RainehDaze
RainehDaze
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- RainehDaze
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Discussions
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I… feel quite baffled going through it. Like, it feels like a very important question was skipped early in the process (I'm on question 60 and counting): how much do you play each role. Getting so many teamwork etc. questions when I only occasionally play Survivor is certainly a choice, when the answer is "it doesn't really affect me most of the time".79 comments 3,193 views last activity
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8.6.1 patch notes: Allow community goal bloodpoint bonus to apply to both event and regular queue Still need to do the event to make it bigger, but hey, that's some good news. The survivor score events have been changed slightly? So those might be fixed too.6 comments 251 views last activity
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Is it something about Steve? I'm honestly baffled, but 9/10 times, if someone's running scene partner and constantly screaming their head off, it's a Steve???13 comments 1,202 views last activity
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I've consistently gotten 0 screams out of it. Which is... something.17 comments 1,011 views last activity
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Seriously, it's been how long and it still blocks the ability to type a quick gg, and you can't close it? FFS, I don't need to see archive challenge progress after every game, nor rift progress. Can't we cut it out already? Like, is there any conceivable reason for it to work this way?2 comments 252 views last activity
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90% of the time: makes you walk into a rock at best, because your character being literally uncontrollable has always been considered a hallmark of good design or planning (this is sarcastic, in case you missed it); 10% of the time: person gets to second floor, where even if you didn't have to contend with your new wall obsession it would be barely possible (if at all) to get to a hook becaus24 comments 992 views last activity
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Most games have someone bringing a map offering for boil over value or something (also, screw that damn perk), so who's ever going to notice that there's a higher chance of some maps?9 comments 242 views last activity
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Does anyone else just give up on winning and just go from pallet to pallet in horrified fascination?It's honestly just ridiculous on some maps. You can just hold W from pallet to pallet to pallet to pallet and if you can't antiloop, it's basically impossible to ever get a down. It's fascinating, in a horrifying "why is this even possible as part of a game" way. Two people, in a completely non-interactive sequence.35 comments 1,452 views last activity
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People are too busy using event offerings to spam map offerings all the time.12 comments 191 views last activity
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And by 'bad', I mean 'worse than if I'd picked someone else'. Or, what Killer do you enjoy using even if you're going to lose (more) horribly in the process?15 comments 211 views last activity
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Bought Blight, been having fun being absolutely terrible at Mr. Pinball. I just wonder who must've been going around Ormond dousing everything in lubricant. Sure, it's all cold and icy, I guess, but I swear most ice ain't that slippery (especially whatever would be coating the inside parts). xD8 comments 121 views last activity
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I never really tended to run them, but Skewered Rat + Leather Strip feels like it reduces the CD on coming out of your power by just enough that landing them in chase to stop someone getting to that window/pallet/what have you is way more doable. And you actually close distance in general if you hit.0 comments 11 views last activity
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I'm still not sure what Survivors think they're achieving when they blind me whilst I'm breaking a pallet... then run in a straight line. They don't have Residual Manifest or anything!4 comments 121 views last activity
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Do we need a year-long balance cycle that changes every single part of the map generation to just maybe adjust this sort of thing? Sure, there are other parts of the map that would take longer to adjust (and other maps that need more serious adjustment), but perhaps it doesn't need nearly TWENTY PALLETS on top of being a miserable misbegotten morass of misused mist and mud. Or something like t5 comments 131 views last activity
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It's a thing I've been wondering for a while. Killers are supposed to use their hearing to compensate for this atrocious FOV and the first person perspective, right? And to maybe hear Survivor breaths. But I'm fairly sure if I turned the volume up so any of the things I'm meant to be listening to were distinct in the moment (aside from grunts of pain and footsteps from literally on top of some3 comments 111 views last activity
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Load into a game, see someone standing AFK after I've revealed my envelope, down them... -> match end screen, someone disconnected while loading #########? Didn't know that could trigger after the game loaded .0 comments 21 views last activity
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Also, yes, a dozen people are going to say CoB+Eruption, or CoB+Eruption+Nowhere to Hide. There, that's out of the way, no need to repeat it. :p I'd say... Windows of Opportunity + Dead Hard? It always seems to lead to 'hey, drop every chase or go on a tour of all the map's pallets unless there's already a deadzone to either side' (especially when it's garden of joy or something). Kind of hard52 comments 661 views last activity
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Sure, adepts changing to killing everyone would have been fine . I'm still struggling to work out who thought "you know, we should base our monthly supposedly-playtime reward on consistently winning more matches than you lose"† was a good change... right at the same time as putting in an event where you're encouraged to waste time in the early game! It's like someone at BHVR actively1 comments 111 views last activity
