength and Enduring will clash this perk.) (The Hearing Status Effect temporarily impairs the hearing of Survivors and Killers, muffling their audio and playing a high-pitched whistling sound. - 'By DBD Wiki website')
  3. Helen's Forsight - This perk will activate If you're cursed by a hex totem. Healing, Rescuing, Recovery (at dying state), and cleansing speed were reduced by 34/30/26%. However, when repairing generators, no skill checks were triggered and repair speed was increased by 15/21/27%.
  4. Connector - Used to install a wire box inside the generator if it has 65/55/45% of its progression and highlighted in yellow. If the generator begins to regress without preventing it for 20 seconds, The generator will become electrified and restore the regression penalty but its -50% slower to do so. Connector lasts for 30 seconds. (Connector will not restore the exploding generator penalty from fail skill checks or some certain killer perks.)
  5. Mechanical Work - Depletion rate to toolboxes were reduced by 30/36/42% for generator repairs. Other survivors' repair speed was increased by 2/3/4%. The shared repair speed buff does not stack.
  6. Shocking presence - Similar to BBQ and Chili, If you fail a skill check when repairing a generator, the killer's aura will be revealed to your if the killer was 42/40/38 metres further away from an exploding generator. The exploding sound produced by the generator was reduced within 10/14/18 metres for the killer.
  7. Boon: Swift chime - After blessing a totem and you've received a blessed status effect, your actions and movement speeds are 5/9/13% faster. The killer's actions and movement speed were reduced by 5/9/13% .(Possibly the killer be the first time getting cursed.)
  8. Quick Knee Reflex - You vault windows and pallets 15% faster. There was a 30/40/50% chance that the killer's attacks or grab attempts can be avoided. If they successfully grabs you, they will be stunned for 2.5 seconds. Quick Knee Reflex has a cooldown for 50/40/30 seconds after activation.
  9. Torn Metal - After sabotaging a hook, a repaired sabotaged hook will become a Worn Hook and their auras were displayed in yellow. Worn hooks will have a reduced 6/9/12% reduced sacrifice progress, and escape attempts is 6/12/18% easier.
  10. Spare Searcher - Sabotaging 3 hooks will activate Spare Searcher. When empty handed, Hold the secondary action button to search a spare part inside a locker. searching will take 20/18/16 seconds to complete and you'll obtain a Spare Part (Limited Item). Install it to a generator to complete 20% of its progression for 5 seconds. If you're carrying a toolbox you'll find a Brand New Part Instead and its total progress is 35%. If you have a Flash Grenade at your hand you'll drop it immediately before searching. you will leave your Spare Part behind when escaping.
  11. Fresh Meat - After you've rescued a survivor, fresh meat activates. When successfully being unhooked or you unhooked yourself, your sacrificed progress will be reset back to 20/10/0% of its progression when the next time you were hooked. The second time you were hooked will permanently deactivate this perk for the remainder of this trial.

Comments

  • @RyanTheNarrator said:

    I have to say that most of the Killer's powers were too overpowered. Like the Wraith's wailing bell, The Artist's crow attacks, Hex perks like Ruin and Pentimento is so unforgiving to survivor players. So for the Killer Players being so stingy and dirty for an easy win, they left me with no choice. I'll have to post some new perks for this community to retaliate against them.

    Here are the requirements for perks ideas from mine. This page will be updated after the perks were completed.

    1. Lock Pick - Token perk. Progressing generators by 60/54/48 percent to earn each token up to 6/7/8 tokens maximum. 1 token will unlock chests faster and 5 tokens are required to open a closed hatch. (Good against killers who closes hatches before you can find it.)
    2. Sport combat - Pulls down pallets 30/40/50% faster and stuns killers 20/25/30% longer. Can cause a hearing status effect problem to the killer for 5 seconds. (Spirit Fury, Brutal strength and Enduring will clash this perk.) (The Hearing Status Effect temporarily impairs the hearing of Survivors and Killers, muffling their audio and playing a high-pitched whistling sound. - 'By DBD Wiki website')
    3. Helen's Forsight - This perk will activate If you're cursed by a hex totem. Healing, Rescuing, Recovery (at dying state), and cleansing speed were reduced by 34/30/26%. However, when repairing generators, no skill checks were triggered and repair speed was increased by 15/21/27%.
    4. Connector - Used to install a wire box inside the generator if it has 65/55/45% of its progression and highlighted in yellow. If the generator begins to regress without preventing it for 20 seconds, The generator will become electrified and restore the regression penalty but its -50% slower to do so. Connector lasts for 30 seconds. (Connector will not restore the exploding generator penalty from fail skill checks or some certain killer perks.)
    5. Mechanical Work - Depletion rate to toolboxes were reduced by 30/36/42% for generator repairs. Other survivors' repair speed was increased by 2/3/4%. The shared repair speed buff does not stack.
    6. Shocking presence - Similar to BBQ and Chili, If you fail a skill check when repairing a generator, the killer's aura will be revealed to your if the killer was 42/40/38 metres further away from an exploding generator. The exploding sound produced by the generator was reduced within 10/14/18 metres for the killer.
    7. Boon: Swift chime - After blessing a totem and you've received a blessed status effect, your actions and movement speeds are 5/9/13% faster. The killer's actions and movement speed were reduced by 5/9/13% .(Possibly the killer be the first time getting cursed.)
    8. Quick Knee Reflex - You vault windows and pallets 15% faster. There was a 30/40/50% chance that the killer's attacks or grab attempts can be avoided. If they successfully grabs you, they will be stunned for 2.5 seconds. Quick Knee Reflex has a cooldown for 50/40/30 seconds after activation.
    9. Torn Metal - After sabotaging a hook, a repaired sabotaged hook will become a Worn Hook and their auras were displayed in yellow. Worn hooks will have a reduced 6/9/12% reduced sacrifice progress, and escape attempts is 6/12/18% easier.
    10. Spare Searcher - Sabotaging 3 hooks will activate Spare Searcher. When empty handed, Hold the secondary action button to search a spare part inside a locker. searching will take 20/18/16 seconds to complete and you'll obtain a Spare Part (Limited Item). Install it to a generator to complete 20% of its progression for 5 seconds. If you're carrying a toolbox you'll find a Brand New Part Instead and its total progress is 35%. If you have a Flash Grenade at your hand you'll drop it immediately before searching. you will leave your Spare Part behind when escaping.
    11. Fresh Meat - After you've rescued a survivor, fresh meat activates. When successfully being unhooked or you unhooked yourself, your sacrificed progress will be reset back to 20/10/0% of its progression when the next time you were hooked. The second time you were hooked will permanently deactivate this perk for the remainder of this trial.

