PaintedDeath
PaintedDeath
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- PaintedDeath
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Discussions
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So I'm playing Sadako and I'm against some pretty good players. No problem, I'm actually here to try and practice Sadako, figure out how to really win some matches ya know? And so I'm chasing this dude for a pretty nice chunk of the beginning of the match, but I'm like whatever. They end up getting like 2 gens done before I'm done chasing this person a7 comments 161 views last activity
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It's come to my attention that getting the hatch doesn't effect your MMR and I feel, especially with the upcoming changes, that this should be reconsidered. I also understand there is a weight applied for how long you managed to survive and IMO, managing to survive 3 survivor kills, and the hatch being the absolute last resort to escape (I know you can still get gate escapes, IMO they should cou4 comments 51 views last activity
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Allow two offering slots, one hidden. The always hidden offering slot can allow small, basic changes to the game, such as increasing/decreasing the dark fog, or the effects to change placement of the basement/hatch. Things that are basically inert and functionally useless changes, but might end up being the slight change you needed to prevail. You could maybe add a killer offering that voids0 comments 11 views last activity
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From what I understand, Onryo's TV placement is set and not random so I assume they decided that strong TV placement was not a good idea, but some of these TV placements are just plain bad. On Midwich, the room on the bottom floor in the corner, with the fallen ceiling that allows access to the top floor (the library I guess?) Will spawn a TV if the Gen is in the next room. That's really bad, i0 comments 21 views last activity
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CoH and boons in general serve as a great tool in the hands of experienced survivors versus camping killers. CoH creates a veritable "base" from which the survivors can send out excursions out into the killers territory. They provide an area to fall back to, to heal and resupply for the next push into the killers territory. If the killer wishes to end this little problem of theirs, they are fo17 comments 381 views last activity
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I believe that DBD is in the best place it's ever been, and it's because they've made these core changes to the game to facilitate this state of play. So a trial has 3 different phases, the first phase is the beginning when the 4 survivors are alive. I think to many people understand this game to be a 4v1, but it is not. It is 4 1v1s. During this time the survivors goals are to escape the t4 comments 105 views last activity
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They are Grey offerings which don't add much to the game, but if they were secret to the other team it could be both a mind game and a slight edge against the other side. Such as, if one survivor was to run a hatch offering, and the killer also ran a hatch offering, neither side would know what the other ran, canceling each other out, while also maybe making the other side sweat because they migh3 comments 51 views last activity
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I'm not doomsaying how oppressive it will be in endgame, I just don't understand why they did what they did. It should remove scratches, shut off moans and whimpering, restrict aura reading and potentially give a substantial haste effect for a short duration, so you can GTFO of there when unhooked. 80 seconds of endurance? It doesn't even make sense, why would you get another health state?11 comments 171 views last activity
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I didn't see a single thing in the upcoming changes that I'm concerned with. There might be some issues, and thats fine, but if they are able to tweak I see nothing but positives coming.18 comments 191 views last activity
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Playing as Nemesis in a public match with the Tome 2 killer challenge Spilling Blood. I started the match with 4 of 5 ticks. Completed match, received a gold Devout emblem but did not receive credit toward the challenge. ADDITIONAL INFORMATION Nemesis Eruption, Hysteria, Lethal Pursuer, Hoarder Fallen grain silo First time it's ever happened. DeadByDaylight.log0 comments 11 views last activity
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When I first saw the new killer, playing on the new map, I thought that the black ink stuff that seems to be seeping from the ground and dripping up was part of her terror radius. I found out though that it is just an effect from the map and was genuinely let down. Having a killer have a slight, visual effect happen whenever they are around sounds like it would be really cool and fun. Just wan1 comments 11 views last activity
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With the massive number of perks in the game it can be frustrating getting the ones you want together for a build. I recommend a change to the blood web, where instead of perks being on the web, a generic perk "node" which, once activated, offers up 1 of 3 perks, so you have a better choice when shifting through the perks. It might also be beneficial to allow characters, once at level 50, to fi1 comments 11 views last activity
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I was thinking about it, and I think that the offerings that move the hatch/basement around should be secret offerings. It would keep each team on their toes, as the other team would see a secret map offering burnt but not sure exactly how powerful the secret offering was. You could offer up a basic Grey offering, and they might sweat it was something worse.0 comments 11 views last activity
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So I was dedicated to getting the first person hooked down, so I could utilize my Deliverance. I got the first hooked down, and then we proceeded to completely roll the killer. The entire team ducked out on the killer and so I figured I'd mess around with him a bit. He downed me, and hung me and I was just going to use my 100% chance to jump off and run to the exit, but nope. Sacrificed immed2 comments 21 views last activity
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I'm not sure if this is working as it should or not, but I'm under the impression it isn't. So I had brought along slippery meat, and a luck offering to unhook myself on the first go around. I get hooked down in the basement and I start struggling to get myself off. Just as I've hit quite a few fails I'm starting to fear I may be at the second stage soon, and then the hooks appear and before t1 comments 12 views last activity
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It's not having any individuality for the survivors because they can all take the same perks. It's the killers getting the best of all worlds. If perks weren't shareable, Laurie would be the only one with DS, and David would be the only one with Dead Hard. You'd have to learn to work around each characters traits. You see a Meg? You know she is gonna sprint burst as soon as she sees you. Is31 comments 710 views last activity
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The toxicity that they allow to exist in this game just breeds more toxicity, to the point where literally every person must play as toxic as possible just to play the game. It's just not fun anymore.11 comments 131 views last activity
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So I tried searching it to see if its been suggested but all I saw was a bunch of suggestions about reworking Legion. I'm not suggesting that. I was honestly surprised when I discovered that this is NOT how Legion worked, because it seemed way to obvious a feature to not implement. Basically, "Legion" implies, and is supposed to be, a group of killers who assault the survivors quickly and vici1 comments 31 views last activity