Survivors Perk change ideas

Iron Will - Grunts of Pain caused by injuries are reduced by 50/75/100%. You'll receive a -30/50/70% penalty of grunts of pain when Exhausted. (Buff, Nerf and Rework)

(Note: when injured, Your sound was 100% on tier 3. if you get the exhausted status effect, it'll change to 30% instead, making Stridor able to counter it.)


Small Game - Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

  • Small Game has a cool-down of 14/12/10 seconds each time it activates.
  • For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:
  • Each Token decreases the Detection cone's angle by 5 °, down to a minimum of 20 °.
  • You cleanse or bless totems 15% faster. (Buff)


Streetwise - Reduce the consumption rate of Item charges by 25/30/35% for you and allies within 8 metres of range. (Buff)

  • Once out of range, this effect persists for 15 seconds.
  • Streetwise does not stack with other instances of itself. (Nerf)


Visionary - The Auras of available Generators are revealed to you within 32 metres.

  • Increases repair speed by 7% while Visionary is active. (Buff)
  • Each time a Generator is completed, Visionary is disabled for 36/32/28 seconds. (Nerf)


Windows of Opportunity - The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres. You gain 7% of the interaction speed bonus for vaulting obstacles and pulling down pallets. (Buff)


Open Handed - Open-Handed increases all Aura-reading ranges by 8/12/16 metres.

  • Extends the duration of you and other survivors' aura reading abilities by 30/40/50%.
  • Open-Handed does not stack with other instances of itself.


Self Care - Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-kit at 25/35/45% of the normal Healing speed. Any Med-kit you're holding will have 12 extra charges.

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