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Normally, I'd be playing uh... late. Rather stupidly late, even (or early, kind of overlaps). Aaaaaaand on those rare occasions someone was in the lobby that wasn't crossplay, the odds of some sort of salty comment seemed absurdly high. And the bizarrely high ratio of TTV names to people not actually streaming. Wrench my sleep schedule into some normalcy and then I can actually play in a reaso2 comments 71 views last activity
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Every now and then, in the Red Forest map, there's just this... clonk. What is it meant to be (aside from the game's usual obnoxiously loud environmental SFX)?31 comments 481 views last activity
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For me, it's the power icon for Killers. Not the icon itself, but the fact that for some inscrutable reason, charge state requires you to take your eye off literally anything and go look at the bottom left of the corner. Some powers are nice enough to give you a big bar in the middle of the screen when they're active, others... not so much (looking at your chainsaw duration, Bubba)5 comments 112 views last activity
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Personally, I don't think it's one of the indoor maps. I'd actually argue it's the bloody swamp . Is that a vault or a bit of scenery? Who knows unless you're at the right angle! Where's that person that's gone round the corner? Who can tell, the grass is nearly impenetrable and everywhere and the entire thing is full of hills and obstructions! It's like they took Coldwind and scrunched it up t9 comments 71 views last activity
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So, the oft-repeated advice for dealing with Dead Hard is 'bait it out'. Ignoring the situation where you can't do that because you'll eat a pallet as a lose-lose situation where you at least want to swing and get rid of the DH itself, what should you do if you're playing a Killer whose entire thing doesn't go with the idea of sitting on someone's butt waiting for them to press E? Mostly Spiri17 comments 341 views last activity
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Seriously, do something about the stupid side imbalance in map offerings. 5/5 games today, at least one Survivor has brought a map offering. So, naturally, the one time I want to use the lone relevant map offering I have to do a dumb break-all-the-pallets build, I lose the coinflip and get sent to a map with almost none of them. Cue another offering right after. "Each of the people on the te12 comments 201 views last activity
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3BPS. No offerings. A DC. Why do people disconnect in a situation like that!? What could you possibly stand to gain from quitting out of +300% bonus BP?16 comments 301 views last activity
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Aside from going into every match with enduring, brutal strength, and an utter hatred for all forms of shoddy carpentry, what do you actually do when you keep getting matches where every Survivor seems to have an utter fondness for making no effort to do anything more in a chase than get to and wait at the nearest pallet (with the occasional DH after running around a rock for 30s). Yeah, there'10 comments 201 views last activity
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Somehow, there is no more depressing outcome than playing Plague, and being reduced to an M1 Killer as everyone still has two health states and decides "no need to cleanse". (Bonus points for getting sent to the Game at that point; not much to do except get hit by pallets there)32 comments 642 views last activity
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e.g., I'm playing Wesker with Distressing. My terror radius is 40*1.26=50.4m. I pick a Survivor up, and Agitation expands my TR. Is it now 62.4m (added after multiplication) or 65.52m (added before multiplication) (I just remembered there's the question subforum, whoops; kind of confusing when there's a question option for the main forum too)6 comments 681 views last activity
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Please have Survivor auras (if a Killer) layer above generator. Going purely by Z-Depth in this case is just depressing. Playing "spot the fringe of red behind a generator" is not a great experience and one of the weirdest things to undermine the value of aura perks. Especially when it's not intentional; the other players just haven't gotten off the gen.10 comments 101 views last activity
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Like, how often can you actually get a hit on the NON-unhooked Survivor (unless they're still in the process of being unhooked), regardless of positioning, latency, and how far off the hook you all now are? Well, aim assist; hitbox jank; target prioritisation. Call it whatever you will. I'm just wondering if there's something consistent about hitting the endurance-affected Survivor first.1 comments 81 views last activity
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Is this a bug or some weird situation I've never seen before? I was going to go to the upgrade menu; I ran out before the previous game started and it was about to be P6, and now... uh, it's not there...? Even after I restart the game it's missing. And it's not just Wesker; it's any other Killer and Survivors. ??? Even after playing another game... :T5 comments 122 views last activity
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It's a strange thing I've noticed; something particularly bizarre about this forum. Make a thread, and my password manager will pop up asking if I want to save a new password. Is there something unusual about the way the title box is set up that's convincing it this is an entry form? Anyone else run into this?1 comments 21 views last activity
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You know, those powers where you can't look up or down, only left or right to direct them. Virulent Bound, PH's thing, etc. Something about the way they move just feels awful and way too sensitive compared to normal motion. Feels particularly bad on PH, for some reason, maybe it's the angle?6 comments 341 views last activity