    uhh... no.

    I can't see how any of these are remotely balanced.

    Just run prove thyself, boons, and smash hit.

  • @RyanTheNarrator said:

    I have to say that most of the Killer's powers were too overpowered. Like the Wraith's wailing bell, The Artist's crow attacks, Hex perks like Ruin and Pentimento is so unforgiving to survivor players. So for the Killer Players being so stingy and dirty for an easy win, they left me with no choice. I'll have to post some new perks for this community to retaliate against them.

    Here are the requirements for perks ideas from mine. This page will be updated after the perks were completed.

    1. Lock Pick - Token perk. Progressing generators by 60/54/48 percent to earn each token up to 6/7/8 tokens maximum. 1 token will unlock chests faster and 5 tokens are required to open a closed hatch. (Good against killers who closes hatches before you can find it.)
    2. Sport combat - Pulls down pallets 30/40/50% faster and stuns killers 20/25/30% longer. Can cause a hearing status effect problem to the killer for 5 seconds. (Spirit Fury, Brutal strength and Enduring will clash this perk.) (The Hearing Status Effect temporarily impairs the hearing of Survivors and Killers, muffling their audio and playing a high-pitched whistling sound. - 'By DBD Wiki website')
    3. Helen's Forsight - This perk will activate If you're cursed by a hex totem. Healing, Rescuing, Recovery (at dying state), and cleansing speed were reduced by 34/30/26%. However, when repairing generators, no skill checks were triggered and repair speed was increased by 15/21/27%.
    4. Connector - Used to install a wire box inside the generator if it has 65/55/45% of its progression and highlighted in yellow. If the generator begins to regress without preventing it for 20 seconds, The generator will become electrified and restore the regression penalty but its -50% slower to do so. Connector lasts for 30 seconds. (Connector will not restore the exploding generator penalty from fail skill checks or some certain killer perks.)
    5. Mechanical Work - Depletion rate to toolboxes were reduced by 30/36/42% for generator repairs. Other survivors' repair speed was increased by 2/3/4%. The shared repair speed buff does not stack.
    6. Shocking presence - Similar to BBQ and Chili, If you fail a skill check when repairing a generator, the killer's aura will be revealed to your if the killer was 42/40/38 metres further away from an exploding generator. The exploding sound produced by the generator was reduced within 10/14/18 metres for the killer.
    7. Boon: Swift chime - After blessing a totem and you've received a blessed status effect, your actions and movement speeds are 5/9/13% faster. The killer's actions and movement speed were reduced by 5/9/13% .(Possibly the killer be the first time getting cursed.)
    8. Quick Knee Reflex - You vault windows and pallets 15% faster. There was a 30/40/50% chance that the killer's attacks or grab attempts can be avoided. If they successfully grabs you, they will be stunned for 2.5 seconds. Quick Knee Reflex has a cooldown for 50/40/30 seconds after activation.
    9. Torn Metal - After sabotaging a hook, a repaired sabotaged hook will become a Worn Hook and their auras were displayed in yellow. Worn hooks will have a reduced 6/9/12% reduced sacrifice progress, and escape attempts is 6/12/18% easier.
    10. Spare Searcher - Sabotaging 3 hooks will activate Spare Searcher. When empty handed, Hold the secondary action button to search a spare part inside a locker. searching will take 20/18/16 seconds to complete and you'll obtain a Spare Part (Limited Item). Install it to a generator to complete 20% of its progression for 5 seconds. If you're carrying a toolbox you'll find a Brand New Part Instead and its total progress is 35%. If you have a Flash Grenade at your hand you'll drop it immediately before searching. you will leave your Spare Part behind when escaping.
    11. Fresh Meat - After you've rescued a survivor, fresh meat activates. When successfully being unhooked or you unhooked yourself, your sacrificed progress will be reset back to 20/10/0% of its progression when the next time you were hooked. The second time you were hooked will permanently deactivate this perk for the remainder of this trial.

    Please remove and delete this particular post we all get tilted at playing dbd, but this is extremely embarrassing throwing a tantrum in the forums not a single one of these perks are balanced and should never have been brought here in the first place. DO NOT continue to place perks here just go and put in the hours that everybody else has and actually learn the game instead of sitting on the side and complaining about the already balanced, beta tested, and refined perks that are implemented by bhvr.

    I hope you heed my suggestion I'm giving you tough love here, but this needs to end. ASAP