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So, just to pick a Killer to start with, Wesker, from best to worst (in my opinion): Iri Uroborus Vial -- the initial slowdown is just great . Sure the exposed thing is theoretically neat, but just getting everyone infected from the getgo? Leather Gloves -- more charge faster = more good; can't go wrong there. Video Conference Device -- faster passive growth forces people to address it sooner2 comments 71 views last activity
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Like, sure, I can see why you'd want to lock body and head pieces into a set. Clipping is a big issue. And some of the Killer weapons are attached to their costume. But not all of them! And it's really sad to not have that choice available. this post brought to you by "I wish I could use the rune sword with normal armour"5 comments 191 views last activity
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In my case, I really, really hate finding out someone was running Resilience after the game. Just makes me wonder if my distance judgement was off the entire time or if the server was lagging, but no. Turns out they had that tiny vault speed boost.52 comments 1,061 views last activity
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So, what part of the maps actually do have bizarrely detailed geometry that just exists to get you stuck on things, and not 'trying to reduce the number of invisible projectile collisions'? There's two that come to mind that I'm not sure I'm imagining or not: doorframes, and the upright wooden posts in the structure out front of main in Dead Dawg Saloon. They stick out just a tiny bit past t10 comments 181 views last activity
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So... what perks can you think of that have some bizarre limitations after cycles of nerfing and unnerfing? One that came to mind for me is Spies from the Shadows . So... first, Survivors need to bother the crows, but then they also need to be pretty much within your terror radius. How often is someone walking past the bird whilst also being that close to you to trigger it? Crouching won't23 comments 421 views last activity
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Wondering if it's safe to try playing or if it's still rubber band hell.1 comments 61 views last activity
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So, here I am, with BBQ/Lethal Pursuer/Shadowborn/Nowhere to Hide, and I spawn into Lery's. The game actually goes pretty well--get two Survivors out, two gens still to go. Possibly too well, as most of the map's pallets are still around. Commence holding W from pallet to pallet after one of the survivors for long enough that the other one completes the two gens. He couldn't make it to the exi44 comments 1,123 views last activity
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All perks being equal between two teams, there's obviously a massive gulf between everyone having items and nobody having items, and then there's the absurd qualitative difference between a brown medkit and a purple one with addons.6 comments 101 views last activity
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Is there any particular reason that the game's audio is two-dimensional when the game... isn't? It's more confusing than essentially anything else about the basic mechanics.4 comments 161 views last activity
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Or are we still spawning all the obstructions?4 comments 81 views last activity
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Every time I've logged in after an update, I'm always amused that the Killers still have the "yeet survivors apart" shroud and the survivors have the "huddle together" one. Everyone has known for years that the opposite is beneficial for each side and yet it's still never changed. When was the last time anyone saw either of these seriously played?4 comments 131 views last activity
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You could also make an argument for items for Survivors, but offerings in particular stand out as something that should just be dumped in a general pool. Thinking of all the BPS and Survivor Puddings that are languishing in random Killers' inventories because I was levelling them for their perks...3 comments 112 views last activity
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Exactly what spaghetti-like map code do you have to have to accidentally turn on spawning every single possible random bit of scenery that can spawn in an area to the point that there's basically no open space if something can spawn... and then not be able to fix it without an entire QA cycle ???16 comments 261 views last activity
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Actually, FOV shouldn't be tied to perks at all, because that's terrible both for accessibility reasons and just weird design in general, but if it's going to be tied to a perk, you shouldn't need to go prestige a Killer (even one of the base Killers) just to get the blasted thing. honestly, given how fundamental a feature it is (and that it immediately brings a tradeoff in increased flash33 comments 451 views last activity
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The game has become like 90% about running around in circles, and the highest Killers can get with a specific perk is like 102, which is below the baseline for just about every FPS in existence (i think they're often around 120)? You know, on top of making everything about five times more disorienting to play. FFS, Doom had an FOV of about 90 degrees. Killers only get 87. Less FOV than a 338 comments 801 views last activity
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You play one, you instantly lose at the start of the game. Doesn't matter what side, they're a stupid concept and completely antithetical to having fun . Or maybe do the simple thing already and change how they work so people can maybe STOP being sent to The Game. Every. Damn. Time. What's that, you want moris or BP offerings or literally anything else? To the Game it is! Again!10 comments 251 views last activity
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Not gonna lie, that's kind of annoying. Either you need to play him or need a particular perk? Guess this is where I stop clearing it, then.7 comments 242 views last activity